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0084bc051c
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Merge branch 'master' into sdl_platform
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2026-02-10 23:05:19 +02:00 |
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Wojtek Figat
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0f383d2fc6
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Move transform gizmo visibility to the base class
#3692
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2026-02-03 16:46:46 +01:00 |
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Wojtek Figat
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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f870fc3ae2
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
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2026-02-03 17:39:43 +02:00 |
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Chandler Cox
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7c44767d4d
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Fix viewport rubberban selector.
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2026-01-30 12:07:36 -06:00 |
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Saas
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e47fc5a54a
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Merge branch 'master' into PressGToGameModeAndPToNavigate
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2025-12-11 21:04:00 +01:00 |
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Saas
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26e24769be
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actually set things to the right thing
How the hell did this happen??
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2025-12-11 20:44:40 +01:00 |
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Saas
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13dd80d429
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add changing and caching Debug ViewMode for Game View
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2025-09-21 16:57:38 +02:00 |
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Saas
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6e9902a966
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use DefaultGame ViewFlag and some fixes
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2025-09-21 16:49:07 +02:00 |
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Saas
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fd1e0a4e80
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add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers
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2025-09-20 16:12:04 +02:00 |
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Saas
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b130b81863
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add game view and show/ hiding navigation similar to unreal engine
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2025-09-20 15:08:03 +02:00 |
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1d8f221f1b
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Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.cpp
# Source/Tools/Flax.Build/Build/ProjectTarget.cs
# Source/Tools/Flax.Build/Configuration.cs
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2025-09-07 19:31:16 +03:00 |
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b183b5bcfc
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-08-12 15:22:34 +03:00 |
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Wojtek Figat
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8ed2d6da56
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Optimize Debug Draw performance of splines to use frustum culling
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2025-07-14 20:26:24 +02:00 |
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Wojtek Figat
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bb37f980ed
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Fix regression in debug draw from 4af26a5516
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2025-07-14 20:25:49 +02:00 |
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Wojtek Figat
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4af26a5516
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SImplify editor code for actors debug shapes drawing
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2025-07-11 23:00:53 +02:00 |
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1f45110e5f
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Fix rubber band selector activating when using Alt-key to orbit
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2025-04-19 21:14:01 +03:00 |
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c13e91a0d0
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Release rubber band selection when viewport starts controlling the view
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2025-04-19 21:13:59 +03:00 |
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Wojtek Figat
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938d23ce0d
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Fix editor icons to draw over grid
#3348
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2025-04-07 23:33:04 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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df6cf13b98
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Fix rubber band selection with large worlds
#3305
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2025-03-26 15:57:58 +01:00 |
|
Wojtek Figat
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2c8f2b6e92
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Fix potential crash
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2025-03-19 16:56:08 +01:00 |
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Wojtek Figat
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17e30ff904
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
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2025-03-16 23:21:32 +01:00 |
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Wojtek Figat
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cd4ace3f49
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Fix regression bugs in new rubber band when using different gizmos
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2025-03-16 23:06:33 +01:00 |
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Wojtek Figat
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56a8bb777b
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Fix rubber band drawing to respect DPI scale (eg. on macOS)
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2025-03-16 11:38:17 +01:00 |
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Wojtek Figat
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9d46626641
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Fix new rubberband selection when using arc cam via alt key
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2025-03-11 22:58:01 +01:00 |
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Wojtek Figat
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21c07b7bf3
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Fix regression from f256b0670f
#3277
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2025-03-11 16:41:27 +01:00 |
|
Wojtek Figat
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f256b0670f
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Add mouse capture usage for new rubber band selection
#3151
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2025-03-11 13:07:53 +01:00 |
|
Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Chandler Cox
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45a24a05c5
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Add check for if static model has a model.
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2025-01-28 16:22:02 -06:00 |
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Chandler Cox
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16ed7272a7
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Skip not active actors.
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2025-01-28 16:05:19 -06:00 |
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Chandler Cox
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6461ffbd0d
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Skip selecting scene actor.
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2025-01-28 15:58:18 -06:00 |
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Chandler Cox
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abe2482a01
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Use mesh collision proxy if available.
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2025-01-27 18:28:06 -06:00 |
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Chandler Cox
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fc4c2c53fc
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select parent of prefab if it has a prefab link.
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2025-01-26 13:50:07 -06:00 |
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Chandler Cox
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fa06a8cc16
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Fix rubberband taking over when tyring to move objects. Move rubberband out of update method.
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2025-01-26 13:45:31 -06:00 |
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Chandler Cox
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4d4c046556
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small cleanup with uicanvas searching.
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2025-01-25 15:35:07 -06:00 |
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Chandler Cox
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4598cdb2d0
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Fix check for control parent.
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2025-01-25 15:32:18 -06:00 |
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Chandler Cox
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eb43d4813d
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Faster selection, select while dragging, only select if actor box is in rect.
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2025-01-25 15:30:22 -06:00 |
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Chandler Cox
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3b7cb00af2
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Add shift to continue selection
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2025-01-12 21:41:24 -06:00 |
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Chandler Cox
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d0d5ad4657
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Add rubber band select to scene editor viewport for selecting multiple actors.
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2025-01-12 21:33:01 -06:00 |
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Wojtek Figat
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d9aa123bce
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Add custom grid snapping value for translation
#1823
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2024-09-20 18:33:08 +02:00 |
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Wojtek Figat
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a6e8e6f749
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Merge branch 'add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-script
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2024-05-15 12:25:59 +02:00 |
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Chandler Cox
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f22105c2c3
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Allow adding script via drag drop
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2024-05-10 16:58:40 -05:00 |
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Wojtek Figat
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68653fa91f
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Add small code optimizations
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2024-05-10 12:27:28 +02:00 |
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Wojtek Figat
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155b4a3ba9
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Refactor editor gizmo viewports to use shared code for widgets
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2024-03-19 17:53:45 +01:00 |
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Wojtek Figat
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c60244878d
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Add **UI Control gizmo for editing UIs**
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2024-03-16 22:00:40 +01:00 |
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Wojtek Figat
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8d149b94f1
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Refactor editor viepwort camera to unify focusing on selected objects
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2024-03-16 16:46:10 +01:00 |
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Wojtek Figat
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66b68bff27
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Cleanup editor viewports code
|
2024-03-12 17:48:16 +01:00 |
|
Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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