Wojtek Figat
d3389604b0
Update engine materials
2025-10-11 00:17:02 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
Wojtek Figat
f09d6aa0eb
Fix fog rendering bug on d3d11/d3d10
2025-09-30 15:44:34 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
5eea5a72c9
Fix particle material compilation error when using position offset
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#3661
2025-09-22 11:44:11 +02:00
Wojtek Figat
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
Wojtek Figat
ada6b9140f
Minor adjustments for #3411
2025-09-14 22:00:57 +02:00
Wojtek Figat
cd22cd059d
Various small fixes and improvements
2025-09-04 15:56:33 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
47caa6af28
Add BrokenLink32/BrokenLink64 icons
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#3218
2025-08-24 21:11:32 +02:00
Wojtek Figat
774b6bd72c
Update engine materials
2025-08-15 13:09:05 +02:00
Wojtek Figat
bf9ca14deb
Fix sampling textures in decals to use custom mip-level
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#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
8a73d79936
Update engine materials
2025-08-14 12:24:12 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
2d2c5411cd
Add variable DDGI probe size in debug view based on cascade
2025-07-15 12:49:05 +02:00
Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
Wojtek Figat
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
fa89e710d8
Fix Terrain shader error when using Position Offset
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#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb
Fix incorrect motion vectors for material that uses position offset
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#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
7808c65dd3
Update engine asset
2025-03-08 19:47:04 +01:00
Wojtek Figat
e760e5cc97
Fix particle sim shader compilation warning on Vulkan
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#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
72c3d2b94c
Update engine materials
2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b
Fix regression from #3214 on Deformable shader
2025-02-28 15:18:29 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Wojtek Figat
5bdf5da142
Resave engine materials
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#3231
2025-02-20 10:09:37 +01:00
Wojtek Figat
fe8f862b16
Update engine assets
2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610
Update assets
2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac
Update engine assets
2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49
Fix minor shader compilation warnings
2025-01-07 21:55:31 +01:00
Wojtek Figat
bc73d38d34
Reseve engine materials and models
2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905
Add game plugin template.
2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb
Minor improvements to new gizmo changes and add new assets
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#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8
Add more scripting templates.
2024-11-22 17:07:10 -06:00
Wojtek Figat
da5570e89f
Fix terrain shader compilation regression
2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
89462856e3
Fix mixed tab/spaces in script templates
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#2906
2024-09-09 07:34:45 +02:00
Chandler Cox
65fd975b1a
Add generic CSharpProxy. Add Empty C# template.
2024-09-02 12:57:23 -05:00
Wojtek Figat
591f0ee6a9
Fix regressions after rendering changes
2024-08-23 00:26:42 +02:00