Commit Graph

73 Commits

Author SHA1 Message Date
Wojtek Figat
82a39e5d98 Fix Asset::ToString() to not depend on refs count and look simpler 2021-06-10 15:58:32 +02:00
Wojtek Figat
101e803ca6 Fix WeakAssetReference handling asset unload 2021-06-10 11:07:36 +02:00
Wojtek Figat
907f289ea7 Cleanup asset references code 2021-06-10 11:01:35 +02:00
Wojtek Figat
fbb9fa065a Add more profile events to assets data loading 2021-05-14 13:00:03 +02:00
Wojtek Figat
fdf6306060 Fix asset paths lookup in build 2021-05-14 10:33:08 +02:00
Wojtek Figat
c95e5b0611 Fix assets load error regression 2021-05-14 10:32:55 +02:00
Wojtek Figat
fb5c45f474 Add SetMasterPoseModel to Animated Model for modular characters 2021-05-13 14:41:43 +02:00
Wojtek Figat
2c51f79c0a Add automatic profiler events for Visual Script methods invocation 2021-05-04 00:30:49 +02:00
Wojtek Figat
71fc8c63fe Fix compiler errors and warnings 2021-05-02 11:39:24 +02:00
Wojtek Figat
543d1a3c0e Add Tracy profiler support 2021-05-02 11:27:10 +02:00
Wojtek Figat
fd595863dc Fix asset paths to be from project rather than packages 2021-05-02 11:25:41 +02:00
Wojtek Figat
05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
19941c3e88 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master 2021-04-28 10:28:36 +02:00
Vizepi
6e885ece34 [CLEAN] Added missing includes in headers 2021-04-23 13:59:02 +02:00
Wojtek Figat
dc62586314 Fix missing asset register for new json resources 2021-04-23 10:53:27 +02:00
Wojtek Figat
ace8295ab7 Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
#	Source/Platforms/DotNet/Newtonsoft.Json.dll
#	Source/Platforms/DotNet/Newtonsoft.Json.pdb
#	Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
#	Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
2021-04-22 16:10:36 +02:00
Wojtek Figat
841a336581 Fix using AssetsCache in game code 2021-04-17 19:37:11 +02:00
Wojtek Figat
eab3631c33 Add support for object reference wrappers usage in hash maps and dictionaries 2021-04-16 15:47:26 +02:00
Wojtek Figat
a9ec4566e7 Add support for custom asset type factory in game code 2021-04-15 16:55:03 +02:00
Wojtek Figat
df10d6560b Fix dead-lock 2021-03-31 15:42:10 +02:00
Wojtek Figat
b0fe4e9945 Merge remote-tracking branch 'origin/master' into 1.2 2021-03-30 17:58:29 +02:00
Wojtek Figat
e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
Wojtek Figat
732f74e5c9 Fix assertion on engine close due to rare invalid storage object refs count 2021-03-27 19:27:04 +01:00
Wojtek Figat
ebf2b0a2f3 Fix asset path used in registry
#394
2021-03-26 22:24:44 +01:00
Wojtek Figat
fad1e6fdfc Fix regression from d65ae8de96 2021-03-23 09:17:45 +01:00
Wojtek Figat
d65ae8de96 Fix saving assets with path containing invalid slashes 2021-03-22 20:05:15 +01:00
Wojtek Figat
fc13351a2b Fix crash on exit when loading storage file fails 2021-03-08 11:33:41 +01:00
Wojtek Figat
5f7830d09e Fixes and code cleanup for Flax Storage types 2021-03-08 11:33:19 +01:00
Wojtek Figat
d9a516206c Merge branch 'patch-3' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-3 2021-03-08 09:23:51 +01:00
Wojtek Figat
77b21de534 Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
2021-03-07 21:30:01 +01:00
honzapatCZ
e04f482e52 kinda mandatory 2021-03-03 18:32:52 +01:00
Wojtek Figat
21d96c6baf Fix loading game assets in cooked build via path relative to the project folder 2021-03-01 13:00:07 +01:00
Wojtek Figat
b402232a47 Move IES profile importer into ContentImporters module 2021-02-26 15:41:04 +01:00
Wojtek Figat
327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
1ead4b1649 Fix MaterialParams sync bug 2021-02-21 20:20:32 +01:00
Wojtek Figat
919bd4ee1b Fix MaterialParams sync bug 2021-02-21 17:40:37 +01:00
Wojtek Figat
c25abfda65 Remove ProjectInfo.h include from Editor.h 2021-02-19 09:36:23 +01:00
Wojtek Figat
6fd1580d67 Fix building on linux after merge 2021-02-16 19:01:00 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
Wojtek Figat
da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
intolerantape
633357cc9b Added FLAXENGINE_API macro to class JsonAsset. 2021-02-06 09:52:30 -08:00
Wojtek Figat
2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
Wojtek Figat
a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
Wojtek Figat
d69b005792 Move Curve data serialization to binary format into CurveSerialization.h 2021-02-01 14:16:32 +01:00