Wojtek Figat
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d43c0c593f
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Merge branch 'Tryibion-add-scaled-time-node'
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2025-08-14 11:54:34 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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69e12d77be
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Add preventing autosave when using editor context menus
#3220
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2025-08-13 23:25:57 +02:00 |
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Saas
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169d3e964d
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Switch from Debug.Write to Editor.Log
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2025-08-13 13:29:13 +02:00 |
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Chandler Cox
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cf503cf921
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Add material instance ctor for MaterialBrush
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2025-08-12 21:03:35 -05:00 |
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Wojtek Figat
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6fd4ef735e
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Add InvokeOnUpdate to C++ scripting api
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2025-08-12 23:35:12 +02:00 |
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Wojtek Figat
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303087c4c4
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Fix regression in renaming textbox placement of newly added actor to prefab
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2025-08-12 23:18:18 +02:00 |
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Chandler Cox
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e27880c1e6
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Make plugins into their own folders in VSCode. Order VSCode plugin folders with Engine at the bottom.
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2025-08-02 09:28:49 -05:00 |
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Chandler Cox
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6f15ef7690
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Fix location of clip start call.
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2025-08-01 15:15:54 -05:00 |
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Chandler Cox
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0e3a22faa0
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Fix spelling in comment.
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2025-08-01 15:11:06 -05:00 |
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Chandler Cox
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0dc1e04c89
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Add slider to audio debug editor for selecting time.
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2025-08-01 15:07:49 -05:00 |
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Chandler Cox
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5c7712daad
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Add audio clip started and finished events to audio source
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2025-08-01 15:07:25 -05:00 |
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Wojtek Figat
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f37b75df7b
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Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
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2025-07-25 19:59:58 +02:00 |
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Wojtek Figat
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6132e45e25
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Fix shadow lights checking loop if shadows are disabled
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2025-07-25 16:00:44 +02:00 |
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Chandler Cox
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753035c452
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Fix issue with infinite loop if \ is used instead of / for tag closing.
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2025-07-24 18:04:39 -05:00 |
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Chandler Cox
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2dc44ac1a6
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Fix infinite loop on rich text box tag parsing with incomplete end of tag.
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2025-07-23 19:52:42 -05:00 |
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Chandler Cox
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d6a33d5a1c
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Add const to String::Empty
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2025-07-23 10:23:30 -05:00 |
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Chandler Cox
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6cbd40e6d8
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Make StringView::Empty const to fix issues with user accidentally changing the value.
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2025-07-22 22:01:55 -05:00 |
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Chandler Cox
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b8e00f2ed1
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Change checking max to use ceiltoint
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2025-07-19 21:30:49 -05:00 |
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Chandler Cox
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b6e18ccae5
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Fix edge case for anim event on min or max frame when looping. Fix anim event playback when is running negative.
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2025-07-19 21:05:57 -05:00 |
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Chandler Cox
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1fb6586dff
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Add collection item duplication.
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2025-07-19 16:09:33 -05:00 |
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Chandler Cox
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e6265105b5
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Move to interface options.
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2025-07-19 15:39:11 -05:00 |
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Olly Rybak
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f8dadac453
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Fixed up some names and added docs
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2025-07-19 22:37:35 +10:00 |
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Chandler Cox
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fc46219a82
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Add support for multi-select disable.
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2025-07-17 23:09:36 -05:00 |
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Chandler Cox
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2546e19d65
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Add shift selection for tree nodes
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2025-07-17 23:07:06 -05:00 |
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Wojtek Figat
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bb37f980ed
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Fix regression in debug draw from 4af26a5516
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2025-07-14 20:25:49 +02:00 |
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Wojtek Figat
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10e9aee8ce
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Add particle data layout debugger tab
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2025-07-14 10:28:43 +02:00 |
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Wojtek Figat
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4af26a5516
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SImplify editor code for actors debug shapes drawing
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2025-07-11 23:00:53 +02:00 |
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Wojtek Figat
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3e82e550f3
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Add option for debug shapes drawing for particle emitters
#3267
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2025-07-11 23:00:41 +02:00 |
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Saas
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33b540ed9e
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fix naming and treat unfolded category items as normal items
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2025-07-10 20:07:52 +02:00 |
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Saas
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50871d8885
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simplify and fix edge case in item list scrolling while holding control
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2025-07-09 18:41:41 +02:00 |
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xxSeys1
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83374164db
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haha I did not copy paste that comment
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2025-07-06 21:31:26 +02:00 |
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xxSeys1
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c5bfc6bc3d
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add option to add sphere in add colliders menu
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2025-07-06 21:28:01 +02:00 |
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Chandler Cox
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d698bf96cc
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Apply particle effect parameter overrides when emitter is changed and when activated in the tree.
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2025-07-05 19:36:45 -05:00 |
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Chandler Cox
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b3f88e156c
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Small change to out variable that is not used anymore.
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2025-07-05 18:11:26 -05:00 |
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Chandler Cox
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7418d60f24
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Add editor option for build configuration when using cook and run.
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2025-07-05 18:09:30 -05:00 |
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MrCapy0
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3981d5090c
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change color gradiant node 8 to 11 stops
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2025-07-05 10:27:45 -04:00 |
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Wojtek Figat
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0bc595f16f
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Disable terarin normals smoothening
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2025-07-04 12:04:36 +02:00 |
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Wojtek Figat
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7abed93972
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Optimize terrain heightmap decoding to use shared code
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2025-07-04 11:31:27 +02:00 |
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Wojtek Figat
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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Wojtek Figat
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85aed8c4d7
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Fix using material VS to PS node directly within material input
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2025-07-03 20:32:41 +02:00 |
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Wojtek Figat
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da08be42b4
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Fix deadlock in Debug builds on object dtor
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2025-07-03 20:32:12 +02:00 |
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a93a940630
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Fix hot-reload files not getting cleaned up during startup
Implements minimal required filter support for `FileSystem::DirectoryGetFiles`
in order to support removing hot-reload files on Linux/Apple systems.
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2025-07-03 19:41:43 +03:00 |
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3e353db1fa
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Refactor UnixFileSystem
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2025-07-03 19:41:43 +03:00 |
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Wojtek Figat
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056fea9a8c
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Fix forward shading compilation when using fog inside unlit material
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2025-07-03 14:48:38 +02:00 |
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Wojtek Figat
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7f783bb7da
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Fix crash when importing mesh with incorrect triangulation
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2025-07-02 17:23:04 +02:00 |
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Wojtek Figat
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b08f218f30
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Merge branch 'Zode-tageditor-quickexpand'
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2025-07-01 16:47:07 +02:00 |
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Wojtek Figat
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c6640be04a
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Merge branch 'tageditor-quickexpand' of https://github.com/Zode/FlaxEngine into Zode-tageditor-quickexpand
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2025-07-01 16:47:04 +02:00 |
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Wojtek Figat
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eff3c50d9c
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Merge branch 'xxSeys1-ContentSearchMouseOverFocusFix'
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2025-07-01 16:34:42 +02:00 |
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