34 Commits

Author SHA1 Message Date
Wojtek Figat
4baa38c0cc Add explicit cast to in vector in C# api 2025-02-11 00:32:20 +01:00
387e8d1dd9 Use larger epsilon in Vector IsNormalized checks 2024-08-05 18:41:41 +03:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
04da732da9 Cleanup code #1795 and unify new api in vector types 2024-02-19 23:04:59 +01:00
Andrej Stojkovikj
cb460af264 Revert last feature since feature already exists 2023-09-19 19:29:59 +02:00
Andrej Stojkovikj
8930c7ba56 Implemented static functions for length and length squared for Vectors 2023-09-19 16:09:18 +02:00
Andrej Stojkovikj
3f299f4cf6 Just in case change type cast for other variables as well 2023-09-19 15:57:33 +02:00
Andrej Stojkovikj
e1f528ec9a Fix SmoothDamp missed type casting for Vector2 2023-09-19 15:48:16 +02:00
Andrej Stojkovikj
831500faa7 Fix type definition for Vector2 and Vector3 2023-09-17 23:16:08 +02:00
Andrej Stojkovikj
d87a60de48 Naming scheme for Vector2 fix 2023-09-16 22:27:12 +02:00
Andrej Stojkovikj
7a73c04688 SmoothDamp implementation for Vector2 and Vector3 2023-09-16 21:18:00 +02:00
Wojtek Figat
ca48d60627 Merge remote-tracking branch 'origin/master' into 1.6 2023-04-18 19:47:13 +02:00
Wojtek Figat
a500f88b4c Fix compilation with UseLargeWorlds 2023-04-18 19:44:32 +02:00
Wojtek Figat
67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
Wojtek Figat
b85184eee0 Optimize vectors normalization 2023-04-17 11:10:14 +02:00
Wojtek Figat
e995736012 Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds 2023-04-03 13:51:33 +02:00
Ruan Lucas
d20bce9967 Add Vector2.Normalized 2023-01-19 20:52:20 -04:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
703152cb2f Fix Vector2 equality comparison 2022-04-24 21:17:27 +03:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
1b3790f60e Fix regression from 74f813ed3e 2021-11-30 20:17:16 +01:00
Wojtek Figat
2114002803 Cleanup xml docs 2021-11-27 13:07:21 +01:00
Wojtek Figat
74f813ed3e Optimize UI in Editor 2021-11-27 13:07:09 +01:00
Wojtek Figat
544a11562c Add mouse centering in Editor Viewport if initial location is too close to the edge 2021-03-18 18:23:58 +01:00
Wojtek Figat
ca3948ad69 Format code 2021-02-27 16:29:30 +01:00
Wojtek Figat
8857a7a0ae Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2 2021-02-27 16:25:55 +01:00
Nejcraft
84015f78fc Ported Vecctor3 ClampLength to others and remade it using refs 2021-02-27 12:07:26 +01:00
W2.Wizard
597a9c537d Cleanup 7 2021-02-21 13:50:25 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00