Wojtek Figat
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
Wojtek Figat
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
Wojtek Figat
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
Wojtek Figat
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
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Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
Chandler Cox
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
Chandler Cox
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21
Fix async tasks destruction to wait on the dependencies in chain
2025-11-13 22:53:52 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
97ae13759e
Merge remote-tracking branch 'origin/master'
2025-11-09 23:22:37 +01:00
Wojtek Figat
108678d94f
Fix crash when texture streaming mip task gets deleted after texture object on GC
2025-11-09 22:16:44 +01:00
Wojtek Figat
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18
Fix crash due to async content data streaming
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Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
76247323eb
Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups
2025-11-07 21:32:32 +01:00
Wojtek Figat
c0b73375b1
Fix invoking asset load event if it's referenced directly
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#3782
2025-11-07 21:31:04 +01:00
Wojtek Figat
dd60cf0040
Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes
2025-11-07 15:25:29 +01:00
Wojtek Figat
5ec860015d
Add minor adjustments
2025-11-06 21:00:16 +01:00
Wojtek Figat
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
3fc1895b56
Fix compiler error and wrong CPU architecture warnings on WoA
2025-10-31 02:12:14 +02:00
Wojtek Figat
1f592ba1a1
Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
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#3699
2025-10-30 23:36:51 +01:00
Wojtek Figat
296a2afa95
Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand
2025-10-30 22:41:28 +01:00
Wojtek Figat
7c3c4f1a63
Add Network RPC messages splitting for large arguments payloads
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#3776
2025-10-30 22:40:23 +01:00
Saas
35d6e5fd21
fix still being able to open/ close script editor with no fields
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Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
Wojtek Figat
114828adcb
Refactor NetworkReplicator update into separate function for cleaner code
2025-10-30 17:12:49 +01:00
Wojtek Figat
053e52c91f
Fix compilation for bindings only without scripting internal host defined
2025-10-29 22:18:01 +01:00
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
Wojtek Figat
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9
Fix crash on leftover physic contact collision processing
2025-10-28 16:17:48 +01:00
Wojtek Figat
22515c37b5
Fix crash regression in D3D12 UAV bindings code
2025-10-27 22:38:47 +01:00
Wojtek Figat
cd66d00219
Add checking hardware instruction set on Windows earlier on
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#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed
Fix missing Vulkan feature activation for host query reset
2025-10-27 00:32:29 +01:00
32b4efc175
Add missing .NET installation architecture info to error messages
2025-10-24 23:27:17 +03:00
Wojtek Figat
6353514188
Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment
2025-10-20 22:03:32 +02:00