Commit Graph

95 Commits

Author SHA1 Message Date
Wojtek Figat
700b561ad1 Improve rigidbody warning message 2021-08-21 12:53:23 +02:00
Wojtek Figat
a59aec8425 Fix suspension force offset location 2021-08-20 16:33:31 +02:00
Wojtek Figat
aaca4ecc69 Add wheeled vehicle tire options 2021-08-20 16:33:11 +02:00
Wojtek Figat
078f56febe Add vehicle telemetry logging debug option 2021-08-20 16:32:47 +02:00
Wojtek Figat
17f128afeb Add digital steering option for a vehicle 2021-08-20 16:23:45 +02:00
Wojtek Figat
aa224f6296 Fix WheeledVehicle driving and suspension raycasts 2021-08-20 15:30:01 +02:00
Wojtek Figat
3cb4abab0d Optimize ticking disabled vehicles 2021-08-19 16:26:49 +02:00
Wojtek Figat
151454db2c Fix invalid rigidbody center of mass location 2021-08-19 15:46:36 +02:00
Wojtek Figat
4984ba1bb3 Add CookCollision to collision data with triangles as int32 2021-08-13 09:58:57 +02:00
Wojtek Figat
8074bb2fbe Add SuspensionForceOffset to vehicle wheel config 2021-08-12 18:21:46 +02:00
Wojtek Figat
623f981bc1 Fix car wheel location by applying compression of the suspension spring 2021-08-09 15:22:10 +02:00
Wojtek Figat
09c11250b4 Add options for vehicle wheel suspension configuration and state 2021-08-09 14:35:22 +02:00
Wojtek Figat
71cf758ccf Fix crash when cooking collision data for multi-mesh models 2021-08-08 16:18:29 +02:00
Wojtek Figat
e6d5d5330e Fix CharacterController minimum size checks to prevent crashes if values are too small 2021-08-07 15:52:49 +02:00
Wojtek Figat
d22380c7cf Add warnings when cooking collision with empty mesh data 2021-08-06 15:07:50 +02:00
Wojtek Figat
bf2171ed74 Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming 2021-08-05 16:41:55 +02:00
Wojtek Figat
5cbf091a7a Fix typos 2021-07-19 16:17:10 +02:00
Wojtek Figat
04c6ecc963 Add Physics Colliders debug view mode to display physical world shapes (solid) 2021-07-14 14:49:41 +02:00
Wojtek Figat
d5db9dd00c Optimize physics simulation collisions pair cache 2021-07-08 10:10:19 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
d1b7b2d26d Optimize flushing active transform of physically simulated actors 2021-07-07 16:45:35 +02:00
Wojtek Figat
4744fa05ef Refactor Streaming with new settings and textures streaming configuration 2021-06-17 15:33:34 +02:00
Wojtek Figat
99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
Wojtek Figat
5a710ccd7a Hide GetPxShape impl 2021-06-09 14:49:36 +02:00
Wojtek Figat
d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
Wojtek Figat
2b7b9e4d5a Fix typo in wheel type name 2021-05-26 22:40:09 +02:00
GoaLitiuM
1f6fc02c24 Add physics queries for convex meshes 2021-05-12 17:51:28 +03:00
Wojtek Figat
90f06e74a8 Merge branch 'rigidbody_addforceatposition' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rigidbody_addforceatposition 2021-05-12 13:06:05 +02:00
GoaLitiuM
c8f8b33bd9 Implement AddForceAtPosition for Rigidbodies 2021-05-09 17:40:43 +03:00
Wojtek Figat
c4c1655f76 Fixes and tweaks 2021-05-03 19:25:03 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
4f97ae35bb Merge branch 'capsule_trace_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-capsule_trace_fix 2021-04-29 10:15:43 +02:00
GoaLitiuM
8409f9d2d4 Fix missing rotation parameters in capsule physics queries 2021-04-22 20:53:24 +03:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
1eacb36256 Minor tweaks 2021-04-20 10:58:14 +02:00
Wojtek Figat
ac1eb8d58d Merge branch 'master' into 1.2 2021-04-13 09:52:03 +02:00
Wojtek Figat
3a03fe5f7f Format code 2021-04-12 23:26:49 +02:00
Jean-Baptiste Perrier
eff5d0899d Order + Attributes + Return _up. 2021-04-08 20:35:01 +02:00
Wojtek Figat
a3012d0b27 Add warning when using Triangle Mesh collider under RigidBody 2021-04-08 11:21:12 +02:00
Jean-Baptiste Perrier
1610af3f3f Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into pxupvector 2021-04-07 17:01:52 +02:00
Jean-Baptiste Perrier
60e926a62f Serialize UpDirection. 2021-04-07 17:01:37 +02:00
Wojtek Figat
ca6a075d8c Fix typos and code style 2021-04-06 11:46:30 +02:00
GoaLitiuM
e7edb9d38c Add sweep and overlap physics queries for capsule shapes 2021-04-05 19:36:36 +03:00
Wojtek Figat
51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
Jean-Baptiste Perrier
2524d93f6b Add Set/Get Up direction. 2021-03-30 21:43:03 +02:00
Wojtek Figat
a6d488c4ef Add support for generating Collision Data from Skinned Models 2021-03-30 17:58:24 +02:00
Wojtek Figat
3e1356ba2d Remove unused LimitAttribute into simple Limit 2021-03-30 12:28:33 +02:00
Wojtek Figat
a83ee4014e Expose more wheel settings in vehicle 2021-03-29 17:07:17 +02:00
Wojtek Figat
dd00c83f74 Add clutch strength option 2021-03-29 16:48:59 +02:00
Wojtek Figat
6ad8e8b133 Expose Setup on WheeledVehicle 2021-03-29 16:40:06 +02:00