Commit Graph

  • c0d0083cc2 Fix using orientation around selection in prefab window Wojtek Figat 2021-03-23 11:06:13 +01:00
  • 934258aadb Fix UICanvas to face camera plane instead of camera position Wojtek Figat 2021-03-23 10:25:31 +01:00
  • 16f81cc184 Fix updating Label layout after font change when using automatic size Wojtek Figat 2021-03-23 09:32:12 +01:00
  • e8c9856665 Fix Vertical/Horizontal panels issue with anchored child controls Wojtek Figat 2021-03-23 09:24:56 +01:00
  • fad1e6fdfc Fix regression from d65ae8de96 Wojtek Figat 2021-03-23 09:17:45 +01:00
  • fcd86bccf5 Fix scripting reload without scenes loaded Wojtek Figat 2021-03-22 23:41:21 +01:00
  • 319bee0838 Fix Debug Log window info label Wojtek Figat 2021-03-22 23:29:54 +01:00
  • f92dd5d34a Fix missing attribute Wojtek Figat 2021-03-22 20:15:34 +01:00
  • d65ae8de96 Fix saving assets with path containing invalid slashes Wojtek Figat 2021-03-22 20:04:57 +01:00
  • 40c537d114 Merge branch 'master' into 1.2 Wojtek Figat 2021-03-22 11:26:36 +01:00
  • 39a6d0d292 Add Unix network impl for Android Wojtek Figat 2021-03-22 11:23:25 +01:00
  • 78f8066d4d Fix code style Wojtek Figat 2021-03-22 10:24:22 +01:00
  • b3e16a6b66 Fix material not updating on connection removal Wojtek Figat 2021-03-22 10:24:15 +01:00
  • cb96a87659 Fix crash when material is generated at 2 threads at once Wojtek Figat 2021-03-21 20:25:25 +01:00
  • 22812ad21e Fix game build Wojtek Figat 2021-03-21 15:34:15 +01:00
  • a3eddd5b3b Fix bindings cache to rely on project name and version Wojtek Figat 2021-03-21 14:19:34 +01:00
  • e095b610fd Bump the version number Wojtek Figat 2021-03-21 14:19:14 +01:00
  • 851fd1a6d0 Tweaks for prefabs first selection Wojtek Figat 2021-03-21 14:00:23 +01:00
  • 3bfb0e6cac Merge branch 'honzapatCZ-prefab-first' into 1.1 Wojtek Figat 2021-03-21 13:46:59 +01:00
  • cec4db1531 Merge branch 'prefab-first' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-prefab-first Wojtek Figat 2021-03-21 13:46:33 +01:00
  • 1c140a5b0e Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty Wojtek Figat 2021-03-21 13:44:30 +01:00
  • f413431667 Add error check to prevent changing parent of the Scene actor Wojtek Figat 2021-03-21 13:27:45 +01:00
  • 160dfa5dc7 Fix Label text alignment in auto size text Wojtek Figat 2021-03-20 18:49:31 +01:00
  • 0d12ccef64 Fix invalid Timeline layout UI when opening timeline data Wojtek Figat 2021-03-20 18:43:31 +01:00
  • 40a3fb96a2 Fix ParticleSystemWindow overlapping text bug Wojtek Figat 2021-03-20 18:40:06 +01:00
  • fac7c8aa6a Fix possible exception in actor editor bounds getters Wojtek Figat 2021-03-20 17:56:55 +01:00
  • 7dd67b5ae3 Fix Label auto-height and auto-width when text overflows the lines and it's wrapped Wojtek Figat 2021-03-20 13:06:35 +01:00
  • 59b975499f Fix WorldSpaceFaceCamera bug Wojtek Figat 2021-03-20 12:15:50 +01:00
  • 7010c52af3 Fix missing selection type in CustomEditorPresenter Wojtek Figat 2021-03-19 17:15:18 +01:00
  • 29e06eb696 Add WorldSpaceFaceCamera mode to UICanvas Wojtek Figat 2021-03-19 15:46:33 +01:00
  • 7ff5ebb45d Fix using scale mode Gizmo Wojtek Figat 2021-03-19 12:21:09 +01:00
  • 54753a49ed Add support for spawning Collision Data as Mesh Collider in viewport drag&drop Wojtek Figat 2021-03-19 12:15:50 +01:00
  • 4efd411045 Add improvements for objects spawning in editor viewport Wojtek Figat 2021-03-19 12:15:13 +01:00
  • b5845d2e12 Merge branch 'jb-perrier-canvasculling' into 1.1 Wojtek Figat 2021-03-19 10:15:47 +01:00
  • f1b100841d Merge branch 'canvasculling' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-canvasculling Wojtek Figat 2021-03-19 10:15:42 +01:00
  • 8626350e5f Fix possible issue for prefab reference value for default value object that might be deleted on prefab apply Wojtek Figat 2021-03-19 10:14:58 +01:00
  • 4ae3fccfd9 Improve focusing on selected object in Editor Wojtek Figat 2021-03-18 22:20:27 +01:00
  • 255b2c85c8 Add bounds calculation for Spline Wojtek Figat 2021-03-18 21:51:15 +01:00
  • 8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction Wojtek Figat 2021-03-18 21:50:05 +01:00
  • f70b116fcb renamed honzapatCZ 2021-03-18 19:18:59 +01:00
  • e0ae2984ae UICanvas frustum culling. Jean-Baptiste Perrier 2021-03-18 18:59:32 +01:00
  • 544a11562c Add mouse centering in Editor Viewport if initial location is too close to the edge Wojtek Figat 2021-03-18 18:23:58 +01:00
  • f688cd0c69 prefab first honzapatCZ 2021-03-18 18:23:17 +01:00
  • f32ea92336 Fix editor viewport camera orbiting issues Wojtek Figat 2021-03-18 18:23:11 +01:00
  • 66c1b73635 Add F to focus camera view in asset previews Wojtek Figat 2021-03-18 17:55:07 +01:00
  • 759dc98737 Fix Rename Popup direction near screen edges Wojtek Figat 2021-03-18 16:48:07 +01:00
  • ac511cbadc Improve documentation comments for Control properties that are based on Pivot property Wojtek Figat 2021-03-18 16:34:54 +01:00
  • 7a12a6c280 Fix updating UICanvas when using World/Camera Space Wojtek Figat 2021-03-18 15:59:01 +01:00
  • abe635ad9b Fix exception in Custom Editors UI due to invalid reference value processing Wojtek Figat 2021-03-18 15:12:25 +01:00
  • 960a122550 Revert children clipping to be called outside DrawChildren (regression from #355) Wojtek Figat 2021-03-18 14:26:00 +01:00
  • 922201d1c0 Fix bug with Vector Parameters in Animation Graph Wojtek Figat 2021-03-18 14:18:40 +01:00
  • 5c171c8b58 Fix control Offsets updating for control bounds when changing anchors Wojtek Figat 2021-03-18 13:16:17 +01:00
  • 6a6eb96793 Fix code style Wojtek Figat 2021-03-18 11:15:27 +01:00
  • 968f536cdb Merge branch 'jb-perrier-ui' into 1.1 Wojtek Figat 2021-03-18 11:09:32 +01:00
  • 8078b9543d Merge branch 'ui' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-ui Wojtek Figat 2021-03-18 11:09:28 +01:00
  • 00842e89cb Merge branch 'master' into 1.1 Wojtek Figat 2021-03-18 11:04:25 +01:00
  • 8c021b0252 Merge branch 'stefnotch-patch-6' Wojtek Figat 2021-03-18 11:03:14 +01:00
  • 56b0d885a6 Merge branch 'stefnotch-tweak-camera-projectpoint' into 1.1 Wojtek Figat 2021-03-18 10:59:59 +01:00
  • 1f7a7a5488 Merge branch 'tweak-camera-projectpoint' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-camera-projectpoint Wojtek Figat 2021-03-18 10:59:54 +01:00
  • 845da14e6a Fix UIControl setup on IsActive changes Wojtek Figat 2021-03-18 10:56:48 +01:00
  • a21f6d1b9f Fix order of new objects in Prefab after apply Wojtek Figat 2021-03-18 09:20:47 +01:00
  • 42366ee66a Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping Wojtek Figat 2021-03-18 00:04:58 +01:00
  • 1940707b06 Update documentation comment for ClosestPointPointLine stefnotch 2021-03-17 22:27:15 +01:00
  • c8b57d417c Convert Control to ContainerControl. Jean-Baptiste Perrier 2021-03-17 20:53:42 +01:00
  • fb70368c8d Fix image ordering. Jean-Baptiste Perrier 2021-03-17 20:22:27 +01:00
  • 5af3a22fd0 Add DrawSelf. Jean-Baptiste Perrier 2021-03-17 20:22:06 +01:00
  • df497bf684 Fix UIControl invalid showing in prefab window using nested prefab with UI Wojtek Figat 2021-03-17 19:25:12 +01:00
  • 675bb93fd5 Fix missing prefab instanced actors events sending on changes apply (regression) Wojtek Figat 2021-03-17 19:24:29 +01:00
  • 960268f756 Fix UICanvas state synchronization when working with prefabs Wojtek Figat 2021-03-17 19:23:54 +01:00
  • 92cfcbff8c Fix actor layer editor setup Wojtek Figat 2021-03-17 18:29:53 +01:00
  • 0c74e2ff9d Fix crash on prefab sync on instance with missing objects Wojtek Figat 2021-03-17 18:29:15 +01:00
  • f194004ebf Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply Wojtek Figat 2021-03-17 17:15:37 +01:00
  • 30615e842d Fix crash on Actor deserialization if parentId is missing but actor already has a parent Wojtek Figat 2021-03-17 17:14:57 +01:00
  • c4d457d7b7 Fix control Offsets margin diff deserialziation Wojtek Figat 2021-03-17 17:01:10 +01:00
  • 518df5e62b Add skipping textbox scrolling if it has no selection Wojtek Figat 2021-03-17 13:44:38 +01:00
  • e6d3242670 Fix invalid UIControl event blocking for prefab editor Wojtek Figat 2021-03-17 11:58:26 +01:00
  • 2a2d9f54de Fix UIControl location deserialization when using prefabs and anchors Wojtek Figat 2021-03-17 11:55:17 +01:00
  • 0122bf68bf Fix skipping UICanvas diff serialization for Size property if render mode is ScreenSpace Wojtek Figat 2021-03-17 11:54:36 +01:00
  • aa1c200bf8 Fix exception on engine closing in some cases Wojtek Figat 2021-03-17 11:12:20 +01:00
  • 8fb27e6f83 Fix missing UICanvas linkage in prefab preview Wojtek Figat 2021-03-17 11:12:08 +01:00
  • 4eeadf87fb Fix warning Wojtek Figat 2021-03-17 10:28:14 +01:00
  • a479f1daf6 Fix preserving objects order in prefab instances on apply (based on the prefab) Wojtek Figat 2021-03-17 00:24:29 +01:00
  • 691df4cb80 Fix Dpi issues when RootWindow is null Wojtek Figat 2021-03-17 00:04:16 +01:00
  • 878fee505f Fix updating UI layout after changing control order Wojtek Figat 2021-03-16 23:38:56 +01:00
  • 1262243af9 Fix compilation Wojtek Figat 2021-03-16 23:14:29 +01:00
  • b9ca496aff Fix compilation Wojtek Figat 2021-03-16 22:32:02 +01:00
  • 1567f8723d Fix typo Wojtek Figat 2021-03-16 22:31:51 +01:00
  • 3e56cd2c70 Add Network implementation for Unix Wojtek Figat 2021-03-16 22:15:28 +01:00
  • bb6bbe9793 Tweaks for network impl on Win32 Wojtek Figat 2021-03-16 22:02:36 +01:00
  • ec7d892412 Add stripping binaries for editor distribution build Wojtek Figat 2021-03-16 19:02:49 +01:00
  • 5cad37fa50 Fix packaged editor usage Wojtek Figat 2021-03-16 19:00:15 +01:00
  • de02131d0a Update Wojtek Figat 2021-03-16 16:07:08 +01:00
  • b3887c0874 Add support for separate data and code output directories in Game Cooker Wojtek Figat 2021-03-16 16:06:59 +01:00
  • 1d0faddd2a Fix game build stefnotch 2021-03-15 21:22:41 +01:00
  • d99aa3ef46 Finish ReadBytes/WriteBytes C# API Damian Korczowski 2021-03-15 20:37:31 +01:00
  • a90b3bd7f6 Add message sending to server Damian Korczowski 2021-03-15 20:28:41 +01:00
  • fb28cae2b4 Move ScreenToGameViewport from Engine to Screen stefnotch 2021-03-15 20:18:39 +01:00
  • 97ab226d7e Update Camera.ProjectPoint documentation to be clearer stefnotch 2021-03-15 20:18:13 +01:00
  • 77461e45c0 Remove fragmented channel type Damian Korczowski 2021-03-15 20:07:52 +01:00
  • 99135759e3 Use only one channel for ENet Damian Korczowski 2021-03-15 20:00:30 +01:00