Commit Graph

176 Commits

Author SHA1 Message Date
Wojciech Figat
3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file 2022-07-18 13:02:34 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
2e947ab85a Fixes for large worlds 2022-07-04 20:35:29 +02:00
Wojtek Figat
85fe22d7a7 Fix typos 2022-07-01 17:05:17 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
Wojtek Figat
090225bef2 Fix strange crash 2022-06-28 20:26:10 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojciech Figat
3238861f64 Fix opening material or particle emitter in editor if shader compilation fails 2022-06-20 09:51:34 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojtek Figat
78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
Wojtek Figat
2d27e0997f Silence old warning 2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c Silence old warning 2022-05-06 17:16:01 +02:00
Wojtek Figat
bc6b70f4f9 Optimize static Visual Script event calling 2022-05-03 21:12:29 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary 2022-05-01 20:42:42 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojtek Figat
d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation 2022-04-28 22:45:56 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojciech Figat
5345d1f685 Add events for streamable resources residency changes tracking 2022-04-21 12:37:39 +02:00
Wojciech Figat
c53a463bb1 Refactor HashSet to support custom allocator 2022-04-19 17:14:29 +02:00
Wojciech Figat
997d2a4db9 Fix Model SDF uploading with async task that locks asset file data to prevent release 2022-04-15 10:12:54 +02:00
Wojtek Figat
4ac9406b90 Revert 017492dbfa 2022-04-14 23:10:01 +02:00
Wojtek Figat
9fb4624b03 Add JsonAsset.Instance for C# asset object 2022-04-13 21:18:35 +02:00
Wojtek Figat
017492dbfa Optimize C# types searching with typename 2022-04-13 19:48:39 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojciech Figat
598876d8e3 Add shader reloading on header file edit for shaders with compilation errors 2022-04-08 13:53:23 +02:00
Wojtek Figat
a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
Wojciech Figat
f8670a497e Fix crash when loading model SDF on older GPUs (d3d10) 2022-03-25 10:10:23 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
18321937e4 Optimize model SDF with 8-bit storage (if possible) 2022-03-22 15:08:38 +01:00
Wojciech Figat
92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
Wojciech Figat
abbb0eb85c Disable SDF generation for virtual models on a main thread 2022-03-21 10:50:34 +01:00
Wojciech Figat
10d09711d9 Add Sign Distant Field (SDF) generation for models 2022-03-18 14:35:11 +01:00
Wojtek Figat
4a9c746bed Add SoftAssetReference type 2022-02-28 23:15:35 +01:00
Wojciech Figat
d0e37ba6ef Fix crash on native type in JsonAsset due to scripting hot-reload in Editor 2022-01-31 10:33:05 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
dfa5e91322 Fix conditional variables usage on broadcast by using a shared mutex 2022-01-12 17:36:06 +01:00
Wojciech Figat
5ffdbe553b Add assets loading progress to Editor status bar 2022-01-10 14:09:00 +01:00
Wojtek Figat
892723c501 Fix build 2022-01-09 17:46:37 +01:00
Wojtek Figat
844fad2ced Fix crash when animation has anim events and scripting is disposed before content 2022-01-08 18:29:13 +01:00
Wojtek Figat
82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
Wojtek Figat
e144a6f69d Fix crash when trying to read invalid Visual Script parameter from local scope during debugging 2022-01-08 15:06:22 +01:00