Wojtek Figat
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810691d540
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Add support for string constants as defaults in scripting API
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2021-04-08 10:03:01 +02:00 |
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Wojtek Figat
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eb24c29f7e
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Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
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2021-04-08 10:02:08 +02:00 |
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Wojtek Figat
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f8d6f8ffb5
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Fix using references to projects outside the main project
#397
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2021-03-30 22:07:40 +02:00 |
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Wojtek Figat
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b0fe4e9945
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Merge remote-tracking branch 'origin/master' into 1.2
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2021-03-30 17:58:29 +02:00 |
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Wojtek Figat
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9581f7b10e
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Fix using cross-module references inside C++ game project
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2021-03-29 20:37:43 +02:00 |
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Wojtek Figat
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4264a36dd0
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Fix tooltip attribute generation for multi line xml doc comments
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2021-03-29 16:49:26 +02:00 |
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Wojtek Figat
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427541b488
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Fix using cross-module references inside C++ game project
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2021-03-29 14:41:29 +02:00 |
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Wojtek Figat
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7456bf38f7
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Fix for editor on linux
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2021-03-28 23:26:08 +02:00 |
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Wojtek Figat
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d85a020971
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Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
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2021-03-28 23:25:52 +02:00 |
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Wojtek Figat
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6f83330321
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Fix building game for linux on windows
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2021-03-28 21:31:21 +02:00 |
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Wojtek Figat
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0a7f2fc043
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Improve deploy of editor on linux
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2021-03-28 21:14:03 +02:00 |
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Wojtek Figat
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c32e869c56
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Fix packaging Editor on Linux
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2021-03-28 20:11:24 +02:00 |
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Wojtek Figat
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c191815b82
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Use static linking for Assimp on Linux, strip it from unused symbols and formats support
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2021-03-26 21:30:30 +01:00 |
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Wojtek Figat
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44fc1f9d05
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Fix using nested types in scripting api
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2021-03-24 22:08:49 +01:00 |
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Wojtek Figat
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9db2feb674
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Add passing custom compiler switch when invoking child Flax.Build process during deployment
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2021-03-24 19:32:10 +01:00 |
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Wojtek Figat
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3dbbcc3a8c
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Add support for using automated codesign for binaries in deployment
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2021-03-24 19:31:22 +01:00 |
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Wojtek Figat
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e2f9646b8f
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Fix using nested types in scripting api
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2021-03-23 12:31:30 +01:00 |
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Wojtek Figat
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40c537d114
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Merge branch 'master' into 1.2
# Conflicts:
# Source/Engine/Platform/Network.h
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2021-03-22 11:26:36 +01:00 |
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Wojtek Figat
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a3eddd5b3b
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Fix bindings cache to rely on project name and version
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2021-03-21 14:19:34 +01:00 |
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Wojtek Figat
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ec7d892412
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Add stripping binaries for editor distribution build
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2021-03-16 22:15:46 +01:00 |
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Wojtek Figat
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5cad37fa50
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Fix packaged editor usage
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2021-03-16 22:15:46 +01:00 |
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Wojtek Figat
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c7c339957b
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Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
# Source/Editor/Editor.Build.cs
|
2021-03-15 09:38:58 +01:00 |
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Wojtek Figat
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722861b929
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Add script to package editor for linux
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2021-03-13 12:49:13 +01:00 |
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Wojtek Figat
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c18e5f522a
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Fix link files usage to prevent issues with git changes status
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2021-03-13 12:49:12 +01:00 |
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Wojtek Figat
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4072796e54
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Switch impl progress
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2021-03-11 17:22:06 +01:00 |
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Wojtek Figat
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cc201e198d
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Add Switch platform
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2021-03-09 14:26:30 +01:00 |
|
GoaLitiuM
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69a3587f5d
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Set solution file as default launch solution for Omnisharp
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2021-03-02 18:40:12 +02:00 |
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GoaLitiuM
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8ccb4f5857
|
Support generating multiple project formats at once
|
2021-03-02 17:35:52 +02:00 |
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Wojtek Figat
|
08a428416c
|
Fix
|
2021-02-28 16:41:58 +01:00 |
|
Wojtek Figat
|
a0740c162a
|
Fix using bundled mono for VS Code build tasks
|
2021-02-28 15:03:51 +01:00 |
|
Wojtek Figat
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657de4b62c
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Fix Linxu build
|
2021-02-28 13:28:33 +01:00 |
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Wojtek Figat
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a293265058
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Add more files to ignore for watchers in VS Code project
|
2021-02-28 13:22:39 +01:00 |
|
Wojtek Figat
|
93541b6ed5
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Merge branch 'master' into 1.1
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2021-02-27 16:42:53 +01:00 |
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Wojtek Figat
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cdf66372e6
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Add write barriers for Mono GC in bindings glue code
|
2021-02-27 00:38:42 +01:00 |
|
Wojtek Figat
|
86c1823d4a
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Fix typo
|
2021-02-27 00:00:02 +01:00 |
|
Wojtek Figat
|
529a82234b
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Add support for using ThirdPartyModule in game/project scripting
|
2021-02-25 13:02:48 +01:00 |
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Wojtek Figat
|
6f12dc8567
|
Add improved dll import/export attributes injection when building binary modules
|
2021-02-25 13:02:13 +01:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
|
2021-02-25 13:01:15 +01:00 |
|
Wojtek Figat
|
706c4bd677
|
Fixes for generated project files on Linux
|
2021-02-24 00:01:38 +01:00 |
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Wojtek Figat
|
6ec58664e4
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Make DotNet build task verbose about compiled C# lib output path
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2021-02-23 23:38:39 +01:00 |
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Wojtek Figat
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c0f81a6f0a
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Add support for Clang 6, 8, 9 and 10 when building for Linux
|
2021-02-23 23:28:06 +01:00 |
|
Wojtek Figat
|
5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
|
747a9bcb98
|
Fix shared library building on Linux for proper loading at runtime with default soname
|
2021-02-23 22:24:24 +01:00 |
|
Wojtek Figat
|
63a6b704df
|
Compile Linux deps with -fPIC
|
2021-02-23 22:23:58 +01:00 |
|
Wojtek Figat
|
e160d719a9
|
Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)
|
2021-02-23 22:23:03 +01:00 |
|
Wojtek Figat
|
3387da92ed
|
Optimize
|
2021-02-23 18:17:18 +01:00 |
|
Wojtek Figat
|
6f40c66b31
|
Add WarningOnce, ErrorOnce, InfoOnce, VerboseOnce to Flax.Build logger
|
2021-02-23 18:10:40 +01:00 |
|
Wojtek Figat
|
07f7fee4a8
|
Fix collecting binary modules for targets with Modular linkage
|
2021-02-22 17:18:03 +01:00 |
|
Wojtek Figat
|
2a3003101e
|
Fix automatic tooltip generation error
Fixes #265
|
2021-02-21 19:39:53 +01:00 |
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