Wojtek Figat
|
606dfa4e2e
|
Merge branch 'Tryibion-add-ctor-matbrush-inst'
|
2025-08-15 14:41:08 +02:00 |
|
Wojtek Figat
|
b6f853a01c
|
Merge branch 'add-ctor-matbrush-inst' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ctor-matbrush-inst
|
2025-08-15 14:41:05 +02:00 |
|
Wojtek Figat
|
fc2112ec93
|
Fix SSAO artifacts with "flat normals" look
#3617
|
2025-08-15 14:34:02 +02:00 |
|
Wojtek Figat
|
6ccfbfeff1
|
Fix saving skinned models with blend shapes
#3612
|
2025-08-15 14:20:16 +02:00 |
|
Wojtek Figat
|
f21accd466
|
Fix crash when memory stream reading fails and perform soft error handling
#3612
|
2025-08-15 14:19:59 +02:00 |
|
Chandler Cox
|
38b4ace1a8
|
Use material base as ctor parameter.
|
2025-08-15 07:01:48 -05:00 |
|
Wojtek Figat
|
774b6bd72c
|
Update engine materials
|
2025-08-15 13:09:05 +02:00 |
|
Wojtek Figat
|
9c4606fefc
|
Merge branch 'GoaLitiuM-linux_hotreload_cleanup_fix'
|
2025-08-14 22:47:05 +02:00 |
|
Wojtek Figat
|
0e50e47cce
|
Merge branch 'linux_hotreload_cleanup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_hotreload_cleanup_fix
|
2025-08-14 22:46:45 +02:00 |
|
Wojtek Figat
|
285fa870d0
|
Merge branch 'Tryibion-fix-anim-event-backwards'
|
2025-08-14 22:41:24 +02:00 |
|
Wojtek Figat
|
69ed0bf56f
|
Merge branch 'fix-anim-event-backwards' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-backwards
|
2025-08-14 22:41:20 +02:00 |
|
Wojtek Figat
|
237b9bccd5
|
Merge branch 'xxSeys1-PauseOnErrorInfo'
|
2025-08-14 22:23:39 +02:00 |
|
Wojtek Figat
|
f5fd7319e1
|
Merge branch 'PauseOnErrorInfo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PauseOnErrorInfo
# Conflicts:
# Source/Editor/Windows/DebugLogWindow.cs
|
2025-08-14 22:23:32 +02:00 |
|
Wojtek Figat
|
e04c0c4ace
|
Merge branch 'Tryibion-fix-not-finised-tag-richtextbox'
|
2025-08-14 22:21:31 +02:00 |
|
Wojtek Figat
|
f6d0b073da
|
Merge branch 'fix-not-finised-tag-richtextbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-not-finised-tag-richtextbox
|
2025-08-14 22:21:27 +02:00 |
|
Wojtek Figat
|
68a7cf4f18
|
Merge branch 'Tryibion-make-empty-stringview-const'
|
2025-08-14 22:15:58 +02:00 |
|
Wojtek Figat
|
a91360529f
|
Merge branch 'make-empty-stringview-const' of https://github.com/Tryibion/FlaxEngine into Tryibion-make-empty-stringview-const
|
2025-08-14 22:15:53 +02:00 |
|
Wojtek Figat
|
bf9ca14deb
|
Fix sampling textures in decals to use custom mip-level
#3599
|
2025-08-14 22:14:03 +02:00 |
|
Wojtek Figat
|
cb92a2b8cb
|
Optimize decals rendering with depth test
#3599
|
2025-08-14 13:04:57 +02:00 |
|
Wojtek Figat
|
8a73d79936
|
Update engine materials
|
2025-08-14 12:24:12 +02:00 |
|
Wojtek Figat
|
2f7d7a0f2a
|
Allow pasting State nodes in Anim Graph
#3596
|
2025-08-14 12:24:02 +02:00 |
|
Wojtek Figat
|
d43c0c593f
|
Merge branch 'Tryibion-add-scaled-time-node'
|
2025-08-14 11:54:34 +02:00 |
|
Wojtek Figat
|
1087bd2445
|
Fix #3342 to properly place new param in Constant Buffer
#3299
|
2025-08-14 11:53:25 +02:00 |
|
Wojtek Figat
|
5e19a9729b
|
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
|
2025-08-14 11:37:09 +02:00 |
|
Wojtek Figat
|
69e12d77be
|
Add preventing autosave when using editor context menus
#3220
|
2025-08-13 23:25:57 +02:00 |
|
Wojtek Figat
|
cdb09847ec
|
Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
|
2025-08-13 21:30:18 +02:00 |
|
Saas
|
169d3e964d
|
Switch from Debug.Write to Editor.Log
|
2025-08-13 13:29:13 +02:00 |
|
Chandler Cox
|
cf503cf921
|
Add material instance ctor for MaterialBrush
|
2025-08-12 21:03:35 -05:00 |
|
Wojtek Figat
|
6fd4ef735e
|
Add InvokeOnUpdate to C++ scripting api
|
2025-08-12 23:35:12 +02:00 |
|
Wojtek Figat
|
303087c4c4
|
Fix regression in renaming textbox placement of newly added actor to prefab
|
2025-08-12 23:18:18 +02:00 |
|
|
|
68da28ffe8
|
Update SDL to 3.2.20
|
2025-08-12 15:39:19 +03:00 |
|
Wojtek Figat
|
427e76e76e
|
Update volk to version 1.4.304
|
2025-08-12 15:24:48 +03:00 |
|
|
|
b183b5bcfc
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-08-12 15:22:34 +03:00 |
|
Wojtek Figat
|
278dead0bd
|
Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
|
2025-08-12 12:34:32 +02:00 |
|
Wojtek Figat
|
cdff7708fb
|
Add automatic periodic Vulkan Pipeline State Cache serialization
|
2025-08-12 10:25:02 +02:00 |
|
Wojtek Figat
|
b4d501cd6a
|
Add OcclusionQueryPools to Vulkan and move code to cpp file
|
2025-08-12 10:21:51 +02:00 |
|
Wojtek Figat
|
9cf9fae453
|
Add Vulkan device cache customization per-platform and reuse code
|
2025-08-12 00:09:54 +02:00 |
|
Wojtek Figat
|
7fcf6f9c97
|
Add various improvements
|
2025-08-11 23:47:48 +02:00 |
|
Wojtek Figat
|
1bedfd3adf
|
Disable auto-GC every 60 ticks in game
|
2025-08-11 19:00:38 +02:00 |
|
Wojtek Figat
|
80d19a002f
|
Optimize Audio streaming to reduce lock contention
|
2025-08-11 18:42:55 +02:00 |
|
Wojtek Figat
|
99707b6586
|
Add various profiler events for more insights
|
2025-08-11 18:15:47 +02:00 |
|
Wojtek Figat
|
9f14bb7279
|
Optimize GPU particles simulation by scheduling larger sims first to overlap more work
|
2025-08-11 13:24:11 +02:00 |
|
Wojtek Figat
|
a18314c669
|
Add various minor improvements
|
2025-08-11 13:23:46 +02:00 |
|
Wojtek Figat
|
c946fa239e
|
Fix gpu particles crash from 0ea555b041 on first draw
|
2025-08-10 22:54:37 +02:00 |
|
Wojtek Figat
|
d109e5ca9f
|
Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
|
2025-08-10 17:16:36 +02:00 |
|
Wojtek Figat
|
bc0e1f81e7
|
Add AGS third party module
AGS 6.3
|
2025-08-10 17:16:09 +02:00 |
|
Wojtek Figat
|
c1c806490f
|
Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
|
2025-08-10 16:05:18 +02:00 |
|
Wojtek Figat
|
4fd6343fb9
|
Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends
|
2025-08-10 16:04:24 +02:00 |
|
Wojtek Figat
|
a2e9d8d77b
|
Add nvapi third party module
R580-Developer SDK
|
2025-08-10 16:02:34 +02:00 |
|
Wojtek Figat
|
ff3d785483
|
Optimize GPU particles simulation, sorting and drawing with better resource transition barriers
|
2025-08-09 23:59:52 +02:00 |
|