Wojtek Figat
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ef129a3135
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Add frustum culling for editor preview camera mesh
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2024-07-02 00:53:03 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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Wojtek Figat
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e265b760c1
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USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data
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2024-06-28 08:50:14 +02:00 |
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Wojtek Figat
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138e17508b
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Add profile event to hardware instancing building and insert draw count into profiler zone data
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2024-06-27 21:03:52 +02:00 |
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Wojtek Figat
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7b5edc363a
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Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data
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2024-06-27 09:29:09 +02:00 |
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Wojtek Figat
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8eaa635385
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Minor tweaks to GlobalSA
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2024-06-26 18:19:48 +02:00 |
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Wojtek Figat
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91d3216a00
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Fix crash on shutdown when physical material asset was left alone
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2024-06-26 18:19:36 +02:00 |
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Wojtek Figat
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18c3f274f8
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Optimize Global SDF drawing with async job system
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2024-06-26 18:16:58 +02:00 |
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Wojtek Figat
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b545d8800c
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Optimize job system memory allocations
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2024-06-24 23:19:01 +02:00 |
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Wojtek Figat
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3bbaa8dad0
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Remove unused job system stats and concurrent queue code
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2024-06-24 19:02:38 +02:00 |
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Wojtek Figat
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a1c251c3b7
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Add various optimizations to Global Surface Atlas
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2024-06-24 19:01:35 +02:00 |
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Wojtek Figat
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8190d7f171
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Optimize Global Surface Atlas setup and objects buffer writing to be async
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2024-06-24 13:15:45 +02:00 |
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Wojtek Figat
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59bbb9e058
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Fix error when reopening project
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2024-06-24 13:15:05 +02:00 |
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Wojtek Figat
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861d8a683f
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Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before
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2024-06-24 13:12:48 +02:00 |
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Wojtek Figat
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2773949197
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Optimize wait signal in Job System to wake waiting threads only when job batch ends
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2024-06-22 09:58:20 +02:00 |
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Wojtek Figat
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3b3cd5ade4
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Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
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2024-06-21 23:01:32 +02:00 |
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Wojtek Figat
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4d0d08f245
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Optimize Global Surface Atlas drawing with async job system
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2024-06-21 17:55:02 +02:00 |
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Wojtek Figat
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c119750896
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Fix RectAtlas regression
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2024-06-21 16:24:47 +02:00 |
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Wojtek Figat
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6d9f504639
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Optimize new rectangle packing to use binary search for faster inserting
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2024-06-20 22:33:57 +02:00 |
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Wojtek Figat
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8e49a35e0e
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Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
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2024-06-20 15:26:58 +02:00 |
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Wojtek Figat
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a6324c8f65
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Missing change
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2024-06-19 15:45:45 +02:00 |
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Wojtek Figat
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9ec23559af
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Optimize GPU memory usage in Editor when viewport is inactive
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2024-06-19 15:03:38 +02:00 |
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Wojtek Figat
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a377933884
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Fix d3d12 build regression
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2024-06-19 14:10:23 +02:00 |
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Wojtek Figat
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9c161121b3
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Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
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2024-06-19 14:03:55 +02:00 |
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Wojtek Figat
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0d48ac8fc2
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Add smoother DDGi probe relocation when old position is visible from new position
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2024-06-18 15:05:21 +02:00 |
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Wojtek Figat
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7f2464684a
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Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented
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2024-06-18 14:17:50 +02:00 |
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Wojtek Figat
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2c4de9878e
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Improve DDGI cascade transitions to be smoother
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2024-06-18 13:22:10 +02:00 |
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Wojtek Figat
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611961cefe
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Improve DDGI cascade selection by using biased world position
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2024-06-18 10:52:28 +02:00 |
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Wojtek Figat
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e0028d5f94
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-17 21:53:49 +02:00 |
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Wojtek Figat
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0d8691045b
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Merge branch 'GoaLitiuM-vulkan_amd_fixes'
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2024-06-17 21:49:04 +02:00 |
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Wojtek Figat
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bd727ae189
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Merge branch 'vulkan_amd_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vulkan_amd_fixes
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2024-06-17 21:49:00 +02:00 |
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Wojtek Figat
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4bfda76666
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Merge branch 'MrCapy0-Fix-Vehicle-Crash'
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2024-06-17 21:47:39 +02:00 |
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Wojtek Figat
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a030978558
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Merge branch 'Fix-Vehicle-Crash' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Vehicle-Crash
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2024-06-17 21:47:34 +02:00 |
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Wojtek Figat
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2aff3d76ca
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Merge branch 'Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats'
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2024-06-17 21:46:29 +02:00 |
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Wojtek Figat
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8312659275
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Merge branch 'Visject-FixGroupFilterBreakingSmartFloats' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats
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2024-06-17 21:46:11 +02:00 |
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Wojtek Figat
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55ce33bc1c
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Merge branch 'Tryibion-fix-tint-border'
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2024-06-17 21:45:31 +02:00 |
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Wojtek Figat
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1613bdcd06
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Merge branch 'fix-tint-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tint-border
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2024-06-17 21:45:11 +02:00 |
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Wojtek Figat
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a67dc00fa3
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Fix tree nodes culling when using search in scene tree
#2462
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2024-06-17 21:44:31 +02:00 |
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1c82c73bc0
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Fix graphical glitches in Vulkan backend
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2024-06-17 20:55:04 +03:00 |
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Wojtek Figat
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87aa23107d
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Fix shadow sharpness processing
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2024-06-17 18:59:13 +02:00 |
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Wojtek Figat
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6e0dd2064a
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Add nearby probes search to fill cells with missing GI data
#1614
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2024-06-17 18:25:11 +02:00 |
|
MrCapy0
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8899e3ebb7
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clean code
|
2024-06-15 12:11:08 -03:00 |
|
MrCapy0
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727ff8be95
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Fix crash on add new drive steer vs speed
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2024-06-15 12:09:19 -03:00 |
|
Nils Hausfeld
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a8d97f1daa
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- Skip group filtering if the string in front of the dot is empty or doesn't start with a letter, to make spawning float nodes work again
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2024-06-15 11:32:47 +02:00 |
|
Chandler Cox
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488485e23e
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Fix borders not tinting.
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2024-06-14 14:06:49 -05:00 |
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Wojtek Figat
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e3f0991805
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Optimize Global Surface Atlas drawing when atlas is full
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2024-06-13 23:02:20 +02:00 |
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Wojtek Figat
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f02e7d0936
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Fix compilation error
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2024-06-13 23:01:51 +02:00 |
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Wojtek Figat
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b760dcdb58
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Fix Global Surface Atlas flickering in scenes with lots of objects
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2024-06-13 18:10:18 +02:00 |
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