Commit Graph

114 Commits

Author SHA1 Message Date
0084bc051c Merge branch 'master' into sdl_platform 2026-02-10 23:05:19 +02:00
Wojtek Figat
0f383d2fc6 Move transform gizmo visibility to the base class
#3692
2026-02-03 16:46:46 +01:00
Wojtek Figat
07f21a1520 Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
#	Source/Engine/Graphics/Enums.h
2026-02-03 16:39:57 +01:00
f870fc3ae2 Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2026-02-03 17:39:43 +02:00
Chandler Cox
7c44767d4d Fix viewport rubberban selector. 2026-01-30 12:07:36 -06:00
Saas
e47fc5a54a Merge branch 'master' into PressGToGameModeAndPToNavigate 2025-12-11 21:04:00 +01:00
Saas
26e24769be actually set things to the right thing
How the hell did this happen??
2025-12-11 20:44:40 +01:00
Saas
13dd80d429 add changing and caching Debug ViewMode for Game View 2025-09-21 16:57:38 +02:00
Saas
6e9902a966 use DefaultGame ViewFlag and some fixes 2025-09-21 16:49:07 +02:00
Saas
fd1e0a4e80 add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers 2025-09-20 16:12:04 +02:00
Saas
b130b81863 add game view and show/ hiding navigation similar to unreal engine 2025-09-20 15:08:03 +02:00
1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
Wojtek Figat
8ed2d6da56 Optimize Debug Draw performance of splines to use frustum culling 2025-07-14 20:26:24 +02:00
Wojtek Figat
bb37f980ed Fix regression in debug draw from 4af26a5516 2025-07-14 20:25:49 +02:00
Wojtek Figat
4af26a5516 SImplify editor code for actors debug shapes drawing 2025-07-11 23:00:53 +02:00
1f45110e5f Fix rubber band selector activating when using Alt-key to orbit 2025-04-19 21:14:01 +03:00
c13e91a0d0 Release rubber band selection when viewport starts controlling the view 2025-04-19 21:13:59 +03:00
Wojtek Figat
938d23ce0d Fix editor icons to draw over grid
#3348
2025-04-07 23:33:04 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
df6cf13b98 Fix rubber band selection with large worlds
#3305
2025-03-26 15:57:58 +01:00
Wojtek Figat
2c8f2b6e92 Fix potential crash 2025-03-19 16:56:08 +01:00
Wojtek Figat
17e30ff904 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2025-03-16 23:21:32 +01:00
Wojtek Figat
cd4ace3f49 Fix regression bugs in new rubber band when using different gizmos 2025-03-16 23:06:33 +01:00
Wojtek Figat
56a8bb777b Fix rubber band drawing to respect DPI scale (eg. on macOS) 2025-03-16 11:38:17 +01:00
Wojtek Figat
9d46626641 Fix new rubberband selection when using arc cam via alt key 2025-03-11 22:58:01 +01:00
Wojtek Figat
21c07b7bf3 Fix regression from f256b0670f
#3277
2025-03-11 16:41:27 +01:00
Wojtek Figat
f256b0670f Add mouse capture usage for new rubber band selection
#3151
2025-03-11 13:07:53 +01:00
Wojtek Figat
a54299a560 Optimize ViewportRubberBandSelector
#3151
2025-03-11 13:05:15 +01:00
Chandler Cox
5ea6e7b49d Refactor to ViewportRubberBandSelector class and use actor node virtual methods. 2025-03-08 09:38:01 -06:00
Chandler Cox
45a24a05c5 Add check for if static model has a model. 2025-01-28 16:22:02 -06:00
Chandler Cox
16ed7272a7 Skip not active actors. 2025-01-28 16:05:19 -06:00
Chandler Cox
6461ffbd0d Skip selecting scene actor. 2025-01-28 15:58:18 -06:00
Chandler Cox
abe2482a01 Use mesh collision proxy if available. 2025-01-27 18:28:06 -06:00
Chandler Cox
fc4c2c53fc select parent of prefab if it has a prefab link. 2025-01-26 13:50:07 -06:00
Chandler Cox
fa06a8cc16 Fix rubberband taking over when tyring to move objects. Move rubberband out of update method. 2025-01-26 13:45:31 -06:00
Chandler Cox
4d4c046556 small cleanup with uicanvas searching. 2025-01-25 15:35:07 -06:00
Chandler Cox
4598cdb2d0 Fix check for control parent. 2025-01-25 15:32:18 -06:00
Chandler Cox
eb43d4813d Faster selection, select while dragging, only select if actor box is in rect. 2025-01-25 15:30:22 -06:00
Chandler Cox
3b7cb00af2 Add shift to continue selection 2025-01-12 21:41:24 -06:00
Chandler Cox
d0d5ad4657 Add rubber band select to scene editor viewport for selecting multiple actors. 2025-01-12 21:33:01 -06:00
Wojtek Figat
d9aa123bce Add custom grid snapping value for translation
#1823
2024-09-20 18:33:08 +02:00
Wojtek Figat
a6e8e6f749 Merge branch 'add-script' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-script 2024-05-15 12:25:59 +02:00
Chandler Cox
f22105c2c3 Allow adding script via drag drop 2024-05-10 16:58:40 -05:00
Wojtek Figat
68653fa91f Add small code optimizations 2024-05-10 12:27:28 +02:00
Wojtek Figat
155b4a3ba9 Refactor editor gizmo viewports to use shared code for widgets 2024-03-19 17:53:45 +01:00
Wojtek Figat
c60244878d Add **UI Control gizmo for editing UIs** 2024-03-16 22:00:40 +01:00
Wojtek Figat
8d149b94f1 Refactor editor viepwort camera to unify focusing on selected objects 2024-03-16 16:46:10 +01:00
Wojtek Figat
66b68bff27 Cleanup editor viewports code 2024-03-12 17:48:16 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00