0f881fbc7a
Enforce pointer alignment for InlinedAllocation
...
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:13:40 +03:00
a7749abdcc
Fix compiler error and wrong CPU architecture warnings on WoA
2025-10-18 04:20:58 +03:00
f99a244b8e
Merge remote-tracking branch 'origin/master' into sdl_platform
...
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
Wojtek Figat
d93c32db9c
Merge remote-tracking branch 'origin/1.11'
...
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
Wojtek Figat
ed26a4c182
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
Wojtek Figat
fdecad0d29
Fix Vulkan crash on missing handle owner during binding
2025-10-16 10:39:50 +02:00
Wojtek Figat
dab44f5ceb
Minor fixes
2025-10-16 10:20:51 +02:00
Wojtek Figat
09fa3ce4be
Minor changes
2025-10-14 15:07:40 +02:00
668a4dbb4d
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-10-14 01:09:26 +03:00
Chandler Cox
b62f331b08
Fix crash when deleting collision data.
2025-10-12 17:04:40 -05:00
Wojtek Figat
7dfc37f652
Adjustments for #3338
2025-10-12 23:24:34 +02:00
Wojtek Figat
12decc3320
Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
...
# Conflicts:
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
Wojtek Figat
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
Wojtek Figat
2bf62cc54f
Add GPUDevice.VideoOutputs with a list of attached monitors
2025-10-09 15:13:04 +02:00
Wojtek Figat
ef2c551cee
Fix build
2025-10-08 23:24:15 +02:00
Wojtek Figat
65cf59642c
Fix changing Rigid Body center of mass offset
...
#2325 #3247
2025-10-08 22:16:46 +02:00
Wojtek Figat
e2fc8a6283
Add drawing RigidBody center of mass and attached colliders
...
#2325 #3247
2025-10-08 22:16:16 +02:00
Wojtek Figat
73976f3ed9
Fix box collider to properly draw small bounds
2025-10-08 22:08:34 +02:00
Wojtek Figat
deb2ad7c8f
Fix font hit test on multi-line text past the line end character
...
#3503
2025-10-08 16:36:34 +02:00
Wojtek Figat
8cb67f017a
Fix PlayStation build regression
2025-10-07 18:23:53 +02:00
Wojtek Figat
7b643e9685
Fix volumetric fog particles drawing regression
2025-10-07 18:23:39 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
...
#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
2025-10-07 18:10:14 +02:00
Wojtek Figat
f8dbf363b6
Fix crash on Android when loading mesh with SDF data
2025-10-07 18:09:18 +02:00
Wojtek Figat
fc1451254d
Fix missing terrain debug shapes drawing when only in a view
2025-10-07 18:08:51 +02:00
Wojtek Figat
d3c54e590a
Fix quad overdraw debug drawing regression
2025-10-07 18:08:32 +02:00
Wojtek Figat
361fc3ecfb
Add stencil buffer usage with object layer information
...
#3080 #967
2025-10-07 18:07:23 +02:00
ZaPx64
3682159da6
Fix Save() failing on virtual texture asset
2025-10-05 09:20:54 +02:00
Wojtek Figat
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
8f3b80492e
Fix terrain physics error on end play when it's disabled
...
#3590 #3603
2025-10-03 22:30:44 +02:00
Wojtek Figat
6ae370f8fc
Fix camera cut flag in rendering to not trigger on origin change for smother visuals
2025-10-03 22:20:58 +02:00
Wojtek Figat
4f45b3c1d0
Fix missing root motion copy when using input skeleton pose (eg. IK node)
...
#3445
2025-10-03 11:33:01 +02:00
Wojtek Figat
4c640b915f
Fix CheckBox to display check state when created in game without editor icon atlas
...
#3705
2025-10-03 11:25:25 +02:00
Wojtek Figat
1f3f1ea67e
Fix Blend Poses nodes to smoothly blend back when transition goes back
...
#3595
2025-10-03 10:52:01 +02:00
Wojtek Figat
adcfc50218
Fix stack overflow exception in shader graph recursion to be detected
...
#3706
2025-10-02 20:49:50 +02:00
Wojtek Figat
9b812ec34a
Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment)
2025-10-02 18:48:32 +02:00
Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
...
#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
32f2ef3f06
Fix Android compilation
2025-09-30 18:26:10 +02:00
Wojtek Figat
086a49f45d
Fix deadlock when updating Text Render layout during scene rendering
2025-09-30 15:46:06 +02:00
Wojtek Figat
c46e1164d6
Add hot-reload support for material feature template sources on material generation
2025-09-30 15:45:45 +02:00
Wojtek Figat
2a5898c1de
Fix regression from #3342 to use existing time as unscaled to match previous content
2025-09-30 15:45:24 +02:00
Wojtek Figat
f09d6aa0eb
Fix fog rendering bug on d3d11/d3d10
2025-09-30 15:44:34 +02:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
...
Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
02c5ad3fa4
Fix particles to support any amount of contexts drawings
2025-09-25 18:38:46 +02:00
Wojtek Figat
41e851298d
Add new PreIntegratedGF with 80% smaller but more accurate data
...
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
d57eec3403
Bump up materials after merge
2025-09-24 18:26:33 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
284aeca51a
Merge branch 'audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-events
2025-09-23 17:07:18 +02:00
Wojtek Figat
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
...
#3418
2025-09-23 15:42:49 +02:00
Wojtek Figat
70ba750a5e
Fix code #3511
2025-09-22 22:31:23 +02:00