Commit Graph

62 Commits

Author SHA1 Message Date
3e91ba3fb2 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-12-15 19:03:05 +02:00
Chandler Cox
1bf6612002 Fix exception thrown when reloading open windows. 2025-11-25 17:26:57 -06:00
aab0d772a4 Implement client-side window decorations for Editor windows 2025-07-03 22:02:36 +03:00
4654117d5e Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 17:09:22 +03:00
Wojtek Figat
90b6293bc2 Add OnPlayEnding to editor modules and windows
#3514
2025-06-16 14:56:35 +02:00
a1ccbbb5b9 Use sensible window minimum size limits in editor windows 2025-04-19 21:14:09 +03:00
94d6f213a0 Enable native windowing system settings with SDL platform 2025-04-19 21:13:33 +03:00
Wojtek Figat
414b229b27 Fix capturing empty project icon when Editor viewport was never rendered 2025-04-17 10:49:44 +02:00
5fa54fd0d0 Fix docked asset windows not getting restored after scripts compilation 2025-04-07 22:37:45 +03:00
99682ea9b2 Fix restored docked window layout being misaligned 2025-04-07 22:22:15 +03:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
968044a6c7 Minor fixes 2025-03-31 22:59:15 +02:00
Wojtek Figat
bf849c860a Fix loading windows layout with assets due to content database load order change 2025-03-31 15:19:23 +02:00
bada6b8886 Fix AssetEditorWindows not getting restored after script recompilation 2025-03-28 23:06:30 +02:00
Wojtek Figat
5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
5fd64ead62 Fix custom content and importers blocking scripting reload 2025-02-26 20:29:21 +02:00
98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
Wojtek Figat
848dbdf532 Add auto-exit command line to editor 2024-12-04 18:41:36 +01:00
Wojtek Figat
b45f6c1321 Disable editor screenshot when running without graphics 2024-10-10 23:27:01 +02:00
Wojtek Figat
5c23f4ac09 Fix project cache in editor to use invariant culture when converting numbers 2024-05-30 17:22:30 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
e75902e900 Variosu tweaks 2024-02-07 18:56:07 +01:00
MineBill
1e797c244f Restore floating window data. 2023-12-30 18:57:33 +02:00
MineBill
343d7b4973 Save the dock state of custom editor windows between script reloads. 2023-12-30 18:30:26 +02:00
Wojtek Figat
4d9ef32abc Fix auto-docking windows on open when system DPI scale is not 1 2023-12-27 00:29:30 +01:00
Wojtek Figat
42e8311736 Add engine version in Editor main window title
#1847
2023-11-07 00:13:13 +01:00
Wojtek Figat
c0fa858dd0 Fix warning on missing windows layout file when loading default layout 2023-10-19 14:25:37 +02:00
dca6baee49 Use and store restored window position after minimizing the window 2023-10-14 16:44:21 +03:00
Wojtek Figat
6cd45a58f8 Fix preserving editor minimized floating windows in saved layout
#1135
2023-10-13 11:03:45 +02:00
Chandler Cox
bae1cfbc8a Change base editor window size to 75% of desktop size when restored for first time. 2023-09-30 17:35:42 -05:00
Chandler Cox
12c0ce9ea5 Revert maximize. 2023-09-20 18:09:16 -05:00
Chandler Cox
ccb3f40de0 Prevent inital window from being covering the task bar on restore of windows window 2023-09-20 17:58:08 -05:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
0dd79fe10a Fix sub-context menu child popup still being open when parent context menu gets focused again by the user 2022-12-20 21:11:41 +01:00
Chandler Cox
de79e43fb1 Code Style Fix 2022-12-14 08:30:44 -06:00
Chandler Cox
2e055d1909 Changed saved window layouts to be accessable from any project. added apply and delete buttons as well. 2022-12-08 20:40:21 -06:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
b0e7066458 Revert last change for linux 2022-01-19 12:57:09 +01:00
Wojtek Figat
a8ff3da908 Fixes 2022-01-19 12:14:22 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
af75751bf1 Add Tab navigation for Editor UI 2021-12-21 18:14:55 +01:00
Wojciech Figat
c35465b274 Fix minor issues 2021-12-08 16:53:44 +01:00
Wojciech Figat
1cc26c871d Fixes for regression in tree UI layout after recent refactor 2021-12-07 18:23:02 +01:00
Wojtek Figat
fa441abf5c Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
Wojtek Figat
347bd7346a Add automatic Game Settings setup after adding new settings asset for the first time 2021-07-05 10:36:10 +02:00
Wojtek Figat
81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00