145 Commits

Author SHA1 Message Date
7e72e856e1 Fix building ogg+vorbis on macOS
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2025-10-18 02:34:50 +03:00
2e78190bf0 Fix NvCloth compilation on Linux and macOS 2025-10-18 02:34:41 +03:00
03df23679f Fix PhysX compilation on Linux and macOS 2025-10-18 02:34:33 +03:00
c2cbf11e4d Fix python tool call on macOS for glslang 2025-10-18 02:34:22 +03:00
f4c3fb1c72 Fix building PhysX on Linux and macOS 2025-10-18 02:34:14 +03:00
5327529f38 Support building OpenAL from Git repository in other platforms 2025-10-18 02:34:04 +03:00
12f686262c Fix building curl on Linux 2025-10-18 02:33:54 +03:00
c76b9f206f Fix building Assimp on Linux
Versioned clang++ symlinks are not available on Arch
2025-10-18 02:33:44 +03:00
078485892f Add support for building dependencies with specific architecture 2025-10-18 02:33:22 +03:00
44b2db5d5d Fix CMake compatibility errors with dependencies 2025-10-18 02:19:57 +03:00
cc401f0316 Support Visual Studio 2026 as a generator for CMake dependencies 2025-10-18 02:19:57 +03:00
f52f3920cb Update SDL to 3.2.24 2025-10-18 02:19:56 +03:00
f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
d70a003617 Improve tab-less dock window behavior in other platforms
Add checks for #3215 to hide the tab bar only if it doesn't prevent
window dragging in Wayland sessions with native decorations.
2025-09-07 19:27:24 +03:00
b443b74d18 Merge branch 'master' into sdl_platform
# Conflicts:
#	Source/Editor/GUI/Docking/DockHintWindow.cs
#	Source/Editor/Options/InterfaceOptions.cs
2025-09-07 19:02:09 +03:00
fc341a86e7 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-24 09:44:28 +03:00
68da28ffe8 Update SDL to 3.2.20 2025-08-12 15:39:19 +03:00
Wojtek Figat
427e76e76e Update volk to version 1.4.304 2025-08-12 15:24:48 +03:00
b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
51feaa0730 Release mouse relative mode when focus changes during mouse tracking
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2025-07-03 23:21:42 +03:00
8e69aa8bd6 Fix error while closing Editor
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2025-07-03 22:57:07 +03:00
90b2fded48 Merge remote-tracking branch 'origin/master' into sdl_platform
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# Conflicts:
#	Source/Editor/Windows/SceneTreeWindow.cs
2025-07-03 22:05:29 +03:00
9125ffeb9e Update third-party label in About dialog 2025-07-03 22:02:37 +03:00
28980e5fbf Cleanup 2025-07-03 22:02:36 +03:00
aab0d772a4 Implement client-side window decorations for Editor windows 2025-07-03 22:02:36 +03:00
6296e1a9eb Fix linker errors 2025-06-26 15:32:38 +03:00
1586bb0702 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-26 15:31:59 +03:00
edeaf6af09 Fix compilation without SDL 2025-06-24 22:57:49 +03:00
951edd95db Cleanup 2025-06-24 16:47:45 +03:00
9951211596 Fix mono glib.h wrapper compilation error 2025-06-24 16:47:20 +03:00
6d337464f7 Support XDG Desktop Portal as color picker provider
Wayland and XWayland fallback implementation uses XDP in
order to query picked color from desktop.
2025-06-24 16:41:32 +03:00
d0b552d74a Use logo as an icon in Linux windows 2025-06-23 18:58:02 +03:00
83512822b1 Support clipboard actions in Content Browser and Scene tree on Wayland
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2025-06-23 17:50:02 +03:00
ccb78103ec Support clipboard actions in Content Browser and Scene tree on X11 2025-06-23 17:07:10 +03:00
6e79ffea34 Fix clipboard not working on X11 2025-06-23 17:07:10 +03:00
4f03d37a17 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-23 12:03:41 +03:00
6fb8419b3c Disable window flashing on Wayland to fix focus issues 2025-06-17 14:23:20 +03:00
a4272d6ca9 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-17 14:19:46 +03:00
4654117d5e Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 17:09:22 +03:00
6ff260d052 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 14:09:29 +03:00
88d2b72822 Update SDL to 3.3.x
Fixes popup focus issues on Linux
2025-06-16 14:09:04 +03:00
29868531ad SDL workaround for window size and position not updating
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2025-06-08 18:57:57 +03:00
95dfb6fdc6 Reduce minimum default window size for CommandLineBox popup 2025-06-08 18:57:12 +03:00
8df3999f85 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-04 19:30:30 +03:00
149b189629 Update SDL to 3.2.16 2025-06-02 19:23:34 +03:00
b1fd86e6b5 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-02 18:15:16 +03:00
5e8fdf879d Fix logging in gamepad related events 2025-06-02 18:15:10 +03:00
84ada18299 Fix unlock mouse hotkey not unlocking CursorLockMode.Locked cursor 2025-04-21 23:13:23 +03:00
635fe8017e Fix EditorViewport buttons activating items on scene 2025-04-21 23:13:23 +03:00
834380ff05 Cleanup 2025-04-21 23:13:23 +03:00
dd65fc2289 Implement Wayland text clipboard data handling 2025-04-21 23:13:23 +03:00
86125bb625 Add support for VK_EXT_metal_surface extension 2025-04-21 23:13:23 +03:00
09a9d8b380 Update volk to 1.4.304 2025-04-21 23:13:23 +03:00
86b223ec93 Fix mouse relative mode activation triggering mouse move events on Mac 2025-04-21 23:13:23 +03:00
78f6080321 Initial support for building and running SDL platform on macOS 2025-04-21 23:13:23 +03:00
c7be6f6e0e Fix VC++ project file building on macOS Rider 2025-04-20 01:14:51 +03:00
c40c31fbb7 Reduce lock usage during window events 2025-04-19 21:14:13 +03:00
f5fbc1e32d Fix handling of WindowsManager locks 2025-04-19 21:14:13 +03:00
0a20378acd Handle Wayland dragging actions ending prematurely 2025-04-19 21:14:12 +03:00
d4e87877b6 Fix editor viewport activating while dragging a window 2025-04-19 21:14:12 +03:00
7eb7236b8a Fix occluded or hidden windows causing the engine to freeze on Wayland 2025-04-19 21:14:11 +03:00
dc0e4ffce2 Allow context menu to show when activating scene tree with right click 2025-04-19 21:14:11 +03:00
86fe93943d Fix crash when relative mode was left active on removed window 2025-04-19 21:14:10 +03:00
3258113ef8 Ensure mouse position is up-to-date during button down events 2025-04-19 21:14:10 +03:00
ebf3999cfe Fix rubber band selector activating outside of the viewport
This usually happens while trying to drag the window from window handle
2025-04-19 21:14:09 +03:00
a1ccbbb5b9 Use sensible window minimum size limits in editor windows 2025-04-19 21:14:09 +03:00
35072c40d8 Fix build on Linux 2025-04-19 21:14:08 +03:00
5c51021388 Fix merge 2025-04-19 21:14:08 +03:00
95fd527515 Apply drag and drop styling on refactored WindowDragHelper
Reapplies changes from commit 38b00f458c
2025-04-19 21:14:07 +03:00
113d851cea Fix cursor escaping constrained area when initially outside on Windows 2025-04-19 21:14:07 +03:00
72f0c460f9 Refix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:06 +03:00
13ddd15b44 Focus viewports earlier to fix CursorLockMode not always activating 2025-04-19 21:14:06 +03:00
c9e24aaf5f Fix documentation generation 2025-04-19 21:14:05 +03:00
68c0ac0ffc Fix cursor locking bounds calculation 2025-04-19 21:14:05 +03:00
bebda275a9 Fix crash when Game viewport was hidden 2025-04-19 21:14:04 +03:00
287eaae850 Fix X11 external drag and drop not releasing consistently 2025-04-19 21:14:04 +03:00
7e59c3b9a7 Fix restoring locked cursor state when window gains focus again 2025-04-19 21:14:03 +03:00
38658a5b8c Fix CursorLockMode.Locked not working 2025-04-19 21:14:02 +03:00
88c75b8672 Fix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:02 +03:00
17ab1e6830 Fix window handle clicking to not restore window from maximized state 2025-04-19 21:14:01 +03:00
1f45110e5f Fix rubber band selector activating when using Alt-key to orbit 2025-04-19 21:14:01 +03:00
5401166a07 Fix error when entering playmode while holding right mouse button 2025-04-19 21:14:00 +03:00
bfa8188782 Fix accepting drag and drop for files in Wayland 2025-04-19 21:14:00 +03:00
e777a71784 Fix error while dragging files around Content window 2025-04-19 21:13:59 +03:00
c13e91a0d0 Release rubber band selection when viewport starts controlling the view 2025-04-19 21:13:59 +03:00
aac5d57352 Update SDL to 3.2.10 2025-04-19 21:13:58 +03:00
ceca13c7b6 Avoid showing tooltips in inactive windows 2025-04-19 21:13:58 +03:00
2905470330 Update SDL3 to 3.2.4 2025-04-19 21:13:57 +03:00
2c17033822 Fix window dragging when not supported by Wayland compositor
(cherry picked from commit 3554747a67)
2025-04-19 21:13:57 +03:00
0a4cb9e9b1 Show current display server in Editor window tooltip
(cherry picked from commit 62968dd437)
2025-04-19 21:13:56 +03:00
096651f4c1 Properly mark floating windows with transparency support
(cherry picked from commit c660fac524)
2025-04-19 21:13:56 +03:00
275a08506b Enable transparency support in Vulkan swapchains
(cherry picked from commit 431a69e357)
2025-04-19 21:13:55 +03:00
4cd61cb381 Fix compilation for game builds
(cherry picked from commit f4fcc07288)
2025-04-19 21:13:54 +03:00
9ad1147581 Fix cloning SDL repository 2025-04-19 21:13:54 +03:00
35e09def1b Fix text input not working on X11 2025-04-19 21:13:53 +03:00
0469607a71 Fix button latching on Windows after drag and drop operation 2025-04-19 21:13:53 +03:00
d115d22ee6 Implement new window dragging system 2025-04-19 21:13:52 +03:00
8120ae621d Fix mouse resetting issues after ending relative mode 2025-04-19 21:13:52 +03:00
f873c2fa9f Fix frame stutter when window is focused 2025-04-19 21:13:51 +03:00
c3ffbe2f42 Fix error when docking to sides of tabbed panel 2025-04-19 21:13:51 +03:00
55a0a39881 Cleanup Linux SDL implementation 2025-04-19 21:13:50 +03:00
592215dd30 Support compiling third party library C files as C code 2025-04-19 21:13:50 +03:00
ef0c2a2785 Implement Wayland protocols module and file generation 2025-04-19 21:13:49 +03:00
37979e452a Fix mouse warping after ending relative mode 2025-04-19 21:13:49 +03:00
e9671bb727 Add git fetch method for dependencies 2025-04-19 21:13:48 +03:00
aa328bd591 Fix window ShowInTaskbar setting 2025-04-19 21:13:48 +03:00
188e4313f9 Fix various issues with child window positioning 2025-04-19 21:13:47 +03:00
df02c70e31 Add Window.IsAlwaysOnTop property 2025-04-19 21:13:47 +03:00
257f54b323 Use SDL locale 2025-04-19 21:13:46 +03:00
fb4b5b2575 Allow window with single tab to be dragged from tab area 2025-04-19 21:13:46 +03:00
4e1251276d Fix ValueBox mouse position resetting after releasing the button 2025-04-19 21:13:45 +03:00
a7b200dc57 Fix SDL build process on Linux 2025-04-19 21:13:44 +03:00
8cadbae80e Update SDL to 3.2.0 2025-04-19 21:13:44 +03:00
c3bae49aae Force cursor to center of Game Window when tab handle is clicked 2025-04-19 21:13:43 +03:00
Chandler Cox
6fa4fc6149 Fix rotation using SDL 2025-04-19 21:13:43 +03:00
f1ffe1acaa Fix Linux compilation without SDL 2025-04-19 21:13:42 +03:00
5c9ddf7f00 Fix compilation 2025-04-19 21:13:42 +03:00
431767a150 Update SDL3 2025-04-19 21:13:41 +03:00
8ba4e442a6 Fix compilation issues 2025-04-19 21:13:41 +03:00
2f8d19c267 Fix windows not being hidden initially 2025-04-19 21:13:40 +03:00
f2fd98f742 Fix parent window position handling with popup/tooltip windows 2025-04-19 21:13:40 +03:00
3ce35d6e81 Fix compilation errors in other platforms 2025-04-19 21:13:39 +03:00
796dbaa836 Fix CI for Linux 2025-04-19 21:13:39 +03:00
84b209ec7f Prevent building with SDL in unsupported platforms 2025-04-19 21:13:38 +03:00
fa976b34dc Fallback to X11 message box implementation when SDL fails 2025-04-19 21:13:38 +03:00
e7cda362b7 Fix popup and context menus not working on Wayland 2025-04-19 21:13:37 +03:00
a41a09c162 Hide warnings for unsupported SDL operations on Wayland 2025-04-19 21:13:37 +03:00
e82f84f0ab Log a warning for not implemented Wayland functionality 2025-04-19 21:13:36 +03:00
f1d387ceea Fix compilation in Linux 2025-04-19 21:13:36 +03:00
3893d4d1f8 Enable warning sound in question dialogs 2025-04-19 21:13:35 +03:00
cf7ac50faf Enable modern Windows dialog boxes 2025-04-19 21:13:35 +03:00
3f6bf15554 Implement relative mouse mode (raw input) for SDL platform 2025-04-19 21:13:34 +03:00
dac74829b4 Add flag for Window types 2025-04-19 21:13:34 +03:00
94d6f213a0 Enable native windowing system settings with SDL platform 2025-04-19 21:13:33 +03:00
8f2550ef61 Add command-line switches to force X11 and Wayland SDL drivers 2025-04-19 21:13:33 +03:00
b622a1cc5e Implement SDL platform, windowing and input handling 2025-04-19 21:13:32 +03:00
c83a3c32c7 Refactor application window class name 2025-04-19 21:13:32 +03:00
e7dcf7f7e7 Move Window related enums to separate header file 2025-04-19 21:13:31 +03:00
398785a2be Refactor Windows drag and drop implementation 2025-04-19 21:13:31 +03:00
05dba0f1f5 Refactor ScreenUtilities 2025-04-19 21:13:30 +03:00
39dbd32b2e Add more helper methods for managing Git repos 2025-04-19 21:13:30 +03:00
23a34a455a Fix centered window location on X11 2025-04-19 21:13:29 +03:00
4308328b48 Fix initial position of Tooltips 2025-04-19 21:13:29 +03:00
344 changed files with 96975 additions and 3608 deletions

View File

@@ -16,7 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -44,7 +44,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -28,7 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

BIN
Content/Shaders/ColorGrading.flax (Stored with Git LFS)

Binary file not shown.

BIN
Content/Shaders/MotionBlur.flax (Stored with Git LFS)

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View File

@@ -4,7 +4,7 @@
"Major": 1,
"Minor": 11,
"Revision": 0,
"Build": 6802
"Build": 6801
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
@@ -13,6 +13,7 @@
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true
"UseDotNet": true,
"UseSDL": true
}
}

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Ubuntu: `sudo apt install vulkan-sdk`
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -60,7 +60,7 @@ Follow the instructions below to compile and run the engine from source.
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 14 or later):
* Install Clang compiler (version 6 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

View File

@@ -282,7 +282,7 @@ namespace FlaxEditor.Content
if (data is DragDataFiles)
return DragDropEffect.Copy;
return _dragOverItems.Effect;
return _dragOverItems?.Effect ?? DragDropEffect.None;
}
/// <inheritdoc />

View File

@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;

View File

@@ -130,11 +130,6 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

View File

@@ -190,12 +190,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var file in files)
FindNewKeysCSharp(file, newKeys, allKeys);
// C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
// C/C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.c", SearchOption.AllDirectories)).ToArray();
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = !Editor._readOnly && Editor._canResize;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = !Editor._readOnly && Editor._canResize;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;

View File

@@ -1,7 +1,10 @@
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -122,7 +125,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup o na screen.
/// Shows the empty menu popup on a screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -257,7 +260,9 @@ namespace FlaxEditor.GUI.ContextMenu
desc.AllowMaximize = false;
desc.AllowDragAndDrop = false;
desc.IsTopmost = true;
desc.IsRegularWindow = false;
desc.Type = WindowType.Popup;
desc.Parent = parentWin.Window;
desc.Title = "ContextMenu";
desc.HasSizingFrame = false;
OnWindowCreating(ref desc);
_window = Platform.CreateWindow(ref desc);
@@ -266,6 +271,12 @@ namespace FlaxEditor.GUI.ContextMenu
_window.GotFocus += OnWindowGotFocus;
_window.LostFocus += OnWindowLostFocus;
}
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
parentWin.Window.MouseDown += OnWindowMouseDown;
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
#endif
// Attach to the window
_parentCM = parent as ContextMenuBase;
@@ -441,6 +452,17 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
private void OnWindowMouseDown(ref Float2 mousePosition, MouseButton button, ref bool handled)
{
// The user clicked outside the popup window
Hide();
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -454,6 +476,7 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -552,7 +575,12 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && UseVisibilityControl && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif

View File

@@ -326,8 +326,11 @@ namespace FlaxEditor.GUI.Dialogs
// Update eye dropper tool
if (_activeEyedropper)
{
// Try reading the color under the cursor in realtime if supported by the platform
Float2 mousePosition = Platform.MousePosition;
SelectedColor = ScreenUtilities.GetColorAt(mousePosition);
Color color = ScreenUtilities.GetColorAt(mousePosition);
if (color != Color.Transparent)
SelectedColor = color;
}
}

View File

@@ -1,545 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class DockHintWindow
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Float2 _defaultWindowSize;
private Rectangle _rectDock;
private Rectangle _rectWindow;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private bool _lateDragOffsetUpdate;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private DockHintWindow(FloatWindowDockPanel toMove)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Remove focus from drag target
_toMove.Focus();
_toMove.Defocus();
// Focus window
window.Focus();
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
if (mouseScreenPosition != Float2.Zero)
CalculateDragOffset(mouseScreenPosition);
else
_lateDragOffsetUpdate = true;
// Get initial size
_defaultWindowSize = window.Size;
// Init proxy window
Proxy.Init(ref _defaultWindowSize);
// Bind events
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
// Update window GUI
Proxy.Window.GUI.PerformLayout();
// Update rectangles
UpdateRects();
// Hide base window
window.Hide();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
// End tracking mouse
Proxy.Window.EndTrackingMouse();
// Disable rendering
Proxy.Window.RenderingEnabled = false;
// Unbind events
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
// Hide the proxy
Proxy.Hide();
if (_toMove == null)
return;
// Check if window won't be docked
if (_toSet == DockState.Float)
{
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new DockHintWindow(toMove);
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(DockWindow toMove)
{
if (toMove == null)
throw new ArgumentNullException();
// Show floating
toMove.ShowFloating();
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new DockHintWindow(floatingPanelToMove);
}
/// <summary>
/// Calculates window rectangle in the dock window.
/// </summary>
/// <param name="state">Window dock state.</param>
/// <param name="rect">Dock panel rectangle.</param>
/// <returns>Calculated window rectangle.</returns>
public static Rectangle CalculateDockRect(DockState state, ref Rectangle rect)
{
Rectangle result = rect;
switch (state)
{
case DockState.DockFill:
result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
break;
case DockState.DockTop:
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockLeft:
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockBottom:
result.Location.Y += result.Size.Y * (1 - DockPanel.DefaultSplitterValue);
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockRight:
result.Location.X += result.Size.X * (1 - DockPanel.DefaultSplitterValue);
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
}
return result;
}
private void CalculateDragOffset(Float2 mouseScreenPosition)
{
var baseWinPos = _toMove.Window.Window.Position;
_dragOffset = mouseScreenPosition - baseWinPos;
}
private void UpdateRects()
{
// Cache mouse position
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
_toDock = _toMove.MasterPanel.HitTest(ref uiMouse, _toMove);
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_mouse))
toSet = DockState.DockTop;
else if (_rBottom.Contains(_mouse))
toSet = DockState.DockBottom;
else if (_rLeft.Contains(_mouse))
toSet = DockState.DockLeft;
else if (_rRight.Contains(_mouse))
toSet = DockState.DockRight;
}
if (showCenterHint && _rCenter.Contains(_mouse))
toSet = DockState.DockFill;
_toSet = toSet;
// Show proxy hint windows
Proxy.Down.Position = _rBottom.Location;
Proxy.Left.Position = _rLeft.Location;
Proxy.Right.Position = _rRight.Location;
Proxy.Up.Position = _rUpper.Location;
Proxy.Center.Position = _rCenter.Location;
}
else
{
_toSet = DockState.Float;
}
// Update proxy hint windows visibility
Proxy.Down.IsVisible = showProxyHints & showBorderHints;
Proxy.Left.IsVisible = showProxyHints & showBorderHints;
Proxy.Right.IsVisible = showProxyHints & showBorderHints;
Proxy.Up.IsVisible = showProxyHints & showBorderHints;
Proxy.Center.IsVisible = showProxyHints & showCenterHint;
// Calculate proxy/dock/window rectangles
if (_toDock == null)
{
// Floating window over nothing
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
if (_toSet == DockState.Float)
{
// Floating window over dock panel
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
// Use only part of the dock panel to show hint
_rectWindow = CalculateDockRect(_toSet, ref _rectDock);
}
}
// Update proxy window
Proxy.Window.ClientBounds = _rectWindow;
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
{
Dispose();
}
}
private void OnMouseMove(ref Float2 mousePos)
{
// Recalculate the drag offset because the current mouse screen position was invalid when we initialized the window
if (_lateDragOffsetUpdate)
{
// Calculate dragging offset and move window to the destination position
CalculateDragOffset(mousePos);
// Reset state
_lateDragOffsetUpdate = false;
}
UpdateRects();
}
private void OnLostFocus()
{
Dispose();
}
/// <summary>
/// Contains helper proxy windows shared across docking panels. They are used to visualize docking window locations.
/// </summary>
public static class Proxy
{
/// <summary>
/// The drag proxy window.
/// </summary>
public static Window Window;
/// <summary>
/// The left hint proxy window.
/// </summary>
public static Window Left;
/// <summary>
/// The right hint proxy window.
/// </summary>
public static Window Right;
/// <summary>
/// The up hint proxy window.
/// </summary>
public static Window Up;
/// <summary>
/// The down hint proxy window.
/// </summary>
public static Window Down;
/// <summary>
/// The center hint proxy window.
/// </summary>
public static Window Center;
/// <summary>
/// The hint windows size.
/// </summary>
public const float HintWindowsSize = 32.0f;
/// <summary>
/// Initializes the hit proxy windows. Those windows are used to indicate drag target areas (left, right, top, bottom, etc.).
/// </summary>
public static void InitHitProxy()
{
CreateProxy(ref Left, "DockHint.Left");
CreateProxy(ref Right, "DockHint.Right");
CreateProxy(ref Up, "DockHint.Up");
CreateProxy(ref Down, "DockHint.Down");
CreateProxy(ref Center, "DockHint.Center");
}
/// <summary>
/// Initializes the hint window.
/// </summary>
/// <param name="initSize">Initial size of the proxy window.</param>
public static void Init(ref Float2 initSize)
{
if (Window == null)
{
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
settings.AllowInput = true;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.Selection;
Window.GUI.AddChild<DragVisuals>();
}
else
{
// Resize proxy
Window.ClientSize = initSize;
}
InitHitProxy();
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private static void CreateProxy(ref Window win, string name)
{
if (win != null)
return;
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;
settings.IsTopmost = true;
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.Selection;
win.GUI.AddChild<DragVisuals>();
}
/// <summary>
/// Hides proxy windows.
/// </summary>
public static void Hide()
{
HideProxy(ref Window);
HideProxy(ref Left);
HideProxy(ref Right);
HideProxy(ref Up);
HideProxy(ref Down);
HideProxy(ref Center);
}
private static void HideProxy(ref Window win)
{
if (win)
{
win.Hide();
}
}
/// <summary>
/// Releases proxy data and windows.
/// </summary>
public static void Dispose()
{
DisposeProxy(ref Window);
DisposeProxy(ref Left);
DisposeProxy(ref Right);
DisposeProxy(ref Up);
DisposeProxy(ref Down);
DisposeProxy(ref Center);
}
private static void DisposeProxy(ref Window win)
{
if (win)
{
win.Close(ClosingReason.User);
win = null;
}
}
}
}
}

View File

@@ -19,11 +19,7 @@ namespace FlaxEditor.GUI.Docking
private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
#if PLATFORM_WINDOWS
private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
private readonly bool _hideTabForSingleTab = false;
#endif
private readonly bool _hideTabForSingleTab = Utilities.Utils.HideSingleTabWindowTabBars();
/// <summary>
/// The is mouse down flag (left button).
@@ -54,6 +50,11 @@ namespace FlaxEditor.GUI.Docking
/// The mouse position.
/// </summary>
public Float2 MousePosition = Float2.Minimum;
/// <summary>
/// The mouse position.
/// </summary>
public Float2 MouseStartPosition = Float2.Minimum;
/// <summary>
/// The start drag asynchronous window.
@@ -196,7 +197,7 @@ namespace FlaxEditor.GUI.Docking
if (_panel.ChildPanelsCount == 0 && _panel.TabsCount == 1 && _panel.IsFloating)
{
// Create docking hint window but in an async manner
DockHintWindow.Create(_panel as FloatWindowDockPanel);
WindowDragHelper.StartDragging(_panel as FloatWindowDockPanel);
}
else
{
@@ -207,7 +208,7 @@ namespace FlaxEditor.GUI.Docking
_panel.SelectTab(index - 1);
// Create docking hint window
DockHintWindow.Create(win);
WindowDragHelper.StartDragging(win, _panel.RootWindow.Window);
}
}
}
@@ -393,6 +394,7 @@ namespace FlaxEditor.GUI.Docking
if (IsSingleFloatingWindow)
return base.OnMouseDown(location, button);
MouseDownWindow = GetTabAtPos(location, out IsMouseDownOverCross);
MouseStartPosition = location;
// Check buttons
if (button == MouseButton.Left)
@@ -479,6 +481,20 @@ namespace FlaxEditor.GUI.Docking
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
// Check if single tab is tried to be moved
else if (MouseDownWindow != null && _panel.TabsCount <= 1)
{
if ((MousePosition - MouseStartPosition).Length > 3)
{
// Clear flag
IsMouseLeftButtonDown = false;
// Check tab under the mouse
if (!IsMouseDownOverCross && MouseDownWindow != null)
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
}
// Check if has more than one tab to change order
else if (MouseDownWindow != null && _panel.TabsCount > 1)
{

View File

@@ -182,6 +182,25 @@ namespace FlaxEditor.GUI.Docking
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
public void ShowFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent)
{
CreateFloating(location, size, position, true);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
public void CreateFloating()
{
CreateFloating(Float2.Zero, Float2.Zero);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
/// <param name="location">Window location.</param>
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
/// <param name="showWindow">Window visibility.</param>
public void CreateFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent, bool showWindow = false)
{
Undock();
@@ -199,14 +218,17 @@ namespace FlaxEditor.GUI.Docking
windowGUI.UnlockChildrenRecursive();
windowGUI.PerformLayout();
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
if (showWindow)
{
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Perform layout again
windowGUI.PerformLayout();
// Perform layout again
windowGUI.PerformLayout();
}
}
/// <summary>

View File

@@ -11,6 +11,42 @@ namespace FlaxEditor.GUI.Docking
/// <seealso cref="DockPanel" />
public class FloatWindowDockPanel : DockPanel
{
private class FloatWindowDecorations : WindowDecorations
{
private FloatWindowDockPanel _panel;
public FloatWindowDecorations(FloatWindowDockPanel panel)
: base(panel.RootWindow)
{
_panel = panel;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
_panel.BeginDrag();
return true;
}
return base.OnMouseDown(location, button);
}
#if !PLATFORM_WINDOWS
/// <inheritdoc />
protected override WindowHitCodes OnHitTest(ref Float2 mouse)
{
var hit = base.OnHitTest(ref mouse);
if (hit == WindowHitCodes.Caption)
{
// Override the system behaviour when interacting with the caption area
hit = WindowHitCodes.Client;
}
return hit;
}
#endif
}
private MasterDockPanel _masterPanel;
private WindowRootControl _window;
@@ -40,6 +76,26 @@ namespace FlaxEditor.GUI.Docking
Parent = window;
_window.Window.Closing += OnClosing;
_window.Window.LeftButtonHit += OnLeftButtonHit;
if (Utilities.Utils.UseCustomWindowDecorations())
{
var decorations = Parent.AddChild(new FloatWindowDecorations(this));
decorations.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, false);
}
}
/// <inheritdoc />
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
var decorations = Parent.GetChild<FloatWindowDecorations>();
if (decorations != null)
{
// Apply offset for the title bar
foreach (var child in Children)
child.Bounds = child.Bounds with { Y = decorations.Height, Height = Parent.Height - decorations.Height };
}
}
/// <summary>
@@ -52,7 +108,7 @@ namespace FlaxEditor.GUI.Docking
return;
// Create docking hint window
DockHintWindow.Create(this);
WindowDragHelper.StartDragging(this);
}
/// <summary>
@@ -71,22 +127,28 @@ namespace FlaxEditor.GUI.Docking
settings.Title = title;
settings.Size = size;
settings.Position = location;
settings.MinimumSize = new Float2(1);
settings.MinimumSize = new Float2(200, 150);
settings.MaximumSize = Float2.Zero; // Unlimited size
settings.Fullscreen = false;
settings.HasBorder = true;
settings.SupportsTransparency = false;
settings.SupportsTransparency = true;
settings.ActivateWhenFirstShown = true;
settings.AllowInput = true;
settings.AllowMinimize = true;
settings.AllowMaximize = true;
settings.AllowDragAndDrop = true;
settings.IsTopmost = false;
settings.IsRegularWindow = true;
settings.Type = WindowType.Regular;
settings.HasSizingFrame = true;
settings.ShowAfterFirstPaint = false;
settings.ShowInTaskbar = true;
settings.StartPosition = startPosition;
if (Utilities.Utils.UseCustomWindowDecorations())
{
settings.HasBorder = false;
//settings.HasSizingFrame = false;
}
// Create window
return Platform.CreateWindow(ref settings);

View File

@@ -81,7 +81,6 @@ namespace FlaxEditor.GUI.Docking
public DockPanel HitTest(ref Float2 position, FloatWindowDockPanel excluded)
{
// Check all floating windows
// TODO: gather windows order and take it into account when performing test
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
@@ -94,9 +93,44 @@ namespace FlaxEditor.GUI.Docking
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
return base.HitTest(ref position);
}
/// <summary>
/// Performs hit test over dock panel.
/// </summary>
/// <param name="position">Window space position to test.</param>
/// <param name="excluded">Floating window to omit during searching (and all docked to that one).</param>
/// <param name="hitResults">Results of the hit test</param>
/// <returns>True if any dock panels were hit, otherwise false.</returns>
public bool HitTest(ref Float2 position, FloatWindowDockPanel excluded, out DockPanel[] hitResults)
{
// Check all floating windows
List<DockPanel> results = new(FloatingPanels.Count);
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
if (win.Visible && win != excluded)
{
var result = win.HitTest(ref position);
if (result != null)
results.Add(result);
}
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
var baseResult = base.HitTest(ref position);
if (baseResult != null)
results.Add(baseResult);
hitResults = results.ToArray();
return hitResults.Length > 0;
}
internal void LinkWindow(DockWindow window)
{
// Add to the windows list

View File

@@ -0,0 +1,458 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class WindowDragHelper
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Rectangle _rectDock;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private Window _dragSourceWindow;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private Control _dockHintDown, _dockHintUp, _dockHintLeft, _dockHintRight, _dockHintCenter;
/// <summary>
/// The hint control size.
/// </summary>
public const float HintControlSize = 32.0f;
/// <summary>
/// The opacity of the dragged window when hint controls are shown.
/// </summary>
public const float DragWindowOpacity = 0.4f;
/// <summary>
/// Returns true if any windows are being dragged.
/// </summary>
public static bool IsDragActive { get; private set; }
private WindowDragHelper(FloatWindowDockPanel toMove, Window dragSourceWindow)
{
IsDragActive = true;
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Bind events
FlaxEngine.Scripting.Update += OnUpdate;
window.MouseUp += OnMouseUp;
// Update rectangles
UpdateRects(Platform.MousePosition);
// Ensure the dragged window stays on top of every other window
window.IsAlwaysOnTop = true;
_dragSourceWindow = dragSourceWindow;
if (_dragSourceWindow != null) // Detaching a tab from existing window
{
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
}
else
{
_dragOffset = window.MousePosition;
window.DoDragDrop(window.Title, _dragOffset, window);
}
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
IsDragActive = false;
var window = _toMove?.Window?.Window;
// Unbind events
FlaxEngine.Scripting.Update -= OnUpdate;
if (window != null)
window.MouseUp -= OnMouseUp;
if (_dragSourceWindow != null)
_dragSourceWindow.MouseUp -= OnMouseUp;
RemoveDockHints();
if (_toMove == null)
return;
if (window != null)
{
window.Opacity = 1.0f;
window.IsAlwaysOnTop = false;
window.BringToFront();
}
// Check if window won't be docked
if (_toSet == DockState.Float)
{
if (window == null)
return;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Start dragging a floating dock panel.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new WindowDragHelper(toMove, null);
}
/// <summary>
/// Start dragging a docked panel into a floating window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <param name="dragSourceWindow">The window where dragging started from.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(DockWindow toMove, Window dragSourceWindow)
{
if (toMove == null)
throw new ArgumentNullException();
// Create floating window
toMove.CreateFloating();
// Get floating panel
var window = (WindowRootControl)toMove.Root;
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new WindowDragHelper(floatingPanelToMove, dragSourceWindow);
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
base.Draw();
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private void AddDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp += OnMouseUp;
_dockHintDown = AddHintControl(new Float2(0.5f, 1));
_dockHintUp = AddHintControl(new Float2(0.5f, 0));
_dockHintLeft = AddHintControl(new Float2(0, 0.5f));
_dockHintRight = AddHintControl(new Float2(1, 0.5f));
_dockHintCenter = AddHintControl(new Float2(0.5f, 0.5f));
Control AddHintControl(Float2 pivot)
{
DragVisuals hintControl = _toDock.AddChild<DragVisuals>();
hintControl.Size = new Float2(HintControlSize);
hintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
hintControl.Pivot = pivot;
hintControl.PivotRelative = true;
return hintControl;
}
}
private void RemoveDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp -= OnMouseUp;
_dockHintDown?.Parent.RemoveChild(_dockHintDown);
_dockHintUp?.Parent.RemoveChild(_dockHintUp);
_dockHintLeft?.Parent.RemoveChild(_dockHintLeft);
_dockHintRight?.Parent.RemoveChild(_dockHintRight);
_dockHintCenter?.Parent.RemoveChild(_dockHintCenter);
_dockHintDown = _dockHintUp = _dockHintLeft = _dockHintRight = _dockHintCenter = null;
}
private void UpdateRects(Float2 mousePos)
{
// Cache mouse position
_mouse = mousePos;
// Check intersection with any dock panel
DockPanel dockPanel = null;
if (_toMove.MasterPanel.HitTest(ref _mouse, _toMove, out var hitResults))
{
dockPanel = hitResults[0];
// Prefer panel which currently has focus
foreach (var hit in hitResults)
{
if (hit.RootWindow.Window.IsFocused)
{
dockPanel = hit;
break;
}
}
// Prefer panel in the same window we hit earlier
if (dockPanel?.RootWindow != _toDock?.RootWindow)
{
foreach (var hit in hitResults)
{
if (hit.RootWindow == _toDock?.RootWindow)
{
dockPanel = _toDock;
break;
}
}
}
}
if (dockPanel != _toDock)
{
RemoveDockHints();
_toDock = dockPanel;
AddDockHints();
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
//_toDock?.RootWindow.Window.Focus();
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
}
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
Control hoveredHintControl = null;
Float2 hoveredSizeOverride = Float2.Zero;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size / Platform.DpiScale;
var offset = _toDock.PointFromScreen(_rectDock.Location);
var borderMargin = 4.0f;
var hintWindowsSize = HintControlSize;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var hintPreviewSize = new Float2(Math.Max(HintControlSize * 2, size.X * 0.5f), Math.Max(HintControlSize * 2, size.Y * 0.5f));
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test, and calculate the approximation for filled area when hovered over the hint
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockTop;
hoveredHintControl = _dockHintUp;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rBottom.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockBottom;
hoveredHintControl = _dockHintDown;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rLeft.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockLeft;
hoveredHintControl = _dockHintLeft;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
else if (_rRight.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockRight;
hoveredHintControl = _dockHintRight;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
}
if (showCenterHint && _rCenter.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockFill;
hoveredHintControl = _dockHintCenter;
hoveredSizeOverride = new Float2(size.X, size.Y);
}
_toSet = toSet;
}
else
{
_toSet = DockState.Float;
}
// Update sizes and opacity of hint controls
if (_toDock != null)
{
if (hoveredHintControl != _dockHintDown)
{
_dockHintDown.Size = new Float2(HintControlSize);
_dockHintDown.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintLeft)
{
_dockHintLeft.Size = new Float2(HintControlSize);
_dockHintLeft.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintRight)
{
_dockHintRight.Size = new Float2(HintControlSize);
_dockHintRight.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintUp)
{
_dockHintUp.Size = new Float2(HintControlSize);
_dockHintUp.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintCenter)
{
_dockHintCenter.Size = new Float2(HintControlSize);
_dockHintCenter.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (_toSet != DockState.Float)
{
if (hoveredHintControl != null)
{
hoveredHintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(1.0f);
hoveredHintControl.Size = hoveredSizeOverride;
}
}
}
// Update hint controls visibility and location
if (showProxyHints)
{
if (hoveredHintControl != _dockHintDown)
_dockHintDown.Location = _rBottom.Location;
if (hoveredHintControl != _dockHintLeft)
_dockHintLeft.Location = _rLeft.Location;
if (hoveredHintControl != _dockHintRight)
_dockHintRight.Location = _rRight.Location;
if (hoveredHintControl != _dockHintUp)
_dockHintUp.Location = _rUpper.Location;
if (hoveredHintControl != _dockHintCenter)
_dockHintCenter.Location = _rCenter.Location;
_dockHintDown.Visible = showProxyHints & showBorderHints;
_dockHintLeft.Visible = showProxyHints & showBorderHints;
_dockHintRight.Visible = showProxyHints & showBorderHints;
_dockHintUp.Visible = showProxyHints & showBorderHints;
_dockHintCenter.Visible = showProxyHints & showCenterHint;
}
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
Dispose();
}
private void OnUpdate()
{
var mousePos = Platform.MousePosition;
if (_mouse != mousePos)
OnMouseMove(mousePos);
}
private void OnMouseMove(Float2 mousePos)
{
if (_dragSourceWindow != null)
_toMove.Window.Window.Position = mousePos - _dragOffset;
UpdateRects(mousePos);
}
}
}

View File

@@ -266,6 +266,7 @@ namespace FlaxEditor.GUI.Input
return base.OnMouseDown(location, button);
}
#if !PLATFORM_SDL
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
@@ -292,13 +293,45 @@ namespace FlaxEditor.GUI.Input
base.OnMouseMove(location);
}
#else
/// <inheritdoc />
public override void OnMouseMoveRelative(Float2 mouseMotion)
{
var location = Root.TrackingMouseOffset;
if (_isSliding)
{
// Update sliding
ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
return;
}
// Update cursor type so user knows they can slide value
if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
{
Cursor = CursorType.SizeWE;
_cursorChanged = true;
}
else if (_cursorChanged && !_isSliding)
{
Cursor = CursorType.Default;
_cursorChanged = false;
}
base.OnMouseMoveRelative(mouseMotion);
}
#endif
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{
#if !PLATFORM_SDL
// End sliding and return mouse to original location
RootWindow.MousePosition = _mouseClickedPosition;
#endif
EndSliding();
return true;
}

View File

@@ -12,16 +12,6 @@ namespace FlaxEditor.GUI
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public sealed class MainMenu : ContainerControl
{
#if PLATFORM_WINDOWS
private bool _useCustomWindowSystem;
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
#endif
private MainMenuButton _selected;
/// <summary>
@@ -60,200 +50,12 @@ namespace FlaxEditor.GUI
/// <summary>
/// Initializes a new instance of the <see cref="MainMenu"/> class.
/// </summary>
/// <param name="mainWindow">The main window.</param>
public MainMenu(RootControl mainWindow)
public MainMenu()
: base(0, 0, 0, 20)
{
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
#if PLATFORM_WINDOWS
_useCustomWindowSystem = !Editor.Instance.Options.Options.Interface.UseNativeWindowSystem;
if (_useCustomWindowSystem)
{
BackgroundColor = Style.Current.LightBackground;
Height = 28;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_window = mainWindow.RootWindow.Window;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
_icon = new Image
{
Margin = new Margin(6, 6, 6, 6),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
KeepAspectRatio = false,
TooltipText = string.Format("{0}\nVersion {1}\nConfiguration {3}\nGraphics {2}", _window.Title, Globals.EngineVersion, GPUDevice.Instance.RendererType, configuration),
Parent = this,
};
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
else
#endif
{
BackgroundColor = Style.Current.LightBackground;
}
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
_maximizeButton.Text = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest = null;
_window = null;
}
}
private WindowHitCodes OnHitTest(ref Float2 mouse)
{
var dpiScale = _window.DpiScale;
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
if (!_window.IsMaximized)
{
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var mousePos = PointFromScreen(mouse * dpiScale);
var controlUnderMouse = GetChildAt(mousePos);
var isMouseOverSth = controlUnderMouse != null && controlUnderMouse != _title;
var rb = GetRightButton();
if (rb != null && _minimizeButton != null && new Rectangle(rb.UpperRight, _minimizeButton.BottomLeft - rb.UpperRight).Contains(ref mousePos) && !isMouseOverSth)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
#endif
/// <summary>
/// Return the rightmost button.
/// </summary>
/// <returns>Rightmost button, null if there is no <see cref="MainMenuButton"/></returns>
private MainMenuButton GetRightButton()
{
MainMenuButton b = null;
foreach (var control in Children)
{
if (b == null && control is MainMenuButton)
b = (MainMenuButton)control;
if (control is MainMenuButton && control.Right > b.Right)
b = (MainMenuButton)control;
}
return b;
BackgroundColor = Style.Current.LightBackground;
}
/// <summary>
@@ -298,26 +100,6 @@ namespace FlaxEditor.GUI
return result;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
#if PLATFORM_WINDOWS
var child = GetChildAtRecursive(location);
if (_useCustomWindowSystem && child is not Button && child is not MainMenuButton)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
}
#endif
return true;
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -333,16 +115,8 @@ namespace FlaxEditor.GUI
protected override void PerformLayoutAfterChildren()
{
float x = 0;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Icon
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
#endif
WindowDecorations decorations = Parent.GetChild<WindowDecorations>();
x += decorations?.Icon?.Width ?? 0;
// Arrange controls
MainMenuButton rightMostButton = null;
@@ -361,37 +135,21 @@ namespace FlaxEditor.GUI
x += b.Width;
}
}
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Buttons
_closeButton.Height = Height;
_closeButton.X = Width - _closeButton.Width;
_maximizeButton.Height = Height;
_maximizeButton.X = _closeButton.X - _maximizeButton.Width;
_minimizeButton.Height = Height;
_minimizeButton.X = _maximizeButton.X - _minimizeButton.Width;
// Title
_title.Bounds = new Rectangle(x + 2, 0, _minimizeButton.Left - x - 4, Height);
//_title.Text = _title.Width < 300.0f ? Editor.Instance.ProjectInfo.Name : _window.Title;
}
#endif
// Fill the right side if title and buttons are not present
if (decorations?.Title == null)
Width = Parent.Width;
else
Width = x;
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
if (_selected != null)
Selected = null;
}
#endif
}
}

View File

@@ -42,14 +42,12 @@ namespace FlaxEditor.GUI
Text = text;
var style = Style.Current;
#if PLATFORM_WINDOWS
if (Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
if (!Utilities.Utils.UseCustomWindowDecorations())
{
BackgroundColorMouseOver = style.BackgroundHighlighted;
BackgroundColorMouseOverOpened = style.Background;
}
else
#endif
{
BackgroundColorMouseOver = BackgroundColorMouseOverOpened = style.LightBackground * 1.3f;
}

View File

@@ -447,8 +447,8 @@ namespace FlaxEditor.GUI.Tree
// Select previous parent child
var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
// Get bottom most child node
while (select != null && select.IsExpanded && select.HasAnyVisibleChild)
// Select last child if is valid and expanded and has any children
if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
{
select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
}

View File

@@ -0,0 +1,342 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI;
/// <summary>
/// Represents the title bar of the window with buttons.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public class WindowDecorations : ContainerControl
{
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
/// <summary>
/// The title label in the title bar.
/// </summary>
public Label Title => _title;
/// <summary>
/// The icon used in the title bar.
/// </summary>
public Image Icon => _icon;
/// <summary>
/// The tooltip shown when hovering over the icon.
/// </summary>
public string IconTooltipText
{
get => _icon?.TooltipText ?? null;
set
{
if (_icon != null)
_icon.TooltipText = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WindowDecorations"/> class.
/// </summary>
/// <param name="window">The window.</param>
/// <param name="iconOnly">When set, omit drawing title and buttons.</param>
public WindowDecorations(RootControl window, bool iconOnly = false)
: base(0, 0, 0, 20)
{
_window = window.RootWindow.Window;
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Color.Transparent;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
_icon = new Image
{
Margin = new Margin(4, 4, 4, 4),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
BackgroundColor = Style.Current.LightBackground,
KeepAspectRatio = false,
Parent = this,
};
if (!iconOnly)
{
_icon.Margin = new Margin(6, 6, 6, 6);
Height = 28;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
BackgroundColor = Style.Current.LightBackground,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
var maximizeText = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
if (_maximizeButton.Text != maximizeText)
_maximizeButton.Text = maximizeText;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest -= OnHitTest;
_window = null;
}
}
/// <summary>
/// Perform hit test on the window.
/// </summary>
/// <param name="mouse">The mouse position</param>
/// <returns>The hit code for given position.</returns>
protected virtual WindowHitCodes OnHitTest(ref Float2 mouse)
{
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
var dpiScale = _window.DpiScale;
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
if (!_window.IsMaximized)
{
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var controlUnderMouse = GetChildAt(pos, control => control != _title);
if (_title.Bounds.Contains(pos) && controlUnderMouse == null)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
// These may not work with main window due to SDL not passing mouse events
// when interacting with hit tests on caption area...
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
return true;
}
else if (Icon.Bounds.Contains(location) && button == MouseButton.Left)
{
_window.Close(ClosingReason.User);
return true;
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
protected override void PerformLayoutAfterChildren()
{
// Calculate extents for title bounds area excluding the icon and main menu area
float x = 0;
// Icon
if (_icon != null)
{
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
// Main menu if present
if (Parent.GetChild<MainMenu>() is MainMenu mainMenu)
{
for (int i = 0; i < mainMenu.Children.Count; i++)
{
var c = mainMenu.Children[i];
if (c is MainMenuButton b && c.Visible)
{
b.Bounds = new Rectangle(x, 0, b.Width, Height);
x += b.Width;
}
}
}
// Buttons
float rightMostButtonX = Width;
if (_closeButton != null)
{
_closeButton.Height = Height;
_closeButton.X = rightMostButtonX - _closeButton.Width;
rightMostButtonX = _closeButton.X;
}
if (_maximizeButton != null)
{
_maximizeButton.Height = Height;
_maximizeButton.X = rightMostButtonX - _maximizeButton.Width;
rightMostButtonX = _maximizeButton.X;
}
if (_minimizeButton != null)
{
_minimizeButton.Height = Height;
_minimizeButton.X = rightMostButtonX - _minimizeButton.Width;
rightMostButtonX = _minimizeButton.X;
}
// Title
if (_title != null)
{
_title.Text = _window.Title;
_title.Bounds = new Rectangle(x, 0, rightMostButtonX - x, Height);
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
DrawBorders();
}
/// <summary>
/// Draw borders around the window.
/// </summary>
public virtual void DrawBorders()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
if (Editor.Instance.UI.StatusBar == null)
return;
const float thickness = 1.0f;
Color color = Editor.Instance.UI.StatusBar.StatusColor;
Rectangle rect = new Rectangle(thickness * 0.5f, thickness * 0.5f, Parent.Width - thickness, Parent.Height - thickness);
Render2D.DrawRectangle(rect, color);
}
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
}

View File

@@ -402,10 +402,11 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
break;
}
}
WindowsManager::WindowsLocker.Unlock();
for (const auto& e : inputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window)
if (!window || window->IsClosed())
continue;
switch (e.Type)
{
@@ -435,12 +436,14 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
}
}
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
Array<Window*, InlinedAllocation<32>> windows;

View File

@@ -1013,7 +1013,7 @@ namespace FlaxEditor.Modules
ContentItem item;
if (path.EndsWith(".cs"))
item = new CSharpScriptItem(path);
else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
item = new CppScriptItem(path);
else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
item = new ShaderSourceItem(path);

View File

@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
outputExtension = extension;
// Check if can place source files here
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
{
// Error
Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));

View File

@@ -267,7 +267,7 @@ namespace FlaxEditor.Modules
}
/// <inheritdoc />
public override void OnPlayBegin()
public override void OnPlayBeginning()
{
Editor.Windows.FlashMainWindow();

View File

@@ -40,11 +40,10 @@ namespace FlaxEditor.Modules.SourceCodeEditing
var codeEditing = Editor.Instance.CodeEditing;
var vsCode = codeEditing.GetInBuildEditor(CodeEditorTypes.VSCode);
var rider = codeEditing.GetInBuildEditor(CodeEditorTypes.Rider);
var zed = codeEditing.GetInBuildEditor(CodeEditorTypes.Zed);
#if PLATFORM_WINDOW
// Favor the newest Visual Studio
for (int i = (int)CodeEditorTypes.VS2026; i >= (int)CodeEditorTypes.VS2008; i--)
for (int i = (int)CodeEditorTypes.VS2019; i >= (int)CodeEditorTypes.VS2008; i--)
{
var visualStudio = codeEditing.GetInBuildEditor((CodeEditorTypes)i);
if (visualStudio != null)
@@ -67,8 +66,6 @@ namespace FlaxEditor.Modules.SourceCodeEditing
_currentEditor = vsCode;
else if (rider != null)
_currentEditor = rider;
else if (zed != null)
_currentEditor = zed;
else
_currentEditor = codeEditing.GetInBuildEditor(CodeEditorTypes.SystemDefault);
}

View File

@@ -66,9 +66,6 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.Rider:
Name = "Rider";
break;
case CodeEditorTypes.Zed:
Name = "Zed";
break;
default: throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
}
@@ -86,7 +83,6 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VSCodeInsiders:
case CodeEditorTypes.VSCode: return "-vscode -vs2022";
case CodeEditorTypes.Rider: return "-vs2022";
case CodeEditorTypes.Zed: return "-vs2022";
default: return null;
}
}

View File

@@ -16,7 +16,6 @@ using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using FlaxEditor.Options;
@@ -29,6 +28,40 @@ namespace FlaxEditor.Modules
/// <seealso cref="FlaxEditor.Modules.EditorModule" />
public sealed class UIModule : EditorModule
{
private class MainWindowDecorations : WindowDecorations
{
public MainWindowDecorations(RootControl window, bool iconOnly)
: base(window, iconOnly)
{
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (base.OnKeyDown(key))
return true;
// Fallback to the edit window for shortcuts
var editor = Editor.Instance;
return editor.Windows.EditWin.InputActions.Process(editor, this, key);
}
/// <inheritdoc />
public override void DrawBorders()
{
// Draw main window borders if using a custom style
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
private Label _progressLabel;
private ProgressBar _progressBar;
private Button _outputLogButton;
@@ -144,6 +177,11 @@ namespace FlaxEditor.Modules
/// </summary>
public MainMenu MainMenu;
/// <summary>
/// The window decorations (title bar with buttons)
/// </summary>
public WindowDecorations WindowDecorations;
/// <summary>
/// The tool strip control.
/// </summary>
@@ -426,19 +464,11 @@ namespace FlaxEditor.Modules
InitToolstrip(mainWindow);
InitStatusBar(mainWindow);
InitDockPanel(mainWindow);
InitWindowDecorations(mainWindow);
Editor.Options.OptionsChanged += OnOptionsChanged;
// Add dummy control for drawing the main window borders if using a custom style
#if PLATFORM_WINDOWS
if (!Editor.Options.Options.Interface.UseNativeWindowSystem)
#endif
{
mainWindow.AddChild(new CustomWindowBorderControl
{
Size = Float2.Zero,
});
}
mainWindow.PerformLayout(true);
}
private void InitViewportScaleOptions()
@@ -510,23 +540,6 @@ namespace FlaxEditor.Modules
}
}
private class CustomWindowBorderControl : Control
{
/// <inheritdoc />
public override void Draw()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
/// <inheritdoc />
public override void OnEndInit()
{
@@ -558,13 +571,6 @@ namespace FlaxEditor.Modules
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
// Cleanup dock panel hint proxy windows (Flax will destroy them by var but it's better to clear them earlier)
DockHintWindow.Proxy.Dispose();
}
private IColorPickerDialog ShowPickColorDialog(Control targetControl, Color initialValue, ColorValueBox.ColorPickerEvent colorChanged, ColorValueBox.ColorPickerClosedEvent pickerClosed, bool useDynamicEditing)
{
var dialog = new ColorPickerDialog(initialValue, colorChanged, pickerClosed, useDynamicEditing);
@@ -618,10 +624,12 @@ namespace FlaxEditor.Modules
private void InitMainMenu(RootControl mainWindow)
{
MainMenu = new MainMenu(mainWindow)
MainMenu = new MainMenu()
{
Parent = mainWindow
};
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
MainMenu.Height = 28;
var inputOptions = Editor.Options.Options.Input;
@@ -762,6 +770,20 @@ namespace FlaxEditor.Modules
cm.AddButton("Information about Flax", () => new AboutDialog().Show());
}
private void InitWindowDecorations(RootControl mainWindow)
{
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
var driver = Platform.DisplayServer;
if (!string.IsNullOrEmpty(driver))
driver = $" ({driver})";
WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
Parent = mainWindow,
IconTooltipText = $"{mainWindow.RootWindow.Title}\nVersion {Globals.EngineVersion}\nConfiguration {configuration}\nGraphics {GPUDevice.Instance.RendererType}{driver}",
};
}
private void OnOptionsChanged(EditorOptions options)
{
var inputOptions = options.Input;
@@ -1182,6 +1204,7 @@ namespace FlaxEditor.Modules
{
// Clear UI references (GUI cannot be used after window closing)
MainMenu = null;
WindowDecorations = null;
ToolStrip = null;
MasterPanel = null;
StatusBar = null;

View File

@@ -10,7 +10,6 @@ using System.Text;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.GUI.Dialogs;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEditor.Windows.Profiler;
@@ -758,17 +757,19 @@ namespace FlaxEditor.Modules
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize * 0.75f;
settings.MinimumSize = new Float2(200, 150);
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;
#if PLATFORM_WINDOWS
if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
settings.HasBorder = false;
#if PLATFORM_WINDOWS && !PLATFORM_SDL
// Skip OS sizing frame and implement it using LeftButtonHit
settings.HasSizingFrame = false;
#endif
}
#elif PLATFORM_LINUX
#if PLATFORM_LINUX && !PLATFORM_SDL
settings.HasBorder = false;
#endif
MainWindow = Platform.CreateWindow(ref settings);

View File

@@ -179,6 +179,34 @@ namespace FlaxEditor.Options
GameWindowThenRestore,
}
/// <summary>
/// Options for type of window decorations to use.
/// </summary>
public enum WindowDecorationsType
{
/// <summary>
/// Determined automatically based on the system and any known compatibility issues with native decorations.
/// </summary>
Auto,
/// <summary>
/// Automatically choose most compatible window decorations for child windows, prefer custom decorations on main window.
/// </summary>
[EditorDisplay(Name = "Auto (Child Only)")]
AutoChildOnly,
/// <summary>
/// Use native system window decorations on all windows.
/// </summary>
Native,
/// <summary>
/// Use custom client-side window decorations on all windows.
/// </summary>
[EditorDisplay(Name = "Client-side")]
ClientSide,
}
/// <summary>
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
/// </summary>
@@ -268,7 +296,14 @@ namespace FlaxEditor.Options
[EditorDisplay("Interface"), EditorOrder(322)]
public bool ScrollToScriptOnAdd { get; set; } = true;
#if PLATFORM_WINDOWS
#if PLATFORM_SDL
/// <summary>
/// Gets or sets a value indicating whether use native window title bar decorations in child windows. Editor restart required.
/// </summary>
[DefaultValue(WindowDecorationsType.AutoChildOnly)]
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar decorations. Editor restart required.")]
public WindowDecorationsType WindowDecorations { get; set; } = WindowDecorationsType.AutoChildOnly;
#elif PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
/// </summary>
@@ -277,7 +312,7 @@ namespace FlaxEditor.Options
public bool UseNativeWindowSystem { get; set; } = false;
#endif
#if PLATFORM_WINDOWS
#if PLATFORM_SDL || PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
/// </summary>

View File

@@ -6,7 +6,6 @@
#include "ScriptsBuilder.h"
#include "CodeEditors/VisualStudioCodeEditor.h"
#include "CodeEditors/RiderCodeEditor.h"
#include "CodeEditors/ZedEditor.h"
#if USE_VISUAL_STUDIO_DTE
#include "CodeEditors/VisualStudio/VisualStudioEditor.h"
#endif
@@ -242,7 +241,6 @@ bool CodeEditingManagerService::Init()
#endif
VisualStudioCodeEditor::FindEditors(&CodeEditors);
RiderCodeEditor::FindEditors(&CodeEditors);
ZedEditor::FindEditors(&CodeEditors);
CodeEditors.Add(New<SystemDefaultCodeEditor>());
return false;

View File

@@ -77,11 +77,6 @@ API_ENUM(Namespace="FlaxEditor", Attributes="HideInEditor") enum class CodeEdito
/// </summary>
VSCodeInsiders,
/// <summary>
/// Zed
/// </summary>
Zed,
/// <summary>
/// Rider
/// </summary>

View File

@@ -14,9 +14,6 @@
#if PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#elif PLATFORM_MAC
#include "Engine/Platform/Apple/AppleUtils.h"
#include <AppKit/AppKit.h>
#endif
namespace
@@ -221,15 +218,6 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
#endif
#if PLATFORM_MAC
// System installed app
NSURL* AppURL = [[NSWorkspace sharedWorkspace]URLForApplicationWithBundleIdentifier:@"com.jetbrains.rider"];
if (AppURL != nullptr)
{
const String path = AppleUtils::ToString((CFStringRef)[AppURL path]);
SearchDirectory(&installations, path / TEXT("/Contents/Resources"));
}
// JetBrains Toolbox installations
String applicationSupportFolder;
FileSystem::GetSpecialFolderPath(SpecialFolder::ProgramData, applicationSupportFolder);
@@ -244,7 +232,6 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
// Check the local installer version
SearchDirectory(&installations, TEXT("/Applications/Rider.app/Contents/Resources"));
SearchDirectory(&installations, TEXT("/Applications/Rider EAP.app/Contents/Resources"));
#endif
for (const String& directory : subDirectories)

View File

@@ -1,180 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ZedEditor.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Core/Log.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Scripting/ScriptsBuilder.h"
#include "Engine/Engine/Globals.h"
#if PLATFORM_LINUX
#include <stdio.h>
#elif PLATFORM_WINDOWS
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#elif PLATFORM_MAC
#include "Engine/Platform/Apple/AppleUtils.h"
#include <AppKit/AppKit.h>
#endif
ZedEditor::ZedEditor(const String& execPath)
: _execPath(execPath)
, _workspacePath(Globals::ProjectFolder)
{
}
void ZedEditor::FindEditors(Array<CodeEditor*>* output)
{
#if PLATFORM_WINDOWS
String cmd;
if (Platform::ReadRegValue(HKEY_CURRENT_USER, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
{
if (Platform::ReadRegValue(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
{
// No hits in registry, try default path instead
}
}
String path;
if (cmd.IsEmpty())
{
path = cmd.Substring(1, cmd.Length() - String(TEXT("\" \"%1\"")).Length() - 1);
}
else
{
String localAppDataPath;
FileSystem::GetSpecialFolderPath(SpecialFolder::LocalAppData, localAppDataPath);
path = localAppDataPath / TEXT("Programs/Zed/Zed.exe");
}
if (FileSystem::FileExists(path))
{
output->Add(New<ZedEditor>(path));
}
#elif PLATFORM_LINUX
char buffer[128];
FILE* pipe = popen("/bin/bash -c \"type -p zed\"", "r");
if (pipe)
{
StringAnsi pathAnsi;
while (fgets(buffer, sizeof(buffer), pipe) != NULL)
pathAnsi += buffer;
pclose(pipe);
const String path(pathAnsi.Get(), pathAnsi.Length() != 0 ? pathAnsi.Length() - 1 : 0);
if (FileSystem::FileExists(path))
{
output->Add(New<VisualStudioCodeEditor>(path, false));
return;
}
}
{
const String path(TEXT("/usr/bin/zed"));
if (FileSystem::FileExists(path))
{
output->Add(New<VisualStudioCodeEditor>(path, false));
return;
}
}
// Detect Flatpak installations
{
CreateProcessSettings procSettings;
procSettings.FileName = TEXT("/bin/bash -c \"flatpak list --app --columns=application | grep dev.zed.Zed -c\"");
procSettings.HiddenWindow = true;
if (Platform::CreateProcess(procSettings) == 0)
{
const String runPath(TEXT("flatpak run dev.zed.Zed"));
output->Add(New<VisualStudioCodeEditor>(runPath));
return;
}
}
#elif PLATFORM_MAC
// Prefer the Zed CLI application over bundled app, as this handles opening files in existing instance better.
// The bundle also contains the CLI application under Zed.app/Contents/MacOS/zed, but using this doesn't make any difference.
const String cliPath(TEXT("/usr/local/bin/zed"));
if (FileSystem::FileExists(cliPath))
{
output->Add(New<ZedEditor>(cliPath));
return;;
}
// System installed app
NSURL* AppURL = [[NSWorkspace sharedWorkspace]URLForApplicationWithBundleIdentifier:@"dev.zed.Zed"];
if (AppURL != nullptr)
{
const String path = AppleUtils::ToString((CFStringRef)[AppURL path]);
output->Add(New<ZedEditor>(path));
return;
}
// Predefined locations
String userFolder;
FileSystem::GetSpecialFolderPath(SpecialFolder::Documents, userFolder);
String paths[3] =
{
TEXT("/Applications/Zed.app"),
userFolder + TEXT("/../Zed.app"),
userFolder + TEXT("/../Downloads/Zed.app"),
};
for (const String& path : paths)
{
if (FileSystem::DirectoryExists(path))
{
output->Add(New<ZedEditor>(path));
break;
}
}
#endif
}
CodeEditorTypes ZedEditor::GetType() const
{
return CodeEditorTypes::Zed;
}
String ZedEditor::GetName() const
{
return TEXT("Zed");
}
void ZedEditor::OpenFile(const String& path, int32 line)
{
// Generate VS solution files for intellisense
if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
}
// Open file
line = line > 0 ? line : 1;
CreateProcessSettings procSettings;
procSettings.FileName = _execPath;
procSettings.Arguments = String::Format(TEXT("\"{0}\" \"{1}:{2}\""), _workspacePath, path, line);
procSettings.HiddenWindow = false;
procSettings.WaitForEnd = false;
procSettings.LogOutput = false;
procSettings.ShellExecute = true;
Platform::CreateProcess(procSettings);
}
void ZedEditor::OpenSolution()
{
// Generate VS solution files for intellisense
if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
}
// Open solution
CreateProcessSettings procSettings;
procSettings.FileName = _execPath;
procSettings.Arguments = String::Format(TEXT("\"{0}\""), _workspacePath);
procSettings.HiddenWindow = false;
procSettings.WaitForEnd = false;
procSettings.LogOutput = false;
procSettings.ShellExecute = true;
Platform::CreateProcess(procSettings);
}
bool ZedEditor::UseAsyncForOpen() const
{
return false;
}

View File

@@ -1,41 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Scripting/CodeEditor.h"
/// <summary>
/// Implementation of code editor utility that is using Microsoft Visual Studio Code.
/// </summary>
class ZedEditor : public CodeEditor
{
private:
String _execPath;
String _workspacePath;
public:
/// <summary>
/// Initializes a new instance of the <see cref="VisualStudioEditor"/> class.
/// </summary>
/// <param name="execPath">Executable file path</param>
ZedEditor(const String& execPath);
public:
/// <summary>
/// Tries to find installed Visual Studio Code instance. Adds them to the result list.
/// </summary>
/// <param name="output">The output editors.</param>
static void FindEditors(Array<CodeEditor*>* output);
public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
bool UseAsyncForOpen() const override;
};

View File

@@ -121,9 +121,13 @@ void ScriptsBuilderImpl::sourceDirEvent(const String& path, FileSystemAction act
// Discard non-source files or generated files
if ((!path.EndsWith(TEXT(".cs")) &&
!path.EndsWith(TEXT(".cpp")) &&
!path.EndsWith(TEXT(".c")) &&
!path.EndsWith(TEXT(".hpp")) &&
!path.EndsWith(TEXT(".h"))) ||
path.EndsWith(TEXT(".Gen.cs")))
{
return;
}
ScopeLock scopeLock(_locker);
_lastSourceCodeEdited = DateTime::Now();

View File

@@ -1,131 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
Delegate<Color32> ScreenUtilities::PickColorDone;
#if PLATFORM_WINDOWS
#include <Windows.h>
#pragma comment(lib, "Gdi32.lib")
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
ScreenUtilities::PickColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void ScreenUtilities::PickColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
X11::XColor color;
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
int defaultScreen = X11::XDefaultScreen(display);
X11::XImage* image;
image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
}
}
void ScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
}
#elif PLATFORM_MAC
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void ScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -2,32 +2,4 @@
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};
#include "Engine/Platform/ScreenUtilities.h"

View File

@@ -1583,5 +1583,31 @@ namespace FlaxEditor.Utilities
c = c.Parent;
return c as ISceneEditingContext;
}
internal static bool UseCustomWindowDecorations(bool isMainWindow = false)
{
return Editor.Instance.Options.Options.Interface.WindowDecorations switch
{
Options.InterfaceOptions.WindowDecorationsType.Auto => !Platform.SupportsNativeDecorations,
Options.InterfaceOptions.WindowDecorationsType.AutoChildOnly => !isMainWindow ? !Platform.SupportsNativeDecorations : true,
Options.InterfaceOptions.WindowDecorationsType.Native => false,
Options.InterfaceOptions.WindowDecorationsType.ClientSide => true,
_ => throw new ArgumentOutOfRangeException()
};
}
internal static bool HideSingleTabWindowTabBars()
{
#if PLATFORM_SDL
// We should not hide the tab bars if tab handle is the only way to dock the window
bool clientSideDecorations = UseCustomWindowDecorations(false);
bool draggableDecorations = clientSideDecorations || Platform.SupportsNativeDecorationDragging;
return draggableDecorations && Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#elif PLATFORM_WINDOWS
return Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
return false;
#endif
}
}
}

View File

@@ -77,7 +77,7 @@ namespace FlaxEditor.Viewport
public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
/// <inheritdoc />
public Float2 MouseDelta => _mouseDelta;
public Float2 MouseDelta => FlaxEngine.Input.MousePositionDelta;
/// <inheritdoc />
public bool UseSnapping => Root?.GetKey(KeyboardKeys.Control) ?? false;

View File

@@ -4,6 +4,7 @@ using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEditor.Viewport.Cameras;
@@ -158,18 +159,22 @@ namespace FlaxEditor.Viewport
private float _movementSpeed;
private float _minMovementSpeed;
private float _maxMovementSpeed;
#if !PLATFORM_SDL
private float _mouseAccelerationScale;
private bool _useMouseFiltering;
private bool _useMouseAcceleration;
#endif
// Input
internal bool _disableInputUpdate;
private bool _isControllingMouse, _isViewportControllingMouse, _wasVirtualMouseRightDown, _isVirtualMouseRightDown;
private int _deltaFilteringStep;
private Float2 _startPos;
#if !PLATFORM_SDL
private Float2 _mouseDeltaLast;
private int _deltaFilteringStep;
private Float2[] _deltaFilteringBuffer = new Float2[FpsCameraFilteringFrames];
#endif
/// <summary>
/// The previous input (from the previous update).
@@ -522,10 +527,11 @@ namespace FlaxEditor.Viewport
: base(task)
{
_editor = Editor.Instance;
#if !PLATFORM_SDL
_mouseAccelerationScale = 0.1f;
_useMouseFiltering = false;
_useMouseAcceleration = false;
#endif
_camera = camera;
if (_camera != null)
_camera.Viewport = this;
@@ -1525,7 +1531,9 @@ namespace FlaxEditor.Viewport
// Hide cursor and start tracking mouse movement
win.StartTrackingMouse(false);
win.Cursor = CursorType.Hidden;
win.MouseMoveRelative += OnMouseMoveRelative;
#if !PLATFORM_SDL
// Center mouse position if it's too close to the edge
var size = Size;
var center = Float2.Round(size * 0.5f);
@@ -1534,6 +1542,7 @@ namespace FlaxEditor.Viewport
_viewMousePos = center;
win.MousePosition = PointToWindow(_viewMousePos);
}
#endif
}
/// <summary>
@@ -1545,6 +1554,7 @@ namespace FlaxEditor.Viewport
// Restore cursor and stop tracking mouse movement
win.Cursor = CursorType.Default;
win.EndTrackingMouse();
win.MouseMoveRelative -= OnMouseMoveRelative;
}
/// <summary>
@@ -1626,18 +1636,15 @@ namespace FlaxEditor.Viewport
// Get parent window
var win = (WindowRootControl)Root;
// Get current mouse position in the view
if (win.IsFocused)
{
// When the window is not focused, the position in window does not return sane values
Float2 pos = PointFromWindow(win.MousePosition);
if (!float.IsInfinity(pos.LengthSquared))
_viewMousePos = pos;
// Get current mouse position in the view
_viewMousePos = PointFromWindow(win.MousePosition);
}
// Update input
var window = win.Window;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow && !WindowDragHelper.IsDragActive;
{
// Get input buttons and keys (skip if viewport has no focus or mouse is over a child control)
var isViewportControllingMouse = canUseInput && IsControllingMouse;
@@ -1649,9 +1656,17 @@ namespace FlaxEditor.Viewport
else
EndMouseCapture();
}
bool useMouse = IsControllingMouse || (Mathf.IsInRange(_viewMousePos.X, 0, Width) && Mathf.IsInRange(_viewMousePos.Y, 0, Height));
_prevInput = _input;
#if PLATFORM_SDL
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos) || _prevInput.IsControllingMouse;
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
if (_prevInput.IsControllingMouse)
hit = null;
#else
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos);
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
#endif
if (canUseInput && ContainsFocus && hit == null)
_input.Gather(win.Window, useMouse, ref _prevInput);
else
@@ -1764,6 +1779,10 @@ namespace FlaxEditor.Viewport
if (_input.IsControlDown)
moveDelta *= 0.3f;
#if PLATFORM_SDL
var mouseDelta = _mouseDelta;
_mouseDelta = Float2.Zero;
#else
// Calculate smooth mouse delta not dependant on viewport size
var offset = _viewMousePos - _startPos;
if (_input.IsZooming && !_input.IsMouseRightDown && !_input.IsMouseLeftDown && !_input.IsMouseMiddleDown && !_isOrtho && !rmbWheel && !_isVirtualMouseRightDown)
@@ -1805,6 +1824,7 @@ namespace FlaxEditor.Viewport
mouseDelta += _mouseDeltaLast * _mouseAccelerationScale;
_mouseDeltaLast = currentDelta;
}
#endif
// Update
moveDelta *= dt * (60.0f * 4.0f);
@@ -1813,12 +1833,14 @@ namespace FlaxEditor.Viewport
mouseDelta *= new Float2(1, -1);
UpdateView(dt, ref moveDelta, ref mouseDelta, out var centerMouse);
#if !PLATFORM_SDL
// Move mouse back to the root position
if (centerMouse && (_input.IsMouseRightDown || _input.IsMouseLeftDown || _input.IsMouseMiddleDown || _isVirtualMouseRightDown))
{
var center = PointToWindow(_startPos);
win.MousePosition = center;
}
#endif
// Change Ortho size on mouse scroll
if (_isOrtho && !rmbWheel)
@@ -1830,6 +1852,8 @@ namespace FlaxEditor.Viewport
}
else
{
#if PLATFORM_SDL
#else
if (_input.IsMouseLeftDown || _input.IsMouseRightDown || _isVirtualMouseRightDown)
{
// Calculate smooth mouse delta not dependant on viewport size
@@ -1844,6 +1868,7 @@ namespace FlaxEditor.Viewport
_mouseDelta = Float2.Zero;
}
_mouseDeltaLast = Float2.Zero;
#endif
if (ContainsFocus)
{
@@ -1893,6 +1918,12 @@ namespace FlaxEditor.Viewport
_input.MouseWheelDelta = 0;
}
/// <inheritdoc />
public void OnMouseMoveRelative(ref Float2 mouseMotion)
{
_mouseDelta += mouseMotion;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -1958,7 +1989,8 @@ namespace FlaxEditor.Viewport
if (_isControllingMouse)
{
OnControlMouseEnd(RootWindow.Window);
if (RootWindow?.Window != null)
OnControlMouseEnd(RootWindow.Window);
_isControllingMouse = false;
_isVirtualMouseRightDown = false;
}

View File

@@ -611,16 +611,25 @@ namespace FlaxEditor.Viewport
// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
Gizmos?.Active is TransformGizmo;
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos);
}
/// <inheritdoc />
protected override void OnControlMouseBegin(Window win)
{
_rubberBandSelector.ReleaseRubberBandSelection();
base.OnControlMouseBegin(win);
}
/// <inheritdoc />
protected override void OnLeftMouseButtonDown()
{
base.OnLeftMouseButtonDown();
_rubberBandSelector.TryStartingRubberBandSelection();
if (!IsAltKeyDown)
_rubberBandSelector.TryStartingRubberBandSelection();
}
/// <inheritdoc />

View File

@@ -74,7 +74,7 @@ namespace FlaxEditor.Viewport
private PrefabUIEditorRoot _uiRoot;
private bool _showUI = false;
private int _defaultScaleActiveIndex = -1;
private int _defaultScaleActiveIndex = 0;
private int _customScaleActiveIndex = -1;
private ContextMenuButton _uiModeButton;
private ContextMenuChildMenu _uiViewOptions;

View File

@@ -130,6 +130,9 @@ namespace FlaxEditor.Windows
"Mono Project - www.mono-project.com",
#if USE_NETCORE
".NET - www.dotnet.microsoft.com",
#endif
#if PLATFORM_SDL
"Simple DirectMedia Layer - www.libsdl.org",
#endif
"FreeType Project - www.freetype.org",
"Assimp - www.assimp.sourceforge.net",

View File

@@ -767,7 +767,7 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
Screen.CursorVisible = true;
if (Screen.CursorLock == CursorLockMode.Clipped)
if (Screen.CursorLock == CursorLockMode.Clipped || Screen.CursorLock == CursorLockMode.Locked)
Screen.CursorLock = CursorLockMode.None;
// Defocus
@@ -856,8 +856,11 @@ namespace FlaxEditor.Windows
if (Editor.StateMachine.IsPlayMode && !Editor.StateMachine.PlayingState.IsPaused)
{
// Make sure the cursor is always in the viewport when cursor is locked
bool forceCenter = _cursorLockMode != CursorLockMode.None && !IsMouseOver;
// Center mouse in play mode
if (CenterMouseOnFocus)
if (CenterMouseOnFocus || forceCenter)
{
var center = PointToWindow(Size * 0.5f);
Root.MousePosition = center;
@@ -882,9 +885,10 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
// Restore cursor visibility (could be hidden by the game)
// Restore cursor state, could be hidden or locked by the game
if (!_cursorVisible)
Screen.CursorVisible = true;
Screen.CursorLock = CursorLockMode.None;
if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null)
{

View File

@@ -26,7 +26,6 @@ namespace FlaxEditor.Windows
private Tree _tree;
private Panel _sceneTreePanel;
private bool _isUpdatingSelection;
private bool _isMouseDown;
private bool _blockSceneTreeScroll = false;
private DragAssets _dragAssets;
@@ -319,22 +318,22 @@ namespace FlaxEditor.Windows
{
if (assetItem.IsOfType<SceneAsset>())
return true;
return assetItem.OnEditorDrag(this) && Level.IsAnySceneLoaded;
return assetItem.OnEditorDrag(this);
}
private static bool ValidateDragActorType(ScriptType actorType)
{
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType) && Level.IsAnySceneLoaded;
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType) && Level.IsAnySceneLoaded;
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null && Level.IsAnySceneLoaded;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
}
/// <inheritdoc />
@@ -374,10 +373,7 @@ namespace FlaxEditor.Windows
return true;
if (buttons == MouseButton.Right)
{
_isMouseDown = true;
return true;
}
return false;
}
@@ -388,10 +384,8 @@ namespace FlaxEditor.Windows
if (base.OnMouseUp(location, buttons))
return true;
if (_isMouseDown && buttons == MouseButton.Right)
if (buttons == MouseButton.Right)
{
_isMouseDown = false;
if (Editor.StateMachine.CurrentState.CanEditScene)
{
// Show context menu
@@ -416,14 +410,6 @@ namespace FlaxEditor.Windows
return false;
}
/// <inheritdoc />
public override void OnLostFocus()
{
_isMouseDown = false;
base.OnLostFocus();
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
@@ -490,7 +476,6 @@ namespace FlaxEditor.Windows
if (result == DragDropEffect.None)
{
_isDropping = true;
// Drag assets
if (_dragAssets != null && _dragAssets.HasValidDrag)
{
@@ -505,7 +490,7 @@ namespace FlaxEditor.Windows
}
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Editor.SceneEditing.Spawn(actor);
Level.SpawnActor(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);
@@ -528,7 +513,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = item.Name;
Editor.SceneEditing.Spawn(actor);
Level.SpawnActor(actor);
Editor.Scene.MarkSceneEdited(actor.Scene);
}
result = DragDropEffect.Move;
@@ -550,7 +535,7 @@ namespace FlaxEditor.Windows
Control = control,
Name = item.Name,
};
Editor.SceneEditing.Spawn(uiControl);
Level.SpawnActor(uiControl);
Editor.Scene.MarkSceneEdited(uiControl.Scene);
}
result = DragDropEffect.Move;
@@ -572,7 +557,7 @@ namespace FlaxEditor.Windows
continue;
}
actor.Name = actorType.Name;
Editor.SceneEditing.Spawn(actor);
Level.SpawnActor(actor);
var graphNode = Editor.Scene.GetActorNode(actor.ID);
if (graphNode != null)
graphNodes.Add(graphNode);

View File

@@ -29,7 +29,7 @@ const Char* SplashScreenQuotes[] =
#elif PLATFORM_LINUX
TEXT("Try it on a Raspberry"),
TEXT("Trying to exit vim"),
TEXT("Sudo flax --loadproject"),
TEXT("sudo flax --project HelloWorld.flaxproj"),
#elif PLATFORM_MAC
TEXT("don't compare Macbooks to oranges."),
TEXT("Why does macbook heat up?\nBecause it doesn't have windows"),
@@ -105,6 +105,7 @@ const Char* SplashScreenQuotes[] =
TEXT("You have my bow.\nAnd my axe!"),
TEXT("To the bridge of Khazad-dum."),
TEXT("One ring to rule them all.\nOne ring to find them."),
TEXT("Where there's a whip, there's a way."),
TEXT("That's what she said"),
TEXT("We could be compiling shaders here"),
TEXT("Hello There"),
@@ -165,7 +166,7 @@ void SplashScreen::Show()
settings.AllowMaximize = false;
settings.AllowDragAndDrop = false;
settings.IsTopmost = false;
settings.IsRegularWindow = false;
settings.Type = WindowType::Utility;
settings.HasSizingFrame = false;
settings.ShowAfterFirstPaint = true;
settings.StartPosition = WindowStartPosition::CenterScreen;

View File

@@ -208,7 +208,7 @@ public:
typedef typename FallbackAllocation::template Data<T> FallbackData;
bool _useFallback = false;
alignas(sizeof(void*)) byte _data[Capacity * sizeof(T)];
byte _data[Capacity * sizeof(T)];
FallbackData _fallback;
public:

View File

@@ -145,6 +145,12 @@ bool CommandLine::Parse(const Char* cmdLine)
PARSE_BOOL_SWITCH("-monolog ", MonoLog);
PARSE_BOOL_SWITCH("-mute ", Mute);
PARSE_BOOL_SWITCH("-lowdpi ", LowDPI);
#if PLATFORM_LINUX && PLATFORM_SDL
PARSE_BOOL_SWITCH("-wayland ", Wayland);
PARSE_BOOL_SWITCH("-x11 ", X11);
#endif
#if USE_EDITOR
PARSE_BOOL_SWITCH("-clearcache ", ClearCache);
PARSE_BOOL_SWITCH("-clearcooker ", ClearCookerCache);

View File

@@ -127,6 +127,20 @@ public:
/// </summary>
Nullable<bool> LowDPI;
#if PLATFORM_LINUX && PLATFORM_SDL
/// <summary>
/// -wayland (prefer Wayland over X11 as display server)
/// </summary>
Nullable<bool> Wayland;
/// <summary>
/// -x11 (prefer X11 over Wayland as display server)
/// </summary>
Nullable<bool> X11;
#endif
#if USE_EDITOR
/// <summary>
/// -project !path! (Startup project path)

View File

@@ -105,6 +105,8 @@ int32 Engine::Main(const Char* cmdLine)
CommandLine::Options.Std = true;
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
if (Platform::Init())
{
Platform::Fatal(TEXT("Cannot init platform."));
@@ -114,7 +116,6 @@ int32 Engine::Main(const Char* cmdLine)
InitProfilerMemory(cmdLine, 1);
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
Time::StartupTime = DateTime::Now();
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
#if USE_EDITOR

View File

@@ -6,6 +6,8 @@
#include "Engine/Core/Types/Nullable.h"
#include "Engine/Platform/Window.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
@@ -13,10 +15,14 @@
#include "Engine/Engine/Engine.h"
#endif
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
namespace
{
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
bool LastGameViewportFocus = false;
}
class ScreenService : public EngineService
{
@@ -101,9 +107,9 @@ void Screen::SetCursorVisible(const bool value)
const auto win = Engine::MainWindow;
#endif
if (win && Engine::HasGameViewportFocus())
{
win->SetCursor(value ? CursorType::Default : CursorType::Hidden);
}
else if (win)
win->SetCursor(CursorType::Default);
CursorVisible = value;
}
@@ -116,21 +122,31 @@ void Screen::SetCursorLock(CursorLockMode mode)
{
#if USE_EDITOR
const auto win = Editor::Managed->GetGameWindow(true);
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
if (win)
bounds = Rectangle(win->ScreenToClient(bounds.GetTopLeft()), bounds.Size);
#else
const auto win = Engine::MainWindow;
Rectangle bounds = win != nullptr ? win->GetClientBounds() : Rectangle();
#endif
if (win && mode == CursorLockMode::Clipped)
if (win)
{
#if USE_EDITOR
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
#else
Rectangle bounds = win->GetClientBounds();
#endif
win->StartClippingCursor(bounds);
}
else if (win && CursorLock == CursorLockMode::Clipped)
{
win->EndClippingCursor();
bool inRelativeMode = Input::Mouse->IsRelative();
if (mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (mode == CursorLockMode::Locked)
{
// Use mouse clip region to restrict the cursor in one spot
win->StartClippingCursor(Rectangle(bounds.GetCenter(), Float2(1, 1)));
}
else if (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped)
win->EndClippingCursor();
// Enable relative mode when cursor is restricted
if (mode != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (mode == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
}
CursorLock = mode;
}
@@ -190,7 +206,11 @@ void ScreenService::Update()
{
#if USE_EDITOR
// Sync current cursor state in Editor (eg. when viewport focus can change)
Screen::SetCursorVisible(CursorVisible);
const auto win = Editor::Managed->GetGameWindow(true);
bool gameViewportFocus = win && Engine::HasGameViewportFocus();
if (gameViewportFocus != LastGameViewportFocus)
Screen::SetCursorVisible(CursorVisible);
LastGameViewportFocus = gameViewportFocus;
#endif
}

View File

@@ -16,6 +16,7 @@ API_CLASS(Static, Attributes="DebugCommand") class FLAXENGINE_API Time
friend class Engine;
friend class TimeService;
friend class PhysicsSettings;
friend Window;
public:
/// <summary>

View File

@@ -491,7 +491,7 @@ void GPUContextDX12::flushUAVs()
ASSERT(uaCount <= GPU_MAX_UA_BINDED);
// Fill table with source descriptors
DxShaderHeader& header = _isCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
DxShaderHeader& header = _currentCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
D3D12_CPU_DESCRIPTOR_HANDLE srcDescriptorRangeStarts[GPU_MAX_UA_BINDED];
for (uint32 i = 0; i < uaCount; i++)
{

View File

@@ -4,6 +4,7 @@
#include "AndroidVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
void AndroidVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -17,8 +18,10 @@ void AndroidVulkanPlatform::GetDeviceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
}
void AndroidVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void AndroidVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
ASSERT(window);
void* windowHandle = window->GetNativePtr();
ASSERT(windowHandle);
VkAndroidSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR);

View File

@@ -9,6 +9,8 @@
// Support more backbuffers in case driver decides to use more
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Android platform.
/// </summary>
@@ -17,7 +19,7 @@ class AndroidVulkanPlatform : public VulkanPlatformBase
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void GetDeviceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef AndroidVulkanPlatform VulkanPlatform;

View File

@@ -114,7 +114,7 @@ GPUContextVulkan::GPUContextVulkan(GPUDeviceVulkan* device, QueueVulkan* queue)
#if GPU_ENABLE_TRACY
#if VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset && !PLATFORM_SWITCH
// Use calibrated timestamps extension
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT && _device->PhysicalDeviceFeatures12.hostQueryReset)
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT)
{
_tracyContext = tracy::CreateVkContext(_device->Adapter->Gpu, _device->Device, vkResetQueryPoolEXT, vkGetPhysicalDeviceCalibrateableTimeDomainsEXT, vkGetCalibratedTimestampsEXT);
}

View File

@@ -1568,15 +1568,7 @@ bool GPUDeviceVulkan::Init()
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queueCount, QueueFamilyProps.Get());
// Query device features
RenderToolsVulkan::ZeroStruct(PhysicalDeviceFeatures12, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
vkGetPhysicalDeviceFeatures(gpu, &PhysicalDeviceFeatures);
if (vkGetPhysicalDeviceFeatures2)
{
VkPhysicalDeviceFeatures2 features2;
RenderToolsVulkan::ZeroStruct(features2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2);
features2.pNext = &PhysicalDeviceFeatures12;
vkGetPhysicalDeviceFeatures2(gpu, &features2);
}
// Get extensions and layers
Array<const char*> deviceExtensions;
@@ -1679,16 +1671,6 @@ bool GPUDeviceVulkan::Init()
VulkanPlatform::RestrictEnabledPhysicalDeviceFeatures(PhysicalDeviceFeatures, enabledFeatures);
deviceInfo.pEnabledFeatures = &enabledFeatures;
#if GPU_ENABLE_TRACY && VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset
VkPhysicalDeviceHostQueryResetFeatures resetFeatures;
if (PhysicalDeviceFeatures12.hostQueryReset)
{
RenderToolsVulkan::ZeroStruct(resetFeatures, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES);
resetFeatures.hostQueryReset = VK_TRUE;
deviceInfo.pNext = &resetFeatures;
}
#endif
// Create the device
VALIDATE_VULKAN_RESULT(vkCreateDevice(gpu, &deviceInfo, nullptr, &Device));

View File

@@ -496,7 +496,6 @@ public:
/// The physical device enabled features.
/// </summary>
VkPhysicalDeviceFeatures PhysicalDeviceFeatures;
VkPhysicalDeviceVulkan12Features PhysicalDeviceFeatures12;
Array<BufferedQueryPoolVulkan*> TimestampQueryPools;
Array<BufferedQueryPoolVulkan*> OcclusionQueryPools;

View File

@@ -195,7 +195,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
ASSERT_LOW_LAYER(_backBuffers.Count() == 0);
// Create platform-dependent surface
VulkanPlatform::CreateSurface(windowHandle, GPUDeviceVulkan::Instance, &_surface);
VulkanPlatform::CreateSurface(_window, _device, GPUDeviceVulkan::Instance, &_surface);
if (_surface == VK_NULL_HANDLE)
{
LOG(Warning, "Failed to create Vulkan surface.");
@@ -352,13 +352,22 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
LOG(Error, "Vulkan swapchain dimensions are invalid {}x{} (minImageExtent={}x{}, maxImageExtent={}x{})", width, height, surfProperties.minImageExtent.width, surfProperties.minImageExtent.height, surfProperties.maxImageExtent.width, surfProperties.maxImageExtent.height);
return true;
}
uint32_t backbuffersCount = VULKAN_BACK_BUFFERS_COUNT;
#if PLATFORM_SDL && PLATFORM_LINUX && USE_EDITOR
// Wayland compositor might block one of the backbuffers while the window is minimized or fully occluded,
// make sure we have at least 3 backbuffers available so double-buffering can be used while we are blocked.
if (Platform::UsesWayland())
backbuffersCount = Math::Max<uint32_t>(backbuffersCount, 3);
#endif
ASSERT(surfProperties.minImageCount <= VULKAN_BACK_BUFFERS_COUNT_MAX);
VkSwapchainCreateInfoKHR swapChainInfo;
RenderToolsVulkan::ZeroStruct(swapChainInfo, VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR);
swapChainInfo.surface = _surface;
swapChainInfo.minImageCount = surfProperties.maxImageCount > 0 // A value of 0 means that there is no limit on the number of image
? Math::Min<uint32_t>(VULKAN_BACK_BUFFERS_COUNT, surfProperties.maxImageCount)
: VULKAN_BACK_BUFFERS_COUNT;
? Math::Min<uint32_t>(backbuffersCount, surfProperties.maxImageCount)
: backbuffersCount;
swapChainInfo.minImageCount = Math::Max<uint32_t>(swapChainInfo.minImageCount, surfProperties.minImageCount);
swapChainInfo.minImageCount = Math::Min<uint32_t>(swapChainInfo.minImageCount, VULKAN_BACK_BUFFERS_COUNT_MAX);
swapChainInfo.imageFormat = result.format;
@@ -377,7 +386,9 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
swapChainInfo.presentMode = presentMode;
swapChainInfo.clipped = VK_TRUE;
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
if (_window->GetSettings().SupportsTransparency && surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
else if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
// Create swap chain

View File

@@ -4,62 +4,61 @@
#include "LinuxVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
// Contents of vulkan\vulkan_xlib.h inlined here to prevent typename collisions with engine types due to X11 types
#include "Engine/Platform/Linux/IncludeX11.h"
#ifdef __cplusplus
extern "C" {
#endif
#define VK_KHR_xlib_surface 1
#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
#define Display X11::Display
#define Window X11::Window
#define VisualID X11::VisualID
#include "vulkan/vulkan_xlib.h"
#undef Display
#undef Window
#undef VisualID
typedef struct VkXlibSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
X11::Display* dpy;
X11::Window window;
} VkXlibSurfaceCreateInfoKHR;
#include "vulkan/vulkan_wayland.h"
typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, X11::Display* dpy, X11::VisualID visualID);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
#endif
#ifdef __cplusplus
}
#endif
//
// Export X11 surface extension from volk
// Export extension from volk
extern PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
extern PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR;
extern PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
extern PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR;
void LinuxVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
}
void LinuxVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void LinuxVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
#if !PLATFORM_SDL
void* windowHandle = window->GetNativePtr();
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)LinuxPlatform::GetXDisplay();
surfaceCreateInfo.dpy = (X11::Display*)Platform::GetXDisplay();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
#else
SDLWindow* sdlWindow = static_cast<Window*>(window);
void* windowHandle = window->GetNativePtr();
if (SDLPlatform::UsesWayland())
{
VkWaylandSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.display = (wl_display*)sdlWindow->GetWaylandDisplay();
surfaceCreateInfo.surface = (wl_surface*)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateWaylandSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
else if (SDLPlatform::UsesX11())
{
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)sdlWindow->GetX11Display();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
#endif
}
#endif

View File

@@ -12,6 +12,8 @@
// Prevent wierd error 'Invalid VkValidationCacheEXT Object'
#define VULKAN_USE_VALIDATION_CACHE 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Linux platform.
/// </summary>
@@ -19,7 +21,7 @@ class LinuxVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef LinuxVulkanPlatform VulkanPlatform;

View File

@@ -4,21 +4,40 @@
#include "MacVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
#include "Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h"
#include <Cocoa/Cocoa.h>
#include <QuartzCore/CAMetalLayer.h>
void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
extensions.Add(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
}
void MacVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void MacVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
NSWindow* window = (NSWindow*)windowHandle;
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)window.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
void* windowHandle = window->GetNativePtr();
NSWindow* nswindow = (NSWindow*)windowHandle;
#if PLATFORM_SDL
nswindow.contentView.wantsLayer = YES;
nswindow.contentView.layer = [CAMetalLayer layer];
#endif
if (device->InstanceExtensions.Contains(VK_EXT_METAL_SURFACE_EXTENSION_NAME))
{
VkMetalSurfaceCreateInfoEXT surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT);
surfaceCreateInfo.pLayer = (CAMetalLayer*)nswindow.contentView.layer;
VALIDATE_VULKAN_RESULT(vkCreateMetalSurfaceEXT(instance, &surfaceCreateInfo, nullptr, surface));
}
else
{
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)nswindow.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}
}
#endif

View File

@@ -11,6 +11,8 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Mac platform.
/// </summary>
@@ -18,7 +20,7 @@ class MacVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef MacVulkanPlatform VulkanPlatform;

View File

@@ -6,6 +6,7 @@
#include "../RenderToolsVulkan.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Platform/Window.h"
void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -13,8 +14,9 @@ void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
}
void Win32VulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void Win32VulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.hinstance = GetModuleHandle(nullptr);

View File

@@ -10,6 +10,8 @@
#define VULKAN_USE_PLATFORM_WIN32_KHX 1
#define VULKAN_USE_CREATE_WIN32_SURFACE 1
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Win32 platform.
/// </summary>
@@ -17,7 +19,7 @@ class Win32VulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef Win32VulkanPlatform VulkanPlatform;

View File

@@ -5,6 +5,7 @@
#include "iOSVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Platform/Window.h"
#include <UIKit/UIKit.h>
void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
@@ -13,8 +14,9 @@ void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Ar
extensions.Add(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
}
void iOSVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void iOSVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
// Create surface on a main UI Thread
Function<void()> func = [&windowHandle, &instance, &surface]()
{

View File

@@ -11,6 +11,8 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for iOS platform.
/// </summary>
@@ -18,7 +20,7 @@ class iOSVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef iOSVulkanPlatform VulkanPlatform;

View File

@@ -79,6 +79,7 @@ Delegate<const Float2&, MouseButton> Input::MouseUp;
Delegate<const Float2&, MouseButton> Input::MouseDoubleClick;
Delegate<const Float2&, float> Input::MouseWheel;
Delegate<const Float2&> Input::MouseMove;
Delegate<const Float2&> Input::MouseMoveRelative;
Action Input::MouseLeave;
Delegate<const Float2&, int32> Input::TouchDown;
Delegate<const Float2&, int32> Input::TouchMove;
@@ -215,6 +216,14 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
e.MouseData.Position = position;
}
void Mouse::OnMouseMoveRelative(const Float2& positionRelative, Window* target)
{
Event& e = _queue.AddOne();
e.Type = EventType::MouseMoveRelative;
e.Target = target;
e.MouseMovementData.PositionRelative = positionRelative;
}
void Mouse::OnMouseLeave(Window* target)
{
PROFILE_MEM(Input);
@@ -282,6 +291,11 @@ bool Mouse::Update(EventQueue& queue)
_state.MousePosition = e.MouseData.Position;
break;
}
case EventType::MouseMoveRelative:
{
_state.MousePosition += e.MouseMovementData.PositionRelative;
break;
}
case EventType::MouseLeave:
{
break;
@@ -922,11 +936,10 @@ void InputService::Update()
WindowsManager::WindowsLocker.Unlock();
// Send input events for the focused window
WindowsManager::WindowsLocker.Lock();
for (const auto& e : InputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window || !WindowsManager::Windows.Contains(window))
if (!window || window->IsClosed())
continue;
switch (e.Type)
{
@@ -956,6 +969,9 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
@@ -971,7 +987,6 @@ void InputService::Update()
break;
}
}
WindowsManager::WindowsLocker.Unlock();
// Skip if game has no focus to handle the input
if (!Engine::HasGameViewportFocus())
@@ -1012,6 +1027,9 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
Input::MouseMove(e.MouseData.Position);
break;
case InputDevice::EventType::MouseMoveRelative:
Input::MouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
Input::MouseLeave();
break;
@@ -1225,6 +1243,7 @@ void InputService::Update()
}
}
#if !PLATFORM_SDL
// Lock mouse if need to
const auto lockMode = Screen::GetCursorLock();
if (lockMode == CursorLockMode::Locked)
@@ -1233,6 +1252,7 @@ void InputService::Update()
Screen::ScreenToGameViewport(Float2::Zero);
Input::SetMousePosition(pos);
}
#endif
// Send events for the active actions and axes (send events only in play mode)
if (!Time::GetGamePaused())

View File

@@ -108,6 +108,11 @@ public:
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMove;
/// <summary>
/// Event fired when mouse moves while in relative mode.
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMoveRelative;
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>

View File

@@ -25,6 +25,7 @@ public:
MouseDoubleClick,
MouseWheel,
MouseMove,
MouseMoveRelative,
MouseLeave,
TouchDown,
TouchMove,
@@ -54,6 +55,11 @@ public:
Float2 Position;
} MouseData;
struct
{
Float2 PositionRelative;
} MouseMovementData;
struct
{
float WheelDelta;

View File

@@ -46,12 +46,14 @@ public:
protected:
State _state;
State _prevState;
bool _relativeMode;
explicit Mouse()
: InputDevice(SpawnParams(Guid::New(), TypeInitializer), TEXT("Mouse"))
{
_state.Clear();
_prevState.Clear();
_relativeMode = false;
}
public:
@@ -114,6 +116,16 @@ public:
return !_state.MouseButtons[static_cast<int32>(button)] && _prevState.MouseButtons[static_cast<int32>(button)];
}
/// <summary>
/// Gets the current state of mouse relative mode.
/// </summary>
/// <param name="window">The window to check against, or null to check for any window.</param>
/// <returns>True if mouse is in relative mode, otherwise false.</returns>
API_FUNCTION() virtual bool IsRelative(Window* window = nullptr) const
{
return _relativeMode;
}
public:
/// <summary>
/// Sets the mouse position.
@@ -121,6 +133,17 @@ public:
/// <param name="newPosition">The new position.</param>
virtual void SetMousePosition(const Float2& newPosition) = 0;
/// <summary>
/// Sets the mouse relative mode state. While enabled, the mouse movement tracking becomes more accurate.
/// The cursor will be hidden while in relative mode.
/// </summary>
/// <param name="relativeMode">The new relative mode state.</param>
/// <param name="window">The window.</param>
virtual void SetRelativeMode(bool relativeMode, Window* window)
{
_relativeMode = relativeMode;
}
/// <summary>
/// Called when mouse cursor gets moved by the application. Invalidates the previous cached mouse position to prevent mouse jitter when locking the cursor programmatically.
/// </summary>
@@ -158,6 +181,13 @@ public:
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMove(const Float2& position, Window* target = nullptr);
/// <summary>
/// Called when mouse moves in relative mode.
/// </summary>
/// <param name="positionRelative">The mouse position change.</param>
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMoveRelative(const Float2& positionRelative, Window* target = nullptr);
/// <summary>
/// Called when mouse leaves the input source area.
/// </summary>

View File

@@ -1969,7 +1969,6 @@ void PhysicsBackend::EndSimulateScene(void* scene)
scenePhysX->EventsCallback.SendTriggerEvents();
scenePhysX->EventsCallback.SendCollisionEvents();
scenePhysX->EventsCallback.SendJointEvents();
scenePhysX->EventsCallback.Clear();
}
// Clear delta after simulation ended
@@ -4467,14 +4466,14 @@ void PhysicsBackend::FlushRequests(void* scene)
}
if (scenePhysX->RemoveColliders.HasItems())
{
for (PhysicsColliderActor* e : scenePhysX->RemoveColliders)
scenePhysX->EventsCallback.OnColliderRemoved(e);
for (int32 i = 0; i < scenePhysX->RemoveColliders.Count(); i++)
scenePhysX->EventsCallback.OnColliderRemoved(scenePhysX->RemoveColliders[i]);
scenePhysX->RemoveColliders.Clear();
}
if (scenePhysX->RemoveJoints.HasItems())
{
for (Joint* e : scenePhysX->RemoveJoints)
scenePhysX->EventsCallback.OnJointRemoved(e);
for (int32 i = 0; i < scenePhysX->RemoveJoints.Count(); i++)
scenePhysX->EventsCallback.OnJointRemoved(scenePhysX->RemoveJoints[i]);
scenePhysX->RemoveJoints.Clear();
}

View File

@@ -0,0 +1,251 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config.h"
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};

View File

@@ -46,6 +46,7 @@ static_assert(sizeof(double) == 8, "Invalid double type size.");
static_assert((PLATFORM_THREADS_LIMIT & (PLATFORM_THREADS_LIMIT - 1)) == 0, "Threads limit must be power of two.");
static_assert(PLATFORM_THREADS_LIMIT % 4 == 0, "Threads limit must be multiple of 4.");
const Char* PlatformBase::ApplicationClassName = TEXT("FlaxWindow");
float PlatformBase::CustomDpiScale = 1.0f;
Array<User*, FixedAllocation<8>> PlatformBase::Users;
Delegate<User*> PlatformBase::UserAdded;
@@ -290,6 +291,29 @@ PlatformType PlatformBase::GetPlatformType()
return PLATFORM_TYPE;
}
#if !PLATFORM_SDL
String PlatformBase::GetDisplayServer()
{
return String::Empty;
}
bool PlatformBase::SupportsNativeDecorations()
{
return true;
}
bool PlatformBase::SupportsNativeDecorationDragging()
{
#if PLATFORM_LINUX
return false;
#else
return true;
#endif
}
#endif
bool PlatformBase::Is64BitApp()
{
#if PLATFORM_64BITS

View File

@@ -190,6 +190,13 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(PlatformBase);
/// </summary>
static void Exit();
public:
/// <summary>
/// Application windows class name.
/// </summary>
static const Char* ApplicationClassName;
public:
/// <summary>
/// Copy memory region
@@ -362,6 +369,21 @@ public:
/// </summary>
API_PROPERTY() static PlatformType GetPlatformType();
/// <summary>
/// Returns the display server name on Linux.
/// </summary>
API_PROPERTY() static String GetDisplayServer();
/// <summary>
/// Returns true if system provides decorations for windows.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorations();
/// <summary>
/// Returns true if system provides support for native window dragging events.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorationDragging();
/// <summary>
/// Returns true if is running 64 bit application (otherwise 32 bit). It's compile-time constant.
/// </summary>

View File

@@ -0,0 +1,42 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
API_INJECT_CODE(cpp, "#include \"Engine/Platform/ScreenUtilities.h\"");
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static, Name="ScreenUtilities", Tag="NativeInvokeUseName")
class FLAXENGINE_API ScreenUtilitiesBase
{
public:
static struct FLAXENGINE_API ScriptingTypeInitializer TypeInitializer;
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates, or transparent color when color couldn't be picked up.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos)
{
return Color32::Transparent;
}
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor()
{
}
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

View File

@@ -107,7 +107,7 @@ WindowBase::WindowBase(const CreateWindowSettings& settings)
if (settings.StartPosition == WindowStartPosition::CenterParent
|| settings.StartPosition == WindowStartPosition::CenterScreen)
{
Rectangle parentBounds = Rectangle(Float2::Zero, Platform::GetDesktopSize());
Rectangle parentBounds = Platform::GetMonitorBounds(Float2::Minimum);
if (settings.Parent != nullptr && settings.StartPosition == WindowStartPosition::CenterParent)
parentBounds = settings.Parent->GetClientBounds();
@@ -165,6 +165,15 @@ void WindowBase::SetIsVisible(bool isVisible)
}
}
bool WindowBase::IsAlwaysOnTop() const
{
return false;
}
void WindowBase::SetIsAlwaysOnTop(bool isAlwaysOnTop)
{
}
String WindowBase::ToString() const
{
return GetTitle();
@@ -266,6 +275,13 @@ void WindowBase::OnMouseMove(const Float2& mousePosition)
INVOKE_EVENT_PARAMS_1(OnMouseMove, (void*)&mousePosition);
}
void WindowBase::OnMouseMoveRelative(const Float2& mousePositionRelative)
{
PROFILE_CPU_NAMED("GUI.OnMouseMoveRelative");
MouseMoveRelative(mousePositionRelative);
INVOKE_EVENT_PARAMS_1(OnMouseMoveRelative, (void*)&mousePositionRelative);
}
void WindowBase::OnMouseLeave()
{
PROFILE_CPU_NAMED("GUI.OnMouseLeave");

View File

@@ -8,6 +8,7 @@
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Input/KeyboardKeys.h"
#include "Engine/Input/Enums.h"
#include "Enums.h"
class Input;
class Engine;
@@ -17,252 +18,6 @@ class GPUSwapChain;
class TextureData;
class IGuiData;
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};
API_INJECT_CODE(cpp, "#include \"Engine/Platform/Window.h\"");
/// <summary>
@@ -290,6 +45,7 @@ protected:
bool _isHorizontalFlippingMouse = false;
bool _isVerticalFlippingMouse = false;
bool _isClippingCursor = false;
bool _restoreRelativeMode = false;
explicit WindowBase(const CreateWindowSettings& settings);
virtual ~WindowBase();
@@ -402,6 +158,17 @@ public:
return _maximized;
}
/// <summary>
/// Gets a value that indicates whether a window is always on top of other windows.
/// </summary>
API_PROPERTY() virtual bool IsAlwaysOnTop() const;
/// <summary>
/// Sets a value that indicates whether a window is always on top of other windows.
/// </summary>
/// <param name="isAlwaysOnTop">True if always on top.</param>
API_PROPERTY() virtual void SetIsAlwaysOnTop(bool isAlwaysOnTop);
/// <summary>
/// Gets the native window handle.
/// </summary>
@@ -663,7 +430,7 @@ public:
public:
/// <summary>
/// Starts drag and drop operation
/// Starts a drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>The result.</returns>
@@ -672,6 +439,18 @@ public:
return DragDropEffect::None;
}
/// <summary>
/// Starts a window drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="offset">The offset for positioning the window from cursor.</param>
/// <param name="dragSourceWindow">The window where dragging started.</param>
/// <returns>The result.</returns>
API_FUNCTION() virtual DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
return DragDropEffect::None;
}
/// <summary>
/// Starts the mouse tracking.
/// </summary>
@@ -742,6 +521,17 @@ public:
{
}
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() virtual Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() virtual void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse cursor.
/// </summary>
@@ -837,6 +627,12 @@ public:
MouseDelegate MouseMove;
void OnMouseMove(const Float2& mousePosition);
/// <summary>
/// Event fired when mouse moves in relative mode.
/// </summary>
MouseDelegate MouseMoveRelative;
void OnMouseMoveRelative(const Float2& mousePositionRelative);
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>
@@ -932,16 +728,6 @@ public:
API_FUNCTION() bool GetKeyUp(KeyboardKeys key) const;
public:
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse position change during the last frame.

View File

@@ -2,7 +2,9 @@
#pragma once
#if PLATFORM_WINDOWS
#if PLATFORM_SDL && PLATFORM_LINUX
#include "SDL/SDLClipboard.h"
#elif PLATFORM_WINDOWS
#include "Windows/WindowsClipboard.h"
#elif PLATFORM_LINUX
#include "Linux/LinuxClipboard.h"

View File

@@ -11,7 +11,7 @@ namespace FlaxEngine
{
Position = new Float2(100, 100),
Size = new Float2(640, 480),
MinimumSize = Float2.One,
MinimumSize = new Float2(8, 8),
MaximumSize = Float2.Zero, // Unlimited size
StartPosition = WindowStartPosition.CenterParent,
HasBorder = true,
@@ -21,7 +21,7 @@ namespace FlaxEngine
AllowMinimize = true,
AllowMaximize = true,
AllowDragAndDrop = true,
IsRegularWindow = true,
Type = WindowType.Regular,
HasSizingFrame = true,
ShowAfterFirstPaint = true,
};

View File

@@ -26,6 +26,32 @@ API_ENUM() enum class WindowStartPosition
Manual,
};
/// <summary>
/// Specifies the type of the window.
/// </summary>
API_ENUM() enum class WindowType
{
/// <summary>
/// Regular window.
/// </summary>
Regular,
/// <summary>
/// Utility window.
/// </summary>
Utility,
/// <summary>
/// Tooltip window.
/// </summary>
Tooltip,
/// <summary>
/// Popup window.
/// </summary>
Popup,
};
/// <summary>
/// Settings for new window.
/// </summary>
@@ -119,9 +145,15 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(CreateWindowSettings);
API_FIELD() bool IsTopmost = false;
/// <summary>
/// True if it's a regular window, false for tooltips, contextmenu and other utility windows.
/// True if it's a regular window, false for tooltips, context menu and other utility windows.
/// </summary>
API_FIELD() bool IsRegularWindow = true;
API_FIELD() DEPRECATED("Use Type instead") bool IsRegularWindow = true;
/// <summary>
/// The type of window. The type affects the behaviour of the window in system level.
/// Note: Tooltip and Popup windows require Parent to be set.
/// </summary>
API_FIELD() WindowType Type = WindowType::Regular;
/// <summary>
/// Enable/disable window sizing frame.

View File

@@ -140,6 +140,9 @@ API_ENUM() enum class ArchitectureType
#if !defined(PLATFORM_SWITCH)
#define PLATFORM_SWITCH 0
#endif
#if !defined(PLATFORM_SDL)
#define PLATFORM_SDL 0
#endif
#if PLATFORM_WINDOWS
#include "Windows/WindowsDefines.h"

View File

@@ -30,7 +30,6 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
}
const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
void* GDKPlatform::Instance = nullptr;
Delegate<> GDKPlatform::Suspended;
Delegate<> GDKPlatform::Resumed;
@@ -317,7 +316,7 @@ void GDKPlatform::PreInit(void* hInstance)
windowsClass.style = CS_HREDRAW | CS_VREDRAW;
windowsClass.lpfnWndProc = WndProc;
windowsClass.hInstance = (HINSTANCE)Instance;
windowsClass.lpszClassName = ApplicationWindowClass;
windowsClass.lpszClassName = ApplicationClassName;
if (!RegisterClassW(&windowsClass))
{
Error(TEXT("Window class registration failed!"));
@@ -477,7 +476,7 @@ void GDKPlatform::Exit()
if (PlmSignalResume)
CloseHandle(PlmSignalResume);
UnregisterClassW(ApplicationWindowClass, nullptr);
UnregisterClassW(ApplicationClassName, nullptr);
XGameRuntimeUninitialize();
}

View File

@@ -13,11 +13,6 @@ class FLAXENGINE_API GDKPlatform : public Win32Platform
{
public:
/// <summary>
/// Win32 application windows class name.
/// </summary>
static const Char* ApplicationWindowClass;
/// <summary>
/// Handle to Win32 application instance.
/// </summary>

View File

@@ -71,7 +71,7 @@ GDKWindow::GDKWindow(const CreateWindowSettings& settings)
// Creating the window
_handle = CreateWindowExW(
exStyle,
Platform::ApplicationWindowClass,
Platform::ApplicationClassName,
settings.Title.GetText(),
style,
x,

View File

@@ -21,6 +21,7 @@ namespace X11
#include <X11/Xresource.h>
#include <X11/extensions/Xinerama.h>
#include <X11/Xcursor/Xcursor.h>
#include <X11/extensions/Xfixes.h>
}
// Helper macros

View File

@@ -97,7 +97,9 @@ X11::Cursor Cursors[(int32)CursorType::MAX];
X11::XcursorImage* CursorsImg[(int32)CursorType::MAX];
Dictionary<StringAnsi, X11::KeyCode> KeyNameMap;
Array<KeyboardKeys> KeyCodeMap;
Delegate<void*> LinuxPlatform::xEventRecieved;
#if !PLATFORM_SDL
Delegate<void*> LinuxPlatform::xEventReceived;
#endif
Window* MouseTrackingWindow = nullptr;
// Message boxes configuration
@@ -655,7 +657,11 @@ static int X11_MessageBoxLoop(MessageBoxData* data)
return 0;
}
#if !PLATFORM_SDL
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#else
DialogResult MessageBox::ShowFallback(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#endif
{
if (CommandLine::Options.Headless.IsTrue())
return DialogResult::None;
@@ -842,6 +848,8 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
return data.resultButtonIndex == -1 ? DialogResult::None : data.buttons[data.resultButtonIndex].result;
}
#if !PLATFORM_SDL
int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
{
if (event->error_code == 5)
@@ -852,6 +860,8 @@ int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
return 0;
}
#endif
int32 CalculateDpi()
{
int dpi = 96;
@@ -1207,17 +1217,20 @@ public:
}
};
#if !PLATFORM_SDL
struct Property
{
unsigned char* data;
int format, nitems;
X11::Atom type;
unsigned char* data;
int format, nitems;
X11::Atom type;
};
#endif
namespace Impl
{
LinuxKeyboard* Keyboard;
LinuxMouse* Mouse;
#if !PLATFORM_SDL
StringAnsi ClipboardText;
void ClipboardGetText(String& result, X11::Atom source, X11::Atom atom, X11::Window window)
@@ -1332,6 +1345,7 @@ namespace Impl
X11::XQueryPointer(display, w, &wtmp, &child, &tmp, &tmp, &tmp, &tmp, &utmp);
return FindAppWindow(display, child);
}
#endif
Dictionary<String, String> LoadConfigFile(StringView path)
{
@@ -1361,6 +1375,7 @@ namespace Impl
}
}
#if !PLATFORM_SDL
class LinuxDropFilesData : public IGuiData
{
public:
@@ -1398,7 +1413,7 @@ public:
}
};
DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
DragDropEffect Window::DoDragDrop(const StringView& data)
{
if (CommandLine::Options.Headless.IsTrue())
return DragDropEffect::None;
@@ -1412,13 +1427,14 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
StringAnsi dataAnsi(data);
LinuxDropTextData dropData;
dropData.Text = data;
unsigned long mainWindow = _window;
// Begin dragging
auto screen = X11::XDefaultScreen(xDisplay);
auto rootWindow = X11::XRootWindow(xDisplay, screen);
if (X11::XGrabPointer(xDisplay, _window, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
if (X11::XGrabPointer(xDisplay, mainWindow, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
return DragDropEffect::None;
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, _window, CurrentTime);
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, mainWindow, CurrentTime);
// Process events
X11::XEvent event;
@@ -1526,7 +1542,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1555,7 +1571,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndEnter;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = Math::Min(5, version) << 24 | (formats.Count() > 3);
m.data.l[2] = formats.Count() > 0 ? formats[0] : 0;
m.data.l[3] = formats.Count() > 1 ? formats[1] : 0;
@@ -1590,7 +1606,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndPosition;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = (x << 16) | y;
m.data.l[3] = CurrentTime;
@@ -1633,7 +1649,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndDrop;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = CurrentTime;
m.data.l[3] = 0;
@@ -1680,7 +1696,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1706,7 +1722,7 @@ void LinuxClipboard::SetText(const StringView& text)
{
if (CommandLine::Options.Headless.IsTrue())
return;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
auto mainWindow = Engine::MainWindow;
if (!mainWindow)
return;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1729,7 +1745,7 @@ String LinuxClipboard::GetText()
if (CommandLine::Options.Headless.IsTrue())
return String::Empty;
String result;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
auto mainWindow = Engine::MainWindow;
if (!mainWindow)
return result;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1758,9 +1774,11 @@ Array<String> LinuxClipboard::GetFiles()
return Array<String>();
}
#endif
void* LinuxPlatform::GetXDisplay()
{
return xDisplay;
return xDisplay;
}
bool LinuxPlatform::CreateMutex(const Char* name)
@@ -2095,6 +2113,7 @@ bool LinuxPlatform::Init()
UnixGetMacAddress(MacAddress);
#if !PLATFORM_SDL
// Get user locale string
setlocale(LC_ALL, "");
const char* locale = setlocale(LC_CTYPE, NULL);
@@ -2104,6 +2123,7 @@ bool LinuxPlatform::Init()
UserLocale.Replace('_', '-');
if (UserLocale == TEXT("C"))
UserLocale = TEXT("en");
#endif
// Get computer name string
gethostname(buffer, UNIX_APP_BUFF_SIZE);
@@ -2147,7 +2167,11 @@ bool LinuxPlatform::Init()
// Skip setup if running in headless mode (X11 might not be available on servers)
if (CommandLine::Options.Headless.IsTrue())
return false;
#if PLATFORM_SDL
xDisplay = X11::XOpenDisplay(nullptr);
#endif
#if !PLATFORM_SDL
X11::XInitThreads();
xDisplay = X11::XOpenDisplay(nullptr);
@@ -2286,7 +2310,7 @@ bool LinuxPlatform::Init()
Input::Mouse = Impl::Mouse = New<LinuxMouse>();
Input::Keyboard = Impl::Keyboard = New<LinuxKeyboard>();
LinuxInput::Init();
#endif
return false;
}
@@ -2296,6 +2320,7 @@ void LinuxPlatform::BeforeRun()
void LinuxPlatform::Tick()
{
#if !PLATFORM_SDL
UnixPlatform::Tick();
LinuxInput::UpdateState();
@@ -2312,9 +2337,9 @@ void LinuxPlatform::Tick()
continue;
// External event handling
xEventRecieved(&event);
xEventReceived(&event);
LinuxWindow* window;
Window* window;
switch (event.type)
{
case ClientMessage:
@@ -2646,6 +2671,7 @@ void LinuxPlatform::Tick()
}
//X11::XFlush(xDisplay);
#endif
}
void LinuxPlatform::BeforeExit()
@@ -2654,6 +2680,7 @@ void LinuxPlatform::BeforeExit()
void LinuxPlatform::Exit()
{
#if !PLATFORM_SDL
for (int32 i = 0; i < (int32)CursorType::MAX; i++)
{
if (Cursors[i])
@@ -2679,6 +2706,7 @@ void LinuxPlatform::Exit()
X11::XCloseDisplay(xDisplay);
xDisplay = nullptr;
}
#endif
}
String LinuxPlatform::GetSystemName()
@@ -2700,6 +2728,7 @@ Version LinuxPlatform::GetSystemVersion()
return Version(0, 0);
}
#if !PLATFORM_SDL
int32 LinuxPlatform::GetDpi()
{
return SystemDpi;
@@ -2709,6 +2738,7 @@ String LinuxPlatform::GetUserLocaleName()
{
return UserLocale;
}
#endif
String LinuxPlatform::GetComputerName()
{
@@ -2916,10 +2946,12 @@ bool LinuxPlatform::SetWorkingDirectory(const String& path)
return chdir(StringAsANSI<>(*path).Get()) != 0;
}
#if !PLATFORM_SDL
Window* LinuxPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<LinuxWindow>(settings);
}
#endif
extern char **environ;

View File

@@ -36,7 +36,7 @@ public:
/// <summary>
/// An event that is fired when an XEvent is received during platform tick.
/// </summary>
static Delegate<void*> xEventRecieved;
static Delegate<void*> xEventReceived;
public:
@@ -124,8 +124,10 @@ public:
static void Tick();
static void BeforeExit();
static void Exit();
#if !PLATFORM_SDL
static int32 GetDpi();
static String GetUserLocaleName();
#endif
static String GetComputerName();
static bool GetHasFocus();
static bool CanOpenUrl(const StringView& url);
@@ -140,7 +142,9 @@ public:
static Guid GetUniqueDeviceId();
static String GetWorkingDirectory();
static bool SetWorkingDirectory(const String& path);
#if !PLATFORM_SDL
static Window* CreateWindow(const CreateWindowSettings& settings);
#endif
static void GetEnvironmentVariables(Dictionary<String, String, HeapAllocation>& result);
static bool GetEnvironmentVariable(const String& name, String& value);
static bool SetEnvironmentVariable(const String& name, const String& value);

View File

@@ -0,0 +1,164 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#if PLATFORM_SDL
#include <libportal/portal-enums.h>
#include <libportal/screenshot.h>
namespace PortalImpl
{
XdpPortal* Portal = nullptr;
int64 MainLoopReady = 0;
gpointer GLibMainLoop(gpointer data);
void PickColorCallback(GObject* source, GAsyncResult* result, gpointer data);
}
#endif
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 LinuxScreenUtilities::GetColorAt(const Float2& pos)
{
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
int defaultScreen = X11::XDefaultScreen(display);
X11::Window rootWindow = X11::XRootWindow(display, defaultScreen);
X11::XImage* image = X11::XGetImage(display, rootWindow, (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
if (image)
{
X11::XColor color;
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
else
{
// XWayland doesn't support XGetImage
}
}
return Color32::Transparent;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventReceived.Unbind(OnScreenUtilsXEventCallback);
}
}
void LinuxScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventReceived.Bind(OnScreenUtilsXEventCallback);
return;
}
#if PLATFORM_SDL
if (PortalImpl::MainLoopReady == 0)
{
// Initialize portal
GError* error = nullptr;
PortalImpl::Portal = xdp_portal_initable_new(&error);
if (error != nullptr)
{
PortalImpl::MainLoopReady = 2;
LOG(Error, "Failed to initialize XDP Portal");
return;
}
// Run the GLib main loop in other thread in order to process asynchronous callbacks
g_thread_new(nullptr, PortalImpl::GLibMainLoop, nullptr);
while (Platform::AtomicRead(&PortalImpl::MainLoopReady) != 1)
Platform::Sleep(1);
}
if (PortalImpl::Portal != nullptr)
{
// Enter color picking mode, the callback receives the final color
xdp_portal_pick_color(PortalImpl::Portal, nullptr, nullptr, PortalImpl::PickColorCallback, nullptr);
}
#endif
}
#if PLATFORM_SDL
gpointer PortalImpl::GLibMainLoop(gpointer data)
{
GMainContext* mainContext = g_main_context_get_thread_default();
GMainLoop* mainLoop = g_main_loop_new(mainContext, false);
Platform::AtomicStore(&PortalImpl::MainLoopReady, 1);
g_main_loop_run(mainLoop);
g_main_loop_unref(mainLoop);
return nullptr;
}
void PortalImpl::PickColorCallback(GObject* source, GAsyncResult* result, gpointer data)
{
GError* error = nullptr;
GVariant* variant = xdp_portal_pick_color_finish(PortalImpl::Portal, result, &error);
if (error)
{
if (g_error_matches(error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
LOG(Info, "XDP Portal pick color cancelled");
else
LOG(Error, "XDP Portal pick color failed: {}", String(error->message));
return;
}
// The color is stored in a triple double variant, extract the values
Double4 colorDouble;
g_variant_get(variant, "(ddd)", &colorDouble.X, &colorDouble.Y, &colorDouble.Z);
g_variant_unref(variant);
colorDouble.W = 1.0f;
Vector4 colorVector = colorDouble;
Color32 color = Color32(colorVector);
ScreenUtilities::PickColorDone(color);
}
#endif
#endif

View File

@@ -0,0 +1,24 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_LINUX
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API LinuxScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#if PLATFORM_LINUX && !PLATFORM_SDL
#include "../Window.h"
#include "Engine/Input/Input.h"
@@ -616,7 +616,7 @@ void LinuxWindow::OnButtonPress(void* event)
}
// Handle double-click
if (buttonEvent->button == Button1)
if (buttonEvent->button == Button1 && !Input::Mouse->IsRelative())
{
if (
buttonEvent->time < (MouseLastButtonPressTime + MouseDoubleClickTime) &&

View File

@@ -89,6 +89,7 @@ public:
void Focus() override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
using WindowBase::DoDragDrop;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void SetCursor(CursorType type) override;

View File

@@ -276,6 +276,7 @@ bool MacPlatform::Init()
CFRelease(computerName);
}
#if !PLATFORM_SDL
// Find the maximum scale of the display to handle high-dpi displays scaling factor
{
NSArray* screenArray = [NSScreen screens];
@@ -300,6 +301,7 @@ bool MacPlatform::Init()
Input::Mouse = New<MacMouse>();
Input::Keyboard = New<MacKeyboard>();
#endif
return false;
}
@@ -426,11 +428,15 @@ String MacPlatform::GetMainDirectory()
return path;
}
#if !PLATFORM_SDL
Window* MacPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<MacWindow>(settings);
}
#endif
int32 MacPlatform::CreateProcess(CreateProcessSettings& settings)
{
LOG(Info, "Command: {0} {1}", settings.FileName, settings.Arguments);

View File

@@ -0,0 +1,29 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 MacScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void MacScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -0,0 +1,25 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API MacScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_MAC
#if PLATFORM_MAC && !PLATFORM_SDL
#include "../Window.h"
#include "Engine/Platform/Apple/AppleUtils.h"
@@ -507,7 +507,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
Float2 mousePos = GetMousePosition(Window, event);
mousePos = Window->ClientToScreen(mousePos);
MouseButton mouseButton = MouseButton::Left;
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(mousePos, mouseButton, Window);
else
Input::Mouse->OnMouseDown(mousePos, mouseButton, Window);
@@ -544,7 +544,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
if (IsWindowInvalid(Window)) return;
Float2 mousePos = GetMousePosition(Window, event);
MouseButton mouseButton = MouseButton::Right;
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);
@@ -582,7 +582,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
default:
return;
}
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);

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