Commit Graph

82 Commits

Author SHA1 Message Date
Wojtek Figat
2f3929efe0 Fix Height Layer Blend material node codegen when alpha is constant
#1705
2023-10-14 18:03:51 +02:00
Wojtek Figat
aa1a0ea4a2 Fix Flipbook material node bug when frames X was different than Y 2023-02-17 11:27:41 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
986fa13585 Reuse texture sampling code for procedural sampling node #872 2023-01-13 11:37:53 +01:00
Wojciech Figat
2d44ae3a4d Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node 2023-01-13 10:40:16 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Olly Rybak
9099197a88 Added ability to change sample method 2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47 Updated description & comments 2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe Added comment to denote which node it is 2022-12-26 20:35:22 +11:00
Olly Rybak
5022e05c25 Added Stochastic Sampling material node 2022-12-23 21:04:13 +11:00
Wojtek Figat
c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
Wojtek Figat
99c296ff3a Merge source files 2022-11-21 23:35:03 +01:00
PrecisionRender
748c58d52e Initial commit 2022-10-24 19:36:16 -05:00
Wojtek Figat
a1dea6a756 Adjust triplanar texture sample node #735 2022-08-31 17:39:01 +02:00
PrecisionRender
8f8df34342 Add World Triplanar Texture node to shader editor 2022-08-25 11:27:40 -05:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
db284c58a3 Fix crash when opening old project with Global Custom Code node in material 2022-06-30 09:16:19 +02:00
Wojtek Figat
7c923198e0 Minor tweaks to #716 2022-06-14 19:56:58 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
f7955a5c4e Add support for custom location of Custom Global Code in generated material source code 2022-05-12 13:44:57 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
493787d4d6 Add Custom Global Code node to materials for injecting custom code, includes or constants 2022-04-15 17:04:28 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
Wojciech Figat
a685962d32 Add Sample Global SDF Gradient node to materials and particles 2022-03-28 13:58:27 +02:00
Wojciech Figat
4a18185e81 Add **Sample Global SDF** node to particles 2022-03-25 11:41:17 +01:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojtek Figat
500f76cb03 Fix potential crash in material generator 2022-01-26 21:18:34 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
5d12554548 Fix material function usage regression 2021-12-06 19:43:36 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojtek Figat
ea1a47159b Fix error 2021-10-18 11:51:13 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
cb96a87659 Fix crash when material is generated at 2 threads at once 2021-03-21 20:25:25 +01:00
Wojtek Figat
dd1dd2ef8a Add Particle Radius to in-built particle attributes 2021-03-05 14:33:31 +01:00
Wojtek Figat
2e17a94216 Fix material Sphere Mask node if radius is specified as integer 2021-03-05 13:58:16 +01:00
Wojtek Figat
96cd3e560c Fix sampling particle position/velocity in material for emitters simulated in Local space 2021-03-05 13:58:16 +01:00
Wojtek Figat
1dee615d6e Add Volumetric Fog support for particles to modify local fog 2021-03-05 13:58:15 +01:00
Wojtek Figat
327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
c475e83aa3 Added RGBToHSV 2021-02-20 15:44:06 +01:00
W2.Wizard
da24a474ea Add HSVToRGB 2021-02-19 18:23:23 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00