Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
056deb58ad
|
Fix compilation in #2257
|
2024-02-19 17:48:18 +01:00 |
|
envision3d
|
a5a16c3192
|
Fix issue with CharacterController initialization
|
2024-02-18 20:32:32 -06:00 |
|
Wojtek Figat
|
37dfdad7e2
|
Minor improvements to character controller
#1935
|
2024-02-17 20:22:40 +01:00 |
|
Wojtek Figat
|
7538296775
|
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
|
2024-02-15 11:45:50 +01:00 |
|
Chandler Cox
|
a6caa9dbfa
|
Remove unused includes
|
2023-12-02 12:03:30 -06:00 |
|
Chandler Cox
|
73d33e4af0
|
Refactor Physics Colliders to use auto serialization.
|
2023-12-02 12:01:32 -06:00 |
|
Wojtek Figat
|
87a9dedba4
|
Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
#1728
|
2023-11-07 00:56:55 +01:00 |
|
Wojtek Figat
|
a4312590e7
|
Fix debug draw leftover from 9da686cd52
#1369 #1365
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2023-09-10 13:34:46 +02:00 |
|
Wojtek Figat
|
9da686cd52
|
Improve #1369 for #1365
|
2023-09-10 11:58:54 +02:00 |
|
Ruan Lucas
|
fc7c24f771
|
Fix for #1365
|
2023-09-07 11:33:16 -04:00 |
|
Wojtek Figat
|
5bf645252f
|
Fix crash due to typo in Character Controller
|
2023-03-20 18:55:41 +01:00 |
|
Wojtek Figat
|
e02c4b6f98
|
Fix using Center property on Character Controller
#904
|
2023-02-06 20:22:52 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
cfffc76aa6
|
Fix potential crash
|
2022-12-02 10:04:46 +01:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
6b84773190
|
Fix crash on CharacterController in prefab
|
2022-02-23 22:41:06 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
498040765b
|
Fixing conflicts
|
2022-01-05 14:33:25 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
xKamuna
|
ef40ccbe14
|
Fix issue with filters being ignored for two controllers colliding
|
2021-12-30 23:47:26 -08:00 |
|
Wojtek Figat
|
e6d5d5330e
|
Fix CharacterController minimum size checks to prevent crashes if values are too small
|
2021-08-07 15:52:49 +02:00 |
|
Wojtek Figat
|
04c6ecc963
|
Add Physics Colliders debug view mode to display physical world shapes (solid)
|
2021-07-14 14:49:41 +02:00 |
|
Wojtek Figat
|
d1b7b2d26d
|
Optimize flushing active transform of physically simulated actors
|
2021-07-07 16:45:35 +02:00 |
|
Wojtek Figat
|
d436b71ef5
|
Fix CharacterController still colliding after being disabled at runtime
|
2021-05-31 13:30:45 +02:00 |
|
Wojtek Figat
|
1eacb36256
|
Minor tweaks
|
2021-04-20 10:58:14 +02:00 |
|
Jean-Baptiste Perrier
|
eff5d0899d
|
Order + Attributes + Return _up.
|
2021-04-08 20:35:01 +02:00 |
|
Jean-Baptiste Perrier
|
60e926a62f
|
Serialize UpDirection.
|
2021-04-07 17:01:37 +02:00 |
|
Jean-Baptiste Perrier
|
2524d93f6b
|
Add Set/Get Up direction.
|
2021-03-30 21:43:03 +02:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
8bce445ab0
|
Refactor Collider base class to improve code sharing across collider shape types
|
2021-02-10 14:33:16 +01:00 |
|
Wojtek Figat
|
58350c87e2
|
Fix missing CharacterController bounds if controller is missing
|
2021-02-08 20:20:39 +01:00 |
|
Wojtek Figat
|
1bd639c86d
|
Fix including CharacterController.h in game code
|
2021-02-01 23:38:16 +01:00 |
|
Wojtek Figat
|
6313c8520c
|
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
|
2021-01-24 14:04:54 +01:00 |
|
Wojtek Figat
|
47bff456e0
|
Fix foot offset in Character Controller
|
2021-01-24 13:09:40 +01:00 |
|
TalkingWallnut
|
9674f276d3
|
Fixed the issue when slope limit was set to 90 degrees flax crashed.
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
|
2021-01-23 15:56:18 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|