Wojtek Figat
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f68321c9f5
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Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
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2021-08-09 12:12:32 +02:00 |
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Wojtek Figat
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9a590ae484
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Fix actor renaming on paste to keep previous name if can
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2021-08-09 11:59:08 +02:00 |
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Wojtek Figat
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128cad49b9
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Bump up version number
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2021-08-08 21:46:24 +02:00 |
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Wojtek Figat
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65f9e9d0aa
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Fix error
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2021-08-08 20:58:36 +02:00 |
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Wojtek Figat
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36df9757b1
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Add creating Scene Graph nodes for actors inheriting from some shared custom types
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2021-08-08 20:58:19 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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847641f655
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Fix crash when spawning C# object that inherits from abstract C++ class
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2021-08-08 19:10:51 +02:00 |
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Wojtek Figat
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cdca5b4a28
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Fix undo for missing actor children and scripts when doing Convert action
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2021-08-08 18:38:26 +02:00 |
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Wojtek Figat
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6609425880
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Fix creating prefab in Editor from selection in Prefab window
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2021-08-08 17:25:18 +02:00 |
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Wojtek Figat
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6ac0d5d3f4
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Merge branch 'blep-bugfix_crash_2riderinstall'
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2021-08-08 16:40:56 +02:00 |
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Wojtek Figat
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bc46259286
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Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall
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2021-08-08 16:40:41 +02:00 |
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Wojtek Figat
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50bccd52e7
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Fix startup failure on older CPUs that don't support invariant TSC
#580
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2021-08-08 16:38:28 +02:00 |
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Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
|
Wojtek Figat
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edf98acae2
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Undo unwanted change
|
2021-08-08 16:04:07 +02:00 |
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Wojtek Figat
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a085531fda
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Add build preset and target names to access for Game Cooker extending
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2021-08-08 16:02:48 +02:00 |
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Wojtek Figat
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6b532d2fbc
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Add CookingData for C# editor to extend the cooking process
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2021-08-08 16:01:58 +02:00 |
|
Baptiste Lepilleur
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7862ff4670
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Fixed crash on startup when 2 Rider installations are detected
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2021-08-07 21:43:58 +02:00 |
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Wojtek Figat
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bc27890818
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Merge branch 'marynate-PR-global-local-crash'
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2021-08-07 16:52:48 +02:00 |
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Wojtek Figat
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1c5754beff
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Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash
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2021-08-07 16:52:39 +02:00 |
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Wojtek Figat
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054def3d13
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Fix crash in build tool if there is no valid project to pick
|
2021-08-07 16:46:39 +02:00 |
|
Wojtek Figat
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e6d5d5330e
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Fix CharacterController minimum size checks to prevent crashes if values are too small
|
2021-08-07 15:52:49 +02:00 |
|
Wojtek Figat
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f430803ecc
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Merge branch 'thallard-dev'
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2021-08-07 15:33:12 +02:00 |
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Wojtek Figat
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fc762fdbdb
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Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
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2021-08-07 15:29:01 +02:00 |
|
marynate
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6908aa4a8a
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Catch potential runtime error from locale::global
|
2021-08-07 14:20:38 +08:00 |
|
Damian Korczowski
|
6c70f2e14f
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Fix editor crash on startup when Rider 2021.1 is installed
|
2021-08-06 18:58:19 +02:00 |
|
thallard
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3bc489a7b5
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Replace string variable check by an enum
|
2021-08-06 15:50:30 +02:00 |
|
Wojtek Figat
|
d22380c7cf
|
Add warnings when cooking collision with empty mesh data
|
2021-08-06 15:07:50 +02:00 |
|
Wojtek Figat
|
c4102ba884
|
Fix compiling C#-only game scripts without native platform tools installed
|
2021-08-06 13:17:23 +02:00 |
|
thallard
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baee3a60a6
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Added tick when a button is selected
|
2021-08-06 11:47:50 +02:00 |
|
thallard
|
5e2b4adff3
|
Removed useless static path thanks to @jb-perrier
|
2021-08-06 00:21:27 +02:00 |
|
thallard
|
78d668c599
|
Change enum and variable name
|
2021-08-06 00:07:44 +02:00 |
|
thallard
|
e8b867430f
|
Remplace string variable by enum
|
2021-08-05 23:38:08 +02:00 |
|
thallard
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1426b4ca49
|
Removed useless debug logs
|
2021-08-05 23:05:27 +02:00 |
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thallard
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9682ac4643
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
|
2021-08-05 22:37:22 +02:00 |
|
thallard
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d95cd24b76
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Added functionality to order items by name
|
2021-08-05 22:24:01 +02:00 |
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Wojtek Figat
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25f48a3469
|
Fix compilation with MSVC 140 tools
|
2021-08-05 21:01:36 +02:00 |
|
Wojtek Figat
|
1b3c74c3eb
|
Fix showing context menu in Scene Tree window with scroll used
#576
|
2021-08-05 19:12:34 +02:00 |
|
Wojtek Figat
|
425c23fea1
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Rename NewWindowMethod to NewWindowLocation and add handling for new asset windows too
#577
|
2021-08-05 18:56:55 +02:00 |
|
Wojtek Figat
|
16654fa639
|
Merge branch 'thallard-dev'
|
2021-08-05 18:52:41 +02:00 |
|
Wojtek Figat
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8c010a8a96
|
Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev
|
2021-08-05 18:43:57 +02:00 |
|
Wojtek Figat
|
bf2171ed74
|
Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
|
2021-08-05 16:41:55 +02:00 |
|
Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
|
2021-08-05 16:40:28 +02:00 |
|
Wojtek Figat
|
c5b9654547
|
Fix crash when unloading scene that has been already unloaded
|
2021-08-05 13:14:57 +02:00 |
|
thallard
|
a64d23b8ed
|
Some tweaks
|
2021-08-05 12:46:29 +02:00 |
|
thallard
|
b4d879960f
|
Remove unused import
|
2021-08-05 12:42:46 +02:00 |
|
thallard
|
456a944482
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into dev
|
2021-08-05 12:40:38 +02:00 |
|
HosRa
|
23e94a259b
|
Create new option for open method window
|
2021-08-05 12:20:31 +02:00 |
|
Wojtek Figat
|
cb5c716fdb
|
Add third camera shot preview (in a middle)
|
2021-08-04 17:42:03 +02:00 |
|
Wojtek Figat
|
980aa860fc
|
Fix camera preview in scene animation
|
2021-08-04 17:35:42 +02:00 |
|