Wojtek Figat
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4baa38c0cc
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Add explicit cast to in vector in C# api
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2025-02-11 00:32:20 +01:00 |
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387e8d1dd9
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Use larger epsilon in Vector IsNormalized checks
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2024-08-05 18:41:41 +03:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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04da732da9
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Cleanup code #1795 and unify new api in vector types
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2024-02-19 23:04:59 +01:00 |
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Andrej Stojkovikj
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cb460af264
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Revert last feature since feature already exists
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2023-09-19 19:29:59 +02:00 |
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Andrej Stojkovikj
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8930c7ba56
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Implemented static functions for length and length squared for Vectors
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2023-09-19 16:09:18 +02:00 |
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Andrej Stojkovikj
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3f299f4cf6
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Just in case change type cast for other variables as well
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2023-09-19 15:57:33 +02:00 |
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Andrej Stojkovikj
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e1f528ec9a
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Fix SmoothDamp missed type casting for Vector2
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2023-09-19 15:48:16 +02:00 |
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Andrej Stojkovikj
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831500faa7
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Fix type definition for Vector2 and Vector3
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2023-09-17 23:16:08 +02:00 |
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Andrej Stojkovikj
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d87a60de48
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Naming scheme for Vector2 fix
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2023-09-16 22:27:12 +02:00 |
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Andrej Stojkovikj
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7a73c04688
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SmoothDamp implementation for Vector2 and Vector3
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2023-09-16 21:18:00 +02:00 |
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Wojtek Figat
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ca48d60627
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-18 19:47:13 +02:00 |
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Wojtek Figat
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a500f88b4c
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Fix compilation with UseLargeWorlds
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2023-04-18 19:44:32 +02:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Wojtek Figat
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b85184eee0
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Optimize vectors normalization
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2023-04-17 11:10:14 +02:00 |
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Wojtek Figat
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e995736012
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Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
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2023-04-03 13:51:33 +02:00 |
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Ruan Lucas
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d20bce9967
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Add Vector2.Normalized
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2023-01-19 20:52:20 -04:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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4a2e8d0a69
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Cleanup and adjustments for vector types
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2022-05-16 23:52:38 +02:00 |
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703152cb2f
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Fix Vector2 equality comparison
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2022-04-24 21:17:27 +03:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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1b3790f60e
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Fix regression from 74f813ed3e
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2021-11-30 20:17:16 +01:00 |
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Wojtek Figat
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2114002803
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Cleanup xml docs
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2021-11-27 13:07:21 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojtek Figat
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544a11562c
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Add mouse centering in Editor Viewport if initial location is too close to the edge
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2021-03-18 18:23:58 +01:00 |
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Wojtek Figat
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ca3948ad69
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Format code
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2021-02-27 16:29:30 +01:00 |
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Wojtek Figat
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8857a7a0ae
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Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
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2021-02-27 16:25:55 +01:00 |
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Nejcraft
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84015f78fc
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Ported Vecctor3 ClampLength to others and remade it using refs
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2021-02-27 12:07:26 +01:00 |
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W2.Wizard
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597a9c537d
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Cleanup 7
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2021-02-21 13:50:25 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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