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sdl_platfo
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sdl_wip
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6
.github/workflows/cd.yml
vendored
6
.github/workflows/cd.yml
vendored
@@ -1,13 +1,13 @@
|
||||
name: Continuous Deployment
|
||||
on:
|
||||
schedule:
|
||||
- cron: '15 6 * * *'
|
||||
- cron: '15 4 * * *'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: false
|
||||
GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=1 -c lfs.transfer.maxretries=2 -c http.version="HTTP/1.1" -c lfs.activitytimeout=60'
|
||||
GIT_LFS_PULL_OPTIONS: '-c lfs.concurrenttransfers=10 -c lfs.transfer.maxretries=2'
|
||||
|
||||
jobs:
|
||||
|
||||
@@ -84,7 +84,7 @@ jobs:
|
||||
- name: Checkout LFS
|
||||
run: |
|
||||
git lfs version
|
||||
git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
|
||||
GIT_TRACE=1 GIT_TRANSFER_TRACE=1 git ${{ env.GIT_LFS_PULL_OPTIONS }} lfs pull
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
|
||||
3
.github/workflows/tests.yml
vendored
3
.github/workflows/tests.yml
vendored
@@ -73,11 +73,8 @@ jobs:
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
- name: Test
|
||||
shell: pwsh
|
||||
run: |
|
||||
$ErrorActionPreference = "Stop"
|
||||
.\Binaries\Editor\Win64\Development\FlaxTests.exe
|
||||
if(!$?) { Write-Host "Tests failed with exit code $LastExitCode" -ForegroundColor Red; Exit $LastExitCode }
|
||||
dotnet test -f net8.0 Binaries\Tests\Flax.Build.Tests.dll
|
||||
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.dll Binaries\Tests
|
||||
xcopy /y Binaries\Editor\Win64\Development\FlaxEngine.CSharp.runtimeconfig.json Binaries\Tests
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Redirect to our own Git LFS server
|
||||
[lfs]
|
||||
url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
|
||||
#url="https://gitlab.flaxengine.com/flax/flaxengine.git/info/lfs"
|
||||
locksverify = false
|
||||
|
||||
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BIN
Content/Editor/Icons/Decal.flax
LFS
BIN
Content/Editor/Icons/Decal.flax
LFS
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Content/Editor/Icons/Skybox.flax
LFS
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Content/Editor/Icons/Skybox.flax
LFS
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@@ -83,12 +83,6 @@ float3 GetObjectSize(MaterialInput input)
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Gets the current object scale (supports instancing)
|
||||
float3 GetObjectScale(MaterialInput input)
|
||||
{
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Get the current object random value supports instancing)
|
||||
float GetPerInstanceRandom(MaterialInput input)
|
||||
{
|
||||
|
||||
@@ -207,20 +207,6 @@ float3 GetObjectSize(MaterialInput input)
|
||||
return GeometrySize * float3(world._m00, world._m11, world._m22);
|
||||
}
|
||||
|
||||
// Gets the current object scale (supports instancing)
|
||||
float3 GetObjectScale(MaterialInput input)
|
||||
{
|
||||
float4x4 world = WorldMatrix;
|
||||
|
||||
// Extract scale from the world matrix
|
||||
float3 scale;
|
||||
scale.x = length(float3(world._11, world._12, world._13));
|
||||
scale.y = length(float3(world._21, world._22, world._23));
|
||||
scale.z = length(float3(world._31, world._32, world._33));
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
// Get the current object random value
|
||||
float GetPerInstanceRandom(MaterialInput input)
|
||||
{
|
||||
@@ -311,7 +297,7 @@ VertexOutput VS_SplineModel(ModelInput input)
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoord = input.TexCoord0;
|
||||
output.Geometry.TexCoord = input.TexCoord;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.Geometry.VertexColor = input.Color;
|
||||
#endif
|
||||
|
||||
@@ -140,7 +140,7 @@ void SetParticleVec4(uint particleIndex, int offset, float4 value)
|
||||
bool AddParticle(out uint dstIndex)
|
||||
{
|
||||
// Acquire the particle index in the destination buffer
|
||||
DstParticlesData.InterlockedAdd(ParticleCounterOffset, 1u, dstIndex);
|
||||
DstParticlesData.InterlockedAdd(ParticleCounterOffset, 1, dstIndex);
|
||||
|
||||
// Prevent overflow
|
||||
return dstIndex >= PARTICLE_CAPACITY;
|
||||
|
||||
@@ -163,12 +163,6 @@ float3 GetObjectSize(MaterialInput input)
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Gets the current object scale (supports instancing)
|
||||
float3 GetObjectScale(MaterialInput input)
|
||||
{
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Get the current object random value supports instancing)
|
||||
float GetPerInstanceRandom(MaterialInput input)
|
||||
{
|
||||
|
||||
@@ -299,22 +299,24 @@ half3x3 CalcTangentToLocal(ModelInput input)
|
||||
float3 normal = input.Normal.xyz * 2.0 - 1.0;
|
||||
float3 tangent = input.Tangent.xyz * 2.0 - 1.0;
|
||||
float3 bitangent = cross(normal, tangent) * bitangentSign;
|
||||
return (half3x3)float3x3(tangent, bitangent, normal);
|
||||
return float3x3(tangent, bitangent, normal);
|
||||
}
|
||||
|
||||
half3x3 CalcTangentToWorld(in float4x4 world, in half3x3 tangentToLocal)
|
||||
{
|
||||
half3x3 localToWorld = (half3x3)RemoveScaleFromLocalToWorld((float3x3)world);
|
||||
half3x3 localToWorld = RemoveScaleFromLocalToWorld((float3x3)world);
|
||||
return mul(tangentToLocal, localToWorld);
|
||||
}
|
||||
|
||||
float3 GetParticlePosition(uint particleIndex)
|
||||
float3 GetParticlePosition(uint ParticleIndex)
|
||||
{
|
||||
return TransformParticlePosition(GetParticleVec3(particleIndex, PositionOffset));
|
||||
return TransformParticlePosition(GetParticleVec3(ParticleIndex, PositionOffset));
|
||||
}
|
||||
|
||||
// Vertex Shader function for Sprite Rendering
|
||||
META_VS(true, FEATURE_LEVEL_ES2)
|
||||
META_VS_IN_ELEMENT(POSITION, 0, R32G32_FLOAT, 0, 0, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(TEXCOORD, 0, R32G32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
|
||||
{
|
||||
VertexOutput output;
|
||||
@@ -405,7 +407,7 @@ VertexOutput VS_Sprite(SpriteInput input, uint particleIndex : SV_InstanceID)
|
||||
output.InstanceParams = PerInstanceRandom;
|
||||
|
||||
// Calculate tanget space to world space transformation matrix for unit vectors
|
||||
half3x3 tangentToLocal = half3x3(axisX, axisY, axisZ);
|
||||
half3x3 tangentToLocal = float3x3(axisX, axisY, axisZ);
|
||||
half3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
|
||||
output.TBN = tangentToWorld;
|
||||
|
||||
@@ -514,7 +516,7 @@ VertexOutput VS_Model(ModelInput input, uint particleIndex : SV_InstanceID)
|
||||
output.Position = mul(float4(output.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.TexCoord = input.TexCoord0;
|
||||
output.TexCoord = input.TexCoord;
|
||||
output.ParticleIndex = particleIndex;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.VertexColor = input.Color;
|
||||
@@ -610,7 +612,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
{
|
||||
output.TexCoord.x = (float)input.Order / (float)RibbonSegmentCount;
|
||||
}
|
||||
output.TexCoord.y = (float)((vertexIndex + 1) & 0x1);
|
||||
output.TexCoord.y = (vertexIndex + 1) & 0x1;
|
||||
output.TexCoord = output.TexCoord * RibbonUVScale + RibbonUVOffset;
|
||||
|
||||
// Compute world space vertex position
|
||||
@@ -629,7 +631,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
|
||||
output.InstanceParams = PerInstanceRandom;
|
||||
|
||||
// Calculate tanget space to world space transformation matrix for unit vectors
|
||||
half3x3 tangentToLocal = half3x3(tangentRight, tangentUp, cross(tangentRight, tangentUp));
|
||||
half3x3 tangentToLocal = float3x3(tangentRight, tangentUp, cross(tangentRight, tangentUp));
|
||||
half3x3 tangentToWorld = CalcTangentToWorld(world, tangentToLocal);
|
||||
output.TBN = tangentToWorld;
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Version: @0
|
||||
|
||||
#define MATERIAL 1
|
||||
#define MATERIAL_TEXCOORDS 4
|
||||
#define USE_PER_VIEW_CONSTANTS 1
|
||||
#define USE_PER_DRAW_CONSTANTS 1
|
||||
@3
|
||||
@@ -25,29 +24,21 @@ Buffer<float4> BoneMatrices : register(t1);
|
||||
Buffer<float4> PrevBoneMatrices : register(t2);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Geometry data passed though the graphics rendering stages up to the pixel shader
|
||||
struct GeometryData
|
||||
{
|
||||
float3 WorldPosition : TEXCOORD0;
|
||||
float4 TexCoords01 : TEXCOORD1;
|
||||
float4 TexCoords23 : TEXCOORD2;
|
||||
float2 LightmapUV : TEXCOORD3;
|
||||
float2 TexCoord : TEXCOORD1;
|
||||
float2 LightmapUV : TEXCOORD2;
|
||||
#if USE_VERTEX_COLOR
|
||||
half4 VertexColor : COLOR;
|
||||
#endif
|
||||
float3 WorldNormal : TEXCOORD4;
|
||||
float4 WorldTangent : TEXCOORD5;
|
||||
float3 WorldNormal : TEXCOORD3;
|
||||
float4 WorldTangent : TEXCOORD4;
|
||||
float3 PrevWorldPosition : TEXCOORD7;
|
||||
nointerpolation uint ObjectIndex : TEXCOORD8;
|
||||
};
|
||||
|
||||
float3 DecodeNormal(float4 normalMap)
|
||||
{
|
||||
float2 xy = normalMap.rg * 2.0 - 1.0;
|
||||
return float3(xy, sqrt(1.0 - saturate(dot(xy, xy))));
|
||||
}
|
||||
|
||||
// Interpolants passed from the vertex shader
|
||||
struct VertexOutput
|
||||
{
|
||||
@@ -77,7 +68,7 @@ struct MaterialInput
|
||||
{
|
||||
float3 WorldPosition;
|
||||
float TwoSidedSign;
|
||||
float2 TexCoords[MATERIAL_TEXCOORDS];
|
||||
float2 TexCoord;
|
||||
#if USE_LIGHTMAP
|
||||
float2 LightmapUV;
|
||||
#endif
|
||||
@@ -95,18 +86,12 @@ struct MaterialInput
|
||||
#endif
|
||||
};
|
||||
|
||||
// Map access to the main texure coordinate channel as UV0
|
||||
#define TexCoord TexCoords[0]
|
||||
|
||||
// Extracts geometry data to the material input
|
||||
MaterialInput GetGeometryMaterialInput(GeometryData geometry)
|
||||
{
|
||||
MaterialInput output = (MaterialInput)0;
|
||||
output.WorldPosition = geometry.WorldPosition;
|
||||
output.TexCoords[0] = geometry.TexCoords01.xy;
|
||||
output.TexCoords[1] = geometry.TexCoords01.zw;
|
||||
output.TexCoords[2] = geometry.TexCoords23.xy;
|
||||
output.TexCoords[3] = geometry.TexCoords23.zw;
|
||||
output.TexCoord = geometry.TexCoord;
|
||||
#if USE_LIGHTMAP
|
||||
output.LightmapUV = geometry.LightmapUV;
|
||||
#endif
|
||||
@@ -141,8 +126,8 @@ MaterialInput GetGeometryMaterialInput(GeometryData geometry)
|
||||
GeometryData InterpolateGeometry(GeometryData p0, float w0, GeometryData p1, float w1, GeometryData p2, float w2)
|
||||
{
|
||||
GeometryData output = (GeometryData)0;
|
||||
output.TexCoords01 = p0.TexCoords01 * w0 + p1.TexCoords01 * w1 + p2.TexCoords01 * w2;
|
||||
output.TexCoords23 = p0.TexCoords23 * w0 + p1.TexCoords23 * w1 + p2.TexCoords23 * w2;
|
||||
output.TexCoord = p0.TexCoord * w0 + p1.TexCoord * w1 + p2.TexCoord * w2;
|
||||
output.LightmapUV = p0.LightmapUV * w0 + p1.LightmapUV * w1 + p2.LightmapUV * w2;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.VertexColor = p0.VertexColor * w0 + p1.VertexColor * w1 + p2.VertexColor * w2;
|
||||
#endif
|
||||
@@ -238,24 +223,6 @@ float3 GetObjectSize(MaterialInput input)
|
||||
return input.Object.GeometrySize * float3(world._m00, world._m11, world._m22);
|
||||
}
|
||||
|
||||
// Gets the current object scale (supports instancing)
|
||||
float3 GetObjectScale(MaterialInput input)
|
||||
{
|
||||
float4x4 world = input.Object.WorldMatrix;
|
||||
|
||||
// Get the squares of the scale factors
|
||||
float scaleXSquared = dot(world[0].xyz, world[0].xyz);
|
||||
float scaleYSquared = dot(world[1].xyz, world[1].xyz);
|
||||
float scaleZSquared = dot(world[2].xyz, world[2].xyz);
|
||||
|
||||
// Take square root to get actual scales
|
||||
return float3(
|
||||
sqrt(scaleXSquared),
|
||||
sqrt(scaleYSquared),
|
||||
sqrt(scaleZSquared)
|
||||
);
|
||||
}
|
||||
|
||||
// Get the current object random value (supports instancing)
|
||||
float GetPerInstanceRandom(MaterialInput input)
|
||||
{
|
||||
@@ -345,15 +312,14 @@ VertexOutput VS(ModelInput input)
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
|
||||
output.Geometry.TexCoords23 = float4(input.TexCoord2, input.TexCoord3);
|
||||
output.Geometry.TexCoord = input.TexCoord;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.Geometry.VertexColor = input.Color;
|
||||
#endif
|
||||
#if CAN_USE_LIGHTMAP
|
||||
output.Geometry.LightmapUV = input.LightmapUV * object.LightmapArea.zw + object.LightmapArea.xy;
|
||||
#else
|
||||
output.Geometry.LightmapUV = float2(0, 0);
|
||||
output.Geometry.LightmapUV = input.LightmapUV;
|
||||
#endif
|
||||
|
||||
// Calculate tanget space to world space transformation matrix for unit vectors
|
||||
@@ -493,7 +459,7 @@ META_VS_IN_ELEMENT(TEXCOORD, 0, R16G16_FLOAT, 0, ALIGN, PER_VERTEX, 0,
|
||||
META_VS_IN_ELEMENT(NORMAL, 0, R10G10B10A2_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(TANGENT, 0, R10G10B10A2_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(BLENDINDICES, 0, R8G8B8A8_UINT, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(BLENDWEIGHTS, 0, R16G16B16A16_FLOAT,0, ALIGN, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(BLENDWEIGHT, 0, R16G16B16A16_FLOAT,0, ALIGN, PER_VERTEX, 0, true)
|
||||
VertexOutput VS_Skinned(ModelInput_Skinned input)
|
||||
{
|
||||
VertexOutput output;
|
||||
@@ -520,10 +486,9 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
|
||||
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
|
||||
|
||||
// Pass vertex attributes
|
||||
output.Geometry.TexCoords01 = float4(input.TexCoord0, input.TexCoord1);
|
||||
output.Geometry.TexCoords23 = float4(input.TexCoord2, input.TexCoord3);
|
||||
output.Geometry.TexCoord = input.TexCoord;
|
||||
#if USE_VERTEX_COLOR
|
||||
output.Geometry.VertexColor = input.Color;
|
||||
output.Geometry.VertexColor = float4(0, 0, 0, 1);
|
||||
#endif
|
||||
output.Geometry.LightmapUV = float2(0, 0);
|
||||
|
||||
|
||||
@@ -236,12 +236,6 @@ float3 GetObjectSize(MaterialInput input)
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Gets the current object scale (supports instancing)
|
||||
float3 GetObjectScale(MaterialInput input)
|
||||
{
|
||||
return float3(1, 1, 1);
|
||||
}
|
||||
|
||||
// Get the current object random value
|
||||
float GetPerInstanceRandom(MaterialInput input)
|
||||
{
|
||||
@@ -325,6 +319,8 @@ struct TerrainVertexInput
|
||||
|
||||
// Vertex Shader function for terrain rendering
|
||||
META_VS(true, FEATURE_LEVEL_ES2)
|
||||
META_VS_IN_ELEMENT(TEXCOORD, 0, R32G32_FLOAT, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
META_VS_IN_ELEMENT(TEXCOORD, 1, R8G8B8A8_UNORM, 0, ALIGN, PER_VERTEX, 0, true)
|
||||
VertexOutput VS(TerrainVertexInput input)
|
||||
{
|
||||
VertexOutput output;
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Engine/Models/Box.flax
LFS
BIN
Content/Engine/Models/Box.flax
LFS
Binary file not shown.
BIN
Content/Engine/Models/Quad.flax
LFS
BIN
Content/Engine/Models/Quad.flax
LFS
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Shaders/Editor/Grid.flax
LFS
BIN
Content/Shaders/Editor/Grid.flax
LFS
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Shaders/Quad.flax
LFS
BIN
Content/Shaders/Quad.flax
LFS
Binary file not shown.
BIN
Content/Shaders/Shadows.flax
LFS
BIN
Content/Shaders/Shadows.flax
LFS
Binary file not shown.
@@ -2,9 +2,9 @@
|
||||
"Name": "Flax",
|
||||
"Version": {
|
||||
"Major": 1,
|
||||
"Minor": 10,
|
||||
"Minor": 9,
|
||||
"Revision": 0,
|
||||
"Build": 6702
|
||||
"Build": 6606
|
||||
},
|
||||
"Company": "Flax",
|
||||
"Copyright": "Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.",
|
||||
|
||||
@@ -237,7 +237,6 @@
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/GrammarAndSpelling/GrammarChecking/Exceptions/=Try_0020to_0020scripting/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/GrammarAndSpelling/GrammarChecking/RulesStates/=LanguageTool_002EEN_002EE_005FG/@EntryIndexedValue">DisabledByUser</s:String>
|
||||
<s:Boolean x:Key="/Default/PatternsAndTemplates/Todo/TodoPatterns/=EEA05B0ED8200E4BA9D2D3F1052EBFFD/@KeyIndexDefined">True</s:Boolean>
|
||||
<s:String x:Key="/Default/PatternsAndTemplates/Todo/TodoPatterns/=EEA05B0ED8200E4BA9D2D3F1052EBFFD/Color/@EntryValue">Blue</s:String>
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using FlaxEditor.Content.Create;
|
||||
using FlaxEditor.CustomEditors;
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
@@ -86,67 +84,18 @@ namespace FlaxEditor.Content
|
||||
|
||||
if (_element != null)
|
||||
{
|
||||
_element.CustomControl.CheckValid += OnCheckValidJsonAssetType;
|
||||
// Define the rule for the types that can be used to create a json data asset
|
||||
_element.CustomControl.CheckValid += type =>
|
||||
type.Type != null &&
|
||||
type.IsClass &&
|
||||
type.Type.IsVisible &&
|
||||
!type.IsAbstract &&
|
||||
!type.IsGenericType &&
|
||||
type.Type.GetConstructor(Type.EmptyTypes) != null &&
|
||||
!typeof(FlaxEngine.GUI.Control).IsAssignableFrom(type.Type) &&
|
||||
!typeof(FlaxEngine.Object).IsAssignableFrom(type.Type);
|
||||
}
|
||||
}
|
||||
|
||||
private static Type[] BlacklistedClasses =
|
||||
[
|
||||
typeof(System.Attribute),
|
||||
typeof(FlaxEngine.Object),
|
||||
typeof(FlaxEngine.GUI.Control),
|
||||
];
|
||||
|
||||
private static Type[] BlacklistedStructs =
|
||||
[
|
||||
typeof(Float2),
|
||||
typeof(Float3),
|
||||
typeof(Float4),
|
||||
typeof(Double2),
|
||||
typeof(Double3),
|
||||
typeof(Double4),
|
||||
typeof(Vector2),
|
||||
typeof(Vector3),
|
||||
typeof(Vector4),
|
||||
typeof(Half2),
|
||||
typeof(Half3),
|
||||
typeof(Half4),
|
||||
typeof(Int2),
|
||||
typeof(Int3),
|
||||
typeof(Int4),
|
||||
typeof(Transform),
|
||||
typeof(Quaternion),
|
||||
typeof(BoundingBox),
|
||||
typeof(BoundingSphere),
|
||||
typeof(BoundingFrustum),
|
||||
typeof(Ray),
|
||||
typeof(Plane),
|
||||
typeof(Matrix),
|
||||
typeof(Color),
|
||||
typeof(Color32),
|
||||
typeof(FloatR11G11B10),
|
||||
typeof(FloatR10G10B10A2),
|
||||
typeof(FlaxEngine.Half),
|
||||
];
|
||||
|
||||
private static bool OnCheckValidJsonAssetType(ScriptType type)
|
||||
{
|
||||
// Define the rule for the types that can be used to create a json data asset
|
||||
var mType = type.Type;
|
||||
if (mType == null ||
|
||||
type.IsAbstract ||
|
||||
type.IsStatic ||
|
||||
type.IsGenericType ||
|
||||
!mType.IsVisible)
|
||||
return false;
|
||||
if (type.IsClass)
|
||||
return mType.GetConstructor(Type.EmptyTypes) != null && BlacklistedClasses.FirstOrDefault(x => x.IsAssignableFrom(mType)) == null;
|
||||
if (type.IsStructure)
|
||||
return !type.IsPrimitive &&
|
||||
!type.IsVoid &&
|
||||
!BlacklistedStructs.Contains(mType);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,7 +175,7 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
_thumbnail = SpriteHandle.Invalid;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor with overriden thumbnail.
|
||||
/// </summary>
|
||||
@@ -247,7 +196,7 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
Editor.SaveJsonAsset(outputPath, new T());
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
|
||||
{
|
||||
|
||||
@@ -496,7 +496,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
// Prepare requests
|
||||
bool isAnyReady = false;
|
||||
int checks = Mathf.Min(10, _requests.Count);
|
||||
for (int i = 0; i < checks && i < _requests.Count; i++)
|
||||
for (int i = 0; i < checks; i++)
|
||||
{
|
||||
var request = _requests[i];
|
||||
try
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "Engine/Core/Math/Color32.h"
|
||||
#include "Engine/Core/Config/GameSettings.h"
|
||||
#include "Editor/Utilities/EditorUtilities.h"
|
||||
#include "Engine/Graphics/PixelFormatSampler.h"
|
||||
#include "Engine/Graphics/Textures/TextureData.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
@@ -241,7 +240,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
|
||||
const TextureMipData* srcPixels = icon->GetData(0, srcPixelsMip);
|
||||
const Color32* srcPixelsData = (Color32*)srcPixels->Data.Get();
|
||||
const Int2 srcPixelsSize(Math::Max(1, icon->Width >> srcPixelsMip), Math::Max(1, icon->Height >> srcPixelsMip));
|
||||
const auto sampler = PixelFormatSampler::Get(icon->Format);
|
||||
const auto sampler = TextureTool::GetSampler(icon->Format);
|
||||
ASSERT_LOW_LAYER(sampler);
|
||||
|
||||
// Write colors
|
||||
@@ -253,7 +252,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
|
||||
for (uint32 x = 0; x < width; x++)
|
||||
{
|
||||
float u = (float)x / width;
|
||||
const Color c = sampler->SampleLinear(srcPixelsData, Float2(u, v), srcPixelsSize, srcPixels->RowPitch);
|
||||
const Color c = TextureTool::SampleLinear(sampler, Float2(u, v), srcPixelsData, srcPixelsSize, srcPixels->RowPitch);
|
||||
colorData[idx++] = Color32(c).GetAsBGRA();
|
||||
}
|
||||
}
|
||||
@@ -272,7 +271,7 @@ void UpdateIconData(uint8* iconData, const TextureData* icon)
|
||||
{
|
||||
uint32 x = packedX * 8 + pixelIdx;
|
||||
float u = (float)x / width;
|
||||
const Color c = sampler->SampleLinear(srcPixelsData, Float2(u, v), srcPixelsSize, srcPixels->RowPitch);
|
||||
const Color c = TextureTool::SampleLinear(sampler, Float2(u, v), srcPixelsData, srcPixelsSize, srcPixels->RowPitch);
|
||||
if (c.A < 0.25f)
|
||||
mask |= 1 << (7 - pixelIdx);
|
||||
}
|
||||
@@ -323,7 +322,7 @@ bool UpdateExeIcon(const String& path, const TextureData& icon)
|
||||
const TextureData* iconRGBA8 = &icon;
|
||||
TextureData tmpData1;
|
||||
//if (icon.Format != PixelFormat::R8G8B8A8_UNorm)
|
||||
if (PixelFormatSampler::Get(icon.Format) == nullptr)
|
||||
if (TextureTool::GetSampler(icon.Format) == nullptr)
|
||||
{
|
||||
if (TextureTool::Convert(tmpData1, *iconRGBA8, PixelFormat::R8G8B8A8_UNorm))
|
||||
{
|
||||
|
||||
@@ -137,7 +137,10 @@ void CookAssetsStep::CacheData::Load(CookingData& data)
|
||||
if (!FileSystem::DirectoryExists(CacheFolder))
|
||||
FileSystem::CreateDirectory(CacheFolder);
|
||||
if (!FileSystem::FileExists(HeaderFilePath))
|
||||
{
|
||||
LOG(Warning, "Missing incremental build cooking assets cache.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto file = FileReadStream::Open(HeaderFilePath);
|
||||
if (file == nullptr)
|
||||
@@ -155,7 +158,7 @@ void CookAssetsStep::CacheData::Load(CookingData& data)
|
||||
|
||||
LOG(Info, "Loading incremental build cooking cache (entries count: {0})", entriesCount);
|
||||
file->ReadBytes(&Settings, sizeof(Settings));
|
||||
Entries.EnsureCapacity(entriesCount);
|
||||
Entries.EnsureCapacity(Math::RoundUpToPowerOf2(static_cast<int32>(entriesCount * 3.0f)));
|
||||
|
||||
Array<Pair<String, DateTime>> fileDependencies;
|
||||
for (int32 i = 0; i < entriesCount; i++)
|
||||
@@ -163,7 +166,7 @@ void CookAssetsStep::CacheData::Load(CookingData& data)
|
||||
Guid id;
|
||||
file->Read(id);
|
||||
String typeName;
|
||||
file->Read(typeName);
|
||||
file->ReadString(&typeName);
|
||||
DateTime fileModified;
|
||||
file->Read(fileModified);
|
||||
int32 fileDependenciesCount;
|
||||
@@ -173,7 +176,7 @@ void CookAssetsStep::CacheData::Load(CookingData& data)
|
||||
for (int32 j = 0; j < fileDependenciesCount; j++)
|
||||
{
|
||||
Pair<String, DateTime>& f = fileDependencies[j];
|
||||
file->Read(f.First, 10);
|
||||
file->ReadString(&f.First, 10);
|
||||
file->Read(f.Second);
|
||||
}
|
||||
|
||||
@@ -308,9 +311,9 @@ void CookAssetsStep::CacheData::Save(CookingData& data)
|
||||
{
|
||||
auto& e = i->Value;
|
||||
file->Write(e.ID);
|
||||
file->Write(e.TypeName);
|
||||
file->WriteString(e.TypeName);
|
||||
file->Write(e.FileModified);
|
||||
file->Write(e.FileDependencies.Count());
|
||||
file->WriteInt32(e.FileDependencies.Count());
|
||||
for (auto& f : e.FileDependencies)
|
||||
{
|
||||
file->Write(f.First, 10);
|
||||
@@ -362,27 +365,17 @@ bool CookAssetsStep::ProcessDefaultAsset(AssetCookData& options)
|
||||
|
||||
bool CookAssetsStep::Process(CookingData& data, CacheData& cache, Asset* asset)
|
||||
{
|
||||
PROFILE_CPU_ASSET(asset);
|
||||
// Validate asset
|
||||
if (asset->IsVirtual())
|
||||
{
|
||||
// Virtual assets are not included into the build
|
||||
return false;
|
||||
}
|
||||
const bool wasLoaded = asset->IsLoaded();
|
||||
if (asset->WaitForLoaded())
|
||||
{
|
||||
LOG(Error, "Failed to load asset \'{0}\'", asset->ToString());
|
||||
return true;
|
||||
}
|
||||
if (!wasLoaded)
|
||||
{
|
||||
// HACK: give some time to resave any old assets in Asset::onLoad after it's loaded
|
||||
// This assumes that if Load Thread enters Asset::Save then it will get asset lock and hold it until asset is saved
|
||||
// So we can take the same lock to wait for save end but first we need to wait for it to get that lock
|
||||
// (in future try to handle it in a better way)
|
||||
Platform::Sleep(5);
|
||||
}
|
||||
ScopeLock lock(asset->Locker);
|
||||
|
||||
// Switch based on an asset type
|
||||
const auto asBinaryAsset = dynamic_cast<BinaryAsset*>(asset);
|
||||
@@ -800,10 +793,7 @@ bool CookAssetsStep::Process(CookingData& data, CacheData& cache, BinaryAsset* a
|
||||
// Prepare asset data
|
||||
AssetInitData initData;
|
||||
if (asset->Storage->LoadAssetHeader(asset->GetID(), initData))
|
||||
{
|
||||
LOG(Warning, "Failed to load asset {} header from storage '{}'", asset->GetID(), asset->Storage->GetPath());
|
||||
return true;
|
||||
}
|
||||
initData.Header.UnlinkChunks();
|
||||
initData.Metadata.Release();
|
||||
for (auto& e : initData.Dependencies)
|
||||
@@ -1175,7 +1165,7 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
assetRef = Content::LoadAsync<Asset>(assetId);
|
||||
if (assetRef == nullptr)
|
||||
{
|
||||
LOG(Error, "Failed to load asset {} included in build", assetId);
|
||||
data.Error(TEXT("Failed to load asset included in build."));
|
||||
return true;
|
||||
}
|
||||
e.Info.TypeName = assetRef->GetTypeName();
|
||||
@@ -1183,7 +1173,6 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
// Cook asset
|
||||
if (Process(data, cache, assetRef.Get()))
|
||||
{
|
||||
LOG(Error, "Failed to process asset {}", assetRef->ToString());
|
||||
cache.Save(data);
|
||||
return true;
|
||||
}
|
||||
@@ -1216,17 +1205,10 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
// Copy file
|
||||
if (!FileSystem::FileExists(cookedPath) || FileSystem::GetFileLastEditTime(cookedPath) >= FileSystem::GetFileLastEditTime(filePath))
|
||||
{
|
||||
const String cookedFolder = StringUtils::GetDirectoryName(cookedPath);
|
||||
if (FileSystem::CreateDirectory(cookedFolder))
|
||||
{
|
||||
LOG(Error, "Failed to create directory '{}'", cookedFolder);
|
||||
if (FileSystem::CreateDirectory(StringUtils::GetDirectoryName(cookedPath)))
|
||||
return true;
|
||||
}
|
||||
if (FileSystem::CopyFile(cookedPath, filePath))
|
||||
{
|
||||
LOG(Error, "Failed to copy file from '{}' to '{}'", filePath, cookedPath);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Count stats of file extension
|
||||
@@ -1267,7 +1249,7 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
*(int32*)(bytes.Get() + 804) = contentKey;
|
||||
*(Guid*)(bytes.Get() + 808) = gameSettings->SplashScreen;
|
||||
Encryption::EncryptBytes(bytes.Get(), bytes.Count());
|
||||
stream->Write(bytes);
|
||||
stream->WriteArray(bytes);
|
||||
|
||||
Delete(stream);
|
||||
}
|
||||
|
||||
@@ -213,59 +213,38 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
FileSystem::NormalizePath(srcDotnet);
|
||||
LOG(Info, "Using .NET Runtime {} at {}", TEXT("Host"), srcDotnet);
|
||||
const bool srcDotnetFromEngine = srcDotnet.Contains(TEXT("Source/Platforms"));
|
||||
String packFolder = srcDotnet / TEXT("../../../");
|
||||
|
||||
// Get .NET runtime version
|
||||
// Get major Version
|
||||
Array<String> pathParts;
|
||||
srcDotnet.Split('/', pathParts);
|
||||
String version;
|
||||
for (int i = 0; i < pathParts.Count(); i++)
|
||||
{
|
||||
// Detect from path provided by build tool
|
||||
Array<String> pathParts;
|
||||
srcDotnet.Split('/', pathParts);
|
||||
for (int32 i = 1; i < pathParts.Count(); i++)
|
||||
if (pathParts[i] == TEXT("runtimes"))
|
||||
{
|
||||
if (pathParts[i] == TEXT("runtimes"))
|
||||
Array<String> versionParts;
|
||||
pathParts[i - 1].Split('.', versionParts);
|
||||
if (!versionParts.IsEmpty())
|
||||
{
|
||||
Array<String> versionParts;
|
||||
pathParts[i - 1].Split('.', versionParts);
|
||||
if (!versionParts.IsEmpty())
|
||||
{
|
||||
const String majorVersion = versionParts[0].TrimTrailing();
|
||||
int32 versionNum;
|
||||
StringUtils::Parse(*majorVersion, majorVersion.Length(), &versionNum);
|
||||
if (Math::IsInRange(versionNum, GAME_BUILD_DOTNET_RUNTIME_MIN_VER, GAME_BUILD_DOTNET_RUNTIME_MAX_VER)) // Check for major part
|
||||
version = majorVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
if (srcDotnetFromEngine)
|
||||
{
|
||||
// Detect version from runtime files inside Engine Platform folder
|
||||
for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
|
||||
{
|
||||
// Check runtime files inside Engine Platform folder
|
||||
String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
|
||||
String testPath2 = packFolder / String::Format(TEXT("Dotnet/lib/net{}.0"), i);
|
||||
if ((FileSystem::DirectoryExists(testPath1) && FileSystem::GetDirectorySize(testPath1) > 0) ||
|
||||
(FileSystem::DirectoryExists(testPath2) && FileSystem::GetDirectorySize(testPath2) > 0))
|
||||
{
|
||||
version = StringUtils::ToString(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
data.Error(TEXT("Failed to find supported .NET version for the current host platform."));
|
||||
return true;
|
||||
const String majorVersion = versionParts[0].TrimTrailing();
|
||||
int32 versionNum;
|
||||
StringUtils::Parse(*majorVersion, majorVersion.Length(), &versionNum);
|
||||
if (Math::IsInRange(versionNum, GAME_BUILD_DOTNET_RUNTIME_MIN_VER, GAME_BUILD_DOTNET_RUNTIME_MAX_VER)) // Check for major part
|
||||
version = majorVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
data.Error(TEXT("Failed to find supported .NET version for the current host platform."));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Deploy runtime files
|
||||
const Char* corlibPrivateName = TEXT("System.Private.CoreLib.dll");
|
||||
const bool srcDotnetFromEngine = srcDotnet.Contains(TEXT("Source/Platforms"));
|
||||
String packFolder = srcDotnet / TEXT("../../../");
|
||||
String dstDotnetLibs = dstDotnet, srcDotnetLibs = srcDotnet;
|
||||
StringUtils::PathRemoveRelativeParts(packFolder);
|
||||
if (usAOT)
|
||||
|
||||
@@ -39,9 +39,14 @@ CustomEditorsUtilService CustomEditorsUtilServiceInstance;
|
||||
|
||||
struct Entry
|
||||
{
|
||||
MClass* DefaultEditor = nullptr;
|
||||
MClass* CustomEditor = nullptr;
|
||||
MType* CustomEditorType = nullptr;
|
||||
MClass* DefaultEditor;
|
||||
MClass* CustomEditor;
|
||||
|
||||
Entry()
|
||||
{
|
||||
DefaultEditor = nullptr;
|
||||
CustomEditor = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
Dictionary<MType*, Entry> Cache(512);
|
||||
@@ -58,11 +63,11 @@ MTypeObject* CustomEditorsUtil::GetCustomEditor(MTypeObject* refType)
|
||||
Entry result;
|
||||
if (Cache.TryGet(type, result))
|
||||
{
|
||||
if (result.CustomEditorType)
|
||||
return INTERNAL_TYPE_GET_OBJECT(result.CustomEditorType);
|
||||
MClass* editor = result.CustomEditor ? result.CustomEditor : result.DefaultEditor;
|
||||
if (editor)
|
||||
{
|
||||
return MUtils::GetType(editor);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
@@ -152,7 +157,7 @@ void OnAssemblyLoaded(MAssembly* assembly)
|
||||
else if (typeClass)
|
||||
{
|
||||
auto& entry = Cache[mclass->GetType()];
|
||||
entry.CustomEditorType = type;
|
||||
entry.CustomEditor = typeClass;
|
||||
|
||||
//LOG(Info, "Custom Editor {0} for type {1}", String(typeClass->GetFullName()), String(mclass->GetFullName()));
|
||||
}
|
||||
|
||||
@@ -68,15 +68,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
// Use default prefab instance as a reference for the editor
|
||||
Values.SetReferenceValue(prefabInstance);
|
||||
|
||||
// Display prefab UI (when displaying object inside Prefab Window then display only nested prefabs)
|
||||
prefab.GetNestedObject(ref prefabObjectId, out var nestedPrefabId, out var nestedPrefabObjectId);
|
||||
var nestedPrefab = FlaxEngine.Content.Load<Prefab>(nestedPrefabId);
|
||||
var panel = layout.CustomContainer<UniformGridPanel>();
|
||||
panel.CustomControl.Height = 20.0f;
|
||||
panel.CustomControl.SlotsVertically = 1;
|
||||
if (Presenter == Editor.Instance.Windows.PropertiesWin.Presenter || nestedPrefab)
|
||||
if (Presenter == Editor.Instance.Windows.PropertiesWin.Presenter)
|
||||
{
|
||||
var targetPrefab = nestedPrefab ?? prefab;
|
||||
// Add some UI
|
||||
var panel = layout.CustomContainer<UniformGridPanel>();
|
||||
panel.CustomControl.Height = 20.0f;
|
||||
panel.CustomControl.SlotsVertically = 1;
|
||||
panel.CustomControl.SlotsHorizontally = 3;
|
||||
|
||||
// Selecting actor prefab asset
|
||||
@@ -84,21 +81,17 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
selectPrefab.Button.Clicked += () =>
|
||||
{
|
||||
Editor.Instance.Windows.ContentWin.ClearItemsSearch();
|
||||
Editor.Instance.Windows.ContentWin.Select(targetPrefab);
|
||||
Editor.Instance.Windows.ContentWin.Select(prefab);
|
||||
};
|
||||
|
||||
// Edit selected prefab asset
|
||||
var editPrefab = panel.Button("Edit Prefab");
|
||||
editPrefab.Button.Clicked += () => Editor.Instance.Windows.ContentWin.Open(Editor.Instance.ContentDatabase.FindAsset(targetPrefab.ID));
|
||||
}
|
||||
else
|
||||
{
|
||||
panel.CustomControl.SlotsHorizontally = 1;
|
||||
}
|
||||
editPrefab.Button.Clicked += () => Editor.Instance.Windows.ContentWin.Open(Editor.Instance.ContentDatabase.FindAsset(prefab.ID));
|
||||
|
||||
// Viewing changes applied to this actor
|
||||
var viewChanges = panel.Button("View Changes");
|
||||
viewChanges.Button.Clicked += () => ViewChanges(viewChanges.Button, new Float2(0.0f, 20.0f));
|
||||
// Viewing changes applied to this actor
|
||||
var viewChanges = panel.Button("View Changes");
|
||||
viewChanges.Button.Clicked += () => ViewChanges(viewChanges.Button, new Float2(0.0f, 20.0f));
|
||||
}
|
||||
|
||||
// Link event to update editor on prefab apply
|
||||
_linkedPrefabId = prefab.ID;
|
||||
|
||||
@@ -15,23 +15,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
private int _firstTimeShow;
|
||||
private BezierCurveEditor<T> _curve;
|
||||
private Splitter _splitter;
|
||||
private string _heightCachedPath;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
var item = layout.CustomContainer<BezierCurveEditor<T>>();
|
||||
_curve = item.CustomControl;
|
||||
var height = 120.0f;
|
||||
var presenter = Presenter;
|
||||
if (presenter != null && (presenter.Features & FeatureFlags.CacheExpandedGroups) != 0)
|
||||
{
|
||||
// Try to restore curve height
|
||||
_heightCachedPath = layout.GetLayoutCachePath("Height");
|
||||
if (Editor.Instance.ProjectCache.TryGetCustomData(_heightCachedPath, out float cachedHeight) && cachedHeight > 10.0f)
|
||||
height = cachedHeight;
|
||||
}
|
||||
_curve.Height = height;
|
||||
_curve.Height = 120.0f;
|
||||
_curve.Edited += OnCurveEdited;
|
||||
_firstTimeShow = 4; // For some weird reason it needs several frames of warmup (probably due to sliders smoothing)
|
||||
_splitter = new Splitter
|
||||
@@ -55,11 +45,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
|
||||
private void OnSplitterMoved(Float2 location)
|
||||
{
|
||||
_curve.Height = Mathf.Clamp(_splitter.PointToParent(location).Y, 50.0f, 1000.0f);
|
||||
|
||||
// Cache curve height
|
||||
if (_heightCachedPath != null)
|
||||
Editor.Instance.ProjectCache.SetCustomData(_heightCachedPath, _curve.Height);
|
||||
_curve.Height = Mathf.Clamp(_splitter.PointToParent(location).Y, 50.0f, 1000.0f);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -147,23 +133,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
private int _firstTimeShow;
|
||||
private LinearCurveEditor<T> _curve;
|
||||
private Splitter _splitter;
|
||||
private string _heightCachedPath;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
var item = layout.CustomContainer<LinearCurveEditor<T>>();
|
||||
_curve = item.CustomControl;
|
||||
var height = 120.0f;
|
||||
var presenter = Presenter;
|
||||
if (presenter != null && (presenter.Features & FeatureFlags.CacheExpandedGroups) != 0)
|
||||
{
|
||||
// Try to restore curve height
|
||||
_heightCachedPath = layout.GetLayoutCachePath("Height");
|
||||
if (Editor.Instance.ProjectCache.TryGetCustomData(_heightCachedPath, out float cachedHeight) && cachedHeight > 10.0f)
|
||||
height = cachedHeight;
|
||||
}
|
||||
_curve.Height = height;
|
||||
_curve.Height = 120.0f;
|
||||
_curve.Edited += OnCurveEdited;
|
||||
_firstTimeShow = 4; // For some weird reason it needs several frames of warmup (probably due to sliders smoothing)
|
||||
_splitter = new Splitter
|
||||
@@ -188,10 +164,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
private void OnSplitterMoved(Float2 location)
|
||||
{
|
||||
_curve.Height = Mathf.Clamp(_splitter.PointToParent(location).Y, 50.0f, 1000.0f);
|
||||
|
||||
// Cache curve height
|
||||
if (_heightCachedPath != null)
|
||||
Editor.Instance.ProjectCache.SetCustomData(_heightCachedPath, _curve.Height);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
if (IsLinearTangentMode(spline, index) || IsSmoothInTangentMode(spline, index) || IsSmoothOutTangentMode(spline, index))
|
||||
{
|
||||
SetPointSmooth(Editor, spline, index);
|
||||
SetPointSmooth(spline, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -145,7 +145,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
if (!IsAlignedTangentMode(spline, index))
|
||||
{
|
||||
SetPointSmooth(Editor, spline, index);
|
||||
SetPointSmooth(spline, index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,7 +176,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
/// <inheritdoc/>
|
||||
public override void OnSetMode(Spline spline, int index)
|
||||
{
|
||||
SetTangentSmoothIn(Editor, spline, index);
|
||||
SetTangentSmoothIn(spline, index);
|
||||
Editor.SetSelectTangentIn(spline, index);
|
||||
}
|
||||
}
|
||||
@@ -190,7 +190,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
/// <inheritdoc/>
|
||||
public override void OnSetMode(Spline spline, int index)
|
||||
{
|
||||
SetTangentSmoothOut(Editor, spline, index);
|
||||
SetTangentSmoothOut(spline, index);
|
||||
Editor.SetSelectTangentOut(spline, index);
|
||||
}
|
||||
}
|
||||
@@ -756,15 +756,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
spline.UpdateSpline();
|
||||
}
|
||||
|
||||
private static void SetTangentSmoothIn(SplineEditor editor, Spline spline, int index)
|
||||
private static void SetTangentSmoothIn(Spline spline, int index)
|
||||
{
|
||||
var keyframe = spline.GetSplineKeyframe(index);
|
||||
|
||||
// Auto smooth tangent if's linear
|
||||
if (keyframe.TangentIn.Translation.Length == 0)
|
||||
{
|
||||
var cameraTransform = editor.Presenter.Owner.PresenterViewport.ViewTransform.Translation;
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplineTangent(index, false).Translation, 10f, cameraTransform);
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplineTangent(index, false).Translation, 10f);
|
||||
var previousKeyframe = spline.GetSplineKeyframe(index - 1);
|
||||
var tangentDirection = keyframe.Value.WorldToLocalVector(previousKeyframe.Value.Translation - keyframe.Value.Translation);
|
||||
tangentDirection = tangentDirection.Normalized * smoothRange;
|
||||
@@ -776,15 +775,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
spline.UpdateSpline();
|
||||
}
|
||||
|
||||
private static void SetTangentSmoothOut(SplineEditor editor, Spline spline, int index)
|
||||
private static void SetTangentSmoothOut(Spline spline, int index)
|
||||
{
|
||||
var keyframe = spline.GetSplineKeyframe(index);
|
||||
|
||||
// Auto smooth tangent if's linear
|
||||
if (keyframe.TangentOut.Translation.Length == 0)
|
||||
{
|
||||
var cameraTransform = editor.Presenter.Owner.PresenterViewport.ViewTransform.Translation;
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplineTangent(index, false).Translation, 10f, cameraTransform);
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplineTangent(index, false).Translation, 10f);
|
||||
var nextKeyframe = spline.GetSplineKeyframe(index + 1);
|
||||
var tangentDirection = keyframe.Value.WorldToLocalVector(nextKeyframe.Value.Translation - keyframe.Value.Translation);
|
||||
tangentDirection = tangentDirection.Normalized * smoothRange;
|
||||
@@ -797,7 +795,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
spline.UpdateSpline();
|
||||
}
|
||||
|
||||
private static void SetPointSmooth(SplineEditor editor, Spline spline, int index)
|
||||
private static void SetPointSmooth(Spline spline, int index)
|
||||
{
|
||||
var keyframe = spline.GetSplineKeyframe(index);
|
||||
var tangentInSize = keyframe.TangentIn.Translation.Length;
|
||||
@@ -805,8 +803,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
|
||||
var isLastKeyframe = index >= spline.SplinePointsCount - 1;
|
||||
var isFirstKeyframe = index <= 0;
|
||||
var cameraTransform = editor.Presenter.Owner.PresenterViewport.ViewTransform.Translation;
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplinePoint(index), 10f, cameraTransform);
|
||||
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplinePoint(index), 10f);
|
||||
|
||||
// Force smooth it's linear point
|
||||
if (tangentInSize == 0f)
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
if (assetReference != null)
|
||||
{
|
||||
if (assetReference.UseSmallPicker)
|
||||
height = 36;
|
||||
height = 32;
|
||||
if (string.IsNullOrEmpty(assetReference.TypeName))
|
||||
{
|
||||
}
|
||||
@@ -123,9 +123,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
var differentValues = HasDifferentValues;
|
||||
Picker.DifferentValues = differentValues;
|
||||
if (!differentValues)
|
||||
if (!HasDifferentValues)
|
||||
{
|
||||
_isRefreshing = true;
|
||||
var value = Values[0];
|
||||
@@ -377,9 +375,12 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
_isRefreshing = true;
|
||||
_textBox.Text = HasDifferentValues ? "Multiple Values" : GetPath();
|
||||
_isRefreshing = false;
|
||||
if (!HasDifferentValues)
|
||||
{
|
||||
_isRefreshing = true;
|
||||
_textBox.Text = GetPath();
|
||||
_isRefreshing = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
_label = layout.ClickableLabel(Path).CustomControl;
|
||||
_label.Margin = new Margin(0, 20.0f, 0, 0);
|
||||
_label.ClipText = true;
|
||||
_label.RightClick += ShowPicker;
|
||||
var button = new Button
|
||||
{
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using FlaxEditor.CustomEditors.Elements;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using Object = FlaxEngine.Object;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Editors;
|
||||
|
||||
/// <summary>
|
||||
/// The reference picker control used for UIControls using ControlReference.
|
||||
/// </summary>
|
||||
internal class UIControlRefPickerControl : FlaxObjectRefPickerControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Type of the control to pick.
|
||||
/// </summary>
|
||||
public Type ControlType;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override bool IsValid(Object obj)
|
||||
{
|
||||
return obj == null || (obj is UIControl control && control.Control.GetType() == ControlType);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ControlReferenceEditor class.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(ControlReference<>)), DefaultEditor]
|
||||
internal class ControlReferenceEditor : CustomEditor
|
||||
{
|
||||
private CustomElement<UIControlRefPickerControl> _element;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DisplayStyle Style => DisplayStyle.Inline;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
if (!HasDifferentTypes)
|
||||
{
|
||||
_element = layout.Custom<UIControlRefPickerControl>();
|
||||
if (ValuesTypes == null || ValuesTypes[0] == null)
|
||||
{
|
||||
Editor.LogWarning("ControlReference needs to be assigned in code.");
|
||||
return;
|
||||
}
|
||||
Type genType = ValuesTypes[0].GetGenericArguments()[0];
|
||||
if (typeof(Control).IsAssignableFrom(genType))
|
||||
{
|
||||
_element.CustomControl.PresenterContext = Presenter.Owner;
|
||||
_element.CustomControl.ControlType = genType;
|
||||
_element.CustomControl.Type = new ScriptType(typeof(UIControl));
|
||||
}
|
||||
_element.CustomControl.ValueChanged += () =>
|
||||
{
|
||||
Type genericType = ValuesTypes[0].GetGenericArguments()[0];
|
||||
if (typeof(Control).IsAssignableFrom(genericType))
|
||||
{
|
||||
Type t = typeof(ControlReference<>);
|
||||
Type tw = t.MakeGenericType(new Type[] { genericType });
|
||||
var instance = Activator.CreateInstance(tw);
|
||||
((IControlReference)instance).UIControl = (UIControl)_element.CustomControl.Value;
|
||||
SetValue(instance);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
if (!HasDifferentValues)
|
||||
{
|
||||
if (Values[0] is IControlReference cr)
|
||||
_element.CustomControl.Value = cr.UIControl;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,8 +9,6 @@ using FlaxEditor.GUI.Drag;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.SceneGraph.GUI;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEditor.Windows.Assets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Utilities;
|
||||
@@ -43,12 +41,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
private DragHandlers _dragHandlers;
|
||||
|
||||
/// <summary>
|
||||
/// The presenter using this control.
|
||||
/// </summary>
|
||||
public IPresenterOwner PresenterContext;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the allowed objects type (given type and all subclasses). Must be <see cref="Object"/> type of any subclass.
|
||||
/// Gets or sets the allowed objects type (given type and all sub classes). Must be <see cref="Object"/> type of any subclass.
|
||||
/// </summary>
|
||||
public ScriptType Type
|
||||
{
|
||||
@@ -61,8 +54,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
throw new ArgumentException(string.Format("Invalid type for FlaxObjectRefEditor. Input type: {0}", value != ScriptType.Null ? value.TypeName : "null"));
|
||||
|
||||
_type = value;
|
||||
_supportsPickDropDown = new ScriptType(typeof(Actor)).IsAssignableFrom(value) ||
|
||||
new ScriptType(typeof(Script)).IsAssignableFrom(value);
|
||||
_supportsPickDropDown = new ScriptType(typeof(Actor)).IsAssignableFrom(value) || new ScriptType(typeof(Script)).IsAssignableFrom(value);
|
||||
|
||||
// Deselect value if it's not valid now
|
||||
if (!IsValid(_value))
|
||||
@@ -81,7 +73,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
if (_value == value)
|
||||
return;
|
||||
if (!IsValid(value))
|
||||
value = null;
|
||||
throw new ArgumentException("Invalid object type.");
|
||||
|
||||
// Special case for missing objects (eg. referenced actor in script that is deleted in editor)
|
||||
if (value != null && (Object.GetUnmanagedPtr(value) == IntPtr.Zero || value.ID == Guid.Empty))
|
||||
@@ -92,17 +84,27 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
// Get name to display
|
||||
if (_value is Script script)
|
||||
{
|
||||
_valueName = script.Actor ? $"{type.Name} ({script.Actor.Name})" : type.Name;
|
||||
}
|
||||
else if (_value != null)
|
||||
{
|
||||
_valueName = _value.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
_valueName = string.Empty;
|
||||
}
|
||||
|
||||
// Update tooltip
|
||||
if (_value is SceneObject sceneObject)
|
||||
{
|
||||
TooltipText = Utilities.Utils.GetTooltip(sceneObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
TooltipText = string.Empty;
|
||||
}
|
||||
|
||||
OnValueChanged();
|
||||
}
|
||||
@@ -127,11 +129,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
/// </summary>
|
||||
public Func<Object, ScriptType, bool> CheckValid;
|
||||
|
||||
/// <summary>
|
||||
/// Utility flag used to indicate that there are different values assigned to this reference editor and user should be informed about it.
|
||||
/// </summary>
|
||||
public bool DifferentValues;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="FlaxObjectRefPickerControl"/> class.
|
||||
/// </summary>
|
||||
@@ -141,12 +138,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_type = ScriptType.Object;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Object validation check routine.
|
||||
/// </summary>
|
||||
/// <param name="obj">Input object to check.</param>
|
||||
/// <returns>True if it can be assigned, otherwise false.</returns>
|
||||
protected virtual bool IsValid(Object obj)
|
||||
private bool IsValid(Object obj)
|
||||
{
|
||||
var type = TypeUtils.GetObjectType(obj);
|
||||
return obj == null || _type.IsAssignableFrom(type) && (CheckValid == null || CheckValid(obj, type));
|
||||
@@ -162,16 +154,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
Value = actor;
|
||||
RootWindow.Focus();
|
||||
Focus();
|
||||
}, PresenterContext);
|
||||
}
|
||||
else if (new ScriptType(typeof(Control)).IsAssignableFrom(_type))
|
||||
{
|
||||
ActorSearchPopup.Show(this, new Float2(0, Height), IsValid, actor =>
|
||||
{
|
||||
Value = actor as UIControl;
|
||||
RootWindow.Focus();
|
||||
Focus();
|
||||
}, PresenterContext);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -180,7 +163,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
Value = script;
|
||||
RootWindow.Focus();
|
||||
Focus();
|
||||
}, PresenterContext);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,7 +187,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
var frameRect = new Rectangle(0, 0, Width, 16);
|
||||
if (isSelected)
|
||||
frameRect.Width -= 16;
|
||||
if (_supportsPickDropDown && isEnabled)
|
||||
if (_supportsPickDropDown)
|
||||
frameRect.Width -= 16;
|
||||
var nameRect = new Rectangle(2, 1, frameRect.Width - 4, 14);
|
||||
var button1Rect = new Rectangle(nameRect.Right + 2, 1, 14, 14);
|
||||
@@ -214,14 +197,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
Render2D.DrawRectangle(frameRect, isEnabled && (IsMouseOver || IsNavFocused) ? style.BorderHighlighted : style.BorderNormal);
|
||||
|
||||
// Check if has item selected
|
||||
if (DifferentValues)
|
||||
{
|
||||
// Draw info
|
||||
Render2D.PushClip(nameRect);
|
||||
Render2D.DrawText(style.FontMedium, Type != null ? $"Multiple Values ({Utilities.Utils.GetPropertyNameUI(Type.ToString())})" : "-", nameRect, isEnabled ? style.ForegroundGrey : style.ForegroundGrey.AlphaMultiplied(0.75f), TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
else if (isSelected)
|
||||
if (isSelected)
|
||||
{
|
||||
// Draw name
|
||||
Render2D.PushClip(nameRect);
|
||||
@@ -240,7 +216,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
|
||||
// Draw picker button
|
||||
if (_supportsPickDropDown && isEnabled)
|
||||
if (_supportsPickDropDown)
|
||||
{
|
||||
var pickerRect = isSelected ? button2Rect : button1Rect;
|
||||
Render2D.DrawSprite(style.ArrowDown, pickerRect, isEnabled && pickerRect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
|
||||
@@ -350,19 +326,10 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PresenterContext is PropertiesWindow)
|
||||
_linkedTreeNode = Editor.Instance.Scene.GetActorNode(actor).TreeNode;
|
||||
else if (PresenterContext is PrefabWindow prefabWindow)
|
||||
_linkedTreeNode = prefabWindow.Graph.Root.Find(actor).TreeNode;
|
||||
if (_linkedTreeNode != null)
|
||||
{
|
||||
_linkedTreeNode.ExpandAllParents();
|
||||
if (PresenterContext is PropertiesWindow)
|
||||
Editor.Instance.Windows.SceneWin.SceneTreePanel.ScrollViewTo(_linkedTreeNode, true);
|
||||
else if (PresenterContext is PrefabWindow prefabWindow)
|
||||
(prefabWindow.Tree.Parent as Panel).ScrollViewTo(_linkedTreeNode, true);
|
||||
_linkedTreeNode.StartHighlight();
|
||||
}
|
||||
_linkedTreeNode = Editor.Instance.Scene.GetActorNode(actor).TreeNode;
|
||||
_linkedTreeNode.ExpandAllParents();
|
||||
Editor.Instance.Windows.SceneWin.SceneTreePanel.ScrollViewTo(_linkedTreeNode, true);
|
||||
_linkedTreeNode.StartHighlight();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -405,9 +372,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
// Select object
|
||||
if (_value is Actor actor)
|
||||
Select(actor);
|
||||
Editor.Instance.SceneEditing.Select(actor);
|
||||
else if (_value is Script script && script.Actor)
|
||||
Select(script.Actor);
|
||||
Editor.Instance.SceneEditing.Select(script.Actor);
|
||||
else if (_value is Asset asset)
|
||||
Editor.Instance.Windows.ContentWin.Select(asset);
|
||||
}
|
||||
@@ -425,14 +392,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
ShowDropDownMenu();
|
||||
}
|
||||
|
||||
private void Select(Actor actor)
|
||||
{
|
||||
if (PresenterContext is PropertiesWindow)
|
||||
Editor.Instance.SceneEditing.Select(actor);
|
||||
else if (PresenterContext is PrefabWindow prefabWindow)
|
||||
prefabWindow.Select(prefabWindow.Graph.Root.Find(actor));
|
||||
}
|
||||
|
||||
private void DoDrag()
|
||||
{
|
||||
// Do the drag drop operation if has selected element
|
||||
@@ -456,13 +415,13 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
// Ensure to have valid drag helpers (uses lazy init)
|
||||
if (_dragActors == null)
|
||||
_dragActors = new DragActors(ValidateDragActor);
|
||||
_dragActors = new DragActors(x => IsValid(x.Actor));
|
||||
if (_dragActorsWithScript == null)
|
||||
_dragActorsWithScript = new DragActors(ValidateDragActorWithScript);
|
||||
if (_dragAssets == null)
|
||||
_dragAssets = new DragAssets(ValidateDragAsset);
|
||||
if (_dragScripts == null)
|
||||
_dragScripts = new DragScripts(ValidateDragScript);
|
||||
_dragScripts = new DragScripts(IsValid);
|
||||
if (_dragHandlers == null)
|
||||
{
|
||||
_dragHandlers = new DragHandlers
|
||||
@@ -487,43 +446,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
return DragEffect;
|
||||
}
|
||||
|
||||
private bool ValidateDragActor(ActorNode a)
|
||||
{
|
||||
if (!IsValid(a.Actor))
|
||||
return false;
|
||||
|
||||
if (PresenterContext is PrefabWindow prefabWindow)
|
||||
{
|
||||
if (prefabWindow.Tree == a.TreeNode.ParentTree)
|
||||
return true;
|
||||
}
|
||||
else if (PresenterContext is PropertiesWindow || PresenterContext == null)
|
||||
{
|
||||
if (a.ParentScene != null)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool ValidateDragScript(Script script)
|
||||
{
|
||||
if (!IsValid(script))
|
||||
return false;
|
||||
|
||||
if (PresenterContext is PrefabWindow prefabWindow)
|
||||
{
|
||||
var actorNode = prefabWindow.Graph.Root.Find(script.Actor);
|
||||
if (actorNode != null)
|
||||
return true;
|
||||
}
|
||||
else if (PresenterContext is PropertiesWindow || PresenterContext == null)
|
||||
{
|
||||
if (script.Actor.HasScene)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool ValidateDragAsset(AssetItem assetItem)
|
||||
{
|
||||
// Check if can accept assets
|
||||
@@ -542,18 +464,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
private bool ValidateDragActorWithScript(ActorNode node)
|
||||
{
|
||||
bool isCorrectContext = false;
|
||||
if (PresenterContext is PrefabWindow prefabWindow)
|
||||
{
|
||||
if (prefabWindow.Tree == node.TreeNode.ParentTree)
|
||||
isCorrectContext = true;
|
||||
}
|
||||
else if (PresenterContext is PropertiesWindow || PresenterContext == null)
|
||||
{
|
||||
if (node.ParentScene != null)
|
||||
isCorrectContext = true;
|
||||
}
|
||||
return node.Actor.Scripts.Any(IsValid) && isCorrectContext;
|
||||
return node.Actor.Scripts.Any(IsValid);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -625,7 +536,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
if (!HasDifferentTypes)
|
||||
{
|
||||
_element = layout.Custom<FlaxObjectRefPickerControl>();
|
||||
_element.CustomControl.PresenterContext = Presenter.Owner;
|
||||
_element.CustomControl.Type = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
|
||||
_element.CustomControl.ValueChanged += () => SetValue(_element.CustomControl.Value);
|
||||
}
|
||||
@@ -636,9 +546,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
var differentValues = HasDifferentValues;
|
||||
_element.CustomControl.DifferentValues = differentValues;
|
||||
if (!differentValues)
|
||||
if (!HasDifferentValues)
|
||||
{
|
||||
_element.CustomControl.Value = Values[0] as Object;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
float height = 48;
|
||||
if (assetReference.UseSmallPicker)
|
||||
height = 36;
|
||||
height = 32;
|
||||
|
||||
if (string.IsNullOrEmpty(assetReference.TypeName))
|
||||
{
|
||||
|
||||
@@ -96,20 +96,6 @@ namespace FlaxEditor.CustomEditors
|
||||
menu.Show(groupPanel, location);
|
||||
}
|
||||
|
||||
internal string GetLayoutCachePath(string name)
|
||||
{
|
||||
// Build group identifier (made of path from group titles)
|
||||
var expandPath = name;
|
||||
var container = this;
|
||||
while (container != null && !(container is CustomEditorPresenter))
|
||||
{
|
||||
if (container.ContainerControl is DropPanel dropPanel)
|
||||
expandPath = dropPanel.HeaderText + "/" + expandPath;
|
||||
container = container._parent;
|
||||
}
|
||||
return expandPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds new group element.
|
||||
/// </summary>
|
||||
@@ -126,7 +112,14 @@ namespace FlaxEditor.CustomEditors
|
||||
if (presenter != null && (presenter.Features & FeatureFlags.CacheExpandedGroups) != 0)
|
||||
{
|
||||
// Build group identifier (made of path from group titles)
|
||||
var expandPath = GetLayoutCachePath(title);
|
||||
var expandPath = title;
|
||||
var container = this;
|
||||
while (container != null && !(container is CustomEditorPresenter))
|
||||
{
|
||||
if (container.ContainerControl is DropPanel dropPanel)
|
||||
expandPath = dropPanel.HeaderText + "/" + expandPath;
|
||||
container = container._parent;
|
||||
}
|
||||
|
||||
// Caching/restoring expanded groups (non-root groups cache expanded state so invert boolean expression)
|
||||
if (Editor.Instance.ProjectCache.IsGroupToggled(expandPath) ^ isSubGroup)
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace FlaxEditor.CustomEditors
|
||||
if (objA == null && objB is string objBStr && objBStr.Length == 0)
|
||||
return true;
|
||||
|
||||
return FlaxEngine.Json.JsonSerializer.ValueEquals(objA, objB);
|
||||
return Newtonsoft.Json.Utilities.MiscellaneousUtils.ValueEquals(objA, objB);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -41,9 +41,6 @@ public class Editor : EditorModule
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Xml.ReaderWriter");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Text.RegularExpressions");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.IO.Compression.ZipFile");
|
||||
options.ScriptingAPI.SystemReferences.Add("System.Diagnostics.Process");
|
||||
if (Profiler.Use(options))
|
||||
options.ScriptingAPI.Defines.Add("USE_PROFILER");
|
||||
|
||||
// Enable optimizations for Editor, disable this for debugging the editor
|
||||
if (options.Configuration == TargetConfiguration.Development)
|
||||
|
||||
@@ -79,6 +79,10 @@ bool Editor::CheckProjectUpgrade()
|
||||
Delete(file);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(Warning, "Missing version cache file");
|
||||
}
|
||||
|
||||
// Check if project is in the old, deprecated layout
|
||||
if (EditorImpl::IsOldProjectXmlFormat)
|
||||
@@ -399,7 +403,7 @@ int32 Editor::LoadProduct()
|
||||
}
|
||||
|
||||
// Create new project option
|
||||
if (CommandLine::Options.NewProject.IsTrue())
|
||||
if (CommandLine::Options.NewProject)
|
||||
{
|
||||
Array<String> projectFiles;
|
||||
FileSystem::DirectoryGetFiles(projectFiles, projectPath, TEXT("*.flaxproj"), DirectorySearchOption::TopDirectoryOnly);
|
||||
@@ -424,7 +428,7 @@ int32 Editor::LoadProduct()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (CommandLine::Options.NewProject.IsTrue())
|
||||
if (CommandLine::Options.NewProject)
|
||||
{
|
||||
if (projectPath.IsEmpty())
|
||||
projectPath = Platform::GetWorkingDirectory();
|
||||
@@ -525,7 +529,7 @@ int32 Editor::LoadProduct()
|
||||
if (projectPath.IsEmpty())
|
||||
{
|
||||
#if PLATFORM_HAS_HEADLESS_MODE
|
||||
if (CommandLine::Options.Headless.IsTrue())
|
||||
if (CommandLine::Options.Headless)
|
||||
{
|
||||
Platform::Fatal(TEXT("Missing project path."));
|
||||
return -1;
|
||||
@@ -608,7 +612,7 @@ int32 Editor::LoadProduct()
|
||||
// Validate project min supported version (older engine may try to load newer project)
|
||||
// Special check if project specifies only build number, then major/minor fields are set to 0
|
||||
const auto engineVersion = FLAXENGINE_VERSION;
|
||||
for (const auto& e : projects)
|
||||
for (auto e : projects)
|
||||
{
|
||||
const auto project = e.Item;
|
||||
if (project->MinEngineVersion > engineVersion ||
|
||||
@@ -653,7 +657,7 @@ Window* Editor::CreateMainWindow()
|
||||
bool Editor::Init()
|
||||
{
|
||||
// Scripts project files generation from command line
|
||||
if (CommandLine::Options.GenProjectFiles.IsTrue())
|
||||
if (CommandLine::Options.GenProjectFiles)
|
||||
{
|
||||
const String customArgs = TEXT("-verbose -log -logfile=\"Cache/Intermediate/ProjectFileLog.txt\"");
|
||||
const bool failed = ScriptsBuilder::GenerateProject(customArgs);
|
||||
|
||||
@@ -1550,9 +1550,9 @@ namespace FlaxEditor
|
||||
// Handle case when Game window is not selected in tab view
|
||||
var dockedTo = gameWin.ParentDockPanel;
|
||||
if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
|
||||
result = dockedTo.SelectedTab.Size;
|
||||
result = dockedTo.SelectedTab.Size * root.DpiScale;
|
||||
else
|
||||
result = gameWin.Viewport.Size;
|
||||
result = gameWin.Viewport.Size * root.DpiScale;
|
||||
|
||||
result = Float2.Round(result);
|
||||
}
|
||||
@@ -1686,6 +1686,9 @@ namespace FlaxEditor
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_CanSetToRoot(IntPtr prefab, IntPtr newRoot);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetPrefabNestedObject", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial void Internal_GetPrefabNestedObject(IntPtr prefabId, IntPtr prefabObjectId, IntPtr outPrefabId, IntPtr outPrefabObjectId);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAnimationTime", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial float Internal_GetAnimationTime(IntPtr animatedModel);
|
||||
|
||||
|
||||
@@ -48,11 +48,6 @@ namespace FlaxEditor.GUI
|
||||
/// </summary>
|
||||
public bool CanEdit = true;
|
||||
|
||||
/// <summary>
|
||||
/// Utility flag used to indicate that there are different values assigned to this reference editor and user should be informed about it.
|
||||
/// </summary>
|
||||
public bool DifferentValues;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AssetPicker"/> class.
|
||||
/// </summary>
|
||||
@@ -126,13 +121,7 @@ namespace FlaxEditor.GUI
|
||||
if (CanEdit)
|
||||
Render2D.DrawSprite(style.ArrowDown, button1Rect, button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
if (DifferentValues)
|
||||
{
|
||||
// No element selected
|
||||
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
|
||||
Render2D.DrawText(style.FontMedium, "Multiple\nValues", iconRect, style.Foreground, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
|
||||
}
|
||||
else if (Validator.SelectedItem != null)
|
||||
if (Validator.SelectedItem != null)
|
||||
{
|
||||
// Draw item preview
|
||||
Validator.SelectedItem.DrawThumbnail(ref iconRect);
|
||||
|
||||
@@ -355,14 +355,14 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Show(Control parent, Float2 location, ContextMenuDirection? direction = null)
|
||||
public override void Show(Control parent, Float2 location)
|
||||
{
|
||||
// Remove last separator to make context menu look better
|
||||
int lastIndex = _panel.Children.Count - 1;
|
||||
if (lastIndex >= 0 && _panel.Children[lastIndex] is ContextMenuSeparator separator)
|
||||
separator.Dispose();
|
||||
|
||||
base.Show(parent, location, direction);
|
||||
base.Show(parent, location);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -101,16 +101,6 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
/// </summary>
|
||||
public List<Window> ExternalPopups = new List<Window>();
|
||||
|
||||
/// <summary>
|
||||
/// Optional flag that can disable popup visibility based on window focus and use external control via Hide.
|
||||
/// </summary>
|
||||
public bool UseVisibilityControl = true;
|
||||
|
||||
/// <summary>
|
||||
/// Optional flag that can disable popup input capturing. Useful for transparent or visual-only popups.
|
||||
/// </summary>
|
||||
public bool UseInput = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ContextMenuBase"/> class.
|
||||
/// </summary>
|
||||
@@ -147,26 +137,21 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
/// </summary>
|
||||
/// <param name="parent">Parent control to attach to it.</param>
|
||||
/// <param name="location">Popup menu origin location in parent control coordinates.</param>
|
||||
/// <param name="direction">The custom popup direction. Null to use automatic direction.</param>
|
||||
public virtual void Show(Control parent, Float2 location, ContextMenuDirection? direction = null)
|
||||
public virtual void Show(Control parent, Float2 location)
|
||||
{
|
||||
Assert.IsNotNull(parent);
|
||||
bool isAlreadyVisible = Visible && _window;
|
||||
if (!isAlreadyVisible)
|
||||
Hide();
|
||||
|
||||
// Ensure to be closed
|
||||
Hide();
|
||||
|
||||
// Peek parent control window
|
||||
var parentWin = parent.RootWindow;
|
||||
if (parentWin == null)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if show menu inside the other menu - then link as a child to prevent closing the calling menu window on lost focus
|
||||
if (_parentCM == null && parentWin.ChildrenCount == 1 && parentWin.Children[0] is ContextMenuBase parentCM)
|
||||
{
|
||||
Hide();
|
||||
parentCM.ShowChild(this, parentCM.PointFromScreen(parent.PointToScreen(location)), false);
|
||||
return;
|
||||
}
|
||||
@@ -184,7 +169,7 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
var monitorBounds = Platform.GetMonitorBounds(locationSS);
|
||||
var rightBottomLocationSS = locationSS + dpiSize;
|
||||
bool isUp = false, isLeft = false;
|
||||
if (UseAutomaticDirectionFix && direction == null)
|
||||
if (UseAutomaticDirectionFix)
|
||||
{
|
||||
var parentMenu = parent as ContextMenu;
|
||||
if (monitorBounds.Bottom < rightBottomLocationSS.Y)
|
||||
@@ -211,26 +196,6 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
locationSS.X -= dpiSize.X;
|
||||
}
|
||||
}
|
||||
else if (direction.HasValue)
|
||||
{
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ContextMenuDirection.RightUp:
|
||||
isUp = true;
|
||||
break;
|
||||
case ContextMenuDirection.LeftDown:
|
||||
isLeft = true;
|
||||
break;
|
||||
case ContextMenuDirection.LeftUp:
|
||||
isLeft = true;
|
||||
isUp = true;
|
||||
break;
|
||||
}
|
||||
if (isLeft)
|
||||
locationSS.X -= dpiSize.X;
|
||||
if (isUp)
|
||||
locationSS.Y -= dpiSize.Y;
|
||||
}
|
||||
|
||||
// Update direction flag
|
||||
if (isUp)
|
||||
@@ -238,62 +203,47 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
else
|
||||
_direction = isLeft ? ContextMenuDirection.LeftDown : ContextMenuDirection.RightDown;
|
||||
|
||||
if (isAlreadyVisible)
|
||||
{
|
||||
_window.ClientBounds = new Rectangle(locationSS, dpiSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create window
|
||||
var desc = CreateWindowSettings.Default;
|
||||
desc.Position = locationSS;
|
||||
desc.StartPosition = WindowStartPosition.Manual;
|
||||
desc.Size = dpiSize;
|
||||
desc.Fullscreen = false;
|
||||
desc.HasBorder = false;
|
||||
desc.SupportsTransparency = false;
|
||||
desc.ShowInTaskbar = false;
|
||||
desc.ActivateWhenFirstShown = UseInput;
|
||||
desc.AllowInput = UseInput;
|
||||
desc.AllowMinimize = false;
|
||||
desc.AllowMaximize = false;
|
||||
desc.AllowDragAndDrop = false;
|
||||
desc.IsTopmost = true;
|
||||
desc.Type = WindowType.Popup;
|
||||
desc.Parent = parentWin.Window;
|
||||
desc.Title = "ContextMenu";
|
||||
desc.HasSizingFrame = false;
|
||||
OnWindowCreating(ref desc);
|
||||
_window = Platform.CreateWindow(ref desc);
|
||||
if (UseVisibilityControl)
|
||||
{
|
||||
_window.GotFocus += OnWindowGotFocus;
|
||||
_window.LostFocus += OnWindowLostFocus;
|
||||
}
|
||||
// Create window
|
||||
var desc = CreateWindowSettings.Default;
|
||||
desc.Position = locationSS;
|
||||
desc.StartPosition = WindowStartPosition.Manual;
|
||||
desc.Size = dpiSize;
|
||||
desc.Fullscreen = false;
|
||||
desc.HasBorder = false;
|
||||
desc.SupportsTransparency = false;
|
||||
desc.ShowInTaskbar = false;
|
||||
desc.ActivateWhenFirstShown = true;
|
||||
desc.AllowInput = true;
|
||||
desc.AllowMinimize = false;
|
||||
desc.AllowMaximize = false;
|
||||
desc.AllowDragAndDrop = false;
|
||||
desc.IsTopmost = true;
|
||||
desc.Type = WindowType.Popup;
|
||||
desc.Parent = parentWin.Window;
|
||||
desc.Title = "ContextMenu";
|
||||
desc.HasSizingFrame = false;
|
||||
OnWindowCreating(ref desc);
|
||||
_window = Platform.CreateWindow(ref desc);
|
||||
_window.GotFocus += OnWindowGotFocus;
|
||||
_window.LostFocus += OnWindowLostFocus;
|
||||
|
||||
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
|
||||
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
|
||||
parentWin.Window.MouseDown += OnWindowMouseDown;
|
||||
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
|
||||
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
|
||||
parentWin.Window.MouseDown += OnWindowMouseDown;
|
||||
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
|
||||
#endif
|
||||
|
||||
// Attach to the window
|
||||
_parentCM = parent as ContextMenuBase;
|
||||
Parent = _window.GUI;
|
||||
}
|
||||
// Attach to the window
|
||||
_parentCM = parent as ContextMenuBase;
|
||||
Parent = _window.GUI;
|
||||
|
||||
// Show
|
||||
Visible = true;
|
||||
if (_window == null)
|
||||
return;
|
||||
_window.Show();
|
||||
PerformLayout();
|
||||
if (UseVisibilityControl)
|
||||
{
|
||||
_previouslyFocused = parentWin.FocusedControl;
|
||||
Focus();
|
||||
OnShow();
|
||||
}
|
||||
_previouslyFocused = parentWin.FocusedControl;
|
||||
Focus();
|
||||
OnShow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -558,7 +508,7 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
base.Update(deltaTime);
|
||||
|
||||
// Let root context menu to check if none of the popup windows
|
||||
if (_parentCM == null && UseVisibilityControl && !IsForeground)
|
||||
if (_parentCM == null && !IsForeground)
|
||||
{
|
||||
#if USE_SDL_WORKAROUNDS
|
||||
if (!IsMouseOver)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user