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4a683ca2c1
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misc
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2024-03-10 14:25:11 +02:00 |
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280be62caa
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record demos as packets
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2023-05-21 00:48:03 +03:00 |
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b5ec0b86b2
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https://github.com/FlaxEngine/FlaxEngine/pull/1102
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2023-05-12 17:30:58 +03:00 |
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e0769c9b30
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scene loading fixes, still buggy
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2023-05-01 19:44:47 +03:00 |
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7228c51dd7
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networking progress
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2023-04-06 21:12:04 +03:00 |
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5e48806b8c
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staf
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2023-03-02 22:07:43 +02:00 |
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1a0709d113
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stuff
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2023-02-22 18:14:29 +02:00 |
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b66976e029
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linux fixes
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2023-02-19 12:35:31 +02:00 |
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51dcad2cc4
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dotnet7 compat, DLSS, network manager rewrite and other fixes
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2023-01-27 16:24:11 +02:00 |
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36c09efac0
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fixies
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2022-11-10 17:09:37 +02:00 |
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411c341278
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dotnet6 compat and 1.4 fixes
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2022-08-20 14:24:53 +03:00 |
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5805529ba8
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gi stuff, static batching toggle
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2022-07-03 22:07:53 +03:00 |
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91df324cf1
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parse spotlights in map files, fix reset lights and sdf generation
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2022-06-28 19:45:39 +03:00 |
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ae02b772e0
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level indirect light variable
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2022-06-19 14:26:40 +03:00 |
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929c5de6ed
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remove global postfx volume and use global settings instead
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2022-06-17 23:39:11 +03:00 |
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97e74be0eb
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static batching for level geometry
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2022-06-15 20:53:36 +03:00 |
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a0d2b127de
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large worlds engine compat refactor, change vector -> float
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2022-06-13 22:06:37 +03:00 |
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3b6b5686d0
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reload map when map was modified
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2022-06-12 19:51:32 +03:00 |
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ba1688ebbf
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initial config loading system, shadows cvar, assetmanager
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2022-06-12 18:49:19 +03:00 |
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05689f79a8
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fix worldspawn save prevention
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2022-06-11 23:55:06 +03:00 |
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adf9cf1edc
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prevent reparsing the map when entering playmode
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2022-06-09 21:35:38 +03:00 |
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17296d3749
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dark maps, light tweaks, onemesh fixes
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2022-06-09 20:42:03 +03:00 |
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caacee7c01
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tweak lighting entities and scene lighting
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2022-05-22 21:28:50 +03:00 |
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99aa9ab6f8
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optimize light radius, add fake ambient lighting and enable AO
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2022-05-22 17:18:33 +03:00 |
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6a4ecfdf0b
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un-cabrito
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2022-05-14 19:10:13 +03:00 |
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c4f5d4d4d2
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gamemode spawning
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2022-05-05 20:10:43 +03:00 |
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fe443b9f50
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reformat code + level load events
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2022-05-05 18:53:15 +03:00 |
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3f1230fdf9
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reorganize
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2022-05-02 20:34:42 +03:00 |
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