Commit Graph

2361 Commits

Author SHA1 Message Date
Wojtek Figat
f68321c9f5 Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects 2021-08-09 12:12:32 +02:00
Wojtek Figat
9a590ae484 Fix actor renaming on paste to keep previous name if can 2021-08-09 11:59:08 +02:00
Wojtek Figat
128cad49b9 Bump up version number 2021-08-08 21:46:24 +02:00
Wojtek Figat
65f9e9d0aa Fix error 2021-08-08 20:58:36 +02:00
Wojtek Figat
36df9757b1 Add creating Scene Graph nodes for actors inheriting from some shared custom types 2021-08-08 20:58:19 +02:00
Wojtek Figat
a0e1c7c37e Add support for creating custom BoxVolume type in C# 2021-08-08 20:19:43 +02:00
Wojtek Figat
847641f655 Fix crash when spawning C# object that inherits from abstract C++ class 2021-08-08 19:10:51 +02:00
Wojtek Figat
cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
Wojtek Figat
6609425880 Fix creating prefab in Editor from selection in Prefab window 2021-08-08 17:25:18 +02:00
Wojtek Figat
6ac0d5d3f4 Merge branch 'blep-bugfix_crash_2riderinstall' 2021-08-08 16:40:56 +02:00
Wojtek Figat
bc46259286 Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall 2021-08-08 16:40:41 +02:00
Wojtek Figat
50bccd52e7 Fix startup failure on older CPUs that don't support invariant TSC
#580
2021-08-08 16:38:28 +02:00
Wojtek Figat
84cca1ae98 Fix missing mesh collider vertices transformation for navmesh building 2021-08-08 16:20:48 +02:00
Wojtek Figat
71cf758ccf Fix crash when cooking collision data for multi-mesh models 2021-08-08 16:18:29 +02:00
Wojtek Figat
edf98acae2 Undo unwanted change 2021-08-08 16:04:07 +02:00
Wojtek Figat
a085531fda Add build preset and target names to access for Game Cooker extending 2021-08-08 16:02:48 +02:00
Wojtek Figat
6b532d2fbc Add CookingData for C# editor to extend the cooking process 2021-08-08 16:01:58 +02:00
Baptiste Lepilleur
7862ff4670 Fixed crash on startup when 2 Rider installations are detected 2021-08-07 21:43:58 +02:00
Wojtek Figat
bc27890818 Merge branch 'marynate-PR-global-local-crash' 2021-08-07 16:52:48 +02:00
Wojtek Figat
1c5754beff Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash 2021-08-07 16:52:39 +02:00
Wojtek Figat
054def3d13 Fix crash in build tool if there is no valid project to pick 2021-08-07 16:46:39 +02:00
Wojtek Figat
e6d5d5330e Fix CharacterController minimum size checks to prevent crashes if values are too small 2021-08-07 15:52:49 +02:00
Wojtek Figat
f430803ecc Merge branch 'thallard-dev' 2021-08-07 15:33:12 +02:00
Wojtek Figat
fc762fdbdb Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev 2021-08-07 15:29:01 +02:00
marynate
6908aa4a8a Catch potential runtime error from locale::global 2021-08-07 14:20:38 +08:00
Damian Korczowski
6c70f2e14f Fix editor crash on startup when Rider 2021.1 is installed 2021-08-06 18:58:19 +02:00
thallard
3bc489a7b5 Replace string variable check by an enum 2021-08-06 15:50:30 +02:00
Wojtek Figat
d22380c7cf Add warnings when cooking collision with empty mesh data 2021-08-06 15:07:50 +02:00
Wojtek Figat
c4102ba884 Fix compiling C#-only game scripts without native platform tools installed 2021-08-06 13:17:23 +02:00
thallard
baee3a60a6 Added tick when a button is selected 2021-08-06 11:47:50 +02:00
thallard
5e2b4adff3 Removed useless static path thanks to @jb-perrier 2021-08-06 00:21:27 +02:00
thallard
78d668c599 Change enum and variable name 2021-08-06 00:07:44 +02:00
thallard
e8b867430f Remplace string variable by enum 2021-08-05 23:38:08 +02:00
thallard
1426b4ca49 Removed useless debug logs 2021-08-05 23:05:27 +02:00
thallard
9682ac4643 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev 2021-08-05 22:37:22 +02:00
thallard
d95cd24b76 Added functionality to order items by name 2021-08-05 22:24:01 +02:00
Wojtek Figat
25f48a3469 Fix compilation with MSVC 140 tools 2021-08-05 21:01:36 +02:00
Wojtek Figat
1b3c74c3eb Fix showing context menu in Scene Tree window with scroll used
#576
2021-08-05 19:12:34 +02:00
Wojtek Figat
425c23fea1 Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
#577
2021-08-05 18:56:55 +02:00
Wojtek Figat
16654fa639 Merge branch 'thallard-dev' 2021-08-05 18:52:41 +02:00
Wojtek Figat
8c010a8a96 Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev 2021-08-05 18:43:57 +02:00
Wojtek Figat
bf2171ed74 Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming 2021-08-05 16:41:55 +02:00
Wojtek Figat
fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
thallard
a64d23b8ed Some tweaks 2021-08-05 12:46:29 +02:00
thallard
b4d879960f Remove unused import 2021-08-05 12:42:46 +02:00
thallard
456a944482 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev 2021-08-05 12:40:38 +02:00
HosRa
23e94a259b Create new option for open method window 2021-08-05 12:20:31 +02:00
Wojtek Figat
cb5c716fdb Add third camera shot preview (in a middle) 2021-08-04 17:42:03 +02:00
Wojtek Figat
980aa860fc Fix camera preview in scene animation 2021-08-04 17:35:42 +02:00