18 Commits

Author SHA1 Message Date
0f881fbc7a Enforce pointer alignment for InlinedAllocation
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AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:13:40 +03:00
0898f3d020 Fix wrong build configuration used in ogg and vorbis for Windows
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2025-10-19 17:24:10 +03:00
c63e79efa4 Add dependency build script for Visual Studio EnvDTE 2025-10-19 13:47:58 +03:00
d0eb85c04f Add dependency build script for WinPixEventRuntime
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2025-10-18 04:20:58 +03:00
a7749abdcc Fix compiler error and wrong CPU architecture warnings on WoA 2025-10-18 04:20:58 +03:00
242d24d1a6 Fix building vorbis on Windows 2025-10-18 04:20:58 +03:00
853a7510f6 Check VS2026 toolset before trying to compile PhysX 2025-10-18 04:20:58 +03:00
88bd636cbe Fix building ogg+vorbis on macOS 2025-10-18 04:20:57 +03:00
65df32f5d7 Fix NvCloth compilation on Linux and macOS 2025-10-18 04:20:57 +03:00
4baa7fb7b8 Fix PhysX compilation on Linux and macOS 2025-10-18 04:20:57 +03:00
1644c9c5e0 Fix python tool call on macOS for glslang 2025-10-18 04:20:57 +03:00
e130ac7d80 Fix building PhysX on Linux and macOS 2025-10-18 04:20:56 +03:00
45e1d28ba2 Support building OpenAL from Git repository in other platforms 2025-10-18 04:20:56 +03:00
12f686262c Fix building curl on Linux 2025-10-18 02:33:54 +03:00
c76b9f206f Fix building Assimp on Linux
Versioned clang++ symlinks are not available on Arch
2025-10-18 02:33:44 +03:00
078485892f Add support for building dependencies with specific architecture 2025-10-18 02:33:22 +03:00
44b2db5d5d Fix CMake compatibility errors with dependencies 2025-10-18 02:19:57 +03:00
cc401f0316 Support Visual Studio 2026 as a generator for CMake dependencies 2025-10-18 02:19:57 +03:00
1158 changed files with 12430 additions and 146830 deletions

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@@ -31,7 +31,7 @@ body:
- '1.10' - '1.10'
- '1.11' - '1.11'
- master branch - master branch
default: 3 default: 2
validations: validations:
required: true required: true
- type: textarea - type: textarea

17
.github/data/bt.sh vendored
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@@ -1,17 +0,0 @@
#!/bin/sh
# https://gist.github.com/ongardie/aa15f1f0d0e6b59890a9
gdb -q --batch \
-ex 'handle SIGHUP nostop pass' \
-ex 'handle SIGQUIT nostop pass' \
-ex 'handle SIGPIPE nostop pass' \
-ex 'handle SIGALRM nostop pass' \
-ex 'handle SIGTERM nostop pass' \
-ex 'handle SIGUSR1 nostop pass' \
-ex 'handle SIGUSR2 nostop pass' \
-ex 'handle SIGCHLD nostop pass' \
-ex 'set print thread-events off' \
-return-child-result \
-ex 'run' \
-ex 'thread apply all bt' \
--tty=/dev/stdout \
--args $*

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@@ -16,8 +16,7 @@ jobs:
uses: actions/checkout@v3 uses: actions/checkout@v3
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET
@@ -45,8 +44,7 @@ jobs:
uses: actions/checkout@v3 uses: actions/checkout@v3
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET

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@@ -87,8 +87,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET
@@ -119,8 +118,7 @@ jobs:
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan - name: Setup Vulkan
uses: ./.github/actions/vulkan uses: ./.github/actions/vulkan
- name: Setup .NET - name: Setup .NET

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@@ -28,23 +28,25 @@ jobs:
git lfs pull git lfs pull
- name: Install dependencies - name: Install dependencies
run: | run: |
sudo apt-get update sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
sudo apt-get install -y --fix-missing libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev gdb
chmod +x .github/data/bt.sh
- name: Build - name: Build
run: | run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8 ./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true ./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test - name: Test
run: | run: |
${GITHUB_WORKSPACE}/.github/data/bt.sh ./Binaries/Editor/Linux/Development/FlaxTests -headless ${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll dotnet test -f net8.0 Binaries/Tests/Flax.Build.Tests.dll
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.dll Binaries/Tests
cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests cp Binaries/Editor/Linux/Development/FlaxEngine.CSharp.runtimeconfig.json Binaries/Tests
cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests cp Binaries/Editor/Linux/Development/Newtonsoft.Json.dll Binaries/Tests
dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll dotnet test -f net8.0 Binaries/Tests/FlaxEngine.CSharp.dll
- name: Test UseLargeWorlds
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=8 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
# Tests on Windows # Tests on Windows
tests-windows: tests-windows:
@@ -74,7 +76,7 @@ jobs:
shell: pwsh shell: pwsh
run: | run: |
$ErrorActionPreference = "Stop" $ErrorActionPreference = "Stop"
.\Binaries\Editor\Win64\Development\FlaxTests.exe -headless .\Binaries\Editor\Win64\Development\FlaxTests.exe
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode } if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests

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@@ -1,4 +1,4 @@
# Redirect to our own Git LFS server # Redirect to our own Git LFS server
[lfs] [lfs]
#url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs" url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
locksverify = false locksverify = false

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@@ -42,10 +42,10 @@ struct MaterialInput
float2 SvPositionToDecalUV(float4 svPosition) float2 SvPositionToDecalUV(float4 svPosition)
{ {
float2 screenUV = svPosition.xy * ScreenSize.zw; float2 screenUV = svPosition.xy * ScreenSize.zw;
svPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV); svPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = PROJECT_POINT(float4(svPosition.xyz, 1), SvPositionToWorld); float4 positionHS = mul(float4(svPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w; float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz; float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
return positionOS.xz + 0.5f; return positionOS.xz + 0.5f;
} }
@@ -182,10 +182,10 @@ META_VS_IN_ELEMENT(POSITION, 0, R32G32B32_FLOAT, 0, 0, PER_VERTEX, 0, true)
void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position) void VS_Decal(in float3 Position : POSITION0, out float4 SvPosition : SV_Position)
{ {
// Compute world space vertex position // Compute world space vertex position
float3 worldPosition = PROJECT_POINT(float4(Position.xyz, 1), WorldMatrix).xyz; float3 worldPosition = mul(float4(Position.xyz, 1), WorldMatrix).xyz;
// Compute clip space position // Compute clip space position
SvPosition = PROJECT_POINT(float4(worldPosition.xyz, 1), ViewProjectionMatrix); SvPosition = mul(float4(worldPosition.xyz, 1), ViewProjectionMatrix);
} }
// Pixel Shader function for decals rendering // Pixel Shader function for decals rendering
@@ -213,11 +213,11 @@ void PS_Decal(
} }
float2 screenUV = SvPosition.xy * ScreenSize.zw; float2 screenUV = SvPosition.xy * ScreenSize.zw;
SvPosition.z = SAMPLE_RT_DEPTH(DepthBuffer, screenUV); SvPosition.z = SAMPLE_RT(DepthBuffer, screenUV).r;
float4 positionHS = PROJECT_POINT(float4(SvPosition.xyz, 1), SvPositionToWorld); float4 positionHS = mul(float4(SvPosition.xyz, 1), SvPositionToWorld);
float3 positionWS = positionHS.xyz / positionHS.w; float3 positionWS = positionHS.xyz / positionHS.w;
float3 positionOS = PROJECT_POINT(float4(positionWS, 1), InvWorld).xyz; float3 positionOS = mul(float4(positionWS, 1), InvWorld).xyz;
clip(0.5 - abs(positionOS.xyz)); clip(0.5 - abs(positionOS.xyz));
float2 decalUVs = positionOS.xz + 0.5f; float2 decalUVs = positionOS.xz + 0.5f;

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@@ -308,7 +308,7 @@ VertexOutput VS_SplineModel(ModelInput input)
world = mul(world, WorldMatrix); world = mul(world, WorldMatrix);
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord0; output.Geometry.TexCoord = input.TexCoord0;
@@ -338,7 +338,7 @@ VertexOutput VS_SplineModel(ModelInput input)
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset; output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

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@@ -4,8 +4,8 @@
#define MAX_LOCAL_LIGHTS 4 #define MAX_LOCAL_LIGHTS 4
@1// Forward Shading: Includes @1// Forward Shading: Includes
#include "./Flax/LightingCommon.hlsl" #include "./Flax/LightingCommon.hlsl"
#include "./Flax/ReflectionsCommon.hlsl"
#if USE_REFLECTIONS #if USE_REFLECTIONS
#include "./Flax/ReflectionsCommon.hlsl"
#define MATERIAL_REFLECTIONS_SSR 1 #define MATERIAL_REFLECTIONS_SSR 1
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR #if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
#include "./Flax/SSR.hlsl" #include "./Flax/SSR.hlsl"
@@ -14,13 +14,11 @@
#include "./Flax/Lighting.hlsl" #include "./Flax/Lighting.hlsl"
#include "./Flax/ShadowsSampling.hlsl" #include "./Flax/ShadowsSampling.hlsl"
#include "./Flax/ExponentialHeightFog.hlsl" #include "./Flax/ExponentialHeightFog.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@2// Forward Shading: Constants @2// Forward Shading: Constants
LightData DirectionalLight; LightData DirectionalLight;
LightData SkyLight; LightData SkyLight;
EnvProbeData EnvironmentProbe; ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog; ExponentialHeightFogData ExponentialHeightFog;
VolumetricFogData VolumetricFog;
float3 Dummy2; float3 Dummy2;
uint LocalLightsCount; uint LocalLightsCount;
LightData LocalLights[MAX_LOCAL_LIGHTS]; LightData LocalLights[MAX_LOCAL_LIGHTS];
@@ -30,14 +28,12 @@ TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__); Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__); Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__); Texture3D VolumetricFogTexture : register(t__SRV__);
Texture2D PreIntegratedGF : register(t__SRV__);
@4// Forward Shading: Utilities @4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain. // Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; } LightData GetDirectionalLight() { return DirectionalLight; }
LightData GetSkyLight() { return SkyLight; } LightData GetSkyLight() { return SkyLight; }
EnvProbeData GetEnvironmentProbe() { return EnvironmentProbe; } ProbeData GetEnvironmentProbe() { return EnvironmentProbe; }
ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; } ExponentialHeightFogData GetExponentialHeightFog() { return ExponentialHeightFog; }
VolumetricFogData GetVolumetricFog() { return VolumetricFog; }
uint GetLocalLightsCount() { return LocalLightsCount; } uint GetLocalLightsCount() { return LocalLightsCount; }
LightData GetLocalLight(uint i) { return LocalLights[i]; } LightData GetLocalLight(uint i) { return LocalLights[i]; }
@5// Forward Shading: Shaders @5// Forward Shading: Shaders
@@ -112,8 +108,7 @@ void PS_Forward(
// Calculate reflections // Calculate reflections
#if USE_REFLECTIONS #if USE_REFLECTIONS
float4 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness); float3 reflections = SampleReflectionProbe(ViewPos, EnvProbe, EnvironmentProbe, gBuffer.WorldPos, gBuffer.Normal, gBuffer.Roughness).rgb;
reflections.rgb *= reflections.a;
#if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR #if MATERIAL_REFLECTIONS == MATERIAL_REFLECTIONS_SSR
// Screen Space Reflections // Screen Space Reflections
@@ -121,7 +116,7 @@ void PS_Forward(
Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR; Texture2D sceneColorTexture = MATERIAL_REFLECTIONS_SSR_COLOR;
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw; float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float stepSize = ScreenSize.z; // 1 / screenWidth float stepSize = ScreenSize.z; // 1 / screenWidth
float maxSamples = 50; float maxSamples = 48;
float worldAntiSelfOcclusionBias = 0.1f; float worldAntiSelfOcclusionBias = 0.1f;
float brdfBias = 0.82f; float brdfBias = 0.82f;
float drawDistance = 5000.0f; float drawDistance = 5000.0f;
@@ -129,7 +124,7 @@ void PS_Forward(
if (hit.z > 0) if (hit.z > 0)
{ {
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb; float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(reflections.rgb, screenColor, hit.z); reflections = lerp(reflections, screenColor, hit.z);
} }
// Fallback to software tracing if possible // Fallback to software tracing if possible
@@ -141,17 +136,17 @@ void PS_Forward(
if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas)) if (TraceSDFSoftwareReflections(gBuffer, reflectWS, surfaceAtlas))
{ {
float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb; float3 screenColor = sceneColorTexture.SampleLevel(SamplerPointClamp, hit.xy, 0).rgb;
reflections.rgb = lerp(surfaceAtlas, float4(screenColor, 1), hit.z); reflections = lerp(surfaceAtlas, float4(screenColor, 1), hit.z);
} }
} }
#endif #endif
#endif #endif
light.rgb += reflections.rgb * GetReflectionSpecularLighting(PreIntegratedGF, ViewPos, gBuffer); light.rgb += reflections * GetReflectionSpecularLighting(ViewPos, gBuffer) * light.a;
#endif #endif
// Add lighting // Add lighting (apply ambient occlusion)
output.rgb += light.rgb; output.rgb += light.rgb * gBuffer.AO;
#endif #endif
@@ -163,13 +158,17 @@ void PS_Forward(
#else #else
float fogSceneDistance = gBuffer.ViewPos.z; float fogSceneDistance = gBuffer.ViewPos.z;
#endif #endif
float fogSkipDistance = max(ExponentialHeightFog.VolumetricFogMaxDistance - 100, 0); float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, fogSceneDistance);
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, fogSkipDistance, fogSceneDistance);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0) if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{ {
// Sample volumetric fog and mix it in // Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw; float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float4 volumetricFog = SampleVolumetricFog(VolumetricFogTexture, VolumetricFog, materialInput.WorldPosition - ViewPos, screenUV, TemporalAAJitter); float3 viewVector = materialInput.WorldPosition - ViewPos;
float sceneDepth = length(viewVector);
float depthSlice = sceneDepth / ExponentialHeightFog.VolumetricFogMaxDistance;
float3 volumeUV = float3(screenUV, depthSlice);
float4 volumetricFog = VolumetricFogTexture.SampleLevel(SamplerLinearClamp, volumeUV, 0);
fog = CombineVolumetricFog(fog, volumetricFog); fog = CombineVolumetricFog(fog, volumetricFog);
} }

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@@ -67,7 +67,7 @@ float Rand(inout uint seed)
float3 ReprojectPosition(float2 uv, float rawDepth) float3 ReprojectPosition(float2 uv, float rawDepth)
{ {
uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0); uv = uv * float2(2.0, -2.0) + float2(-1.0, 1.0);
float4 pos = PROJECT_POINT(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix); float4 pos = mul(float4(uv.x, uv.y, rawDepth, 1.0f), InvViewProjectionMatrix);
return pos.xyz / pos.w; return pos.xyz / pos.w;
} }
@@ -158,7 +158,7 @@ void SpawnParticle(Context context)
@4} @4}
// Main entry point for the particles simulation and spawning // Main entry point for the particles simulation and spawning
META_CS(true, AUTO) META_CS(true, FEATURE_LEVEL_SM5)
[numthreads(THREAD_GROUP_SIZE, 1, 1)] [numthreads(THREAD_GROUP_SIZE, 1, 1)]
void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID) void CS_Main(uint3 dispatchThreadId : SV_DispatchThreadID)
{ {

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@@ -38,7 +38,6 @@ struct VertexOutput
#endif #endif
float4 ClipExtents : TEXCOORD3; float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4; float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS #if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9; float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif #endif
@@ -56,7 +55,6 @@ struct PixelInput
#endif #endif
float4 ClipExtents : TEXCOORD3; float4 ClipExtents : TEXCOORD3;
float2 ClipOrigin : TEXCOORD4; float2 ClipOrigin : TEXCOORD4;
float2 CustomData : TEXCOORD5; // x-per-geometry type, y-features mask
#if USE_CUSTOM_VERTEX_INTERPOLATORS #if USE_CUSTOM_VERTEX_INTERPOLATORS
float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9; float4 CustomVSToPS[CUSTOM_VERTEX_INTERPOLATORS_COUNT] : TEXCOORD9;
#endif #endif
@@ -69,7 +67,6 @@ struct MaterialInput
float3 WorldPosition; float3 WorldPosition;
float TwoSidedSign; float TwoSidedSign;
float2 TexCoord; float2 TexCoord;
float2 CustomData; // x-per-geometry type, y-features mask
#if USE_VERTEX_COLOR #if USE_VERTEX_COLOR
half4 VertexColor; half4 VertexColor;
#endif #endif
@@ -87,7 +84,6 @@ MaterialInput GetMaterialInput(Render2DVertex input, VertexOutput output)
MaterialInput result; MaterialInput result;
result.WorldPosition = output.WorldPosition; result.WorldPosition = output.WorldPosition;
result.TexCoord = output.TexCoord; result.TexCoord = output.TexCoord;
result.CustomData = input.CustomDataAndClipOrigin.xy;
#if USE_VERTEX_COLOR #if USE_VERTEX_COLOR
result.VertexColor = output.VertexColor; result.VertexColor = output.VertexColor;
#endif #endif
@@ -107,7 +103,6 @@ MaterialInput GetMaterialInput(PixelInput input)
MaterialInput result; MaterialInput result;
result.WorldPosition = input.WorldPosition; result.WorldPosition = input.WorldPosition;
result.TexCoord = input.TexCoord; result.TexCoord = input.TexCoord;
result.CustomData = input.CustomData;
#if USE_VERTEX_COLOR #if USE_VERTEX_COLOR
result.VertexColor = input.VertexColor; result.VertexColor = input.VertexColor;
#endif #endif
@@ -227,14 +222,13 @@ VertexOutput VS_GUI(Render2DVertex input)
if ((int)input.CustomDataAndClipOrigin.y & 1) if ((int)input.CustomDataAndClipOrigin.y & 1)
input.Position = (int2)input.Position; input.Position = (int2)input.Position;
output.Position = PROJECT_POINT(float4(input.Position, 0, 1), ViewProjectionMatrix); output.Position = mul(float4(input.Position, 0, 1), ViewProjectionMatrix);
output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz; output.WorldPosition = mul(float4(input.Position, 0, 1), WorldMatrix).xyz;
output.TexCoord = input.TexCoord; output.TexCoord = input.TexCoord;
output.WindowPos = input.Position; output.WindowPos = input.Position;
#if USE_VERTEX_COLOR #if USE_VERTEX_COLOR
output.VertexColor = input.Color; output.VertexColor = input.Color;
#endif #endif
output.CustomData = input.CustomDataAndClipOrigin.xy;
output.ClipOrigin = input.CustomDataAndClipOrigin.zw; output.ClipOrigin = input.CustomDataAndClipOrigin.zw;
output.ClipExtents = input.ClipExtents; output.ClipExtents = input.ClipExtents;

View File

@@ -393,7 +393,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = position + spriteVertexPosition; output.WorldPosition = position + spriteVertexPosition;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.TexCoord = input.TexCoord; output.TexCoord = input.TexCoord;
@@ -431,7 +431,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages
@@ -511,7 +511,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
output.WorldPosition = mul(float4(input.Position, 1), world).xyz; output.WorldPosition = mul(float4(input.Position, 1), world).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.TexCoord = input.TexCoord0; output.TexCoord = input.TexCoord0;
@@ -549,7 +549,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages
@@ -617,7 +617,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f); output.WorldPosition = position + tangentRight * vertexSign * (ribbonWidth.xxx * 0.5f);
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.ParticleIndex = particleIndex; output.ParticleIndex = particleIndex;
@@ -655,7 +655,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.WorldPosition += material.PositionOffset; output.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix); output.Position = mul(float4(output.WorldPosition.xyz, 1), ViewProjectionMatrix);
#endif #endif
// Copy interpolants for other shader stages // Copy interpolants for other shader stages

View File

@@ -342,7 +342,7 @@ VertexOutput VS(ModelInput input)
output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz; output.Geometry.PrevWorldPosition = mul(float4(input.Position.xyz, 1), object.PrevWorldMatrix).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1); output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -378,7 +378,7 @@ VertexOutput VS(ModelInput input)
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset; output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)
@@ -412,7 +412,7 @@ float4 VS_Depth(ModelInput_PosOnly input) : SV_Position
// Transform vertex position into the screen // Transform vertex position into the screen
float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz; float3 worldPosition = mul(float4(input.Position.xyz, 1), object.WorldMatrix).xyz;
float4 position = PROJECT_POINT(float4(worldPosition, 1), ViewProjectionMatrix); float4 position = mul(float4(worldPosition, 1), ViewProjectionMatrix);
return position; return position;
} }
@@ -518,7 +518,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#endif #endif
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1); output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
@@ -549,7 +549,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset; output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

View File

@@ -388,7 +388,7 @@ VertexOutput VS(TerrainVertexInput input)
output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz; output.Geometry.WorldPosition = mul(float4(position, 1), worldMatrix).xyz;
// Compute clip space position // Compute clip space position
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes // Pass vertex attributes
#if USE_SMOOTH_LOD_TRANSITION #if USE_SMOOTH_LOD_TRANSITION
@@ -436,7 +436,7 @@ VertexOutput VS(TerrainVertexInput input)
// Apply world position offset per-vertex // Apply world position offset per-vertex
#if USE_POSITION_OFFSET #if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset; output.Geometry.WorldPosition += material.PositionOffset;
output.Position = PROJECT_POINT(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif #endif
// Get tessalation multiplier (per vertex) // Get tessalation multiplier (per vertex)

View File

@@ -8,7 +8,6 @@
#include "./Flax/Common.hlsl" #include "./Flax/Common.hlsl"
#include "./Flax/MaterialCommon.hlsl" #include "./Flax/MaterialCommon.hlsl"
#include "./Flax/GBufferCommon.hlsl" #include "./Flax/GBufferCommon.hlsl"
#include "./Flax/VolumetricFog.hlsl"
@7 @7
// Primary constant buffer (with additional material parameters) // Primary constant buffer (with additional material parameters)
@@ -22,7 +21,6 @@ float Dummy0;
float VolumetricFogMaxDistance; float VolumetricFogMaxDistance;
int ParticleStride; int ParticleStride;
int ParticleIndex; int ParticleIndex;
float4 GridSliceParameters;
@1META_CB_END @1META_CB_END
// Particles attributes buffer // Particles attributes buffer
@@ -204,19 +202,19 @@ Material GetMaterialPS(MaterialInput input)
META_PS(true, FEATURE_LEVEL_SM5) META_PS(true, FEATURE_LEVEL_SM5)
void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1) void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out float4 VBufferB : SV_Target1)
{ {
// Reproject grid position back to the screen and world space
uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex); uint3 gridCoordinate = uint3(input.Vertex.Position.xy, input.LayerIndex);
float3 cellOffset = 0.5f; float3 cellOffset = 0.5f;
float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy; float2 volumeUV = (gridCoordinate.xy + cellOffset.xy) / GridSize.xy;
float sceneDepth = GetDepthFromSlice(GridSliceParameters, gridCoordinate.z + cellOffset.z) / ViewFar; float zSlice = gridCoordinate.z + cellOffset.z;
float sceneDepth = (zSlice / GridSize.z) * VolumetricFogMaxDistance / ViewFar;
float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z; float deviceDepth = (ViewInfo.w / sceneDepth) + ViewInfo.z;
float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0); float4 clipPos = float4(volumeUV * float2(2.0, -2.0) + float2(-1.0, 1.0), deviceDepth, 1.0);
float4 wsPos = mul(clipPos, InverseViewProjectionMatrix); float4 wsPos = mul(clipPos, InverseViewProjectionMatrix);
wsPos.xyz /= wsPos.w; float3 positionWS = wsPos.xyz / wsPos.w;
// Get material parameters // Get material parameters
MaterialInput materialInput = (MaterialInput)0; MaterialInput materialInput = (MaterialInput)0;
materialInput.WorldPosition = wsPos.xyz; materialInput.WorldPosition = positionWS;
materialInput.TexCoord = input.Vertex.TexCoord; materialInput.TexCoord = input.Vertex.TexCoord;
materialInput.ParticleIndex = ParticleIndex; materialInput.ParticleIndex = ParticleIndex;
materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1)); materialInput.TBN = float3x3(float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
@@ -227,10 +225,9 @@ void PS_VolumetricFog(Quad_GS2PS input, out float4 VBufferA : SV_Target0, out fl
Material material = GetMaterialPS(materialInput); Material material = GetMaterialPS(materialInput);
// Compute fog properties // Compute fog properties
material.Opacity *= material.Mask;
float3 albedo = material.Color; float3 albedo = material.Color;
float extinction = material.Opacity * 0.001f; float extinction = material.Opacity * material.Mask * 0.001f;
float3 emission = material.Emissive * material.Opacity; float3 emission = material.Emissive;
float3 scattering = albedo * extinction; float3 scattering = albedo * extinction;
float absorption = max(0.0f, extinction - Luminance(scattering)); float absorption = max(0.0f, extinction - Luminance(scattering));

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@@ -2,12 +2,12 @@
"Name": "Flax", "Name": "Flax",
"Version": { "Version": {
"Major": 1, "Major": 1,
"Minor": 12, "Minor": 11,
"Revision": 0, "Revision": 0,
"Build": 6908 "Build": 6801
}, },
"Company": "Flax", "Company": "Flax",
"Copyright": "Copyright (c) 2012-2026 Wojciech Figat. All rights reserved.", "Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame", "GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor", "EditorTarget": "FlaxEditor",
"Configuration": { "Configuration": {

View File

@@ -188,7 +188,7 @@
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_CASE_STATEMENT_ON_SAME_LINE/@EntryValue">ALWAYS</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_SIMPLE_EMBEDDED_STATEMENT_ON_SAME_LINE/@EntryValue">NEVER</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String> <s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SIMPLE_CASE_STATEMENT_STYLE/@EntryValue">ON_SINGLE_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean> <s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>

View File

@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0` * Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host` * Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/)) * Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs) * Ubuntu: `sudo apt install vulkan-sdk`
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers` * Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers` * Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS * Install Git with LFS
@@ -60,7 +60,7 @@ Follow the instructions below to compile and run the engine from source.
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev` * Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel` * Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib` * Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 14 or later): * Install Clang compiler (version 6 or later):
* Ubuntu: `sudo apt-get install clang lldb lld` * Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld` * Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld` * Arch: `sudo pacman -S clang lldb lld`

View File

@@ -187,11 +187,6 @@ namespace FlaxEditor.Content.Import
// Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular // Glossiness, metalness, ambient occlusion, displacement, height, cavity or specular
_settings.Settings.Type = TextureFormatType.GrayScale; _settings.Settings.Type = TextureFormatType.GrayScale;
} }
else if (_settings.Settings.Type == TextureFormatType.ColorRGB)
{
// Blind guess that common color texture is sRGB
_settings.Settings.sRGB = true;
}
// Try to restore target asset texture import options (useful for fast reimport) // Try to restore target asset texture import options (useful for fast reimport)
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl); Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);

View File

@@ -281,13 +281,6 @@ namespace FlaxEditor.Content
private void CacheData() private void CacheData()
{ {
if (!_asset)
{
_parameters = Utils.GetEmptyArray<ScriptMemberInfo>();
_methods = Utils.GetEmptyArray<ScriptMemberInfo>();
_attributes = Utils.GetEmptyArray<Attribute>();
return;
}
if (_parameters != null) if (_parameters != null)
return; return;
if (_asset.WaitForLoaded()) if (_asset.WaitForLoaded())
@@ -351,13 +344,13 @@ namespace FlaxEditor.Content
} }
/// <inheritdoc /> /// <inheritdoc />
public string Name => _asset ? Path.GetFileNameWithoutExtension(_asset.Path) : null; public string Name => Path.GetFileNameWithoutExtension(_asset.Path);
/// <inheritdoc /> /// <inheritdoc />
public string Namespace => string.Empty; public string Namespace => string.Empty;
/// <inheritdoc /> /// <inheritdoc />
public string TypeName => _asset ? JsonSerializer.GetStringID(_asset.ID) : null; public string TypeName => JsonSerializer.GetStringID(_asset.ID);
/// <inheritdoc /> /// <inheritdoc />
public bool IsPublic => true; public bool IsPublic => true;

View File

@@ -130,11 +130,6 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None; eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode; eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation; preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
} }
} }
} }

View File

@@ -45,8 +45,6 @@ namespace FlaxEditor.Content.Thumbnails
{ {
if (item == null) if (item == null)
throw new ArgumentNullException(); throw new ArgumentNullException();
if (_task == null)
return;
// Check if use default icon // Check if use default icon
var defaultThumbnail = item.DefaultThumbnail; var defaultThumbnail = item.DefaultThumbnail;
@@ -225,12 +223,11 @@ namespace FlaxEditor.Content.Thumbnails
/// <inheritdoc /> /// <inheritdoc />
public override void OnInit() public override void OnInit()
{ {
if (Editor.IsHeadlessMode || (GPUDevice.Instance != null && GPUDevice.Instance.RendererType == RendererType.Null))
return;
// Create cache folder // Create cache folder
if (!Directory.Exists(_cacheFolder)) if (!Directory.Exists(_cacheFolder))
{
Directory.CreateDirectory(_cacheFolder); Directory.CreateDirectory(_cacheFolder);
}
// Find atlases in a Editor cache directory // Find atlases in a Editor cache directory
var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly); var files = Directory.GetFiles(_cacheFolder, "cache_*.flax", SearchOption.TopDirectoryOnly);
@@ -485,7 +482,7 @@ namespace FlaxEditor.Content.Thumbnails
public override void OnUpdate() public override void OnUpdate()
{ {
// Wait some frames before start generating previews (late init feature) // Wait some frames before start generating previews (late init feature)
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false || _task == null) if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false)
return; return;
lock (_requests) lock (_requests)

View File

@@ -141,11 +141,6 @@ API_ENUM() enum class BuildPlatform
/// </summary> /// </summary>
API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")") API_ENUM(Attributes="EditorDisplay(null, \"Windows ARM64\")")
WindowsARM64 = 15, WindowsARM64 = 15,
/// <summary>
/// Web
/// </summary>
Web = 16,
}; };
/// <summary> /// <summary>
@@ -193,11 +188,6 @@ enum class DotNetAOTModes
/// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library. /// Use Mono AOT to cross-compile all used C# assemblies into native platform static libraries which can be linked into a single shared library.
/// </summary> /// </summary>
MonoAOTStatic, MonoAOTStatic,
/// <summary>
/// Target platform doesn't support .NET or it has been disabled.
/// </summary>
NoDotnet,
}; };
extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform); extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);

View File

@@ -69,10 +69,6 @@
#include "Platform/iOS/iOSPlatformTools.h" #include "Platform/iOS/iOSPlatformTools.h"
#include "Engine/Platform/iOS/iOSPlatformSettings.h" #include "Engine/Platform/iOS/iOSPlatformSettings.h"
#endif #endif
#if PLATFORM_TOOLS_WEB
#include "Platform/Web/WebPlatformTools.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#endif
namespace GameCookerImpl namespace GameCookerImpl
{ {
@@ -155,8 +151,6 @@ const Char* ToString(const BuildPlatform platform)
return TEXT("iOS ARM64"); return TEXT("iOS ARM64");
case BuildPlatform::WindowsARM64: case BuildPlatform::WindowsARM64:
return TEXT("Windows ARM64"); return TEXT("Windows ARM64");
case BuildPlatform::Web:
return TEXT("Web");
default: default:
return TEXT(""); return TEXT("");
} }
@@ -189,8 +183,6 @@ const Char* ToString(const DotNetAOTModes mode)
return TEXT("MonoAOTDynamic"); return TEXT("MonoAOTDynamic");
case DotNetAOTModes::MonoAOTStatic: case DotNetAOTModes::MonoAOTStatic:
return TEXT("MonoAOTStatic"); return TEXT("MonoAOTStatic");
case DotNetAOTModes::NoDotnet:
return TEXT("NoDotnet");
default: default:
return TEXT(""); return TEXT("");
} }
@@ -315,10 +307,6 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
platform = TEXT("Windows"); platform = TEXT("Windows");
architecture = TEXT("ARM64"); architecture = TEXT("ARM64");
break; break;
case BuildPlatform::Web:
platform = TEXT("Web");
architecture = TEXT("x86");
break;
default: default:
LOG(Fatal, "Unknown or unsupported build platform."); LOG(Fatal, "Unknown or unsupported build platform.");
} }
@@ -473,11 +461,6 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
case BuildPlatform::iOSARM64: case BuildPlatform::iOSARM64:
result = New<iOSPlatformTools>(); result = New<iOSPlatformTools>();
break; break;
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
result = New<WebPlatformTools>();
break;
#endif #endif
} }
Tools.Add(platform, result); Tools.Add(platform, result);
@@ -621,9 +604,6 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
case PlatformType::iOS: case PlatformType::iOS:
buildPlatform = BuildPlatform::iOSARM64; buildPlatform = BuildPlatform::iOSARM64;
break; break;
case PlatformType::Web:
buildPlatform = BuildPlatform::Web;
break;
default: ; default: ;
} }
} }

View File

@@ -106,7 +106,6 @@ namespace FlaxEditor
case BuildPlatform.MacOSARM64: case BuildPlatform.MacOSARM64:
case BuildPlatform.MacOSx64: return PlatformType.Mac; case BuildPlatform.MacOSx64: return PlatformType.Mac;
case BuildPlatform.iOSARM64: return PlatformType.iOS; case BuildPlatform.iOSARM64: return PlatformType.iOS;
case BuildPlatform.Web: return PlatformType.Web;
default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null); default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
} }
} }

View File

@@ -138,7 +138,6 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
result.Add((const byte*)&platformCache, sizeof(platformCache)); result.Add((const byte*)&platformCache, sizeof(platformCache));
return result; return result;
} }
void AndroidPlatformTools::OnBuildStarted(CookingData& data) void AndroidPlatformTools::OnBuildStarted(CookingData& data)
{ {
// Adjust the cooking output folder to be located inside the Gradle assets directory // Adjust the cooking output folder to be located inside the Gradle assets directory
@@ -412,6 +411,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
return true; return true;
} }
LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024); LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
return false; return false;
} }

View File

@@ -15,32 +15,26 @@
#include "Editor/ProjectInfo.h" #include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h" #include "Editor/Utilities/EditorUtilities.h"
String GetGDK() GDKPlatformTools::GDKPlatformTools()
{ {
String gdk; // Find GDK
Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), gdk); Platform::GetEnvironmentVariable(TEXT("GameDKLatest"), _gdkPath);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk)) if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{ {
gdk.Clear(); _gdkPath.Clear();
Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), gdk); Platform::GetEnvironmentVariable(TEXT("GRDKLatest"), _gdkPath);
if (gdk.IsEmpty() || !FileSystem::DirectoryExists(gdk)) if (_gdkPath.IsEmpty() || !FileSystem::DirectoryExists(_gdkPath))
{ {
gdk.Clear(); _gdkPath.Clear();
} }
else else
{ {
if (gdk.EndsWith(TEXT("GRDK\\"))) if (_gdkPath.EndsWith(TEXT("GRDK\\")))
gdk.Remove(gdk.Length() - 6); _gdkPath.Remove(_gdkPath.Length() - 6);
else if (gdk.EndsWith(TEXT("GRDK"))) else if (_gdkPath.EndsWith(TEXT("GRDK")))
gdk.Remove(gdk.Length() - 5); _gdkPath.Remove(_gdkPath.Length() - 5);
} }
} }
return gdk;
}
GDKPlatformTools::GDKPlatformTools()
{
_gdkPath = GetGDK();
} }
DotNetAOTModes GDKPlatformTools::UseAOT() const DotNetAOTModes GDKPlatformTools::UseAOT() const
@@ -127,7 +121,7 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
validName.Add('\0'); validName.Add('\0');
sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")); sb.Append(TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"));
sb.Append(TEXT("<Game configVersion=\"1\">\n")); sb.Append(TEXT("<Game configVersion=\"0\">\n"));
sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"), sb.AppendFormat(TEXT(" <Identity Name=\"{0}\" Publisher=\"{1}\" Version=\"{2}\"/>\n"),
validName.Get(), validName.Get(),
platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName, platformSettings->PublisherName.HasChars() ? platformSettings->PublisherName : TEXT("CN=") + gameSettings->CompanyName,

View File

@@ -1,271 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WEB
#include "WebPlatformTools.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Platform/Web/WebPlatformSettings.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/Textures/TextureBase.h"
#include "Editor/Cooker/GameCooker.h"
IMPLEMENT_SETTINGS_GETTER(WebPlatformSettings, WebPlatform);
namespace
{
struct WebPlatformCache
{
WebPlatformSettings::TextureCompression TexturesCompression;
};
}
const Char* WebPlatformTools::GetDisplayName() const
{
return TEXT("Web");
}
const Char* WebPlatformTools::GetName() const
{
return TEXT("Web");
}
PlatformType WebPlatformTools::GetPlatform() const
{
return PlatformType::Web;
}
ArchitectureType WebPlatformTools::GetArchitecture() const
{
return ArchitectureType::x86;
}
DotNetAOTModes WebPlatformTools::UseAOT() const
{
return DotNetAOTModes::MonoAOTDynamic;//MonoAOTStatic;// DotNetAOTModes::None;//DotNetAOTModes::MonoAOTStatic;//DotNetAOTModes::NoDotnet;
}
PixelFormat WebPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
const auto platformSettings = WebPlatformSettings::Get();
const auto uncompressed = PixelFormatExtensions::FindUncompressedFormat(format);
switch (platformSettings->TexturesCompression)
{
case WebPlatformSettings::TextureCompression::Uncompressed:
return uncompressed;
case WebPlatformSettings::TextureCompression::BC:
return format;
case WebPlatformSettings::TextureCompression::ASTC:
switch (format)
{
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC6H_Typeless:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // TODO: ASTC HDR
default:
return PixelFormatExtensions::IsSRGB(format) ? PixelFormat::ASTC_6x6_UNorm_sRGB : PixelFormat::ASTC_6x6_UNorm;
}
case WebPlatformSettings::TextureCompression::Basis:
switch (format)
{
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_Float; // Basic Universal doesn't support alpha in BC7 (and it can be loaded only from LDR formats)
default:
if (uncompressed != format && texture->Size().MinValue() >= 16)
return PixelFormat::Basis;
return uncompressed;
}
default:
return format;
}
}
void WebPlatformTools::LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes)
{
const auto platformSettings = WebPlatformSettings::Get();
bool invalidTextures = true;
if (bytes.Length() == sizeof(WebPlatformCache))
{
auto* platformCache = (WebPlatformCache*)bytes.Get();
invalidTextures = platformCache->TexturesCompression != platformSettings->TexturesCompression;
}
if (invalidTextures)
{
LOG(Info, "{0} option has been modified.", TEXT("TexturesQuality"));
cache->InvalidateCacheTextures();
}
}
Array<byte> WebPlatformTools::SaveCache(CookingData& data, IBuildCache* cache)
{
const auto platformSettings = WebPlatformSettings::Get();
WebPlatformCache platformCache;
platformCache.TexturesCompression = platformSettings->TexturesCompression;
Array<byte> result;
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
bool WebPlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
{
String extension = FileSystem::GetExtension(file);
return extension.IsEmpty() || extension == TEXT("html") || extension == TEXT("js") || extension == TEXT("wasm");
}
void WebPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder for the data files so file_packager tool can compress and output final data inside the cooker output folder
data.DataOutputPath = data.CacheDirectory / TEXT("Files");
}
bool WebPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = WebPlatformSettings::Get();
const auto platformDataPath = data.GetPlatformBinariesRoot();
// Get name of the output binary (JavaScript and WebAssembly files match)
String gameJs;
{
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (const String& file : files)
{
if (file.EndsWith(TEXT(".js")))
{
String outputWasm = String(StringUtils::GetPathWithoutExtension(file)) + TEXT(".wasm");
if (files.Contains(outputWasm))
{
gameJs = file;
break;
}
}
}
}
if (gameJs.IsEmpty())
{
data.Error(TEXT("Failed to find the main JavaScript for the output game"));
return true;
}
// Move .wasm assemblies into the data files in order for dlopen to work (blocking)
{
Array<String> files, files2;
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*.wasm"), DirectorySearchOption::AllDirectories);
FileSystem::DirectoryGetFiles(files, data.OriginalOutputPath, TEXT("*.so"), DirectorySearchOption::AllDirectories);
StringView gameWasm = StringUtils::GetFileNameWithoutExtension(gameJs);
for (const String& file : files)
{
if (StringUtils::GetFileNameWithoutExtension(file) == gameWasm)
continue; // Skip the main game module
FileSystem::MoveFile(data.DataOutputPath / StringUtils::GetFileName(file), file, true);
}
for (const String& file : files2)
{
if (StringUtils::GetFileNameWithoutExtension(file) == gameWasm)
continue; // Skip the main game module
FileSystem::MoveFile(data.DataOutputPath / StringUtils::GetFileName(file), file, true);
}
}
// Pack data files into a single file using Emscripten's file_packager tool
{
CreateProcessSettings procSettings;
String emscriptenSdk = TEXT("EMSDK");
Platform::GetEnvironmentVariable(emscriptenSdk, emscriptenSdk);
procSettings.FileName = emscriptenSdk / TEXT("upstream/emscripten/tools/file_packager");
#if PLATFORM_WIN32
procSettings.FileName += TEXT(".bat");
#endif
procSettings.Arguments = String::Format(TEXT("files.data --preload \"{}@/\" --lz4 --js-output=files.js"), data.DataOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
if (!FileSystem::FileExists(procSettings.FileName))
data.Error(TEXT("Missing file_packager.bat. Ensure Emscripten SDK installation is valid and 'EMSDK' environment variable points to it."));
data.Error(String::Format(TEXT("Failed to package project files (result code: {0}). See log for more info."), result));
return true;
}
}
// Copy icon file
{
String dstIcon = data.OriginalOutputPath / TEXT("favicon.ico");
if (!FileSystem::FileExists(dstIcon))
FileSystem::CopyFile(dstIcon, platformDataPath / TEXT("favicon.ico"));
}
// TODO: customizable HTML templates
// Insert packaged file system with game data
{
String gameJsText;
if (File::ReadAllText(gameJs, gameJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), gameJs));
return true;
}
const String filesIncludeBegin = TEXT("// include: files.js");
const String filesIncludeEnd = TEXT("// end include: files.js");
String fileJs = data.OriginalOutputPath / TEXT("files.js");
if (!gameJsText.Contains(filesIncludeBegin))
{
// Insert generated files.js into the main game file after the minimum_runtime_check.js include
String fileJsText;
if (File::ReadAllText(fileJs, fileJsText))
{
data.Error(String::Format(TEXT("Failed to load file '{}'"), fileJs));
return true;
}
const String insertPrefixLocation = TEXT("// end include: minimum_runtime_check.js");
int32 location = gameJsText.Find(insertPrefixLocation);
if (location != -1)
{
location += insertPrefixLocation.Length() + 1;
fileJsText = filesIncludeBegin + TEXT("\n") + fileJsText + TEXT("\n") + filesIncludeEnd + TEXT("\n");
gameJsText.Insert(location, fileJsText);
}
else
{
// Comments are missing in Release when JS/HTML are minified
fileJsText.Insert(0, filesIncludeBegin);
fileJsText.Insert(0, TEXT("\n"));
gameJsText.Insert(0, fileJsText);
}
File::WriteAllText(gameJs, gameJsText, Encoding::UTF8);
}
// Remove the generated files.js as it's now included in the main game JS file
FileSystem::DeleteFile(fileJs);
}
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
return false;
GameCooker::PackageFiles();
// TODO: minify/compress output JS files (in Release builds)
LOG(Info, "Output website size: {0} MB", FileSystem::GetDirectorySize(data.OriginalOutputPath) / 1024 / 1024);
return false;
}
#endif

View File

@@ -1,29 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_TOOLS_WEB
#include "../../PlatformTools.h"
/// <summary>
/// The Web platform support tools.
/// </summary>
class WebPlatformTools : public PlatformTools
{
public:
// [PlatformTools]
const Char* GetDisplayName() const override;
const Char* GetName() const override;
PlatformType GetPlatform() const override;
ArchitectureType GetArchitecture() const override;
DotNetAOTModes UseAOT() const override;
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
void LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes) override;
Array<byte> SaveCache(CookingData& data, IBuildCache* cache) override;
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
};
#endif

View File

@@ -10,10 +10,9 @@
#include "Engine/Serialization/JsonTools.h" #include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/JsonWriters.h" #include "Engine/Serialization/JsonWriters.h"
#include "Editor/Cooker/PlatformTools.h" #include "Editor/Cooker/PlatformTools.h"
#include "Engine/Engine/Globals.h"
#include "Editor/Editor.h" #include "Editor/Editor.h"
#include "Editor/ProjectInfo.h" #include "Editor/ProjectInfo.h"
#include "Editor/Utilities/EditorUtilities.h" #include "Engine/Engine/Globals.h"
#if PLATFORM_MAC #if PLATFORM_MAC
#include <sys/stat.h> #include <sys/stat.h>
#endif #endif
@@ -128,7 +127,7 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
const String dst = dstPath / StringUtils::GetFileName(file); const String dst = dstPath / StringUtils::GetFileName(file);
if (dst == file) if (dst == file)
continue; continue;
if (EditorUtilities::CopyFileIfNewer(dst, file)) if (FileSystem::CopyFile(dst, file))
{ {
data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst)); data.Error(String::Format(TEXT("Failed to copy file from {0} to {1}."), file, dst));
return true; return true;

View File

@@ -526,7 +526,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
#if PLATFORM_TOOLS_XBOX_SCARLETT #if PLATFORM_TOOLS_XBOX_SCARLETT
case BuildPlatform::XboxScarlett: case BuildPlatform::XboxScarlett:
{ {
options.Platform = PlatformType::XboxScarlett;
const char* platformDefineName = "PLATFORM_XBOX_SCARLETT"; const char* platformDefineName = "PLATFORM_XBOX_SCARLETT";
COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE); COMPILE_PROFILE(DirectX_SM6, SHADER_FILE_CHUNK_INTERNAL_D3D_SM6_CACHE);
break; break;
@@ -572,14 +571,6 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE); COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break; break;
} }
#endif
#if PLATFORM_TOOLS_WEB
case BuildPlatform::Web:
{
const char* platformDefineName = "PLATFORM_WEB";
COMPILE_PROFILE(WebGPU, SHADER_FILE_CHUNK_INTERNAL_GENERIC_CACHE);
break;
}
#endif #endif
default: default:
{ {
@@ -742,8 +733,37 @@ bool ProcessTextureBase(CookAssetsStep::AssetCookData& data)
{ {
auto chunk = New<FlaxChunk>(); auto chunk = New<FlaxChunk>();
data.InitData.Header.Chunks[mipIndex] = chunk; data.InitData.Header.Chunks[mipIndex] = chunk;
if (TextureTool::WriteTextureData(chunk->Data, *textureData, mipIndex))
return true; // Calculate the texture data storage layout
uint32 rowPitch, slicePitch;
const int32 mipWidth = Math::Max(1, textureData->Width >> mipIndex);
const int32 mipHeight = Math::Max(1, textureData->Height >> mipIndex);
RenderTools::ComputePitch(textureData->Format, mipWidth, mipHeight, rowPitch, slicePitch);
chunk->Data.Allocate(slicePitch * textureData->GetArraySize());
// Copy array slices into mip data (sequential)
for (int32 arrayIndex = 0; arrayIndex < textureData->Items.Count(); arrayIndex++)
{
auto& mipData = textureData->Items[arrayIndex].Mips[mipIndex];
byte* src = mipData.Data.Get();
byte* dst = chunk->Data.Get() + (slicePitch * arrayIndex);
// Faster path if source and destination data layout matches
if (rowPitch == mipData.RowPitch && slicePitch == mipData.DepthPitch)
{
Platform::MemoryCopy(dst, src, slicePitch);
}
else
{
const auto copyRowSize = Math::Min(mipData.RowPitch, rowPitch);
for (uint32 line = 0; line < mipData.Lines; line++)
{
Platform::MemoryCopy(dst, src, copyRowSize);
src += mipData.RowPitch;
dst += rowPitch;
}
}
}
} }
// Clone any custom asset chunks (eg. sprite atlas data, mips are in 0-13 chunks) // Clone any custom asset chunks (eg. sprite atlas data, mips are in 0-13 chunks)
@@ -1347,10 +1367,7 @@ bool CookAssetsStep::Perform(CookingData& data)
{ {
typeName = e.TypeName; typeName = e.TypeName;
} }
if (e.Count == 1) LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
LOG(Info, "{0}: 1 asset of total size {1}", typeName, Utilities::BytesToText(e.ContentSize));
else
LOG(Info, "{0}: {1:>4} assets of total size {2}", typeName, e.Count, Utilities::BytesToText(e.ContentSize));
} }
LOG(Info, ""); LOG(Info, "");
} }

View File

@@ -39,23 +39,17 @@ bool DeployDataStep::Perform(CookingData& data)
} }
String dstDotnet = data.DataOutputPath / TEXT("Dotnet"); String dstDotnet = data.DataOutputPath / TEXT("Dotnet");
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
const bool usAOT = aotMode != DotNetAOTModes::None && aotMode != DotNetAOTModes::NoDotnet; const bool usAOT = aotMode != DotNetAOTModes::None;
if (usAOT) if (usAOT)
{ {
// Deploy Dotnet files into intermediate cooking directory for AOT // Deploy Dotnet files into intermediate cooking directory for AOT
FileSystem::DeleteDirectory(dstDotnet); FileSystem::DeleteDirectory(dstDotnet);
dstDotnet = data.ManagedCodeOutputPath; dstDotnet = data.ManagedCodeOutputPath;
} }
if (aotMode == DotNetAOTModes::NoDotnet) if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{
// No .NET
FileSystem::DeleteDirectory(dstDotnet);
}
else if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
{ {
// Use system-installed .NET Runtime // Use system-installed .NET Runtime
FileSystem::DeleteDirectory(dstDotnet); FileSystem::DeleteDirectory(dstDotnet);
LOG(Info, "Not using .NET Runtime");
} }
else else
{ {
@@ -271,7 +265,7 @@ bool DeployDataStep::Perform(CookingData& data)
} }
if (version.IsEmpty()) if (version.IsEmpty())
{ {
data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for {} platform."), maxVer, minVer, platformName)); data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for the current host platform."), maxVer, minVer));
return true; return true;
} }
} }

View File

@@ -12,9 +12,7 @@
void PrecompileAssembliesStep::OnBuildStarted(CookingData& data) void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
{ {
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None || if (aotMode == DotNetAOTModes::None || EnumHasAllFlags(data.Options, BuildOptions::NoCook))
aotMode == DotNetAOTModes::NoDotnet ||
EnumHasAllFlags(data.Options, BuildOptions::NoCook))
return; return;
const auto& buildSettings = *BuildSettings::Get(); const auto& buildSettings = *BuildSettings::Get();
@@ -37,8 +35,8 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
if (cachedData != aotModeCacheValue) if (cachedData != aotModeCacheValue)
{ {
LOG(Info, "AOT cache invalidation"); LOG(Info, "AOT cache invalidation");
//FileSystem::DeleteDirectory(data.ManagedCodeOutputPath); // Remove AOT cache FileSystem::DeleteDirectory(data.ManagedCodeOutputPath); // Remove AOT cache
//FileSystem::DeleteDirectory(data.DataOutputPath / TEXT("Dotnet")); // Remove deployed Dotnet libs (be sure to remove any leftovers from previous build) FileSystem::DeleteDirectory(data.DataOutputPath / TEXT("Dotnet")); // Remove deployed Dotnet libs (be sure to remove any leftovers from previous build)
} }
} }
if (!FileSystem::DirectoryExists(data.ManagedCodeOutputPath)) if (!FileSystem::DirectoryExists(data.ManagedCodeOutputPath))
@@ -51,8 +49,7 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
bool PrecompileAssembliesStep::Perform(CookingData& data) bool PrecompileAssembliesStep::Perform(CookingData& data)
{ {
const DotNetAOTModes aotMode = data.Tools->UseAOT(); const DotNetAOTModes aotMode = data.Tools->UseAOT();
if (aotMode == DotNetAOTModes::None || if (aotMode == DotNetAOTModes::None)
aotMode == DotNetAOTModes::NoDotnet)
return false; return false;
const auto& buildSettings = *BuildSettings::Get(); const auto& buildSettings = *BuildSettings::Get();
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet()) if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
@@ -62,7 +59,6 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
data.StepProgress(infoMsg, 0); data.StepProgress(infoMsg, 0);
// Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit) // Override Newtonsoft.Json with AOT-version (one that doesn't use System.Reflection.Emit)
// TODO: remove it since EngineModule does properly reference AOT lib now
EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll")); EditorUtilities::CopyFileIfNewer(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"), Globals::StartupFolder / TEXT("Source/Platforms/DotNet/AOT/Newtonsoft.Json.dll"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml")); FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb")); FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));

View File

@@ -1,7 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved. // Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated namespace FlaxEditor.CustomEditors.Dedicated
{ {
@@ -12,7 +11,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor] [CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
public class EnvironmentProbeEditor : ActorEditor public class EnvironmentProbeEditor : ActorEditor
{ {
private Button _bake; private FlaxEngine.GUI.Button _bake;
/// <inheritdoc /> /// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout) public override void Initialize(LayoutElementsContainer layout)
@@ -21,12 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (Values.HasDifferentTypes == false) if (Values.HasDifferentTypes == false)
{ {
var group = layout.Group("Probe"); layout.Space(10);
group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2); _bake = layout.Button("Bake").Button;
_bake = group.Button("Bake").Button;
_bake.Clicked += BakeButtonClicked; _bake.Clicked += BakeButtonClicked;
var view = group.Button("View", "Opens the probe texture viewer");
view.Button.Clicked += OnViewButtonClicked;
} }
} }
@@ -52,14 +48,5 @@ namespace FlaxEditor.CustomEditors.Dedicated
} }
} }
} }
private void OnViewButtonClicked()
{
foreach (var value in Values)
{
if (value is EnvironmentProbe probe && probe.ProbeAsset)
Editor.Instance.ContentEditing.Open(probe.ProbeAsset);
}
}
} }
} }

View File

@@ -195,7 +195,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
filesCount += files.Length; filesCount += files.Length;
foreach (var file in files) foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys); FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray(); files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
filesCount += files.Length; filesCount += files.Length;
foreach (var file in files) foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys); FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -1,38 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="NavMeshBoundsVolume"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
internal class NavMeshBoundsVolumeEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
var button = layout.Button("Build");
button.Button.Clicked += OnBuildClicked;
}
}
private void OnBuildClicked()
{
foreach (var value in Values)
{
if (value is NavMeshBoundsVolume volume)
{
Navigation.BuildNavMesh(volume.Box, volume.Scene);
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
}
}
}
}
}

View File

@@ -1,6 +1,7 @@
// Copyright (c) Wojciech Figat. All rights reserved. // Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection.Emit;
using FlaxEditor.CustomEditors.GUI; using FlaxEditor.CustomEditors.GUI;
using FlaxEngine; using FlaxEngine;
using FlaxEngine.GUI; using FlaxEngine.GUI;

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