Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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cd66981c1d
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Add CustomBuffers for injecting custom state into RenderBuffers
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2022-03-18 13:27:25 +01:00 |
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Wojciech Figat
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3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
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Wojtek Figat
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3a1475fa9c
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Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
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2022-02-28 23:16:00 +01:00 |
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Wojciech Figat
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5c443f305d
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-27 16:13:06 +01:00 |
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Wojciech Figat
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07760f7acd
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Add DynamicStructuredBuffer utility
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2022-02-27 13:32:05 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojtek Figat
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56491569df
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Optimize C# bindings in Engine code to static functions that native ABI matches managed signature
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2022-02-19 00:29:09 +01:00 |
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Wojciech Figat
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a857e6daa0
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-15 12:14:02 +01:00 |
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Wojciech Figat
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311b95b9fc
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Add support for using mipmaps with 3D textures
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2022-02-14 14:37:04 +01:00 |
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Wojciech Figat
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1168176016
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Optimize texture data async upload during rendering
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2022-02-09 10:01:21 +01:00 |
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Wojciech Figat
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69a1e007a6
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Add some missing changes
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2022-02-08 19:56:11 +01:00 |
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Wojciech Figat
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066a4c65bb
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Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
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2022-02-08 19:55:59 +01:00 |
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Wojciech Figat
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88879e441e
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Add some missing changes
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2022-02-08 18:06:56 +01:00 |
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Wojciech Figat
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f67371d524
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Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
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2022-02-08 18:04:44 +01:00 |
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Wojtek Figat
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73976149da
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Fix blend shape dirty vertices range
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2022-02-06 21:25:52 +01:00 |
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Wojtek Figat
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748d69a3cb
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Add CollisionMeshesPrefix option to import collision data from model asset
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2022-02-06 14:11:13 +01:00 |
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Wojciech Figat
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f801e7ffd9
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Fixes
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2022-01-21 16:23:30 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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a707847067
|
Tweaks
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2022-01-10 12:38:07 +01:00 |
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Wojtek Figat
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92289fccfd
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Tweak build
|
2022-01-09 20:53:20 +01:00 |
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Wojtek Figat
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c4b6865659
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Merge branch 'master' into mac
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2022-01-09 19:15:15 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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bbfe0446f0
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Tweaks and fixes
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2022-01-08 15:06:21 +01:00 |
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Wojtek Figat
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7471a819e1
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Add Vulkan support for Mac (via MoltenVK)
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2022-01-05 10:25:46 +01:00 |
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Wojtek Figat
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9b991bcfdf
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Add Editor for Mac impl progress
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2021-12-31 17:12:55 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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Wojciech Figat
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06305a8af6
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Optimize model data access during models importing
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2021-12-13 17:32:01 +01:00 |
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Wojciech Figat
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23303802ec
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Add support for passing back value via reference to C# scripting event
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2021-12-06 16:46:16 +01:00 |
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Wojciech Figat
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653c209567
|
Fixes and tweaks for C++ API reference docs generation
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2021-12-02 10:13:20 +01:00 |
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Wojciech Figat
|
8e61cf8fe1
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Fix missing blend shape data transformation on model data import
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2021-11-26 12:57:53 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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46934b086d
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Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage
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2021-11-15 16:39:18 +01:00 |
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Wojtek Figat
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6f16195b08
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Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
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2021-11-11 13:23:30 +01:00 |
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Wojciech Figat
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dbdeddcd26
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Add GetPixels and SetPixels to TextureBase for easier textures data editing
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2021-11-09 16:27:23 +01:00 |
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Wojciech Figat
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e34d3285c2
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Add option to automatically generate mips for textures created from code
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2021-11-09 16:26:28 +01:00 |
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Wojtek Figat
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4c4c6e8f03
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Add setter for ResidentMipLevels on GPU Texture for C# scripting
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2021-11-08 00:25:20 +01:00 |
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Wojtek Figat
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1f12e37412
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Move mesh and skinned mesh options into shared base
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2021-11-05 12:07:00 +01:00 |
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Wojtek Figat
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4b735a365b
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Fix crash when streaming texture with unsupported format by the GPU driver
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2021-11-04 16:47:43 +01:00 |
|
Wojtek Figat
|
2b05b80b54
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Fix running editor on older D3D10 backend
|
2021-11-04 16:47:19 +01:00 |
|
Wojtek Figat
|
7ca83858ab
|
Optimize vertex buffer writing in Debug Draw
|
2021-10-27 11:03:08 +02:00 |
|
Wojtek Figat
|
8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
|
5dbbfed654
|
PS5 support progress
|
2021-10-20 15:35:12 +02:00 |
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Wojtek Figat
|
7880bbe7ec
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Add missing support for some formats in TextureTool
|
2021-10-11 14:02:41 +02:00 |
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