Wojciech Figat
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38fcfee9a4
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Merge branch '1.5' into dotnet7
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2023-01-23 14:47:12 +01:00 |
|
Wojciech Figat
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31e27e84a9
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Minor fix
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2023-01-20 11:48:53 +01:00 |
|
Chandler Cox
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f110926288
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Moved into function in Asset Window.
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2023-01-19 16:10:17 -06:00 |
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Wojciech Figat
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojciech Figat
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5babe8df3f
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Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
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2023-01-16 12:11:04 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
|
Wojciech Figat
|
3e8e839cd1
|
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
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2022-12-27 13:54:53 +01:00 |
|
Wojciech Figat
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eae38fa0c6
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2022-12-19 10:10:34 +01:00 |
|
Wojciech Figat
|
93f0b0e2e8
|
Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
|
|
551c58db4f
|
Fix incorrect array marshalling in few Editor methods
|
2022-12-17 15:38:55 +02:00 |
|
Chandler Cox
|
e725533ba7
|
Changed all search boxes to new class.
|
2022-12-15 21:18:49 -06:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
5a6f6d97a7
|
Minor code adjustments
#810
|
2022-11-21 18:55:33 +01:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Wojtek Figat
|
735b07f0d7
|
Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
|
2022-11-06 22:22:45 +01:00 |
|
Chandler Cox
|
1af0188a3c
|
changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojciech Figat
|
77b98f7081
|
Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
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2022-10-31 12:21:02 +01:00 |
|
Chandler Cox
|
50414d7fed
|
added deselecting nodes when left clicking in blank area in the scene and prefab tree views
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2022-10-29 09:22:39 -05:00 |
|
Chandler Cox
|
40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
|
Wojtek Figat
|
f528ba59ec
|
Code style fix
#766
|
2022-10-12 19:04:22 +02:00 |
|
Cristhofer Marques
|
0b8a176ff8
|
Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
|
2022-10-11 14:05:30 -03:00 |
|
Cristhofer Marques
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b626d3047d
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Update SkeletonMaskWindow.cs
|
2022-10-11 13:08:52 -03:00 |
|
Cristhofer Marques
|
2af285e972
|
feature added
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2022-10-11 11:49:32 -03:00 |
|
Wojtek Figat
|
20ebe3ac85
|
Fix game ticking in editor during cut-scene rendering at edit time
|
2022-08-25 19:42:00 +02:00 |
|
Wojtek Figat
|
a545520d6b
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Add playback speed option for Scene Animation rendering
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2022-08-25 19:41:59 +02:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
|
Wojtek Figat
|
1019550d4a
|
Change search boxes in Editor to stick to the top of the panel
|
2022-07-19 15:37:10 +02:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
|
Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojciech Figat
|
f221bc6361
|
Minor improvements
|
2022-07-07 15:34:15 +02:00 |
|
Wojciech Figat
|
02dbd07506
|
Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window
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2022-07-06 09:29:25 +02:00 |
|
Wojtek Figat
|
1fbdabdcd0
|
Fixes
|
2022-06-19 13:07:19 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
782c3a0e3e
|
Add Find references utility for graph parameters and methods
|
2022-05-09 18:10:47 +02:00 |
|
Wojtek Figat
|
8b1e0df222
|
Add **Content Search** window to searching Visual Scripts and other assets
|
2022-05-08 19:42:34 +02:00 |
|
Wojtek Figat
|
90906baae2
|
Various improvements for Editor
|
2022-05-06 17:14:25 +02:00 |
|
Wojciech Figat
|
551459022d
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
|
2022-05-02 10:38:14 +02:00 |
|
Wojtek Figat
|
2935b85543
|
Add preserving existing value of the Visual Script parameter when changing its type
|
2022-05-01 21:34:21 +02:00 |
|
Wojtek Figat
|
26d4ebd3d5
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Fixes for Visual Scripting in Editor
|
2022-05-01 21:11:15 +02:00 |
|
Wojtek Figat
|
74b23d0e00
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Add support for array of Visual Script objects
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2022-05-01 20:42:05 +02:00 |
|
Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
|
Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
|
Wojciech Figat
|
cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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