Commit Graph

28 Commits

Author SHA1 Message Date
4a683ca2c1 misc 2024-03-10 14:25:11 +02:00
280be62caa record demos as packets 2023-05-21 00:48:03 +03:00
b5ec0b86b2 https://github.com/FlaxEngine/FlaxEngine/pull/1102 2023-05-12 17:30:58 +03:00
e0769c9b30 scene loading fixes, still buggy 2023-05-01 19:44:47 +03:00
7228c51dd7 networking progress 2023-04-06 21:12:04 +03:00
5e48806b8c staf 2023-03-02 22:07:43 +02:00
1a0709d113 stuff 2023-02-22 18:14:29 +02:00
b66976e029 linux fixes 2023-02-19 12:35:31 +02:00
51dcad2cc4 dotnet7 compat, DLSS, network manager rewrite and other fixes 2023-01-27 16:24:11 +02:00
36c09efac0 fixies 2022-11-10 17:09:37 +02:00
411c341278 dotnet6 compat and 1.4 fixes 2022-08-20 14:24:53 +03:00
5805529ba8 gi stuff, static batching toggle 2022-07-03 22:07:53 +03:00
91df324cf1 parse spotlights in map files, fix reset lights and sdf generation 2022-06-28 19:45:39 +03:00
ae02b772e0 level indirect light variable 2022-06-19 14:26:40 +03:00
929c5de6ed remove global postfx volume and use global settings instead 2022-06-17 23:39:11 +03:00
97e74be0eb static batching for level geometry 2022-06-15 20:53:36 +03:00
a0d2b127de large worlds engine compat refactor, change vector -> float 2022-06-13 22:06:37 +03:00
3b6b5686d0 reload map when map was modified 2022-06-12 19:51:32 +03:00
ba1688ebbf initial config loading system, shadows cvar, assetmanager 2022-06-12 18:49:19 +03:00
05689f79a8 fix worldspawn save prevention 2022-06-11 23:55:06 +03:00
adf9cf1edc prevent reparsing the map when entering playmode 2022-06-09 21:35:38 +03:00
17296d3749 dark maps, light tweaks, onemesh fixes 2022-06-09 20:42:03 +03:00
caacee7c01 tweak lighting entities and scene lighting 2022-05-22 21:28:50 +03:00
99aa9ab6f8 optimize light radius, add fake ambient lighting and enable AO 2022-05-22 17:18:33 +03:00
6a4ecfdf0b un-cabrito 2022-05-14 19:10:13 +03:00
c4f5d4d4d2 gamemode spawning 2022-05-05 20:10:43 +03:00
fe443b9f50 reformat code + level load events 2022-05-05 18:53:15 +03:00
3f1230fdf9 reorganize 2022-05-02 20:34:42 +03:00