Commit Graph

18 Commits

Author SHA1 Message Date
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojciech Figat
6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
2b05b80b54 Fix running editor on older D3D10 backend 2021-11-04 16:47:19 +01:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
a165b4aa79 Add safety checks to material constants binding code to prevent invalid memory access 2021-07-06 15:41:16 +02:00
Wojtek Figat
aa28f9ef52 Optimize material shaders binding by caching time param once per draw pass 2021-03-08 12:47:14 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
Wojtek Figat
da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00