Commit Graph

31 Commits

Author SHA1 Message Date
Wojtek Figat
19d0d3b683 Remove system lockers during asset loads or saving (only unload needs it) 2025-09-09 15:26:27 +02:00
Wojtek Figat
3e363c8275 Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization 2025-09-04 14:48:52 +02:00
Wojtek Figat
349547f66c Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Particles/Particles.cpp
2025-07-14 18:35:53 +02:00
Wojtek Figat
10e9aee8ce Add particle data layout debugger tab 2025-07-14 10:28:43 +02:00
Wojtek Figat
d1c43ec1fe Merge remote-tracking branch 'origin/master' into 1.11 2025-06-25 10:48:11 +02:00
Wojtek Figat
c57a1a7205 Fix particle emitters to wait for used textures to be loaded and streamed in for proper usage in a graph 2025-06-23 09:31:58 +02:00
Wojtek Figat
986693757c Merge remote-tracking branch 'origin/master' into 1.11 2025-06-16 22:46:17 +02:00
Wojtek Figat
2f02ec52ed Cleanup code
#3546
2025-06-15 20:48:19 +02:00
Zode
27ac755bbe Make particle emitter editor window source code button disable itself is no source code is available 2025-06-11 23:15:11 +03:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
937d369856 Fix crash in particles system when assets gets loading/unloaded while async jobs are active 2025-02-18 23:27:49 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
Wojtek Figat
5a7080c9c0 Fix crash in particle emitter load
#2840
2024-08-17 18:10:16 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
d92c7af2cf Fix debug file access race-conditions when importing many materials at once 2023-10-17 09:53:06 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
a590336118 Fix ParticleEmitter.Spawn() with default duration 2022-07-23 16:22:00 +02:00
Wojciech Figat
3238861f64 Fix opening material or particle emitter in editor if shader compilation fails 2022-06-20 09:51:34 +02:00
Wojtek Figat
78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
Wojtek Figat
6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
1dee615d6e Add Volumetric Fog support for particles to modify local fog 2021-03-05 13:58:15 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00