Wojtek Figat
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4008e19ca9
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Fix various build issuesin uncommon configurations
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2025-11-14 00:52:14 -08:00 |
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Wojtek Figat
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d93c32db9c
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Merge remote-tracking branch 'origin/1.11'
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
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2025-10-16 14:07:49 +02:00 |
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Wojtek Figat
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ed26a4c182
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Fix moving character controller when displacement is zero
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2025-10-16 11:34:43 +02:00 |
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Wojtek Figat
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09fa3ce4be
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Minor changes
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2025-10-14 15:07:40 +02:00 |
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Chandler Cox
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b62f331b08
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Fix crash when deleting collision data.
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2025-10-12 17:04:40 -05:00 |
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Wojtek Figat
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d426c5b0d9
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
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2025-10-11 00:16:10 +02:00 |
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Wojtek Figat
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ef2c551cee
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Fix build
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2025-10-08 23:24:15 +02:00 |
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Wojtek Figat
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e2fc8a6283
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Add drawing RigidBody center of mass and attached colliders
#2325 #3247
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2025-10-08 22:16:16 +02:00 |
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Wojtek Figat
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73976f3ed9
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Fix box collider to properly draw small bounds
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2025-10-08 22:08:34 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Chandler Cox
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d1fbc66cb9
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Fix not attaching updated collision data to rigid body.
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2025-09-19 15:58:22 -05:00 |
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Wojtek Figat
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c57e128ff1
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
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2025-09-02 22:23:45 +02:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
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Wojtek Figat
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986693757c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-06-16 22:46:17 +02:00 |
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Wojtek Figat
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73c30d3d89
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Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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2025-06-08 00:58:15 +02:00 |
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Wojtek Figat
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eee4e55cf0
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Fix debug shapes change
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2025-06-05 22:26:45 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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Chandler Cox
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40a641b731
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Fix scale not being applied to physics center.
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2025-04-07 17:23:03 -05:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
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2025-02-08 21:15:49 -06:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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57628c3d5f
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Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
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2024-12-02 19:10:28 +01:00 |
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Wojtek Figat
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35c44d60a4
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Add AutoGravity option to CharacterController for logic from 4de9e9d918
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2024-10-30 17:25:17 +01:00 |
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Wojtek Figat
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4de9e9d918
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Add gravity to CharacterController::AddMovement for proper movement when using Root Motion
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2024-10-30 00:01:54 +01:00 |
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Wojtek Figat
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c67385ef80
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Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw
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2024-08-15 15:26:19 +02:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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Chandler Cox
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3140865780
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Add physics and lights debug drawing in prefabs when enabled.
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2024-08-06 17:06:23 -05:00 |
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Wojtek Figat
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ccd619f659
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Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity
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2024-07-18 12:26:06 +02:00 |
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35d46e23a8
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Fix CharacterController::SimpleMove gravity displacement handling
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2024-07-13 16:39:22 +03:00 |
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Chandler Cox
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7b4e509140
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Fix mesh collider not rotating correctly due to negative scale.
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2024-07-11 18:44:55 -05:00 |
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7614481d78
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Fix PhysicsMaterial not updating in Colliders after asset reload
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2024-06-08 19:24:13 +03:00 |
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Wojtek Figat
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f6aabf2d14
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Optimize navmesh building and reduce scene lock time
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2024-05-09 18:58:47 +02:00 |
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Wojtek Figat
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9e54827cb3
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Cleanup code #2213
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2024-03-19 20:13:41 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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92c109c003
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Fix PhysicsScene change not working in physics actors
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2024-03-10 00:01:39 +02:00 |
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Wojtek Figat
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41cff47ca3
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Revert "Merge branch 'Tryibion-rot-colliders'" (#1141)
This reverts commit 73cb792989, reversing
changes made to b4fe3a44aa.
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2024-03-07 23:24:40 +01:00 |
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Wojtek Figat
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b4fe3a44aa
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Merge branch 'rot-colliders' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-colliders
# Conflicts:
# Source/Engine/Physics/Colliders/CapsuleCollider.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
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2024-03-04 20:12:32 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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621281ab3a
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Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient
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2024-02-20 11:07:12 +01:00 |
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Wojtek Figat
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056deb58ad
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Fix compilation in #2257
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2024-02-19 17:48:18 +01:00 |
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envision3d
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a5a16c3192
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Fix issue with CharacterController initialization
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2024-02-18 20:32:32 -06:00 |
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Wojtek Figat
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37dfdad7e2
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Minor improvements to character controller
#1935
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2024-02-17 20:22:40 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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