Commit Graph

174 Commits

Author SHA1 Message Date
Chandler Cox
10c8454e8f Paste at same level of selected actor parent node instead of as child of selected actor for better behavior. 2023-07-27 10:33:30 -05:00
Chandler Cox
83427ba1d4 Add batch creating prefabs from mutiple selected actors in the scene tree. 2023-07-20 23:02:26 -05:00
Wojtek Figat
a3e3ee396a Revert default value back to false as in #1179 2023-06-17 16:37:33 +02:00
Wojtek Figat
cd68f2463b Adjustment for #1179 to rebuild by default 2023-06-17 16:36:05 +02:00
Wiktor Kocielski
70470bc421 Make rebuilding database when adding asset proxy optional 2023-06-17 12:13:54 +03:00
Wojtek Figat
086e4c9835 Add content proxy modifications function and workspace rebuilding for custom asset types extensions 2023-06-15 09:51:26 +02:00
Wojtek Figat
14d12418b6 Add iOS and Apple icons 2023-06-12 14:34:31 +02:00
Wojtek Figat
22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
Wojtek Figat
695b630e79 Merge branch 'delete-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-delete-bug-fix 2023-05-05 11:26:09 +02:00
Chandler Cox
144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Chandler Cox
1978cb6df9 Fix bug with not deleting all children on folder delete 2023-04-28 08:48:13 -05:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Chandler Cox
cdc8e4adb8 Take parent actor name as initial prefab name. 2023-04-17 13:34:25 -05:00
Wojtek Figat
67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
Chandler Cox
4e5795ab91 Changed Cook&Run to Cook & Run. 2023-04-14 16:21:19 -05:00
Wojtek Figat
047eb2eddf Add iOS to Game Cooker platforms 2023-04-12 22:29:21 +02:00
Wojtek Figat
2475706df4 Merge remote-tracking branch 'origin/master' into 1.6 2023-04-04 18:08:25 +02:00
Wojtek Figat
6c8b5e5e8a Improve #970 by using OptionsChanged event 2023-04-04 17:40:05 +02:00
Wojtek Figat
12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Chandler Cox
1a2eb48705 Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed. 2023-03-16 20:54:56 -05:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
19c24e2a4d Fix missing game scripts types when starting editor from IDE with -skipCompile arg 2023-02-13 17:14:53 +01:00
Wojtek Figat
0847ccc360 Fix loading xml docs for assembly 2023-01-25 19:52:06 +01:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
a2af46845d Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
Chandler Cox
87e69ca564 Changed interface for script compliation error 2023-01-13 18:02:10 -06:00
Chandler Cox
595d2235d3 Hide progress bar on click 2023-01-13 10:28:58 -06:00
Chandler Cox
e8c8021fd5 Added failed status bar to indicate if a progress has failed. 2023-01-13 09:54:16 -06:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
9acb597d5d Adjust scripting types visibility in editor 2023-01-02 10:36:24 +01:00
Wojtek Figat
c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
5bccd010cb Code style fix 2022-12-27 19:22:17 +01:00
Wojtek Figat
0dd79fe10a Fix sub-context menu child popup still being open when parent context menu gets focused again by the user 2022-12-20 21:11:41 +01:00
Wojtek Figat
a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Wojciech Figat
2fee75517d Updates for vs2022 2022-12-20 18:23:20 +01:00
Chandler Cox
de79e43fb1 Code Style Fix 2022-12-14 08:30:44 -06:00
Chandler Cox
a45f7a86f2 Added Tooltips 2022-12-08 21:21:03 -06:00
Chandler Cox
ffc5a4d24f Style fix 2022-12-08 20:42:39 -06:00
Chandler Cox
2e055d1909 Changed saved window layouts to be accessable from any project. added apply and delete buttons as well. 2022-12-08 20:40:21 -06:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Wojtek Figat
5a6f6d97a7 Minor code adjustments
#810
2022-11-21 18:55:33 +01:00
Wojciech Figat
437ed07368 Merge remote-tracking branch 'origin/master' into 1.5 2022-10-24 12:07:39 +02:00
Chandler Cox
14a9c99496 fixed small bug of scene window not resizing when something is deleted but window isnt focused 2022-10-19 14:50:39 -05:00
Chandler Cox
546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
Wojciech Figat
9a77517cb4 Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing 2022-09-07 11:52:11 +02:00