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c40eefc79d
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Fix compilation errors with /permissive- standard conformance mode
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2025-12-19 13:14:10 +02:00 |
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Wojtek Figat
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ca52122656
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Fix validation error on Windows for textures but optimize buffers instead
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2025-12-10 14:53:51 +01:00 |
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Wojtek Figat
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20a7fcf6a0
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Add profiler wait event for GPU wait on D3D12
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2025-12-10 13:01:24 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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3b9b49950c
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Fixes for Xbox One
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2025-12-10 09:48:47 +01:00 |
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Wojtek Figat
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c437daf9be
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Fix new compiler DXC changes
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2025-11-18 05:42:02 -08:00 |
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Wojtek Figat
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5f0e1253cc
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Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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2025-11-18 12:08:54 +01:00 |
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Wojtek Figat
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5e690abd76
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Fix initial state of DummyVertexBuffer on DX12
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2025-11-14 01:06:01 -08:00 |
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Wojtek Figat
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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Wojtek Figat
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22515c37b5
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Fix crash regression in D3D12 UAV bindings code
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2025-10-27 22:38:47 +01:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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64c62f269c
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Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
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2025-09-09 22:54:37 +02:00 |
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Wojtek Figat
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831fb0f442
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Optimize textures/buffers uploading on Vulkan with page allocator
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2025-09-04 21:38:07 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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d109e5ca9f
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Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
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2025-08-10 17:16:36 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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1915e1e7f4
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Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
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2025-08-09 23:58:15 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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0369d9b2cb
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Optimize CSSetShader on D3D11 when remains unchanged
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2025-08-08 11:03:03 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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846a0b5685
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Fix PSO init to release old data on recreation
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2025-07-31 15:08:38 +02:00 |
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Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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8fcbef863e
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Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
|
2025-07-30 08:42:26 +02:00 |
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Wojtek Figat
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c68b75a298
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Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers
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2025-07-29 21:43:09 +02:00 |
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Wojtek Figat
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17c0892ff1
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Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
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2025-07-28 23:08:26 +02:00 |
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Wojtek Figat
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5c37584eca
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Minor adjustment for alignment of perf-critical variables in rendering
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2025-06-26 19:50:42 +02:00 |
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Wojtek Figat
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e9835766bc
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Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
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2025-06-11 14:56:43 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
|
2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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5873c48ed6
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Fix dummy vertex buffer on d3d11 and d3d12 to be float4 instead of byte4
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2025-04-03 19:09:12 +02:00 |
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Wojtek Figat
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fa1469514b
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Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
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2025-03-26 22:54:00 +01:00 |
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Wojtek Figat
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0fa88b23c6
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Add DriverVersion to GPUAdapter for checking on old GPU drivers
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2025-03-07 11:39:54 +01:00 |
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Wojtek Figat
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772f7f7fd2
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Move GPUDeviceDX::UpdateOutputs to cpp file
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2025-03-06 09:00:33 +01:00 |
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Wojtek Figat
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a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
|
04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
|
2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
|
44fae3838e
|
Add GPUResourceUsage.Staging for both CPU read/write access
|
2025-01-30 20:39:04 +01:00 |
|
Wojtek Figat
|
d501018feb
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Add improved GPU crashes reporting
|
2025-01-24 22:56:52 +01:00 |
|
Wojtek Figat
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80a44b5f5c
|
Remove old code
|
2025-01-24 11:08:31 +01:00 |
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Wojtek Figat
|
647d74af0d
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Fixes for vertex layouts binding into graphics backend
|
2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
|
2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
|
2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
|
933fac6c13
|
Add Slice to Span and sue it to make code cleaner
|
2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
|
6f04231b31
|
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
|
2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
|
4f42fb2302
|
Update other graphics apis to match missing vertex shader inputs merging
|
2025-01-04 10:55:55 +01:00 |
|
Wojtek Figat
|
7b7dd9d142
|
Improve GPU vertex layout binding in case of missing element from the mesh
|
2025-01-03 01:09:25 +01:00 |
|
Wojtek Figat
|
348f17479d
|
Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
|
2025-01-03 01:07:33 +01:00 |
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