Commit Graph

7696 Commits

Author SHA1 Message Date
Wojtek Figat
ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
Wojtek Figat
a83b589e12 Fix error when applying prefab changes with Spline
#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7578e1dbe3 Fix errors on using spline editor in Prefab window
#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2024-04-05 15:49:20 +02:00
Wojtek Figat
082733cb97 Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master 2024-04-05 15:46:30 +02:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
4c8528dcae Remove branch macro as it's just texture sample in lights shader 2024-04-05 12:48:34 +02:00
Wojtek Figat
3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
afd56974ef Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix 2024-04-04 18:35:31 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
8bd409e95d DIsable certain shader features in Volumetric Fog shader 2024-04-04 14:35:22 +02:00
Wojtek Figat
3d0d41ebff Add reducing shadows quality for smaller local lights 2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
e25448e10e Trade minor optimizations in MSVC Development builds for compile speed
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
Wojtek Figat
d12630d815 Fix 2024-03-31 00:03:45 +01:00
Wojtek Figat
fb0d70d555 Fix 2024-03-30 23:58:50 +01:00
Wojtek Figat
c5e1abb08c Add setter for crword agent position and velocity 2024-03-30 22:29:43 +01:00
Wojtek Figat
294b4c4006 Add CPU profiler events for UI drawing 2024-03-30 22:20:41 +01:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Zode
55383c3fa4 Patch numpad enter to normal enter on Linux 2024-03-30 02:35:11 +02:00
rkrahn
d331e6b848 Merge remote-tracking branch 'upstream/master' 2024-03-29 13:38:38 -07:00
Wojtek Figat
ce07edd1ec Fix packaging for macOS 2024-03-29 21:08:43 +01:00
Wojtek Figat
0b0115aa10 Fix missing scripting api 2024-03-29 18:46:00 +01:00
Wojtek Figat
3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
08e88587e6 Add safe check for LinkedLabel to prevent errors 2024-03-29 17:27:00 +01:00
Wojtek Figat
f8a845f813 Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene 2024-03-29 17:23:28 +01:00
Wojtek Figat
551337f7a0 Minor improvement in spline editor 2024-03-29 17:14:35 +01:00
Wojtek Figat
6929a91312 Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication 2024-03-29 13:03:38 +01:00
Wojtek Figat
069445b94e Fix bug in NetworkReplicator::RemoveObject 2024-03-29 13:03:11 +01:00
Wojtek Figat
09f5ac0ed6 Fix networked objects dirtying for replication 2024-03-29 13:02:23 +01:00
Chandler Cox
9e962dcb89 Add focus selection lock input to scene tree window. 2024-03-28 17:04:55 -05:00
Wojtek Figat
5525e895cf Fix codesign on Windows with the latest SDK 2024-03-28 18:55:05 +01:00
Wojtek Figat
21d5e63b93 Fix cooking small textures for Android/iOS with ASTC enabled 2024-03-28 18:24:37 +01:00
Wojtek Figat
b8a287c4d5 Fix Vulkan swapchain init on Android device with more surfaces reported by the driver 2024-03-28 18:08:22 +01:00
Wojtek Figat
24e56a825e Fix streaming astc 6x6 textures that have higher block size 2024-03-28 18:07:53 +01:00
Wojtek Figat
f60446c37b Fix shader source code preview in editor 2024-03-28 16:50:47 +01:00
Wojtek Figat
35e34997c9 Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix 2024-03-28 15:38:51 +01:00
Wojtek Figat
1c0071ad85 Merge branch 'multi-collision-creation' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-collision-creation 2024-03-28 15:37:51 +01:00
Wojtek Figat
f7470af42d Optimize depth pass rendering to batch simple materials together 2024-03-26 18:04:08 +01:00
Wojtek Figat
5c356ec22a Fix Global Surface Atlas defragmentation flicker when atlas it nearly full 2024-03-26 16:50:58 +01:00
Wojtek Figat
55af307c43 Optimize env probes data storage in renderer 2024-03-26 15:01:12 +01:00
Wojtek Figat
4ab572426d Various renamings 2024-03-26 14:27:10 +01:00
Wojtek Figat
01d91bf102 Optimize decals rendering 2024-03-26 14:05:24 +01:00