Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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8fcbef863e
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Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
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2025-07-30 08:42:26 +02:00 |
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Wojtek Figat
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c68b75a298
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Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers
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2025-07-29 21:43:09 +02:00 |
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Wojtek Figat
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8f63a99a2c
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Fix game splash screen to wait fr texture to be streamed in, not just allocated
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2025-07-29 21:42:37 +02:00 |
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Wojtek Figat
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6d05bf16b1
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Optimize Asset::GetPath in cooked build
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2025-07-29 21:41:59 +02:00 |
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Wojtek Figat
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b8218e9ab4
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Fix shader asset path in debug name in cooked build
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2025-07-29 17:34:42 +02:00 |
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Wojtek Figat
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99323c1d2f
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Add customizable per-platform affinity for content and pool threads
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2025-07-29 10:41:41 +02:00 |
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Wojtek Figat
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17c0892ff1
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Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
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2025-07-28 23:08:26 +02:00 |
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Wojtek Figat
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ad6764e6d7
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Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms
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2025-07-28 18:35:37 +02:00 |
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Wojtek Figat
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0bfd38e065
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Fix compilation on platforms without cloth sim
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2025-07-28 18:34:29 +02:00 |
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Wojtek Figat
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a00ffe6ec3
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Add Platform::Yield
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2025-07-28 18:33:05 +02:00 |
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Wojtek Figat
|
a7ffd9e57f
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Add more profiler events
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2025-07-28 15:15:09 +02:00 |
|
Wojtek Figat
|
354eaac56c
|
Add optional testing utility for malloc/free operations
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2025-07-27 23:20:06 +02:00 |
|
Wojtek Figat
|
8c51ea511a
|
Fix incorrect documentation comments on HashSet/Dictionary item removal
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2025-07-27 11:07:58 +02:00 |
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Wojtek Figat
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2af266727f
|
Add utility names to gamepad buttons doc and add usefull profiler event for mono
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2025-07-26 00:12:10 +02:00 |
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Wojtek Figat
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f37b75df7b
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Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
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2025-07-25 19:59:58 +02:00 |
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Wojtek Figat
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6132e45e25
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Fix shadow lights checking loop if shadows are disabled
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2025-07-25 16:00:44 +02:00 |
|
Chandler Cox
|
753035c452
|
Fix issue with infinite loop if \ is used instead of / for tag closing.
|
2025-07-24 18:04:39 -05:00 |
|
Wojtek Figat
|
acc1777638
|
Add shared utility for command line arguments merging
|
2025-07-24 12:38:52 +02:00 |
|
Wojtek Figat
|
69585618ed
|
Optimize scripting objects spawning on AOT platforms
|
2025-07-24 12:27:28 +02:00 |
|
Wojtek Figat
|
af0ea65d78
|
Add option to disable pipeline cache on specific Vulkan platforms
|
2025-07-24 12:20:09 +02:00 |
|
Wojtek Figat
|
751d179cdb
|
Fix missing brace
|
2025-07-24 11:34:48 +02:00 |
|
Chandler Cox
|
2dc44ac1a6
|
Fix infinite loop on rich text box tag parsing with incomplete end of tag.
|
2025-07-23 19:52:42 -05:00 |
|
Wojtek Figat
|
2550b9f88e
|
Fix missing TypeConverter support in AOT build
|
2025-07-23 22:15:38 +02:00 |
|
Wojtek Figat
|
c3cf8fba98
|
Optimize managed code
|
2025-07-23 18:17:10 +02:00 |
|
Wojtek Figat
|
6f172f8f2c
|
Fix crash when prefab root object failed to deserialize
|
2025-07-23 18:16:32 +02:00 |
|
Wojtek Figat
|
735d611de1
|
Fix AOT libs rebuild when corlib was modified to avoid version mismatch
|
2025-07-23 18:15:52 +02:00 |
|
Chandler Cox
|
d6a33d5a1c
|
Add const to String::Empty
|
2025-07-23 10:23:30 -05:00 |
|
Chandler Cox
|
6cbd40e6d8
|
Make StringView::Empty const to fix issues with user accidentally changing the value.
|
2025-07-22 22:01:55 -05:00 |
|
Wojtek Figat
|
8ac2385447
|
Update dependencies for Switch
|
2025-07-22 22:58:57 +02:00 |
|
Chandler Cox
|
b8e00f2ed1
|
Change checking max to use ceiltoint
|
2025-07-19 21:30:49 -05:00 |
|
Chandler Cox
|
b6e18ccae5
|
Fix edge case for anim event on min or max frame when looping. Fix anim event playback when is running negative.
|
2025-07-19 21:05:57 -05:00 |
|
Chandler Cox
|
1fb6586dff
|
Add collection item duplication.
|
2025-07-19 16:09:33 -05:00 |
|
Chandler Cox
|
e6265105b5
|
Move to interface options.
|
2025-07-19 15:39:11 -05:00 |
|
Wojtek Figat
|
892e2e0d1e
|
Fix fullscreen borderless window on macOS
|
2025-07-19 16:46:10 +02:00 |
|
Wojtek Figat
|
90551b32bc
|
Add version to game settings
|
2025-07-19 16:40:34 +02:00 |
|
Wojtek Figat
|
cd08eeaf95
|
Fix running cooked game o macOS
|
2025-07-19 16:08:27 +02:00 |
|
Olly Rybak
|
f8dadac453
|
Fixed up some names and added docs
|
2025-07-19 22:37:35 +10:00 |
|
Wojtek Figat
|
f87e2c2229
|
Merge branch '1.11' of https://gitlab.flaxengine.com/flax/flaxengine into 1.11
|
2025-07-19 11:14:58 +02:00 |
|
Wojtek Figat
|
18035a8604
|
Fix incorrect image buffer usage in Render Output Control
|
2025-07-19 11:14:54 +02:00 |
|
Chandler Cox
|
fc46219a82
|
Add support for multi-select disable.
|
2025-07-17 23:09:36 -05:00 |
|
Chandler Cox
|
2546e19d65
|
Add shift selection for tree nodes
|
2025-07-17 23:07:06 -05:00 |
|
Wojtek Figat
|
6763436eff
|
Add logging missing instance layer on Vulkan
|
2025-07-15 20:10:01 +02:00 |
|
Wojtek Figat
|
2754d61c05
|
Fix building Tracy for Switch
|
2025-07-15 19:31:07 +02:00 |
|
Wojtek Figat
|
7fd278a689
|
Fix .NET version to use selection for consoles with fixed setup
|
2025-07-15 13:34:43 +02:00 |
|
Wojtek Figat
|
2d2c5411cd
|
Add variable DDGI probe size in debug view based on cascade
|
2025-07-15 12:49:05 +02:00 |
|
Wojtek Figat
|
3e0c085bf3
|
Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks
|
2025-07-15 12:34:40 +02:00 |
|
Wojtek Figat
|
c882b547c8
|
Fix game UI focus loss when hiding focused control to maintain gamepad navigation in Editor
|
2025-07-15 12:34:02 +02:00 |
|
Wojtek Figat
|
9646dd3fc2
|
Fix AutoFocus on ContainerControl to be false by default
|
2025-07-15 12:33:33 +02:00 |
|
Wojtek Figat
|
c0cce748cc
|
Optimize Array::RemoveAtKeepOrder
|
2025-07-15 00:12:31 +02:00 |
|