43 Commits

Author SHA1 Message Date
6e61233a7b _rider improvement
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2025-10-29 23:03:01 +02:00
bf59455412 _zed macos final
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2025-10-29 21:13:20 +02:00
a016b9d47b _rider macos
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2025-10-29 20:44:34 +02:00
7bdc08f8be _macos? 2025-10-29 20:43:50 +02:00
269e8963e8 Add support for Zed code editor
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2025-10-29 20:16:05 +02:00
Wojtek Figat
d24bd7dfd0 Merge branch 'GoaLitiuM-dotnet_define_fix' 2025-10-29 07:40:11 +01:00
2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
Wojtek Figat
c4fcaa999c Fix asset thumbnails to be stable with FXAA instead of TAA 2025-10-28 22:23:15 +01:00
Wojtek Figat
70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
Wojtek Figat
22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
Wojtek Figat
38a48cf1d4 Update build number 2025-10-27 16:48:52 +01:00
Wojtek Figat
cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
Wojtek Figat
a0689f3f00 Update all Linux deps with Clang 14 on Ubuntu 24 2025-10-27 00:01:36 +01:00
Wojtek Figat
2ee2c97f1e Update docs for Ubuntu 24 and Clang 4 2025-10-26 21:48:49 +01:00
Wojtek Figat
fd19e83a46 Merge branch 'Tryibion-fix-no-undo-for-drag-spawn' 2025-10-25 22:52:47 +02:00
Wojtek Figat
755702b65a Improve #3747 to check for loaded levels in drag drop validation 2025-10-25 22:52:41 +02:00
Wojtek Figat
72e200a7fc Merge branch 'fix-no-undo-for-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-no-undo-for-drag-spawn 2025-10-25 22:50:01 +02:00
Wojtek Figat
6353e5f4f2 Merge branch 'Tryibion-fix-arrow-up-tree-select' 2025-10-25 22:47:21 +02:00
Wojtek Figat
b184022d15 Merge branch 'fix-arrow-up-tree-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-arrow-up-tree-select 2025-10-25 22:46:55 +02:00
Wojtek Figat
26dce69404 Merge branch 'GoaLitiuM-dotnet10_sdkver' 2025-10-25 22:45:34 +02:00
2841ac22df Bump the maximum supported .NET SDK version to 10 2025-10-25 22:35:48 +03:00
Wojtek Figat
516f22c3c0 Merge branch 'GoaLitiuM-dotnet_error_messages' 2025-10-25 21:14:23 +02:00
Wojtek Figat
5a8c4cd0a5 Merge branch 'dotnet_error_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_error_messages 2025-10-25 21:14:19 +02:00
Wojtek Figat
f53b7e3323 Merge branch 'Tryibion-fix-default-scale-option' 2025-10-25 21:10:34 +02:00
Chandler Cox
c1439c646e Fix default for prefab canvas size index being 0 instead of -1. 2025-10-25 11:34:48 -05:00
280035e54f Use stderr for Flax.Build error messages
This turns the error messages from Flax.Build to red in Flax Editor
console output.
2025-10-24 23:27:18 +03:00
0d140c4f39 Fix Windows dotnet version lookup without installed SDK
Having only x86 dotnet SDK installed while expecting x64 version fails
prematurely.
2025-10-24 23:27:17 +03:00
32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
Wojtek Figat
d1774cac28 Go back to SSE4.2 on Windows as minimum requirement instead of AVX2 for better user coverage by default
#3732
2025-10-22 16:14:05 +02:00
Wojtek Figat
2629511224 Merge branch 'Tryibion-fix-duplicate-collection-option' 2025-10-20 22:04:12 +02:00
Wojtek Figat
bcf7226946 Merge branch 'fix-duplicate-collection-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-duplicate-collection-option 2025-10-20 22:04:05 +02:00
Wojtek Figat
f5c9e00beb Merge branch 'GoaLitiuM-woa_alignment' 2025-10-20 22:03:39 +02:00
Wojtek Figat
6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
Wojtek Figat
8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Chandler Cox
be5dbbb95f Fix duplicate option for collections being grayed out if nothing is in clipboard. 2025-10-19 15:55:57 -05:00
6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Chandler Cox
e4bb8001b2 Fix not having undo for items dragged into scene tree into empty space. 2025-10-18 18:23:33 -05:00
Chandler Cox
bd0daf7580 Fix tree arrowing up not selecting children in tree. 2025-10-13 21:49:05 -05:00
344 changed files with 3608 additions and 96975 deletions

View File

@@ -16,7 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -44,7 +44,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -28,7 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

BIN
Content/Shaders/ColorGrading.flax (Stored with Git LFS)

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BIN
Content/Shaders/MotionBlur.flax (Stored with Git LFS)

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View File

@@ -4,7 +4,7 @@
"Major": 1,
"Minor": 11,
"Revision": 0,
"Build": 6801
"Build": 6802
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
@@ -13,7 +13,6 @@
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true,
"UseSDL": true
"UseDotNet": true
}
}

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk`
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -60,7 +60,7 @@ Follow the instructions below to compile and run the engine from source.
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 6 or later):
* Install Clang compiler (version 14 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

View File

@@ -282,7 +282,7 @@ namespace FlaxEditor.Content
if (data is DragDataFiles)
return DragDropEffect.Copy;
return _dragOverItems?.Effect ?? DragDropEffect.None;
return _dragOverItems.Effect;
}
/// <inheritdoc />

View File

@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;

View File

@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

View File

@@ -190,12 +190,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var file in files)
FindNewKeysCSharp(file, newKeys, allKeys);
// C/C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.c", SearchOption.AllDirectories)).ToArray();
// C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b.Enabled = !Editor._readOnly && Editor._canResize;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b.Enabled = !Editor._readOnly && Editor._canResize;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;

View File

@@ -1,10 +1,7 @@
#if PLATFORM_WINDOWS || PLATFORM_SDL
#if PLATFORM_WINDOWS
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -125,7 +122,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup on a screen.
/// Shows the empty menu popup o na screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -260,9 +257,7 @@ namespace FlaxEditor.GUI.ContextMenu
desc.AllowMaximize = false;
desc.AllowDragAndDrop = false;
desc.IsTopmost = true;
desc.Type = WindowType.Popup;
desc.Parent = parentWin.Window;
desc.Title = "ContextMenu";
desc.IsRegularWindow = false;
desc.HasSizingFrame = false;
OnWindowCreating(ref desc);
_window = Platform.CreateWindow(ref desc);
@@ -271,12 +266,6 @@ namespace FlaxEditor.GUI.ContextMenu
_window.GotFocus += OnWindowGotFocus;
_window.LostFocus += OnWindowLostFocus;
}
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
parentWin.Window.MouseDown += OnWindowMouseDown;
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
#endif
// Attach to the window
_parentCM = parent as ContextMenuBase;
@@ -452,17 +441,6 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
private void OnWindowMouseDown(ref Float2 mousePosition, MouseButton button, ref bool handled)
{
// The user clicked outside the popup window
Hide();
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -476,7 +454,6 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -575,12 +552,7 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && UseVisibilityControl && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif

View File

@@ -326,11 +326,8 @@ namespace FlaxEditor.GUI.Dialogs
// Update eye dropper tool
if (_activeEyedropper)
{
// Try reading the color under the cursor in realtime if supported by the platform
Float2 mousePosition = Platform.MousePosition;
Color color = ScreenUtilities.GetColorAt(mousePosition);
if (color != Color.Transparent)
SelectedColor = color;
SelectedColor = ScreenUtilities.GetColorAt(mousePosition);
}
}

View File

@@ -0,0 +1,545 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class DockHintWindow
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Float2 _defaultWindowSize;
private Rectangle _rectDock;
private Rectangle _rectWindow;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private bool _lateDragOffsetUpdate;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private DockHintWindow(FloatWindowDockPanel toMove)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Remove focus from drag target
_toMove.Focus();
_toMove.Defocus();
// Focus window
window.Focus();
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
if (mouseScreenPosition != Float2.Zero)
CalculateDragOffset(mouseScreenPosition);
else
_lateDragOffsetUpdate = true;
// Get initial size
_defaultWindowSize = window.Size;
// Init proxy window
Proxy.Init(ref _defaultWindowSize);
// Bind events
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
// Update window GUI
Proxy.Window.GUI.PerformLayout();
// Update rectangles
UpdateRects();
// Hide base window
window.Hide();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
// End tracking mouse
Proxy.Window.EndTrackingMouse();
// Disable rendering
Proxy.Window.RenderingEnabled = false;
// Unbind events
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
// Hide the proxy
Proxy.Hide();
if (_toMove == null)
return;
// Check if window won't be docked
if (_toSet == DockState.Float)
{
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new DockHintWindow(toMove);
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(DockWindow toMove)
{
if (toMove == null)
throw new ArgumentNullException();
// Show floating
toMove.ShowFloating();
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new DockHintWindow(floatingPanelToMove);
}
/// <summary>
/// Calculates window rectangle in the dock window.
/// </summary>
/// <param name="state">Window dock state.</param>
/// <param name="rect">Dock panel rectangle.</param>
/// <returns>Calculated window rectangle.</returns>
public static Rectangle CalculateDockRect(DockState state, ref Rectangle rect)
{
Rectangle result = rect;
switch (state)
{
case DockState.DockFill:
result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
break;
case DockState.DockTop:
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockLeft:
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockBottom:
result.Location.Y += result.Size.Y * (1 - DockPanel.DefaultSplitterValue);
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockRight:
result.Location.X += result.Size.X * (1 - DockPanel.DefaultSplitterValue);
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
}
return result;
}
private void CalculateDragOffset(Float2 mouseScreenPosition)
{
var baseWinPos = _toMove.Window.Window.Position;
_dragOffset = mouseScreenPosition - baseWinPos;
}
private void UpdateRects()
{
// Cache mouse position
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
_toDock = _toMove.MasterPanel.HitTest(ref uiMouse, _toMove);
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_mouse))
toSet = DockState.DockTop;
else if (_rBottom.Contains(_mouse))
toSet = DockState.DockBottom;
else if (_rLeft.Contains(_mouse))
toSet = DockState.DockLeft;
else if (_rRight.Contains(_mouse))
toSet = DockState.DockRight;
}
if (showCenterHint && _rCenter.Contains(_mouse))
toSet = DockState.DockFill;
_toSet = toSet;
// Show proxy hint windows
Proxy.Down.Position = _rBottom.Location;
Proxy.Left.Position = _rLeft.Location;
Proxy.Right.Position = _rRight.Location;
Proxy.Up.Position = _rUpper.Location;
Proxy.Center.Position = _rCenter.Location;
}
else
{
_toSet = DockState.Float;
}
// Update proxy hint windows visibility
Proxy.Down.IsVisible = showProxyHints & showBorderHints;
Proxy.Left.IsVisible = showProxyHints & showBorderHints;
Proxy.Right.IsVisible = showProxyHints & showBorderHints;
Proxy.Up.IsVisible = showProxyHints & showBorderHints;
Proxy.Center.IsVisible = showProxyHints & showCenterHint;
// Calculate proxy/dock/window rectangles
if (_toDock == null)
{
// Floating window over nothing
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
if (_toSet == DockState.Float)
{
// Floating window over dock panel
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
// Use only part of the dock panel to show hint
_rectWindow = CalculateDockRect(_toSet, ref _rectDock);
}
}
// Update proxy window
Proxy.Window.ClientBounds = _rectWindow;
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
{
Dispose();
}
}
private void OnMouseMove(ref Float2 mousePos)
{
// Recalculate the drag offset because the current mouse screen position was invalid when we initialized the window
if (_lateDragOffsetUpdate)
{
// Calculate dragging offset and move window to the destination position
CalculateDragOffset(mousePos);
// Reset state
_lateDragOffsetUpdate = false;
}
UpdateRects();
}
private void OnLostFocus()
{
Dispose();
}
/// <summary>
/// Contains helper proxy windows shared across docking panels. They are used to visualize docking window locations.
/// </summary>
public static class Proxy
{
/// <summary>
/// The drag proxy window.
/// </summary>
public static Window Window;
/// <summary>
/// The left hint proxy window.
/// </summary>
public static Window Left;
/// <summary>
/// The right hint proxy window.
/// </summary>
public static Window Right;
/// <summary>
/// The up hint proxy window.
/// </summary>
public static Window Up;
/// <summary>
/// The down hint proxy window.
/// </summary>
public static Window Down;
/// <summary>
/// The center hint proxy window.
/// </summary>
public static Window Center;
/// <summary>
/// The hint windows size.
/// </summary>
public const float HintWindowsSize = 32.0f;
/// <summary>
/// Initializes the hit proxy windows. Those windows are used to indicate drag target areas (left, right, top, bottom, etc.).
/// </summary>
public static void InitHitProxy()
{
CreateProxy(ref Left, "DockHint.Left");
CreateProxy(ref Right, "DockHint.Right");
CreateProxy(ref Up, "DockHint.Up");
CreateProxy(ref Down, "DockHint.Down");
CreateProxy(ref Center, "DockHint.Center");
}
/// <summary>
/// Initializes the hint window.
/// </summary>
/// <param name="initSize">Initial size of the proxy window.</param>
public static void Init(ref Float2 initSize)
{
if (Window == null)
{
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
settings.AllowInput = true;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.Selection;
Window.GUI.AddChild<DragVisuals>();
}
else
{
// Resize proxy
Window.ClientSize = initSize;
}
InitHitProxy();
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private static void CreateProxy(ref Window win, string name)
{
if (win != null)
return;
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;
settings.IsTopmost = true;
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.Selection;
win.GUI.AddChild<DragVisuals>();
}
/// <summary>
/// Hides proxy windows.
/// </summary>
public static void Hide()
{
HideProxy(ref Window);
HideProxy(ref Left);
HideProxy(ref Right);
HideProxy(ref Up);
HideProxy(ref Down);
HideProxy(ref Center);
}
private static void HideProxy(ref Window win)
{
if (win)
{
win.Hide();
}
}
/// <summary>
/// Releases proxy data and windows.
/// </summary>
public static void Dispose()
{
DisposeProxy(ref Window);
DisposeProxy(ref Left);
DisposeProxy(ref Right);
DisposeProxy(ref Up);
DisposeProxy(ref Down);
DisposeProxy(ref Center);
}
private static void DisposeProxy(ref Window win)
{
if (win)
{
win.Close(ClosingReason.User);
win = null;
}
}
}
}
}

View File

@@ -19,7 +19,11 @@ namespace FlaxEditor.GUI.Docking
private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
private readonly bool _hideTabForSingleTab = Utilities.Utils.HideSingleTabWindowTabBars();
#if PLATFORM_WINDOWS
private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
private readonly bool _hideTabForSingleTab = false;
#endif
/// <summary>
/// The is mouse down flag (left button).
@@ -50,11 +54,6 @@ namespace FlaxEditor.GUI.Docking
/// The mouse position.
/// </summary>
public Float2 MousePosition = Float2.Minimum;
/// <summary>
/// The mouse position.
/// </summary>
public Float2 MouseStartPosition = Float2.Minimum;
/// <summary>
/// The start drag asynchronous window.
@@ -197,7 +196,7 @@ namespace FlaxEditor.GUI.Docking
if (_panel.ChildPanelsCount == 0 && _panel.TabsCount == 1 && _panel.IsFloating)
{
// Create docking hint window but in an async manner
WindowDragHelper.StartDragging(_panel as FloatWindowDockPanel);
DockHintWindow.Create(_panel as FloatWindowDockPanel);
}
else
{
@@ -208,7 +207,7 @@ namespace FlaxEditor.GUI.Docking
_panel.SelectTab(index - 1);
// Create docking hint window
WindowDragHelper.StartDragging(win, _panel.RootWindow.Window);
DockHintWindow.Create(win);
}
}
}
@@ -394,7 +393,6 @@ namespace FlaxEditor.GUI.Docking
if (IsSingleFloatingWindow)
return base.OnMouseDown(location, button);
MouseDownWindow = GetTabAtPos(location, out IsMouseDownOverCross);
MouseStartPosition = location;
// Check buttons
if (button == MouseButton.Left)
@@ -481,20 +479,6 @@ namespace FlaxEditor.GUI.Docking
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
// Check if single tab is tried to be moved
else if (MouseDownWindow != null && _panel.TabsCount <= 1)
{
if ((MousePosition - MouseStartPosition).Length > 3)
{
// Clear flag
IsMouseLeftButtonDown = false;
// Check tab under the mouse
if (!IsMouseDownOverCross && MouseDownWindow != null)
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
}
// Check if has more than one tab to change order
else if (MouseDownWindow != null && _panel.TabsCount > 1)
{

View File

@@ -182,25 +182,6 @@ namespace FlaxEditor.GUI.Docking
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
public void ShowFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent)
{
CreateFloating(location, size, position, true);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
public void CreateFloating()
{
CreateFloating(Float2.Zero, Float2.Zero);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
/// <param name="location">Window location.</param>
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
/// <param name="showWindow">Window visibility.</param>
public void CreateFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent, bool showWindow = false)
{
Undock();
@@ -218,17 +199,14 @@ namespace FlaxEditor.GUI.Docking
windowGUI.UnlockChildrenRecursive();
windowGUI.PerformLayout();
if (showWindow)
{
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Perform layout again
windowGUI.PerformLayout();
}
// Perform layout again
windowGUI.PerformLayout();
}
/// <summary>

View File

@@ -11,42 +11,6 @@ namespace FlaxEditor.GUI.Docking
/// <seealso cref="DockPanel" />
public class FloatWindowDockPanel : DockPanel
{
private class FloatWindowDecorations : WindowDecorations
{
private FloatWindowDockPanel _panel;
public FloatWindowDecorations(FloatWindowDockPanel panel)
: base(panel.RootWindow)
{
_panel = panel;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
_panel.BeginDrag();
return true;
}
return base.OnMouseDown(location, button);
}
#if !PLATFORM_WINDOWS
/// <inheritdoc />
protected override WindowHitCodes OnHitTest(ref Float2 mouse)
{
var hit = base.OnHitTest(ref mouse);
if (hit == WindowHitCodes.Caption)
{
// Override the system behaviour when interacting with the caption area
hit = WindowHitCodes.Client;
}
return hit;
}
#endif
}
private MasterDockPanel _masterPanel;
private WindowRootControl _window;
@@ -76,26 +40,6 @@ namespace FlaxEditor.GUI.Docking
Parent = window;
_window.Window.Closing += OnClosing;
_window.Window.LeftButtonHit += OnLeftButtonHit;
if (Utilities.Utils.UseCustomWindowDecorations())
{
var decorations = Parent.AddChild(new FloatWindowDecorations(this));
decorations.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, false);
}
}
/// <inheritdoc />
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
var decorations = Parent.GetChild<FloatWindowDecorations>();
if (decorations != null)
{
// Apply offset for the title bar
foreach (var child in Children)
child.Bounds = child.Bounds with { Y = decorations.Height, Height = Parent.Height - decorations.Height };
}
}
/// <summary>
@@ -108,7 +52,7 @@ namespace FlaxEditor.GUI.Docking
return;
// Create docking hint window
WindowDragHelper.StartDragging(this);
DockHintWindow.Create(this);
}
/// <summary>
@@ -127,28 +71,22 @@ namespace FlaxEditor.GUI.Docking
settings.Title = title;
settings.Size = size;
settings.Position = location;
settings.MinimumSize = new Float2(200, 150);
settings.MinimumSize = new Float2(1);
settings.MaximumSize = Float2.Zero; // Unlimited size
settings.Fullscreen = false;
settings.HasBorder = true;
settings.SupportsTransparency = true;
settings.SupportsTransparency = false;
settings.ActivateWhenFirstShown = true;
settings.AllowInput = true;
settings.AllowMinimize = true;
settings.AllowMaximize = true;
settings.AllowDragAndDrop = true;
settings.IsTopmost = false;
settings.Type = WindowType.Regular;
settings.IsRegularWindow = true;
settings.HasSizingFrame = true;
settings.ShowAfterFirstPaint = false;
settings.ShowInTaskbar = true;
settings.StartPosition = startPosition;
if (Utilities.Utils.UseCustomWindowDecorations())
{
settings.HasBorder = false;
//settings.HasSizingFrame = false;
}
// Create window
return Platform.CreateWindow(ref settings);

View File

@@ -81,6 +81,7 @@ namespace FlaxEditor.GUI.Docking
public DockPanel HitTest(ref Float2 position, FloatWindowDockPanel excluded)
{
// Check all floating windows
// TODO: gather windows order and take it into account when performing test
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
@@ -93,44 +94,9 @@ namespace FlaxEditor.GUI.Docking
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
return base.HitTest(ref position);
}
/// <summary>
/// Performs hit test over dock panel.
/// </summary>
/// <param name="position">Window space position to test.</param>
/// <param name="excluded">Floating window to omit during searching (and all docked to that one).</param>
/// <param name="hitResults">Results of the hit test</param>
/// <returns>True if any dock panels were hit, otherwise false.</returns>
public bool HitTest(ref Float2 position, FloatWindowDockPanel excluded, out DockPanel[] hitResults)
{
// Check all floating windows
List<DockPanel> results = new(FloatingPanels.Count);
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
if (win.Visible && win != excluded)
{
var result = win.HitTest(ref position);
if (result != null)
results.Add(result);
}
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
var baseResult = base.HitTest(ref position);
if (baseResult != null)
results.Add(baseResult);
hitResults = results.ToArray();
return hitResults.Length > 0;
}
internal void LinkWindow(DockWindow window)
{
// Add to the windows list

View File

@@ -1,458 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class WindowDragHelper
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Rectangle _rectDock;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private Window _dragSourceWindow;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private Control _dockHintDown, _dockHintUp, _dockHintLeft, _dockHintRight, _dockHintCenter;
/// <summary>
/// The hint control size.
/// </summary>
public const float HintControlSize = 32.0f;
/// <summary>
/// The opacity of the dragged window when hint controls are shown.
/// </summary>
public const float DragWindowOpacity = 0.4f;
/// <summary>
/// Returns true if any windows are being dragged.
/// </summary>
public static bool IsDragActive { get; private set; }
private WindowDragHelper(FloatWindowDockPanel toMove, Window dragSourceWindow)
{
IsDragActive = true;
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Bind events
FlaxEngine.Scripting.Update += OnUpdate;
window.MouseUp += OnMouseUp;
// Update rectangles
UpdateRects(Platform.MousePosition);
// Ensure the dragged window stays on top of every other window
window.IsAlwaysOnTop = true;
_dragSourceWindow = dragSourceWindow;
if (_dragSourceWindow != null) // Detaching a tab from existing window
{
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
}
else
{
_dragOffset = window.MousePosition;
window.DoDragDrop(window.Title, _dragOffset, window);
}
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
IsDragActive = false;
var window = _toMove?.Window?.Window;
// Unbind events
FlaxEngine.Scripting.Update -= OnUpdate;
if (window != null)
window.MouseUp -= OnMouseUp;
if (_dragSourceWindow != null)
_dragSourceWindow.MouseUp -= OnMouseUp;
RemoveDockHints();
if (_toMove == null)
return;
if (window != null)
{
window.Opacity = 1.0f;
window.IsAlwaysOnTop = false;
window.BringToFront();
}
// Check if window won't be docked
if (_toSet == DockState.Float)
{
if (window == null)
return;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Start dragging a floating dock panel.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new WindowDragHelper(toMove, null);
}
/// <summary>
/// Start dragging a docked panel into a floating window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <param name="dragSourceWindow">The window where dragging started from.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(DockWindow toMove, Window dragSourceWindow)
{
if (toMove == null)
throw new ArgumentNullException();
// Create floating window
toMove.CreateFloating();
// Get floating panel
var window = (WindowRootControl)toMove.Root;
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new WindowDragHelper(floatingPanelToMove, dragSourceWindow);
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
base.Draw();
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private void AddDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp += OnMouseUp;
_dockHintDown = AddHintControl(new Float2(0.5f, 1));
_dockHintUp = AddHintControl(new Float2(0.5f, 0));
_dockHintLeft = AddHintControl(new Float2(0, 0.5f));
_dockHintRight = AddHintControl(new Float2(1, 0.5f));
_dockHintCenter = AddHintControl(new Float2(0.5f, 0.5f));
Control AddHintControl(Float2 pivot)
{
DragVisuals hintControl = _toDock.AddChild<DragVisuals>();
hintControl.Size = new Float2(HintControlSize);
hintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
hintControl.Pivot = pivot;
hintControl.PivotRelative = true;
return hintControl;
}
}
private void RemoveDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp -= OnMouseUp;
_dockHintDown?.Parent.RemoveChild(_dockHintDown);
_dockHintUp?.Parent.RemoveChild(_dockHintUp);
_dockHintLeft?.Parent.RemoveChild(_dockHintLeft);
_dockHintRight?.Parent.RemoveChild(_dockHintRight);
_dockHintCenter?.Parent.RemoveChild(_dockHintCenter);
_dockHintDown = _dockHintUp = _dockHintLeft = _dockHintRight = _dockHintCenter = null;
}
private void UpdateRects(Float2 mousePos)
{
// Cache mouse position
_mouse = mousePos;
// Check intersection with any dock panel
DockPanel dockPanel = null;
if (_toMove.MasterPanel.HitTest(ref _mouse, _toMove, out var hitResults))
{
dockPanel = hitResults[0];
// Prefer panel which currently has focus
foreach (var hit in hitResults)
{
if (hit.RootWindow.Window.IsFocused)
{
dockPanel = hit;
break;
}
}
// Prefer panel in the same window we hit earlier
if (dockPanel?.RootWindow != _toDock?.RootWindow)
{
foreach (var hit in hitResults)
{
if (hit.RootWindow == _toDock?.RootWindow)
{
dockPanel = _toDock;
break;
}
}
}
}
if (dockPanel != _toDock)
{
RemoveDockHints();
_toDock = dockPanel;
AddDockHints();
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
//_toDock?.RootWindow.Window.Focus();
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
}
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
Control hoveredHintControl = null;
Float2 hoveredSizeOverride = Float2.Zero;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size / Platform.DpiScale;
var offset = _toDock.PointFromScreen(_rectDock.Location);
var borderMargin = 4.0f;
var hintWindowsSize = HintControlSize;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var hintPreviewSize = new Float2(Math.Max(HintControlSize * 2, size.X * 0.5f), Math.Max(HintControlSize * 2, size.Y * 0.5f));
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test, and calculate the approximation for filled area when hovered over the hint
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockTop;
hoveredHintControl = _dockHintUp;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rBottom.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockBottom;
hoveredHintControl = _dockHintDown;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rLeft.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockLeft;
hoveredHintControl = _dockHintLeft;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
else if (_rRight.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockRight;
hoveredHintControl = _dockHintRight;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
}
if (showCenterHint && _rCenter.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockFill;
hoveredHintControl = _dockHintCenter;
hoveredSizeOverride = new Float2(size.X, size.Y);
}
_toSet = toSet;
}
else
{
_toSet = DockState.Float;
}
// Update sizes and opacity of hint controls
if (_toDock != null)
{
if (hoveredHintControl != _dockHintDown)
{
_dockHintDown.Size = new Float2(HintControlSize);
_dockHintDown.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintLeft)
{
_dockHintLeft.Size = new Float2(HintControlSize);
_dockHintLeft.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintRight)
{
_dockHintRight.Size = new Float2(HintControlSize);
_dockHintRight.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintUp)
{
_dockHintUp.Size = new Float2(HintControlSize);
_dockHintUp.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintCenter)
{
_dockHintCenter.Size = new Float2(HintControlSize);
_dockHintCenter.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (_toSet != DockState.Float)
{
if (hoveredHintControl != null)
{
hoveredHintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(1.0f);
hoveredHintControl.Size = hoveredSizeOverride;
}
}
}
// Update hint controls visibility and location
if (showProxyHints)
{
if (hoveredHintControl != _dockHintDown)
_dockHintDown.Location = _rBottom.Location;
if (hoveredHintControl != _dockHintLeft)
_dockHintLeft.Location = _rLeft.Location;
if (hoveredHintControl != _dockHintRight)
_dockHintRight.Location = _rRight.Location;
if (hoveredHintControl != _dockHintUp)
_dockHintUp.Location = _rUpper.Location;
if (hoveredHintControl != _dockHintCenter)
_dockHintCenter.Location = _rCenter.Location;
_dockHintDown.Visible = showProxyHints & showBorderHints;
_dockHintLeft.Visible = showProxyHints & showBorderHints;
_dockHintRight.Visible = showProxyHints & showBorderHints;
_dockHintUp.Visible = showProxyHints & showBorderHints;
_dockHintCenter.Visible = showProxyHints & showCenterHint;
}
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
Dispose();
}
private void OnUpdate()
{
var mousePos = Platform.MousePosition;
if (_mouse != mousePos)
OnMouseMove(mousePos);
}
private void OnMouseMove(Float2 mousePos)
{
if (_dragSourceWindow != null)
_toMove.Window.Window.Position = mousePos - _dragOffset;
UpdateRects(mousePos);
}
}
}

View File

@@ -266,7 +266,6 @@ namespace FlaxEditor.GUI.Input
return base.OnMouseDown(location, button);
}
#if !PLATFORM_SDL
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
@@ -293,45 +292,13 @@ namespace FlaxEditor.GUI.Input
base.OnMouseMove(location);
}
#else
/// <inheritdoc />
public override void OnMouseMoveRelative(Float2 mouseMotion)
{
var location = Root.TrackingMouseOffset;
if (_isSliding)
{
// Update sliding
ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
return;
}
// Update cursor type so user knows they can slide value
if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
{
Cursor = CursorType.SizeWE;
_cursorChanged = true;
}
else if (_cursorChanged && !_isSliding)
{
Cursor = CursorType.Default;
_cursorChanged = false;
}
base.OnMouseMoveRelative(mouseMotion);
}
#endif
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{
#if !PLATFORM_SDL
// End sliding and return mouse to original location
RootWindow.MousePosition = _mouseClickedPosition;
#endif
EndSliding();
return true;
}

View File

@@ -12,6 +12,16 @@ namespace FlaxEditor.GUI
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public sealed class MainMenu : ContainerControl
{
#if PLATFORM_WINDOWS
private bool _useCustomWindowSystem;
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
#endif
private MainMenuButton _selected;
/// <summary>
@@ -50,12 +60,200 @@ namespace FlaxEditor.GUI
/// <summary>
/// Initializes a new instance of the <see cref="MainMenu"/> class.
/// </summary>
public MainMenu()
/// <param name="mainWindow">The main window.</param>
public MainMenu(RootControl mainWindow)
: base(0, 0, 0, 20)
{
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Style.Current.LightBackground;
#if PLATFORM_WINDOWS
_useCustomWindowSystem = !Editor.Instance.Options.Options.Interface.UseNativeWindowSystem;
if (_useCustomWindowSystem)
{
BackgroundColor = Style.Current.LightBackground;
Height = 28;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_window = mainWindow.RootWindow.Window;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
_icon = new Image
{
Margin = new Margin(6, 6, 6, 6),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
KeepAspectRatio = false,
TooltipText = string.Format("{0}\nVersion {1}\nConfiguration {3}\nGraphics {2}", _window.Title, Globals.EngineVersion, GPUDevice.Instance.RendererType, configuration),
Parent = this,
};
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
else
#endif
{
BackgroundColor = Style.Current.LightBackground;
}
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
_maximizeButton.Text = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest = null;
_window = null;
}
}
private WindowHitCodes OnHitTest(ref Float2 mouse)
{
var dpiScale = _window.DpiScale;
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
if (!_window.IsMaximized)
{
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var mousePos = PointFromScreen(mouse * dpiScale);
var controlUnderMouse = GetChildAt(mousePos);
var isMouseOverSth = controlUnderMouse != null && controlUnderMouse != _title;
var rb = GetRightButton();
if (rb != null && _minimizeButton != null && new Rectangle(rb.UpperRight, _minimizeButton.BottomLeft - rb.UpperRight).Contains(ref mousePos) && !isMouseOverSth)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
#endif
/// <summary>
/// Return the rightmost button.
/// </summary>
/// <returns>Rightmost button, null if there is no <see cref="MainMenuButton"/></returns>
private MainMenuButton GetRightButton()
{
MainMenuButton b = null;
foreach (var control in Children)
{
if (b == null && control is MainMenuButton)
b = (MainMenuButton)control;
if (control is MainMenuButton && control.Right > b.Right)
b = (MainMenuButton)control;
}
return b;
}
/// <summary>
@@ -100,6 +298,26 @@ namespace FlaxEditor.GUI
return result;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
#if PLATFORM_WINDOWS
var child = GetChildAtRecursive(location);
if (_useCustomWindowSystem && child is not Button && child is not MainMenuButton)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
}
#endif
return true;
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -115,8 +333,16 @@ namespace FlaxEditor.GUI
protected override void PerformLayoutAfterChildren()
{
float x = 0;
WindowDecorations decorations = Parent.GetChild<WindowDecorations>();
x += decorations?.Icon?.Width ?? 0;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Icon
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
#endif
// Arrange controls
MainMenuButton rightMostButton = null;
@@ -135,21 +361,37 @@ namespace FlaxEditor.GUI
x += b.Width;
}
}
// Fill the right side if title and buttons are not present
if (decorations?.Title == null)
Width = Parent.Width;
else
Width = x;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Buttons
_closeButton.Height = Height;
_closeButton.X = Width - _closeButton.Width;
_maximizeButton.Height = Height;
_maximizeButton.X = _closeButton.X - _maximizeButton.Width;
_minimizeButton.Height = Height;
_minimizeButton.X = _maximizeButton.X - _minimizeButton.Width;
// Title
_title.Bounds = new Rectangle(x + 2, 0, _minimizeButton.Left - x - 4, Height);
//_title.Text = _title.Width < 300.0f ? Editor.Instance.ProjectInfo.Name : _window.Title;
}
#endif
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_selected != null)
Selected = null;
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
#endif
}
}

View File

@@ -42,12 +42,14 @@ namespace FlaxEditor.GUI
Text = text;
var style = Style.Current;
if (!Utilities.Utils.UseCustomWindowDecorations())
#if PLATFORM_WINDOWS
if (Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
BackgroundColorMouseOver = style.BackgroundHighlighted;
BackgroundColorMouseOverOpened = style.Background;
}
else
#endif
{
BackgroundColorMouseOver = BackgroundColorMouseOverOpened = style.LightBackground * 1.3f;
}

View File

@@ -447,8 +447,8 @@ namespace FlaxEditor.GUI.Tree
// Select previous parent child
var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
// Select last child if is valid and expanded and has any children
if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
// Get bottom most child node
while (select != null && select.IsExpanded && select.HasAnyVisibleChild)
{
select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
}

View File

@@ -1,342 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI;
/// <summary>
/// Represents the title bar of the window with buttons.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public class WindowDecorations : ContainerControl
{
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
/// <summary>
/// The title label in the title bar.
/// </summary>
public Label Title => _title;
/// <summary>
/// The icon used in the title bar.
/// </summary>
public Image Icon => _icon;
/// <summary>
/// The tooltip shown when hovering over the icon.
/// </summary>
public string IconTooltipText
{
get => _icon?.TooltipText ?? null;
set
{
if (_icon != null)
_icon.TooltipText = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WindowDecorations"/> class.
/// </summary>
/// <param name="window">The window.</param>
/// <param name="iconOnly">When set, omit drawing title and buttons.</param>
public WindowDecorations(RootControl window, bool iconOnly = false)
: base(0, 0, 0, 20)
{
_window = window.RootWindow.Window;
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Color.Transparent;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
_icon = new Image
{
Margin = new Margin(4, 4, 4, 4),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
BackgroundColor = Style.Current.LightBackground,
KeepAspectRatio = false,
Parent = this,
};
if (!iconOnly)
{
_icon.Margin = new Margin(6, 6, 6, 6);
Height = 28;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
BackgroundColor = Style.Current.LightBackground,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
var maximizeText = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
if (_maximizeButton.Text != maximizeText)
_maximizeButton.Text = maximizeText;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest -= OnHitTest;
_window = null;
}
}
/// <summary>
/// Perform hit test on the window.
/// </summary>
/// <param name="mouse">The mouse position</param>
/// <returns>The hit code for given position.</returns>
protected virtual WindowHitCodes OnHitTest(ref Float2 mouse)
{
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
var dpiScale = _window.DpiScale;
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
if (!_window.IsMaximized)
{
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var controlUnderMouse = GetChildAt(pos, control => control != _title);
if (_title.Bounds.Contains(pos) && controlUnderMouse == null)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
// These may not work with main window due to SDL not passing mouse events
// when interacting with hit tests on caption area...
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
return true;
}
else if (Icon.Bounds.Contains(location) && button == MouseButton.Left)
{
_window.Close(ClosingReason.User);
return true;
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
protected override void PerformLayoutAfterChildren()
{
// Calculate extents for title bounds area excluding the icon and main menu area
float x = 0;
// Icon
if (_icon != null)
{
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
// Main menu if present
if (Parent.GetChild<MainMenu>() is MainMenu mainMenu)
{
for (int i = 0; i < mainMenu.Children.Count; i++)
{
var c = mainMenu.Children[i];
if (c is MainMenuButton b && c.Visible)
{
b.Bounds = new Rectangle(x, 0, b.Width, Height);
x += b.Width;
}
}
}
// Buttons
float rightMostButtonX = Width;
if (_closeButton != null)
{
_closeButton.Height = Height;
_closeButton.X = rightMostButtonX - _closeButton.Width;
rightMostButtonX = _closeButton.X;
}
if (_maximizeButton != null)
{
_maximizeButton.Height = Height;
_maximizeButton.X = rightMostButtonX - _maximizeButton.Width;
rightMostButtonX = _maximizeButton.X;
}
if (_minimizeButton != null)
{
_minimizeButton.Height = Height;
_minimizeButton.X = rightMostButtonX - _minimizeButton.Width;
rightMostButtonX = _minimizeButton.X;
}
// Title
if (_title != null)
{
_title.Text = _window.Title;
_title.Bounds = new Rectangle(x, 0, rightMostButtonX - x, Height);
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
DrawBorders();
}
/// <summary>
/// Draw borders around the window.
/// </summary>
public virtual void DrawBorders()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
if (Editor.Instance.UI.StatusBar == null)
return;
const float thickness = 1.0f;
Color color = Editor.Instance.UI.StatusBar.StatusColor;
Rectangle rect = new Rectangle(thickness * 0.5f, thickness * 0.5f, Parent.Width - thickness, Parent.Height - thickness);
Render2D.DrawRectangle(rect, color);
}
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
}

View File

@@ -402,11 +402,10 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
break;
}
}
WindowsManager::WindowsLocker.Unlock();
for (const auto& e : inputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window || window->IsClosed())
if (!window)
continue;
switch (e.Type)
{
@@ -436,14 +435,12 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
}
}
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
Array<Window*, InlinedAllocation<32>> windows;

View File

@@ -1013,7 +1013,7 @@ namespace FlaxEditor.Modules
ContentItem item;
if (path.EndsWith(".cs"))
item = new CSharpScriptItem(path);
else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
item = new CppScriptItem(path);
else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
item = new ShaderSourceItem(path);

View File

@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
outputExtension = extension;
// Check if can place source files here
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
{
// Error
Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));

View File

@@ -267,7 +267,7 @@ namespace FlaxEditor.Modules
}
/// <inheritdoc />
public override void OnPlayBeginning()
public override void OnPlayBegin()
{
Editor.Windows.FlashMainWindow();

View File

@@ -40,10 +40,11 @@ namespace FlaxEditor.Modules.SourceCodeEditing
var codeEditing = Editor.Instance.CodeEditing;
var vsCode = codeEditing.GetInBuildEditor(CodeEditorTypes.VSCode);
var rider = codeEditing.GetInBuildEditor(CodeEditorTypes.Rider);
var zed = codeEditing.GetInBuildEditor(CodeEditorTypes.Zed);
#if PLATFORM_WINDOW
// Favor the newest Visual Studio
for (int i = (int)CodeEditorTypes.VS2019; i >= (int)CodeEditorTypes.VS2008; i--)
for (int i = (int)CodeEditorTypes.VS2026; i >= (int)CodeEditorTypes.VS2008; i--)
{
var visualStudio = codeEditing.GetInBuildEditor((CodeEditorTypes)i);
if (visualStudio != null)
@@ -66,6 +67,8 @@ namespace FlaxEditor.Modules.SourceCodeEditing
_currentEditor = vsCode;
else if (rider != null)
_currentEditor = rider;
else if (zed != null)
_currentEditor = zed;
else
_currentEditor = codeEditing.GetInBuildEditor(CodeEditorTypes.SystemDefault);
}

View File

@@ -66,6 +66,9 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.Rider:
Name = "Rider";
break;
case CodeEditorTypes.Zed:
Name = "Zed";
break;
default: throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
}
@@ -83,6 +86,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VSCodeInsiders:
case CodeEditorTypes.VSCode: return "-vscode -vs2022";
case CodeEditorTypes.Rider: return "-vs2022";
case CodeEditorTypes.Zed: return "-vs2022";
default: return null;
}
}

View File

@@ -16,6 +16,7 @@ using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using FlaxEditor.Options;
@@ -28,40 +29,6 @@ namespace FlaxEditor.Modules
/// <seealso cref="FlaxEditor.Modules.EditorModule" />
public sealed class UIModule : EditorModule
{
private class MainWindowDecorations : WindowDecorations
{
public MainWindowDecorations(RootControl window, bool iconOnly)
: base(window, iconOnly)
{
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (base.OnKeyDown(key))
return true;
// Fallback to the edit window for shortcuts
var editor = Editor.Instance;
return editor.Windows.EditWin.InputActions.Process(editor, this, key);
}
/// <inheritdoc />
public override void DrawBorders()
{
// Draw main window borders if using a custom style
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
private Label _progressLabel;
private ProgressBar _progressBar;
private Button _outputLogButton;
@@ -177,11 +144,6 @@ namespace FlaxEditor.Modules
/// </summary>
public MainMenu MainMenu;
/// <summary>
/// The window decorations (title bar with buttons)
/// </summary>
public WindowDecorations WindowDecorations;
/// <summary>
/// The tool strip control.
/// </summary>
@@ -464,11 +426,19 @@ namespace FlaxEditor.Modules
InitToolstrip(mainWindow);
InitStatusBar(mainWindow);
InitDockPanel(mainWindow);
InitWindowDecorations(mainWindow);
Editor.Options.OptionsChanged += OnOptionsChanged;
mainWindow.PerformLayout(true);
// Add dummy control for drawing the main window borders if using a custom style
#if PLATFORM_WINDOWS
if (!Editor.Options.Options.Interface.UseNativeWindowSystem)
#endif
{
mainWindow.AddChild(new CustomWindowBorderControl
{
Size = Float2.Zero,
});
}
}
private void InitViewportScaleOptions()
@@ -540,6 +510,23 @@ namespace FlaxEditor.Modules
}
}
private class CustomWindowBorderControl : Control
{
/// <inheritdoc />
public override void Draw()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
/// <inheritdoc />
public override void OnEndInit()
{
@@ -571,6 +558,13 @@ namespace FlaxEditor.Modules
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
// Cleanup dock panel hint proxy windows (Flax will destroy them by var but it's better to clear them earlier)
DockHintWindow.Proxy.Dispose();
}
private IColorPickerDialog ShowPickColorDialog(Control targetControl, Color initialValue, ColorValueBox.ColorPickerEvent colorChanged, ColorValueBox.ColorPickerClosedEvent pickerClosed, bool useDynamicEditing)
{
var dialog = new ColorPickerDialog(initialValue, colorChanged, pickerClosed, useDynamicEditing);
@@ -624,12 +618,10 @@ namespace FlaxEditor.Modules
private void InitMainMenu(RootControl mainWindow)
{
MainMenu = new MainMenu()
MainMenu = new MainMenu(mainWindow)
{
Parent = mainWindow
};
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
MainMenu.Height = 28;
var inputOptions = Editor.Options.Options.Input;
@@ -770,20 +762,6 @@ namespace FlaxEditor.Modules
cm.AddButton("Information about Flax", () => new AboutDialog().Show());
}
private void InitWindowDecorations(RootControl mainWindow)
{
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
var driver = Platform.DisplayServer;
if (!string.IsNullOrEmpty(driver))
driver = $" ({driver})";
WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
Parent = mainWindow,
IconTooltipText = $"{mainWindow.RootWindow.Title}\nVersion {Globals.EngineVersion}\nConfiguration {configuration}\nGraphics {GPUDevice.Instance.RendererType}{driver}",
};
}
private void OnOptionsChanged(EditorOptions options)
{
var inputOptions = options.Input;
@@ -1204,7 +1182,6 @@ namespace FlaxEditor.Modules
{
// Clear UI references (GUI cannot be used after window closing)
MainMenu = null;
WindowDecorations = null;
ToolStrip = null;
MasterPanel = null;
StatusBar = null;

View File

@@ -10,6 +10,7 @@ using System.Text;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.GUI.Dialogs;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEditor.Windows.Profiler;
@@ -757,19 +758,17 @@ namespace FlaxEditor.Modules
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize * 0.75f;
settings.MinimumSize = new Float2(200, 150);
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
#if PLATFORM_WINDOWS
if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
settings.HasBorder = false;
#if PLATFORM_WINDOWS && !PLATFORM_SDL
// Skip OS sizing frame and implement it using LeftButtonHit
settings.HasSizingFrame = false;
#endif
}
#if PLATFORM_LINUX && !PLATFORM_SDL
#elif PLATFORM_LINUX
settings.HasBorder = false;
#endif
MainWindow = Platform.CreateWindow(ref settings);

View File

@@ -179,34 +179,6 @@ namespace FlaxEditor.Options
GameWindowThenRestore,
}
/// <summary>
/// Options for type of window decorations to use.
/// </summary>
public enum WindowDecorationsType
{
/// <summary>
/// Determined automatically based on the system and any known compatibility issues with native decorations.
/// </summary>
Auto,
/// <summary>
/// Automatically choose most compatible window decorations for child windows, prefer custom decorations on main window.
/// </summary>
[EditorDisplay(Name = "Auto (Child Only)")]
AutoChildOnly,
/// <summary>
/// Use native system window decorations on all windows.
/// </summary>
Native,
/// <summary>
/// Use custom client-side window decorations on all windows.
/// </summary>
[EditorDisplay(Name = "Client-side")]
ClientSide,
}
/// <summary>
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
/// </summary>
@@ -296,14 +268,7 @@ namespace FlaxEditor.Options
[EditorDisplay("Interface"), EditorOrder(322)]
public bool ScrollToScriptOnAdd { get; set; } = true;
#if PLATFORM_SDL
/// <summary>
/// Gets or sets a value indicating whether use native window title bar decorations in child windows. Editor restart required.
/// </summary>
[DefaultValue(WindowDecorationsType.AutoChildOnly)]
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar decorations. Editor restart required.")]
public WindowDecorationsType WindowDecorations { get; set; } = WindowDecorationsType.AutoChildOnly;
#elif PLATFORM_WINDOWS
#if PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
/// </summary>
@@ -312,7 +277,7 @@ namespace FlaxEditor.Options
public bool UseNativeWindowSystem { get; set; } = false;
#endif
#if PLATFORM_SDL || PLATFORM_WINDOWS
#if PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
/// </summary>

View File

@@ -6,6 +6,7 @@
#include "ScriptsBuilder.h"
#include "CodeEditors/VisualStudioCodeEditor.h"
#include "CodeEditors/RiderCodeEditor.h"
#include "CodeEditors/ZedEditor.h"
#if USE_VISUAL_STUDIO_DTE
#include "CodeEditors/VisualStudio/VisualStudioEditor.h"
#endif
@@ -241,6 +242,7 @@ bool CodeEditingManagerService::Init()
#endif
VisualStudioCodeEditor::FindEditors(&CodeEditors);
RiderCodeEditor::FindEditors(&CodeEditors);
ZedEditor::FindEditors(&CodeEditors);
CodeEditors.Add(New<SystemDefaultCodeEditor>());
return false;

View File

@@ -77,6 +77,11 @@ API_ENUM(Namespace="FlaxEditor", Attributes="HideInEditor") enum class CodeEdito
/// </summary>
VSCodeInsiders,
/// <summary>
/// Zed
/// </summary>
Zed,
/// <summary>
/// Rider
/// </summary>

View File

@@ -14,6 +14,9 @@
#if PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#elif PLATFORM_MAC
#include "Engine/Platform/Apple/AppleUtils.h"
#include <AppKit/AppKit.h>
#endif
namespace
@@ -218,6 +221,15 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
#endif
#if PLATFORM_MAC
// System installed app
NSURL* AppURL = [[NSWorkspace sharedWorkspace]URLForApplicationWithBundleIdentifier:@"com.jetbrains.rider"];
if (AppURL != nullptr)
{
const String path = AppleUtils::ToString((CFStringRef)[AppURL path]);
SearchDirectory(&installations, path / TEXT("/Contents/Resources"));
}
// JetBrains Toolbox installations
String applicationSupportFolder;
FileSystem::GetSpecialFolderPath(SpecialFolder::ProgramData, applicationSupportFolder);
@@ -232,6 +244,7 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
// Check the local installer version
SearchDirectory(&installations, TEXT("/Applications/Rider.app/Contents/Resources"));
SearchDirectory(&installations, TEXT("/Applications/Rider EAP.app/Contents/Resources"));
#endif
for (const String& directory : subDirectories)

View File

@@ -0,0 +1,180 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ZedEditor.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Core/Log.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Engine/Globals.h"
#if PLATFORM_LINUX
#include <stdio.h>
#elif PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#elif PLATFORM_MAC
#include "Engine/Platform/Apple/AppleUtils.h"
#include <AppKit/AppKit.h>
#endif
ZedEditor::ZedEditor(const String& execPath)
: _execPath(execPath)
, _workspacePath(Globals::ProjectFolder)
{
}
void ZedEditor::FindEditors(Array<CodeEditor*>* output)
{
#if PLATFORM_WINDOWS
String cmd;
if (Platform::ReadRegValue(HKEY_CURRENT_USER, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
{
if (Platform::ReadRegValue(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
{
// No hits in registry, try default path instead
}
}
String path;
if (cmd.IsEmpty())
{
path = cmd.Substring(1, cmd.Length() - String(TEXT("\" \"%1\"")).Length() - 1);
}
else
{
String localAppDataPath;
FileSystem::GetSpecialFolderPath(SpecialFolder::LocalAppData, localAppDataPath);
path = localAppDataPath / TEXT("Programs/Zed/Zed.exe");
}
if (FileSystem::FileExists(path))
{
output->Add(New<ZedEditor>(path));
}
#elif PLATFORM_LINUX
char buffer[128];
FILE* pipe = popen("/bin/bash -c \"type -p zed\"", "r");
if (pipe)
{
StringAnsi pathAnsi;
while (fgets(buffer, sizeof(buffer), pipe) != NULL)
pathAnsi += buffer;
pclose(pipe);
const String path(pathAnsi.Get(), pathAnsi.Length() != 0 ? pathAnsi.Length() - 1 : 0);
if (FileSystem::FileExists(path))
{
output->Add(New<VisualStudioCodeEditor>(path, false));
return;
}
}
{
const String path(TEXT("/usr/bin/zed"));
if (FileSystem::FileExists(path))
{
output->Add(New<VisualStudioCodeEditor>(path, false));
return;
}
}
// Detect Flatpak installations
{
CreateProcessSettings procSettings;
procSettings.FileName = TEXT("/bin/bash -c \"flatpak list --app --columns=application | grep dev.zed.Zed -c\"");
procSettings.HiddenWindow = true;
if (Platform::CreateProcess(procSettings) == 0)
{
const String runPath(TEXT("flatpak run dev.zed.Zed"));
output->Add(New<VisualStudioCodeEditor>(runPath));
return;
}
}
#elif PLATFORM_MAC
// Prefer the Zed CLI application over bundled app, as this handles opening files in existing instance better.
// The bundle also contains the CLI application under Zed.app/Contents/MacOS/zed, but using this doesn't make any difference.
const String cliPath(TEXT("/usr/local/bin/zed"));
if (FileSystem::FileExists(cliPath))
{
output->Add(New<ZedEditor>(cliPath));
return;;
}
// System installed app
NSURL* AppURL = [[NSWorkspace sharedWorkspace]URLForApplicationWithBundleIdentifier:@"dev.zed.Zed"];
if (AppURL != nullptr)
{
const String path = AppleUtils::ToString((CFStringRef)[AppURL path]);
output->Add(New<ZedEditor>(path));
return;
}
// Predefined locations
String userFolder;
FileSystem::GetSpecialFolderPath(SpecialFolder::Documents, userFolder);
String paths[3] =
{
TEXT("/Applications/Zed.app"),
userFolder + TEXT("/../Zed.app"),
userFolder + TEXT("/../Downloads/Zed.app"),
};
for (const String& path : paths)
{
if (FileSystem::DirectoryExists(path))
{
output->Add(New<ZedEditor>(path));
break;
}
}
#endif
}
CodeEditorTypes ZedEditor::GetType() const
{
return CodeEditorTypes::Zed;
}
String ZedEditor::GetName() const
{
return TEXT("Zed");
}
void ZedEditor::OpenFile(const String& path, int32 line)
{
// Generate VS solution files for intellisense
if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
}
// Open file
line = line > 0 ? line : 1;
CreateProcessSettings procSettings;
procSettings.FileName = _execPath;
procSettings.Arguments = String::Format(TEXT("\"{0}\" \"{1}:{2}\""), _workspacePath, path, line);
procSettings.HiddenWindow = false;
procSettings.WaitForEnd = false;
procSettings.LogOutput = false;
procSettings.ShellExecute = true;
Platform::CreateProcess(procSettings);
}
void ZedEditor::OpenSolution()
{
// Generate VS solution files for intellisense
if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
}
// Open solution
CreateProcessSettings procSettings;
procSettings.FileName = _execPath;
procSettings.Arguments = String::Format(TEXT("\"{0}\""), _workspacePath);
procSettings.HiddenWindow = false;
procSettings.WaitForEnd = false;
procSettings.LogOutput = false;
procSettings.ShellExecute = true;
Platform::CreateProcess(procSettings);
}
bool ZedEditor::UseAsyncForOpen() const
{
return false;
}

View File

@@ -0,0 +1,41 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Scripting/CodeEditor.h"
/// <summary>
/// Implementation of code editor utility that is using Microsoft Visual Studio Code.
/// </summary>
class ZedEditor : public CodeEditor
{
private:
String _execPath;
String _workspacePath;
public:
/// <summary>
/// Initializes a new instance of the <see cref="VisualStudioEditor"/> class.
/// </summary>
/// <param name="execPath">Executable file path</param>
ZedEditor(const String& execPath);
public:
/// <summary>
/// Tries to find installed Visual Studio Code instance. Adds them to the result list.
/// </summary>
/// <param name="output">The output editors.</param>
static void FindEditors(Array<CodeEditor*>* output);
public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
bool UseAsyncForOpen() const override;
};

View File

@@ -121,13 +121,9 @@ void ScriptsBuilderImpl::sourceDirEvent(const String& path, FileSystemAction act
// Discard non-source files or generated files
if ((!path.EndsWith(TEXT(".cs")) &&
!path.EndsWith(TEXT(".cpp")) &&
!path.EndsWith(TEXT(".c")) &&
!path.EndsWith(TEXT(".hpp")) &&
!path.EndsWith(TEXT(".h"))) ||
path.EndsWith(TEXT(".Gen.cs")))
{
return;
}
ScopeLock scopeLock(_locker);
_lastSourceCodeEdited = DateTime::Now();

View File

@@ -0,0 +1,131 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
Delegate<Color32> ScreenUtilities::PickColorDone;
#if PLATFORM_WINDOWS
#include <Windows.h>
#pragma comment(lib, "Gdi32.lib")
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
ScreenUtilities::PickColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void ScreenUtilities::PickColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
X11::XColor color;
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
int defaultScreen = X11::XDefaultScreen(display);
X11::XImage* image;
image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
}
}
void ScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
}
#elif PLATFORM_MAC
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void ScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -2,4 +2,32 @@
#pragma once
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

View File

@@ -1583,31 +1583,5 @@ namespace FlaxEditor.Utilities
c = c.Parent;
return c as ISceneEditingContext;
}
internal static bool UseCustomWindowDecorations(bool isMainWindow = false)
{
return Editor.Instance.Options.Options.Interface.WindowDecorations switch
{
Options.InterfaceOptions.WindowDecorationsType.Auto => !Platform.SupportsNativeDecorations,
Options.InterfaceOptions.WindowDecorationsType.AutoChildOnly => !isMainWindow ? !Platform.SupportsNativeDecorations : true,
Options.InterfaceOptions.WindowDecorationsType.Native => false,
Options.InterfaceOptions.WindowDecorationsType.ClientSide => true,
_ => throw new ArgumentOutOfRangeException()
};
}
internal static bool HideSingleTabWindowTabBars()
{
#if PLATFORM_SDL
// We should not hide the tab bars if tab handle is the only way to dock the window
bool clientSideDecorations = UseCustomWindowDecorations(false);
bool draggableDecorations = clientSideDecorations || Platform.SupportsNativeDecorationDragging;
return draggableDecorations && Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#elif PLATFORM_WINDOWS
return Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
return false;
#endif
}
}
}

View File

@@ -77,7 +77,7 @@ namespace FlaxEditor.Viewport
public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
/// <inheritdoc />
public Float2 MouseDelta => FlaxEngine.Input.MousePositionDelta;
public Float2 MouseDelta => _mouseDelta;
/// <inheritdoc />
public bool UseSnapping => Root?.GetKey(KeyboardKeys.Control) ?? false;

View File

@@ -4,7 +4,6 @@ using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEditor.Viewport.Cameras;
@@ -159,22 +158,18 @@ namespace FlaxEditor.Viewport
private float _movementSpeed;
private float _minMovementSpeed;
private float _maxMovementSpeed;
#if !PLATFORM_SDL
private float _mouseAccelerationScale;
private bool _useMouseFiltering;
private bool _useMouseAcceleration;
#endif
// Input
internal bool _disableInputUpdate;
private bool _isControllingMouse, _isViewportControllingMouse, _wasVirtualMouseRightDown, _isVirtualMouseRightDown;
private Float2 _startPos;
#if !PLATFORM_SDL
private Float2 _mouseDeltaLast;
private int _deltaFilteringStep;
private Float2 _startPos;
private Float2 _mouseDeltaLast;
private Float2[] _deltaFilteringBuffer = new Float2[FpsCameraFilteringFrames];
#endif
/// <summary>
/// The previous input (from the previous update).
@@ -527,11 +522,10 @@ namespace FlaxEditor.Viewport
: base(task)
{
_editor = Editor.Instance;
#if !PLATFORM_SDL
_mouseAccelerationScale = 0.1f;
_useMouseFiltering = false;
_useMouseAcceleration = false;
#endif
_camera = camera;
if (_camera != null)
_camera.Viewport = this;
@@ -1531,9 +1525,7 @@ namespace FlaxEditor.Viewport
// Hide cursor and start tracking mouse movement
win.StartTrackingMouse(false);
win.Cursor = CursorType.Hidden;
win.MouseMoveRelative += OnMouseMoveRelative;
#if !PLATFORM_SDL
// Center mouse position if it's too close to the edge
var size = Size;
var center = Float2.Round(size * 0.5f);
@@ -1542,7 +1534,6 @@ namespace FlaxEditor.Viewport
_viewMousePos = center;
win.MousePosition = PointToWindow(_viewMousePos);
}
#endif
}
/// <summary>
@@ -1554,7 +1545,6 @@ namespace FlaxEditor.Viewport
// Restore cursor and stop tracking mouse movement
win.Cursor = CursorType.Default;
win.EndTrackingMouse();
win.MouseMoveRelative -= OnMouseMoveRelative;
}
/// <summary>
@@ -1636,15 +1626,18 @@ namespace FlaxEditor.Viewport
// Get parent window
var win = (WindowRootControl)Root;
if (win.IsFocused)
// Get current mouse position in the view
{
// Get current mouse position in the view
_viewMousePos = PointFromWindow(win.MousePosition);
// When the window is not focused, the position in window does not return sane values
Float2 pos = PointFromWindow(win.MousePosition);
if (!float.IsInfinity(pos.LengthSquared))
_viewMousePos = pos;
}
// Update input
var window = win.Window;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow && !WindowDragHelper.IsDragActive;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow;
{
// Get input buttons and keys (skip if viewport has no focus or mouse is over a child control)
var isViewportControllingMouse = canUseInput && IsControllingMouse;
@@ -1656,17 +1649,9 @@ namespace FlaxEditor.Viewport
else
EndMouseCapture();
}
bool useMouse = IsControllingMouse || (Mathf.IsInRange(_viewMousePos.X, 0, Width) && Mathf.IsInRange(_viewMousePos.Y, 0, Height));
_prevInput = _input;
#if PLATFORM_SDL
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos) || _prevInput.IsControllingMouse;
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
if (_prevInput.IsControllingMouse)
hit = null;
#else
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos);
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
#endif
if (canUseInput && ContainsFocus && hit == null)
_input.Gather(win.Window, useMouse, ref _prevInput);
else
@@ -1779,10 +1764,6 @@ namespace FlaxEditor.Viewport
if (_input.IsControlDown)
moveDelta *= 0.3f;
#if PLATFORM_SDL
var mouseDelta = _mouseDelta;
_mouseDelta = Float2.Zero;
#else
// Calculate smooth mouse delta not dependant on viewport size
var offset = _viewMousePos - _startPos;
if (_input.IsZooming && !_input.IsMouseRightDown && !_input.IsMouseLeftDown && !_input.IsMouseMiddleDown && !_isOrtho && !rmbWheel && !_isVirtualMouseRightDown)
@@ -1824,7 +1805,6 @@ namespace FlaxEditor.Viewport
mouseDelta += _mouseDeltaLast * _mouseAccelerationScale;
_mouseDeltaLast = currentDelta;
}
#endif
// Update
moveDelta *= dt * (60.0f * 4.0f);
@@ -1833,14 +1813,12 @@ namespace FlaxEditor.Viewport
mouseDelta *= new Float2(1, -1);
UpdateView(dt, ref moveDelta, ref mouseDelta, out var centerMouse);
#if !PLATFORM_SDL
// Move mouse back to the root position
if (centerMouse && (_input.IsMouseRightDown || _input.IsMouseLeftDown || _input.IsMouseMiddleDown || _isVirtualMouseRightDown))
{
var center = PointToWindow(_startPos);
win.MousePosition = center;
}
#endif
// Change Ortho size on mouse scroll
if (_isOrtho && !rmbWheel)
@@ -1852,8 +1830,6 @@ namespace FlaxEditor.Viewport
}
else
{
#if PLATFORM_SDL
#else
if (_input.IsMouseLeftDown || _input.IsMouseRightDown || _isVirtualMouseRightDown)
{
// Calculate smooth mouse delta not dependant on viewport size
@@ -1868,7 +1844,6 @@ namespace FlaxEditor.Viewport
_mouseDelta = Float2.Zero;
}
_mouseDeltaLast = Float2.Zero;
#endif
if (ContainsFocus)
{
@@ -1918,12 +1893,6 @@ namespace FlaxEditor.Viewport
_input.MouseWheelDelta = 0;
}
/// <inheritdoc />
public void OnMouseMoveRelative(ref Float2 mouseMotion)
{
_mouseDelta += mouseMotion;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -1989,8 +1958,7 @@ namespace FlaxEditor.Viewport
if (_isControllingMouse)
{
if (RootWindow?.Window != null)
OnControlMouseEnd(RootWindow.Window);
OnControlMouseEnd(RootWindow.Window);
_isControllingMouse = false;
_isVirtualMouseRightDown = false;
}

View File

@@ -611,25 +611,16 @@ namespace FlaxEditor.Viewport
// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
Gizmos?.Active is TransformGizmo;
Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos);
}
/// <inheritdoc />
protected override void OnControlMouseBegin(Window win)
{
_rubberBandSelector.ReleaseRubberBandSelection();
base.OnControlMouseBegin(win);
}
/// <inheritdoc />
protected override void OnLeftMouseButtonDown()
{
base.OnLeftMouseButtonDown();
if (!IsAltKeyDown)
_rubberBandSelector.TryStartingRubberBandSelection();
_rubberBandSelector.TryStartingRubberBandSelection();
}
/// <inheritdoc />

View File

@@ -74,7 +74,7 @@ namespace FlaxEditor.Viewport
private PrefabUIEditorRoot _uiRoot;
private bool _showUI = false;
private int _defaultScaleActiveIndex = 0;
private int _defaultScaleActiveIndex = -1;
private int _customScaleActiveIndex = -1;
private ContextMenuButton _uiModeButton;
private ContextMenuChildMenu _uiViewOptions;

View File

@@ -130,9 +130,6 @@ namespace FlaxEditor.Windows
"Mono Project - www.mono-project.com",
#if USE_NETCORE
".NET - www.dotnet.microsoft.com",
#endif
#if PLATFORM_SDL
"Simple DirectMedia Layer - www.libsdl.org",
#endif
"FreeType Project - www.freetype.org",
"Assimp - www.assimp.sourceforge.net",

View File

@@ -767,7 +767,7 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
Screen.CursorVisible = true;
if (Screen.CursorLock == CursorLockMode.Clipped || Screen.CursorLock == CursorLockMode.Locked)
if (Screen.CursorLock == CursorLockMode.Clipped)
Screen.CursorLock = CursorLockMode.None;
// Defocus
@@ -856,11 +856,8 @@ namespace FlaxEditor.Windows
if (Editor.StateMachine.IsPlayMode && !Editor.StateMachine.PlayingState.IsPaused)
{
// Make sure the cursor is always in the viewport when cursor is locked
bool forceCenter = _cursorLockMode != CursorLockMode.None && !IsMouseOver;
// Center mouse in play mode
if (CenterMouseOnFocus || forceCenter)
if (CenterMouseOnFocus)
{
var center = PointToWindow(Size * 0.5f);
Root.MousePosition = center;
@@ -885,10 +882,9 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
// Restore cursor state, could be hidden or locked by the game
// Restore cursor visibility (could be hidden by the game)
if (!_cursorVisible)
Screen.CursorVisible = true;
Screen.CursorLock = CursorLockMode.None;
if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null)
{

View File

@@ -26,6 +26,7 @@ namespace FlaxEditor.Windows
private Tree _tree;
private Panel _sceneTreePanel;
private bool _isUpdatingSelection;
private bool _isMouseDown;
private bool _blockSceneTreeScroll = false;
private DragAssets _dragAssets;
@@ -318,22 +319,22 @@ namespace FlaxEditor.Windows
{
if (assetItem.IsOfType<SceneAsset>())
return true;
return assetItem.OnEditorDrag(this);
return assetItem.OnEditorDrag(this) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragActorType(ScriptType actorType)
{
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType) && Level.IsAnySceneLoaded;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null && Level.IsAnySceneLoaded;
}
/// <inheritdoc />
@@ -373,7 +374,10 @@ namespace FlaxEditor.Windows
return true;
if (buttons == MouseButton.Right)
{
_isMouseDown = true;
return true;
}
return false;
}
@@ -384,8 +388,10 @@ namespace FlaxEditor.Windows
if (base.OnMouseUp(location, buttons))
return true;
if (buttons == MouseButton.Right)
if (_isMouseDown && buttons == MouseButton.Right)
{
_isMouseDown = false;
if (Editor.StateMachine.CurrentState.CanEditScene)
{
// Show context menu
@@ -410,6 +416,14 @@ namespace FlaxEditor.Windows
return false;
}
/// <inheritdoc />
public override void OnLostFocus()
{
_isMouseDown = false;
base.OnLostFocus();
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
@@ -476,6 +490,7 @@ namespace FlaxEditor.Windows
if (result == DragDropEffect.None)
{
_isDropping = true;
// Drag assets
if (_dragAssets != null && _dragAssets.HasValidDrag)
{
@@ -490,7 +505,7 @@ namespace FlaxEditor.Windows
}
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);
@@ -513,7 +528,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = item.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
Editor.Scene.MarkSceneEdited(actor.Scene);
}
result = DragDropEffect.Move;
@@ -535,7 +550,7 @@ namespace FlaxEditor.Windows
Control = control,
Name = item.Name,
};
Level.SpawnActor(uiControl);
Editor.SceneEditing.Spawn(uiControl);
Editor.Scene.MarkSceneEdited(uiControl.Scene);
}
result = DragDropEffect.Move;
@@ -557,7 +572,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = actorType.Name;
Level.SpawnActor(actor);
Editor.SceneEditing.Spawn(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);

View File

@@ -29,7 +29,7 @@ const Char* SplashScreenQuotes[] =
#elif PLATFORM_LINUX
TEXT("Try it on a Raspberry"),
TEXT("Trying to exit vim"),
TEXT("sudo flax --project HelloWorld.flaxproj"),
TEXT("Sudo flax --loadproject"),
#elif PLATFORM_MAC
TEXT("don't compare Macbooks to oranges."),
TEXT("Why does macbook heat up?\nBecause it doesn't have windows"),
@@ -105,7 +105,6 @@ const Char* SplashScreenQuotes[] =
TEXT("You have my bow.\nAnd my axe!"),
TEXT("To the bridge of Khazad-dum."),
TEXT("One ring to rule them all.\nOne ring to find them."),
TEXT("Where there's a whip, there's a way."),
TEXT("That's what she said"),
TEXT("We could be compiling shaders here"),
TEXT("Hello There"),
@@ -166,7 +165,7 @@ void SplashScreen::Show()
settings.AllowMaximize = false;
settings.AllowDragAndDrop = false;
settings.IsTopmost = false;
settings.Type = WindowType::Utility;
settings.IsRegularWindow = false;
settings.HasSizingFrame = false;
settings.ShowAfterFirstPaint = true;
settings.StartPosition = WindowStartPosition::CenterScreen;

View File

@@ -208,7 +208,7 @@ public:
typedef typename FallbackAllocation::template Data<T> FallbackData;
bool _useFallback = false;
byte _data[Capacity * sizeof(T)];
alignas(sizeof(void*)) byte _data[Capacity * sizeof(T)];
FallbackData _fallback;
public:

View File

@@ -145,12 +145,6 @@ bool CommandLine::Parse(const Char* cmdLine)
PARSE_BOOL_SWITCH("-monolog ", MonoLog);
PARSE_BOOL_SWITCH("-mute ", Mute);
PARSE_BOOL_SWITCH("-lowdpi ", LowDPI);
#if PLATFORM_LINUX && PLATFORM_SDL
PARSE_BOOL_SWITCH("-wayland ", Wayland);
PARSE_BOOL_SWITCH("-x11 ", X11);
#endif
#if USE_EDITOR
PARSE_BOOL_SWITCH("-clearcache ", ClearCache);
PARSE_BOOL_SWITCH("-clearcooker ", ClearCookerCache);

View File

@@ -127,20 +127,6 @@ public:
/// </summary>
Nullable<bool> LowDPI;
#if PLATFORM_LINUX && PLATFORM_SDL
/// <summary>
/// -wayland (prefer Wayland over X11 as display server)
/// </summary>
Nullable<bool> Wayland;
/// <summary>
/// -x11 (prefer X11 over Wayland as display server)
/// </summary>
Nullable<bool> X11;
#endif
#if USE_EDITOR
/// <summary>
/// -project !path! (Startup project path)

View File

@@ -105,8 +105,6 @@ int32 Engine::Main(const Char* cmdLine)
CommandLine::Options.Std = true;
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
if (Platform::Init())
{
Platform::Fatal(TEXT("Cannot init platform."));
@@ -116,6 +114,7 @@ int32 Engine::Main(const Char* cmdLine)
InitProfilerMemory(cmdLine, 1);
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
Time::StartupTime = DateTime::Now();
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
#if USE_EDITOR

View File

@@ -6,8 +6,6 @@
#include "Engine/Core/Types/Nullable.h"
#include "Engine/Platform/Window.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
@@ -15,14 +13,10 @@
#include "Engine/Engine/Engine.h"
#endif
namespace
{
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
bool LastGameViewportFocus = false;
}
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
class ScreenService : public EngineService
{
@@ -107,9 +101,9 @@ void Screen::SetCursorVisible(const bool value)
const auto win = Engine::MainWindow;
#endif
if (win && Engine::HasGameViewportFocus())
{
win->SetCursor(value ? CursorType::Default : CursorType::Hidden);
else if (win)
win->SetCursor(CursorType::Default);
}
CursorVisible = value;
}
@@ -122,31 +116,21 @@ void Screen::SetCursorLock(CursorLockMode mode)
{
#if USE_EDITOR
const auto win = Editor::Managed->GetGameWindow(true);
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
if (win)
bounds = Rectangle(win->ScreenToClient(bounds.GetTopLeft()), bounds.Size);
#else
const auto win = Engine::MainWindow;
Rectangle bounds = win != nullptr ? win->GetClientBounds() : Rectangle();
#endif
if (win)
if (win && mode == CursorLockMode::Clipped)
{
bool inRelativeMode = Input::Mouse->IsRelative();
if (mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (mode == CursorLockMode::Locked)
{
// Use mouse clip region to restrict the cursor in one spot
win->StartClippingCursor(Rectangle(bounds.GetCenter(), Float2(1, 1)));
}
else if (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped)
win->EndClippingCursor();
// Enable relative mode when cursor is restricted
if (mode != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (mode == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
#if USE_EDITOR
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
#else
Rectangle bounds = win->GetClientBounds();
#endif
win->StartClippingCursor(bounds);
}
else if (win && CursorLock == CursorLockMode::Clipped)
{
win->EndClippingCursor();
}
CursorLock = mode;
}
@@ -206,11 +190,7 @@ void ScreenService::Update()
{
#if USE_EDITOR
// Sync current cursor state in Editor (eg. when viewport focus can change)
const auto win = Editor::Managed->GetGameWindow(true);
bool gameViewportFocus = win && Engine::HasGameViewportFocus();
if (gameViewportFocus != LastGameViewportFocus)
Screen::SetCursorVisible(CursorVisible);
LastGameViewportFocus = gameViewportFocus;
Screen::SetCursorVisible(CursorVisible);
#endif
}

View File

@@ -16,7 +16,6 @@ API_CLASS(Static, Attributes="DebugCommand") class FLAXENGINE_API Time
friend class Engine;
friend class TimeService;
friend class PhysicsSettings;
friend Window;
public:
/// <summary>

View File

@@ -491,7 +491,7 @@ void GPUContextDX12::flushUAVs()
ASSERT(uaCount <= GPU_MAX_UA_BINDED);
// Fill table with source descriptors
DxShaderHeader& header = _currentCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
DxShaderHeader& header = _isCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
D3D12_CPU_DESCRIPTOR_HANDLE srcDescriptorRangeStarts[GPU_MAX_UA_BINDED];
for (uint32 i = 0; i < uaCount; i++)
{

View File

@@ -4,7 +4,6 @@
#include "AndroidVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
void AndroidVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -18,10 +17,8 @@ void AndroidVulkanPlatform::GetDeviceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
}
void AndroidVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
void AndroidVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
ASSERT(window);
void* windowHandle = window->GetNativePtr();
ASSERT(windowHandle);
VkAndroidSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR);

View File

@@ -9,8 +9,6 @@
// Support more backbuffers in case driver decides to use more
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Android platform.
/// </summary>
@@ -19,7 +17,7 @@ class AndroidVulkanPlatform : public VulkanPlatformBase
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void GetDeviceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
};
typedef AndroidVulkanPlatform VulkanPlatform;

View File

@@ -114,7 +114,7 @@ GPUContextVulkan::GPUContextVulkan(GPUDeviceVulkan* device, QueueVulkan* queue)
#if GPU_ENABLE_TRACY
#if VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset && !PLATFORM_SWITCH
// Use calibrated timestamps extension
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT)
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT && _device->PhysicalDeviceFeatures12.hostQueryReset)
{
_tracyContext = tracy::CreateVkContext(_device->Adapter->Gpu, _device->Device, vkResetQueryPoolEXT, vkGetPhysicalDeviceCalibrateableTimeDomainsEXT, vkGetCalibratedTimestampsEXT);
}

View File

@@ -1568,7 +1568,15 @@ bool GPUDeviceVulkan::Init()
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queueCount, QueueFamilyProps.Get());
// Query device features
RenderToolsVulkan::ZeroStruct(PhysicalDeviceFeatures12, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
vkGetPhysicalDeviceFeatures(gpu, &PhysicalDeviceFeatures);
if (vkGetPhysicalDeviceFeatures2)
{
VkPhysicalDeviceFeatures2 features2;
RenderToolsVulkan::ZeroStruct(features2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2);
features2.pNext = &PhysicalDeviceFeatures12;
vkGetPhysicalDeviceFeatures2(gpu, &features2);
}
// Get extensions and layers
Array<const char*> deviceExtensions;
@@ -1671,6 +1679,16 @@ bool GPUDeviceVulkan::Init()
VulkanPlatform::RestrictEnabledPhysicalDeviceFeatures(PhysicalDeviceFeatures, enabledFeatures);
deviceInfo.pEnabledFeatures = &enabledFeatures;
#if GPU_ENABLE_TRACY && VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset
VkPhysicalDeviceHostQueryResetFeatures resetFeatures;
if (PhysicalDeviceFeatures12.hostQueryReset)
{
RenderToolsVulkan::ZeroStruct(resetFeatures, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES);
resetFeatures.hostQueryReset = VK_TRUE;
deviceInfo.pNext = &resetFeatures;
}
#endif
// Create the device
VALIDATE_VULKAN_RESULT(vkCreateDevice(gpu, &deviceInfo, nullptr, &Device));

View File

@@ -496,6 +496,7 @@ public:
/// The physical device enabled features.
/// </summary>
VkPhysicalDeviceFeatures PhysicalDeviceFeatures;
VkPhysicalDeviceVulkan12Features PhysicalDeviceFeatures12;
Array<BufferedQueryPoolVulkan*> TimestampQueryPools;
Array<BufferedQueryPoolVulkan*> OcclusionQueryPools;

View File

@@ -195,7 +195,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
ASSERT_LOW_LAYER(_backBuffers.Count() == 0);
// Create platform-dependent surface
VulkanPlatform::CreateSurface(_window, _device, GPUDeviceVulkan::Instance, &_surface);
VulkanPlatform::CreateSurface(windowHandle, GPUDeviceVulkan::Instance, &_surface);
if (_surface == VK_NULL_HANDLE)
{
LOG(Warning, "Failed to create Vulkan surface.");
@@ -352,22 +352,13 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
LOG(Error, "Vulkan swapchain dimensions are invalid {}x{} (minImageExtent={}x{}, maxImageExtent={}x{})", width, height, surfProperties.minImageExtent.width, surfProperties.minImageExtent.height, surfProperties.maxImageExtent.width, surfProperties.maxImageExtent.height);
return true;
}
uint32_t backbuffersCount = VULKAN_BACK_BUFFERS_COUNT;
#if PLATFORM_SDL && PLATFORM_LINUX && USE_EDITOR
// Wayland compositor might block one of the backbuffers while the window is minimized or fully occluded,
// make sure we have at least 3 backbuffers available so double-buffering can be used while we are blocked.
if (Platform::UsesWayland())
backbuffersCount = Math::Max<uint32_t>(backbuffersCount, 3);
#endif
ASSERT(surfProperties.minImageCount <= VULKAN_BACK_BUFFERS_COUNT_MAX);
VkSwapchainCreateInfoKHR swapChainInfo;
RenderToolsVulkan::ZeroStruct(swapChainInfo, VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR);
swapChainInfo.surface = _surface;
swapChainInfo.minImageCount = surfProperties.maxImageCount > 0 // A value of 0 means that there is no limit on the number of image
? Math::Min<uint32_t>(backbuffersCount, surfProperties.maxImageCount)
: backbuffersCount;
? Math::Min<uint32_t>(VULKAN_BACK_BUFFERS_COUNT, surfProperties.maxImageCount)
: VULKAN_BACK_BUFFERS_COUNT;
swapChainInfo.minImageCount = Math::Max<uint32_t>(swapChainInfo.minImageCount, surfProperties.minImageCount);
swapChainInfo.minImageCount = Math::Min<uint32_t>(swapChainInfo.minImageCount, VULKAN_BACK_BUFFERS_COUNT_MAX);
swapChainInfo.imageFormat = result.format;
@@ -386,9 +377,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
swapChainInfo.presentMode = presentMode;
swapChainInfo.clipped = VK_TRUE;
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
if (_window->GetSettings().SupportsTransparency && surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
else if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
// Create swap chain

View File

@@ -4,61 +4,62 @@
#include "LinuxVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
// Contents of vulkan\vulkan_xlib.h inlined here to prevent typename collisions with engine types due to X11 types
#include "Engine/Platform/Linux/IncludeX11.h"
#define Display X11::Display
#define Window X11::Window
#define VisualID X11::VisualID
#include "vulkan/vulkan_xlib.h"
#undef Display
#undef Window
#undef VisualID
#ifdef __cplusplus
extern "C" {
#endif
#define VK_KHR_xlib_surface 1
#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
#include "vulkan/vulkan_wayland.h"
typedef struct VkXlibSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
X11::Display* dpy;
X11::Window window;
} VkXlibSurfaceCreateInfoKHR;
// Export extension from volk
typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, X11::Display* dpy, X11::VisualID visualID);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
#endif
#ifdef __cplusplus
}
#endif
//
// Export X11 surface extension from volk
extern PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
extern PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR;
extern PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
extern PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR;
void LinuxVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
}
void LinuxVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
void LinuxVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
#if !PLATFORM_SDL
void* windowHandle = window->GetNativePtr();
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)Platform::GetXDisplay();
surfaceCreateInfo.dpy = (X11::Display*)LinuxPlatform::GetXDisplay();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
#else
SDLWindow* sdlWindow = static_cast<Window*>(window);
void* windowHandle = window->GetNativePtr();
if (SDLPlatform::UsesWayland())
{
VkWaylandSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.display = (wl_display*)sdlWindow->GetWaylandDisplay();
surfaceCreateInfo.surface = (wl_surface*)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateWaylandSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
else if (SDLPlatform::UsesX11())
{
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)sdlWindow->GetX11Display();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
#endif
}
#endif

View File

@@ -12,8 +12,6 @@
// Prevent wierd error 'Invalid VkValidationCacheEXT Object'
#define VULKAN_USE_VALIDATION_CACHE 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Linux platform.
/// </summary>
@@ -21,7 +19,7 @@ class LinuxVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef LinuxVulkanPlatform VulkanPlatform;

View File

@@ -4,40 +4,21 @@
#include "MacVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
#include "Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h"
#include <Cocoa/Cocoa.h>
#include <QuartzCore/CAMetalLayer.h>
void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
extensions.Add(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
}
void MacVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
void MacVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
NSWindow* nswindow = (NSWindow*)windowHandle;
#if PLATFORM_SDL
nswindow.contentView.wantsLayer = YES;
nswindow.contentView.layer = [CAMetalLayer layer];
#endif
if (device->InstanceExtensions.Contains(VK_EXT_METAL_SURFACE_EXTENSION_NAME))
{
VkMetalSurfaceCreateInfoEXT surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT);
surfaceCreateInfo.pLayer = (CAMetalLayer*)nswindow.contentView.layer;
VALIDATE_VULKAN_RESULT(vkCreateMetalSurfaceEXT(instance, &surfaceCreateInfo, nullptr, surface));
}
else
{
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)nswindow.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}
NSWindow* window = (NSWindow*)windowHandle;
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)window.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}
#endif

View File

@@ -11,8 +11,6 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Mac platform.
/// </summary>
@@ -20,7 +18,7 @@ class MacVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef MacVulkanPlatform VulkanPlatform;

View File

@@ -6,7 +6,6 @@
#include "../RenderToolsVulkan.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Platform/Window.h"
void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -14,9 +13,8 @@ void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
}
void Win32VulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
void Win32VulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.hinstance = GetModuleHandle(nullptr);

View File

@@ -10,8 +10,6 @@
#define VULKAN_USE_PLATFORM_WIN32_KHX 1
#define VULKAN_USE_CREATE_WIN32_SURFACE 1
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Win32 platform.
/// </summary>
@@ -19,7 +17,7 @@ class Win32VulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
};
typedef Win32VulkanPlatform VulkanPlatform;

View File

@@ -5,7 +5,6 @@
#include "iOSVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Platform/Window.h"
#include <UIKit/UIKit.h>
void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
@@ -14,9 +13,8 @@ void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Ar
extensions.Add(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
}
void iOSVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
void iOSVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
// Create surface on a main UI Thread
Function<void()> func = [&windowHandle, &instance, &surface]()
{

View File

@@ -11,8 +11,6 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for iOS platform.
/// </summary>
@@ -20,7 +18,7 @@ class iOSVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef iOSVulkanPlatform VulkanPlatform;

View File

@@ -79,7 +79,6 @@ Delegate<const Float2&, MouseButton> Input::MouseUp;
Delegate<const Float2&, MouseButton> Input::MouseDoubleClick;
Delegate<const Float2&, float> Input::MouseWheel;
Delegate<const Float2&> Input::MouseMove;
Delegate<const Float2&> Input::MouseMoveRelative;
Action Input::MouseLeave;
Delegate<const Float2&, int32> Input::TouchDown;
Delegate<const Float2&, int32> Input::TouchMove;
@@ -216,14 +215,6 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
e.MouseData.Position = position;
}
void Mouse::OnMouseMoveRelative(const Float2& positionRelative, Window* target)
{
Event& e = _queue.AddOne();
e.Type = EventType::MouseMoveRelative;
e.Target = target;
e.MouseMovementData.PositionRelative = positionRelative;
}
void Mouse::OnMouseLeave(Window* target)
{
PROFILE_MEM(Input);
@@ -291,11 +282,6 @@ bool Mouse::Update(EventQueue& queue)
_state.MousePosition = e.MouseData.Position;
break;
}
case EventType::MouseMoveRelative:
{
_state.MousePosition += e.MouseMovementData.PositionRelative;
break;
}
case EventType::MouseLeave:
{
break;
@@ -936,10 +922,11 @@ void InputService::Update()
WindowsManager::WindowsLocker.Unlock();
// Send input events for the focused window
WindowsManager::WindowsLocker.Lock();
for (const auto& e : InputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window || window->IsClosed())
if (!window || !WindowsManager::Windows.Contains(window))
continue;
switch (e.Type)
{
@@ -969,9 +956,6 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
@@ -987,6 +971,7 @@ void InputService::Update()
break;
}
}
WindowsManager::WindowsLocker.Unlock();
// Skip if game has no focus to handle the input
if (!Engine::HasGameViewportFocus())
@@ -1027,9 +1012,6 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
Input::MouseMove(e.MouseData.Position);
break;
case InputDevice::EventType::MouseMoveRelative:
Input::MouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
Input::MouseLeave();
break;
@@ -1243,7 +1225,6 @@ void InputService::Update()
}
}
#if !PLATFORM_SDL
// Lock mouse if need to
const auto lockMode = Screen::GetCursorLock();
if (lockMode == CursorLockMode::Locked)
@@ -1252,7 +1233,6 @@ void InputService::Update()
Screen::ScreenToGameViewport(Float2::Zero);
Input::SetMousePosition(pos);
}
#endif
// Send events for the active actions and axes (send events only in play mode)
if (!Time::GetGamePaused())

View File

@@ -108,11 +108,6 @@ public:
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMove;
/// <summary>
/// Event fired when mouse moves while in relative mode.
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMoveRelative;
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>

View File

@@ -25,7 +25,6 @@ public:
MouseDoubleClick,
MouseWheel,
MouseMove,
MouseMoveRelative,
MouseLeave,
TouchDown,
TouchMove,
@@ -55,11 +54,6 @@ public:
Float2 Position;
} MouseData;
struct
{
Float2 PositionRelative;
} MouseMovementData;
struct
{
float WheelDelta;

View File

@@ -46,14 +46,12 @@ public:
protected:
State _state;
State _prevState;
bool _relativeMode;
explicit Mouse()
: InputDevice(SpawnParams(Guid::New(), TypeInitializer), TEXT("Mouse"))
{
_state.Clear();
_prevState.Clear();
_relativeMode = false;
}
public:
@@ -116,16 +114,6 @@ public:
return !_state.MouseButtons[static_cast<int32>(button)] && _prevState.MouseButtons[static_cast<int32>(button)];
}
/// <summary>
/// Gets the current state of mouse relative mode.
/// </summary>
/// <param name="window">The window to check against, or null to check for any window.</param>
/// <returns>True if mouse is in relative mode, otherwise false.</returns>
API_FUNCTION() virtual bool IsRelative(Window* window = nullptr) const
{
return _relativeMode;
}
public:
/// <summary>
/// Sets the mouse position.
@@ -133,17 +121,6 @@ public:
/// <param name="newPosition">The new position.</param>
virtual void SetMousePosition(const Float2& newPosition) = 0;
/// <summary>
/// Sets the mouse relative mode state. While enabled, the mouse movement tracking becomes more accurate.
/// The cursor will be hidden while in relative mode.
/// </summary>
/// <param name="relativeMode">The new relative mode state.</param>
/// <param name="window">The window.</param>
virtual void SetRelativeMode(bool relativeMode, Window* window)
{
_relativeMode = relativeMode;
}
/// <summary>
/// Called when mouse cursor gets moved by the application. Invalidates the previous cached mouse position to prevent mouse jitter when locking the cursor programmatically.
/// </summary>
@@ -181,13 +158,6 @@ public:
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMove(const Float2& position, Window* target = nullptr);
/// <summary>
/// Called when mouse moves in relative mode.
/// </summary>
/// <param name="positionRelative">The mouse position change.</param>
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMoveRelative(const Float2& positionRelative, Window* target = nullptr);
/// <summary>
/// Called when mouse leaves the input source area.
/// </summary>

View File

@@ -1969,6 +1969,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
scenePhysX->EventsCallback.SendTriggerEvents();
scenePhysX->EventsCallback.SendCollisionEvents();
scenePhysX->EventsCallback.SendJointEvents();
scenePhysX->EventsCallback.Clear();
}
// Clear delta after simulation ended
@@ -4466,14 +4467,14 @@ void PhysicsBackend::FlushRequests(void* scene)
}
if (scenePhysX->RemoveColliders.HasItems())
{
for (int32 i = 0; i < scenePhysX->RemoveColliders.Count(); i++)
scenePhysX->EventsCallback.OnColliderRemoved(scenePhysX->RemoveColliders[i]);
for (PhysicsColliderActor* e : scenePhysX->RemoveColliders)
scenePhysX->EventsCallback.OnColliderRemoved(e);
scenePhysX->RemoveColliders.Clear();
}
if (scenePhysX->RemoveJoints.HasItems())
{
for (int32 i = 0; i < scenePhysX->RemoveJoints.Count(); i++)
scenePhysX->EventsCallback.OnJointRemoved(scenePhysX->RemoveJoints[i]);
for (Joint* e : scenePhysX->RemoveJoints)
scenePhysX->EventsCallback.OnJointRemoved(e);
scenePhysX->RemoveJoints.Clear();
}

View File

@@ -1,251 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config.h"
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};

View File

@@ -46,7 +46,6 @@ static_assert(sizeof(double) == 8, "Invalid double type size.");
static_assert((PLATFORM_THREADS_LIMIT & (PLATFORM_THREADS_LIMIT - 1)) == 0, "Threads limit must be power of two.");
static_assert(PLATFORM_THREADS_LIMIT % 4 == 0, "Threads limit must be multiple of 4.");
const Char* PlatformBase::ApplicationClassName = TEXT("FlaxWindow");
float PlatformBase::CustomDpiScale = 1.0f;
Array<User*, FixedAllocation<8>> PlatformBase::Users;
Delegate<User*> PlatformBase::UserAdded;
@@ -291,29 +290,6 @@ PlatformType PlatformBase::GetPlatformType()
return PLATFORM_TYPE;
}
#if !PLATFORM_SDL
String PlatformBase::GetDisplayServer()
{
return String::Empty;
}
bool PlatformBase::SupportsNativeDecorations()
{
return true;
}
bool PlatformBase::SupportsNativeDecorationDragging()
{
#if PLATFORM_LINUX
return false;
#else
return true;
#endif
}
#endif
bool PlatformBase::Is64BitApp()
{
#if PLATFORM_64BITS

View File

@@ -190,13 +190,6 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(PlatformBase);
/// </summary>
static void Exit();
public:
/// <summary>
/// Application windows class name.
/// </summary>
static const Char* ApplicationClassName;
public:
/// <summary>
/// Copy memory region
@@ -369,21 +362,6 @@ public:
/// </summary>
API_PROPERTY() static PlatformType GetPlatformType();
/// <summary>
/// Returns the display server name on Linux.
/// </summary>
API_PROPERTY() static String GetDisplayServer();
/// <summary>
/// Returns true if system provides decorations for windows.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorations();
/// <summary>
/// Returns true if system provides support for native window dragging events.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorationDragging();
/// <summary>
/// Returns true if is running 64 bit application (otherwise 32 bit). It's compile-time constant.
/// </summary>

View File

@@ -1,42 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
API_INJECT_CODE(cpp, "#include \"Engine/Platform/ScreenUtilities.h\"");
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static, Name="ScreenUtilities", Tag="NativeInvokeUseName")
class FLAXENGINE_API ScreenUtilitiesBase
{
public:
static struct FLAXENGINE_API ScriptingTypeInitializer TypeInitializer;
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates, or transparent color when color couldn't be picked up.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos)
{
return Color32::Transparent;
}
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor()
{
}
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

View File

@@ -107,7 +107,7 @@ WindowBase::WindowBase(const CreateWindowSettings& settings)
if (settings.StartPosition == WindowStartPosition::CenterParent
|| settings.StartPosition == WindowStartPosition::CenterScreen)
{
Rectangle parentBounds = Platform::GetMonitorBounds(Float2::Minimum);
Rectangle parentBounds = Rectangle(Float2::Zero, Platform::GetDesktopSize());
if (settings.Parent != nullptr && settings.StartPosition == WindowStartPosition::CenterParent)
parentBounds = settings.Parent->GetClientBounds();
@@ -165,15 +165,6 @@ void WindowBase::SetIsVisible(bool isVisible)
}
}
bool WindowBase::IsAlwaysOnTop() const
{
return false;
}
void WindowBase::SetIsAlwaysOnTop(bool isAlwaysOnTop)
{
}
String WindowBase::ToString() const
{
return GetTitle();
@@ -275,13 +266,6 @@ void WindowBase::OnMouseMove(const Float2& mousePosition)
INVOKE_EVENT_PARAMS_1(OnMouseMove, (void*)&mousePosition);
}
void WindowBase::OnMouseMoveRelative(const Float2& mousePositionRelative)
{
PROFILE_CPU_NAMED("GUI.OnMouseMoveRelative");
MouseMoveRelative(mousePositionRelative);
INVOKE_EVENT_PARAMS_1(OnMouseMoveRelative, (void*)&mousePositionRelative);
}
void WindowBase::OnMouseLeave()
{
PROFILE_CPU_NAMED("GUI.OnMouseLeave");

View File

@@ -8,7 +8,6 @@
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Input/KeyboardKeys.h"
#include "Engine/Input/Enums.h"
#include "Enums.h"
class Input;
class Engine;
@@ -18,6 +17,252 @@ class GPUSwapChain;
class TextureData;
class IGuiData;
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};
API_INJECT_CODE(cpp, "#include \"Engine/Platform/Window.h\"");
/// <summary>
@@ -45,7 +290,6 @@ protected:
bool _isHorizontalFlippingMouse = false;
bool _isVerticalFlippingMouse = false;
bool _isClippingCursor = false;
bool _restoreRelativeMode = false;
explicit WindowBase(const CreateWindowSettings& settings);
virtual ~WindowBase();
@@ -158,17 +402,6 @@ public:
return _maximized;
}
/// <summary>
/// Gets a value that indicates whether a window is always on top of other windows.
/// </summary>
API_PROPERTY() virtual bool IsAlwaysOnTop() const;
/// <summary>
/// Sets a value that indicates whether a window is always on top of other windows.
/// </summary>
/// <param name="isAlwaysOnTop">True if always on top.</param>
API_PROPERTY() virtual void SetIsAlwaysOnTop(bool isAlwaysOnTop);
/// <summary>
/// Gets the native window handle.
/// </summary>
@@ -430,7 +663,7 @@ public:
public:
/// <summary>
/// Starts a drag and drop operation.
/// Starts drag and drop operation
/// </summary>
/// <param name="data">The data.</param>
/// <returns>The result.</returns>
@@ -439,18 +672,6 @@ public:
return DragDropEffect::None;
}
/// <summary>
/// Starts a window drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="offset">The offset for positioning the window from cursor.</param>
/// <param name="dragSourceWindow">The window where dragging started.</param>
/// <returns>The result.</returns>
API_FUNCTION() virtual DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
return DragDropEffect::None;
}
/// <summary>
/// Starts the mouse tracking.
/// </summary>
@@ -521,17 +742,6 @@ public:
{
}
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() virtual Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() virtual void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse cursor.
/// </summary>
@@ -627,12 +837,6 @@ public:
MouseDelegate MouseMove;
void OnMouseMove(const Float2& mousePosition);
/// <summary>
/// Event fired when mouse moves in relative mode.
/// </summary>
MouseDelegate MouseMoveRelative;
void OnMouseMoveRelative(const Float2& mousePositionRelative);
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>
@@ -728,6 +932,16 @@ public:
API_FUNCTION() bool GetKeyUp(KeyboardKeys key) const;
public:
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse position change during the last frame.

View File

@@ -2,9 +2,7 @@
#pragma once
#if PLATFORM_SDL && PLATFORM_LINUX
#include "SDL/SDLClipboard.h"
#elif PLATFORM_WINDOWS
#if PLATFORM_WINDOWS
#include "Windows/WindowsClipboard.h"
#elif PLATFORM_LINUX
#include "Linux/LinuxClipboard.h"

View File

@@ -11,7 +11,7 @@ namespace FlaxEngine
{
Position = new Float2(100, 100),
Size = new Float2(640, 480),
MinimumSize = new Float2(8, 8),
MinimumSize = Float2.One,
MaximumSize = Float2.Zero, // Unlimited size
StartPosition = WindowStartPosition.CenterParent,
HasBorder = true,
@@ -21,7 +21,7 @@ namespace FlaxEngine
AllowMinimize = true,
AllowMaximize = true,
AllowDragAndDrop = true,
Type = WindowType.Regular,
IsRegularWindow = true,
HasSizingFrame = true,
ShowAfterFirstPaint = true,
};

View File

@@ -26,32 +26,6 @@ API_ENUM() enum class WindowStartPosition
Manual,
};
/// <summary>
/// Specifies the type of the window.
/// </summary>
API_ENUM() enum class WindowType
{
/// <summary>
/// Regular window.
/// </summary>
Regular,
/// <summary>
/// Utility window.
/// </summary>
Utility,
/// <summary>
/// Tooltip window.
/// </summary>
Tooltip,
/// <summary>
/// Popup window.
/// </summary>
Popup,
};
/// <summary>
/// Settings for new window.
/// </summary>
@@ -145,15 +119,9 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(CreateWindowSettings);
API_FIELD() bool IsTopmost = false;
/// <summary>
/// True if it's a regular window, false for tooltips, context menu and other utility windows.
/// True if it's a regular window, false for tooltips, contextmenu and other utility windows.
/// </summary>
API_FIELD() DEPRECATED("Use Type instead") bool IsRegularWindow = true;
/// <summary>
/// The type of window. The type affects the behaviour of the window in system level.
/// Note: Tooltip and Popup windows require Parent to be set.
/// </summary>
API_FIELD() WindowType Type = WindowType::Regular;
API_FIELD() bool IsRegularWindow = true;
/// <summary>
/// Enable/disable window sizing frame.

View File

@@ -140,9 +140,6 @@ API_ENUM() enum class ArchitectureType
#if !defined(PLATFORM_SWITCH)
#define PLATFORM_SWITCH 0
#endif
#if !defined(PLATFORM_SDL)
#define PLATFORM_SDL 0
#endif
#if PLATFORM_WINDOWS
#include "Windows/WindowsDefines.h"

View File

@@ -30,6 +30,7 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
}
const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
void* GDKPlatform::Instance = nullptr;
Delegate<> GDKPlatform::Suspended;
Delegate<> GDKPlatform::Resumed;
@@ -316,7 +317,7 @@ void GDKPlatform::PreInit(void* hInstance)
windowsClass.style = CS_HREDRAW | CS_VREDRAW;
windowsClass.lpfnWndProc = WndProc;
windowsClass.hInstance = (HINSTANCE)Instance;
windowsClass.lpszClassName = ApplicationClassName;
windowsClass.lpszClassName = ApplicationWindowClass;
if (!RegisterClassW(&windowsClass))
{
Error(TEXT("Window class registration failed!"));
@@ -476,7 +477,7 @@ void GDKPlatform::Exit()
if (PlmSignalResume)
CloseHandle(PlmSignalResume);
UnregisterClassW(ApplicationClassName, nullptr);
UnregisterClassW(ApplicationWindowClass, nullptr);
XGameRuntimeUninitialize();
}

View File

@@ -13,6 +13,11 @@ class FLAXENGINE_API GDKPlatform : public Win32Platform
{
public:
/// <summary>
/// Win32 application windows class name.
/// </summary>
static const Char* ApplicationWindowClass;
/// <summary>
/// Handle to Win32 application instance.
/// </summary>

View File

@@ -71,7 +71,7 @@ GDKWindow::GDKWindow(const CreateWindowSettings& settings)
// Creating the window
_handle = CreateWindowExW(
exStyle,
Platform::ApplicationClassName,
Platform::ApplicationWindowClass,
settings.Title.GetText(),
style,
x,

View File

@@ -21,7 +21,6 @@ namespace X11
#include <X11/Xresource.h>
#include <X11/extensions/Xinerama.h>
#include <X11/Xcursor/Xcursor.h>
#include <X11/extensions/Xfixes.h>
}
// Helper macros

View File

@@ -97,9 +97,7 @@ X11::Cursor Cursors[(int32)CursorType::MAX];
X11::XcursorImage* CursorsImg[(int32)CursorType::MAX];
Dictionary<StringAnsi, X11::KeyCode> KeyNameMap;
Array<KeyboardKeys> KeyCodeMap;
#if !PLATFORM_SDL
Delegate<void*> LinuxPlatform::xEventReceived;
#endif
Delegate<void*> LinuxPlatform::xEventRecieved;
Window* MouseTrackingWindow = nullptr;
// Message boxes configuration
@@ -657,11 +655,7 @@ static int X11_MessageBoxLoop(MessageBoxData* data)
return 0;
}
#if !PLATFORM_SDL
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#else
DialogResult MessageBox::ShowFallback(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#endif
{
if (CommandLine::Options.Headless.IsTrue())
return DialogResult::None;
@@ -848,8 +842,6 @@ DialogResult MessageBox::ShowFallback(Window* parent, const StringView& text, co
return data.resultButtonIndex == -1 ? DialogResult::None : data.buttons[data.resultButtonIndex].result;
}
#if !PLATFORM_SDL
int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
{
if (event->error_code == 5)
@@ -860,8 +852,6 @@ int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
return 0;
}
#endif
int32 CalculateDpi()
{
int dpi = 96;
@@ -1217,20 +1207,17 @@ public:
}
};
#if !PLATFORM_SDL
struct Property
{
unsigned char* data;
int format, nitems;
X11::Atom type;
unsigned char* data;
int format, nitems;
X11::Atom type;
};
#endif
namespace Impl
{
LinuxKeyboard* Keyboard;
LinuxMouse* Mouse;
#if !PLATFORM_SDL
StringAnsi ClipboardText;
void ClipboardGetText(String& result, X11::Atom source, X11::Atom atom, X11::Window window)
@@ -1345,7 +1332,6 @@ namespace Impl
X11::XQueryPointer(display, w, &wtmp, &child, &tmp, &tmp, &tmp, &tmp, &utmp);
return FindAppWindow(display, child);
}
#endif
Dictionary<String, String> LoadConfigFile(StringView path)
{
@@ -1375,7 +1361,6 @@ namespace Impl
}
}
#if !PLATFORM_SDL
class LinuxDropFilesData : public IGuiData
{
public:
@@ -1413,7 +1398,7 @@ public:
}
};
DragDropEffect Window::DoDragDrop(const StringView& data)
DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
{
if (CommandLine::Options.Headless.IsTrue())
return DragDropEffect::None;
@@ -1427,14 +1412,13 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
StringAnsi dataAnsi(data);
LinuxDropTextData dropData;
dropData.Text = data;
unsigned long mainWindow = _window;
// Begin dragging
auto screen = X11::XDefaultScreen(xDisplay);
auto rootWindow = X11::XRootWindow(xDisplay, screen);
if (X11::XGrabPointer(xDisplay, mainWindow, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
if (X11::XGrabPointer(xDisplay, _window, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
return DragDropEffect::None;
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, mainWindow, CurrentTime);
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, _window, CurrentTime);
// Process events
X11::XEvent event;
@@ -1542,7 +1526,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = mainWindow;
m.data.l[0] = _window;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1571,7 +1555,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndEnter;
m.format = 32;
m.data.l[0] = mainWindow;
m.data.l[0] = _window;
m.data.l[1] = Math::Min(5, version) << 24 | (formats.Count() > 3);
m.data.l[2] = formats.Count() > 0 ? formats[0] : 0;
m.data.l[3] = formats.Count() > 1 ? formats[1] : 0;
@@ -1606,7 +1590,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndPosition;
m.format = 32;
m.data.l[0] = mainWindow;
m.data.l[0] = _window;
m.data.l[1] = 0;
m.data.l[2] = (x << 16) | y;
m.data.l[3] = CurrentTime;
@@ -1649,7 +1633,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndDrop;
m.format = 32;
m.data.l[0] = mainWindow;
m.data.l[0] = _window;
m.data.l[1] = 0;
m.data.l[2] = CurrentTime;
m.data.l[3] = 0;
@@ -1696,7 +1680,7 @@ DragDropEffect Window::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = mainWindow;
m.data.l[0] = _window;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1722,7 +1706,7 @@ void LinuxClipboard::SetText(const StringView& text)
{
if (CommandLine::Options.Headless.IsTrue())
return;
auto mainWindow = Engine::MainWindow;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
if (!mainWindow)
return;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1745,7 +1729,7 @@ String LinuxClipboard::GetText()
if (CommandLine::Options.Headless.IsTrue())
return String::Empty;
String result;
auto mainWindow = Engine::MainWindow;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
if (!mainWindow)
return result;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1774,11 +1758,9 @@ Array<String> LinuxClipboard::GetFiles()
return Array<String>();
}
#endif
void* LinuxPlatform::GetXDisplay()
{
return xDisplay;
return xDisplay;
}
bool LinuxPlatform::CreateMutex(const Char* name)
@@ -2113,7 +2095,6 @@ bool LinuxPlatform::Init()
UnixGetMacAddress(MacAddress);
#if !PLATFORM_SDL
// Get user locale string
setlocale(LC_ALL, "");
const char* locale = setlocale(LC_CTYPE, NULL);
@@ -2123,7 +2104,6 @@ bool LinuxPlatform::Init()
UserLocale.Replace('_', '-');
if (UserLocale == TEXT("C"))
UserLocale = TEXT("en");
#endif
// Get computer name string
gethostname(buffer, UNIX_APP_BUFF_SIZE);
@@ -2167,11 +2147,7 @@ bool LinuxPlatform::Init()
// Skip setup if running in headless mode (X11 might not be available on servers)
if (CommandLine::Options.Headless.IsTrue())
return false;
#if PLATFORM_SDL
xDisplay = X11::XOpenDisplay(nullptr);
#endif
#if !PLATFORM_SDL
X11::XInitThreads();
xDisplay = X11::XOpenDisplay(nullptr);
@@ -2310,7 +2286,7 @@ bool LinuxPlatform::Init()
Input::Mouse = Impl::Mouse = New<LinuxMouse>();
Input::Keyboard = Impl::Keyboard = New<LinuxKeyboard>();
LinuxInput::Init();
#endif
return false;
}
@@ -2320,7 +2296,6 @@ void LinuxPlatform::BeforeRun()
void LinuxPlatform::Tick()
{
#if !PLATFORM_SDL
UnixPlatform::Tick();
LinuxInput::UpdateState();
@@ -2337,9 +2312,9 @@ void LinuxPlatform::Tick()
continue;
// External event handling
xEventReceived(&event);
xEventRecieved(&event);
Window* window;
LinuxWindow* window;
switch (event.type)
{
case ClientMessage:
@@ -2671,7 +2646,6 @@ void LinuxPlatform::Tick()
}
//X11::XFlush(xDisplay);
#endif
}
void LinuxPlatform::BeforeExit()
@@ -2680,7 +2654,6 @@ void LinuxPlatform::BeforeExit()
void LinuxPlatform::Exit()
{
#if !PLATFORM_SDL
for (int32 i = 0; i < (int32)CursorType::MAX; i++)
{
if (Cursors[i])
@@ -2706,7 +2679,6 @@ void LinuxPlatform::Exit()
X11::XCloseDisplay(xDisplay);
xDisplay = nullptr;
}
#endif
}
String LinuxPlatform::GetSystemName()
@@ -2728,7 +2700,6 @@ Version LinuxPlatform::GetSystemVersion()
return Version(0, 0);
}
#if !PLATFORM_SDL
int32 LinuxPlatform::GetDpi()
{
return SystemDpi;
@@ -2738,7 +2709,6 @@ String LinuxPlatform::GetUserLocaleName()
{
return UserLocale;
}
#endif
String LinuxPlatform::GetComputerName()
{
@@ -2946,12 +2916,10 @@ bool LinuxPlatform::SetWorkingDirectory(const String& path)
return chdir(StringAsANSI<>(*path).Get()) != 0;
}
#if !PLATFORM_SDL
Window* LinuxPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<LinuxWindow>(settings);
}
#endif
extern char **environ;

View File

@@ -36,7 +36,7 @@ public:
/// <summary>
/// An event that is fired when an XEvent is received during platform tick.
/// </summary>
static Delegate<void*> xEventReceived;
static Delegate<void*> xEventRecieved;
public:
@@ -124,10 +124,8 @@ public:
static void Tick();
static void BeforeExit();
static void Exit();
#if !PLATFORM_SDL
static int32 GetDpi();
static String GetUserLocaleName();
#endif
static String GetComputerName();
static bool GetHasFocus();
static bool CanOpenUrl(const StringView& url);
@@ -142,9 +140,7 @@ public:
static Guid GetUniqueDeviceId();
static String GetWorkingDirectory();
static bool SetWorkingDirectory(const String& path);
#if !PLATFORM_SDL
static Window* CreateWindow(const CreateWindowSettings& settings);
#endif
static void GetEnvironmentVariables(Dictionary<String, String, HeapAllocation>& result);
static bool GetEnvironmentVariable(const String& name, String& value);
static bool SetEnvironmentVariable(const String& name, const String& value);

View File

@@ -1,164 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#if PLATFORM_SDL
#include <libportal/portal-enums.h>
#include <libportal/screenshot.h>
namespace PortalImpl
{
XdpPortal* Portal = nullptr;
int64 MainLoopReady = 0;
gpointer GLibMainLoop(gpointer data);
void PickColorCallback(GObject* source, GAsyncResult* result, gpointer data);
}
#endif
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 LinuxScreenUtilities::GetColorAt(const Float2& pos)
{
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
int defaultScreen = X11::XDefaultScreen(display);
X11::Window rootWindow = X11::XRootWindow(display, defaultScreen);
X11::XImage* image = X11::XGetImage(display, rootWindow, (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
if (image)
{
X11::XColor color;
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
else
{
// XWayland doesn't support XGetImage
}
}
return Color32::Transparent;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventReceived.Unbind(OnScreenUtilsXEventCallback);
}
}
void LinuxScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventReceived.Bind(OnScreenUtilsXEventCallback);
return;
}
#if PLATFORM_SDL
if (PortalImpl::MainLoopReady == 0)
{
// Initialize portal
GError* error = nullptr;
PortalImpl::Portal = xdp_portal_initable_new(&error);
if (error != nullptr)
{
PortalImpl::MainLoopReady = 2;
LOG(Error, "Failed to initialize XDP Portal");
return;
}
// Run the GLib main loop in other thread in order to process asynchronous callbacks
g_thread_new(nullptr, PortalImpl::GLibMainLoop, nullptr);
while (Platform::AtomicRead(&PortalImpl::MainLoopReady) != 1)
Platform::Sleep(1);
}
if (PortalImpl::Portal != nullptr)
{
// Enter color picking mode, the callback receives the final color
xdp_portal_pick_color(PortalImpl::Portal, nullptr, nullptr, PortalImpl::PickColorCallback, nullptr);
}
#endif
}
#if PLATFORM_SDL
gpointer PortalImpl::GLibMainLoop(gpointer data)
{
GMainContext* mainContext = g_main_context_get_thread_default();
GMainLoop* mainLoop = g_main_loop_new(mainContext, false);
Platform::AtomicStore(&PortalImpl::MainLoopReady, 1);
g_main_loop_run(mainLoop);
g_main_loop_unref(mainLoop);
return nullptr;
}
void PortalImpl::PickColorCallback(GObject* source, GAsyncResult* result, gpointer data)
{
GError* error = nullptr;
GVariant* variant = xdp_portal_pick_color_finish(PortalImpl::Portal, result, &error);
if (error)
{
if (g_error_matches(error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
LOG(Info, "XDP Portal pick color cancelled");
else
LOG(Error, "XDP Portal pick color failed: {}", String(error->message));
return;
}
// The color is stored in a triple double variant, extract the values
Double4 colorDouble;
g_variant_get(variant, "(ddd)", &colorDouble.X, &colorDouble.Y, &colorDouble.Z);
g_variant_unref(variant);
colorDouble.W = 1.0f;
Vector4 colorVector = colorDouble;
Color32 color = Color32(colorVector);
ScreenUtilities::PickColorDone(color);
}
#endif
#endif

View File

@@ -1,24 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_LINUX
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API LinuxScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX && !PLATFORM_SDL
#if PLATFORM_LINUX
#include "../Window.h"
#include "Engine/Input/Input.h"
@@ -616,7 +616,7 @@ void LinuxWindow::OnButtonPress(void* event)
}
// Handle double-click
if (buttonEvent->button == Button1 && !Input::Mouse->IsRelative())
if (buttonEvent->button == Button1)
{
if (
buttonEvent->time < (MouseLastButtonPressTime + MouseDoubleClickTime) &&

View File

@@ -89,7 +89,6 @@ public:
void Focus() override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
using WindowBase::DoDragDrop;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void SetCursor(CursorType type) override;

View File

@@ -276,7 +276,6 @@ bool MacPlatform::Init()
CFRelease(computerName);
}
#if !PLATFORM_SDL
// Find the maximum scale of the display to handle high-dpi displays scaling factor
{
NSArray* screenArray = [NSScreen screens];
@@ -301,7 +300,6 @@ bool MacPlatform::Init()
Input::Mouse = New<MacMouse>();
Input::Keyboard = New<MacKeyboard>();
#endif
return false;
}
@@ -428,15 +426,11 @@ String MacPlatform::GetMainDirectory()
return path;
}
#if !PLATFORM_SDL
Window* MacPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<MacWindow>(settings);
}
#endif
int32 MacPlatform::CreateProcess(CreateProcessSettings& settings)
{
LOG(Info, "Command: {0} {1}", settings.FileName, settings.Arguments);

View File

@@ -1,29 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 MacScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void MacScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -1,25 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API MacScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_MAC && !PLATFORM_SDL
#if PLATFORM_MAC
#include "../Window.h"
#include "Engine/Platform/Apple/AppleUtils.h"
@@ -507,7 +507,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
Float2 mousePos = GetMousePosition(Window, event);
mousePos = Window->ClientToScreen(mousePos);
MouseButton mouseButton = MouseButton::Left;
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
if ([event clickCount] == 2)
Input::Mouse->OnMouseDoubleClick(mousePos, mouseButton, Window);
else
Input::Mouse->OnMouseDown(mousePos, mouseButton, Window);
@@ -544,7 +544,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
if (IsWindowInvalid(Window)) return;
Float2 mousePos = GetMousePosition(Window, event);
MouseButton mouseButton = MouseButton::Right;
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
if ([event clickCount] == 2)
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);
@@ -582,7 +582,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
default:
return;
}
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
if ([event clickCount] == 2)
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);

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