Commit Graph

6312 Commits

Author SHA1 Message Date
Wojtek Figat
114828adcb Refactor NetworkReplicator update into separate function for cleaner code 2025-10-30 17:12:49 +01:00
Wojtek Figat
053e52c91f Fix compilation for bindings only without scripting internal host defined 2025-10-29 22:18:01 +01:00
2c8c9b1637 Fix .NET version preprocessor definitions 2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
Wojtek Figat
70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2 Fix compiling stb texture tool on Windows 2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9 Fix crash on leftover physic contact collision processing 2025-10-28 16:17:48 +01:00
Wojtek Figat
22515c37b5 Fix crash regression in D3D12 UAV bindings code 2025-10-27 22:38:47 +01:00
Wojtek Figat
cd66d00219 Add checking hardware instruction set on Windows earlier on
#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed Fix missing Vulkan feature activation for host query reset 2025-10-27 00:32:29 +01:00
32b4efc175 Add missing .NET installation architecture info to error messages 2025-10-24 23:27:17 +03:00
Wojtek Figat
6353514188 Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment 2025-10-20 22:03:32 +02:00
Wojtek Figat
8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
6b9c727a6a Fix compiler warning 2025-10-19 22:16:34 +03:00
91c0ba1986 Enforce pointer alignment for InlinedAllocation
AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Wojtek Figat
d93c32db9c Merge remote-tracking branch 'origin/1.11'
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
Wojtek Figat
ed26a4c182 Fix moving character controller when displacement is zero 2025-10-16 11:34:43 +02:00
Wojtek Figat
fdecad0d29 Fix Vulkan crash on missing handle owner during binding 2025-10-16 10:39:50 +02:00
Wojtek Figat
dab44f5ceb Minor fixes 2025-10-16 10:20:51 +02:00
Wojtek Figat
09fa3ce4be Minor changes 2025-10-14 15:07:40 +02:00
Chandler Cox
b62f331b08 Fix crash when deleting collision data. 2025-10-12 17:04:40 -05:00
Wojtek Figat
7dfc37f652 Adjustments for #3338 2025-10-12 23:24:34 +02:00
Wojtek Figat
12decc3320 Merge branch 'openal_pipewire_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openal_pipewire_fixes
# Conflicts:
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2025-10-12 22:39:34 +02:00
Wojtek Figat
d426c5b0d9 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
Wojtek Figat
2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
Wojtek Figat
ef2c551cee Fix build 2025-10-08 23:24:15 +02:00
Wojtek Figat
65cf59642c Fix changing Rigid Body center of mass offset
#2325 #3247
2025-10-08 22:16:46 +02:00
Wojtek Figat
e2fc8a6283 Add drawing RigidBody center of mass and attached colliders
#2325 #3247
2025-10-08 22:16:16 +02:00
Wojtek Figat
73976f3ed9 Fix box collider to properly draw small bounds 2025-10-08 22:08:34 +02:00
Wojtek Figat
deb2ad7c8f Fix font hit test on multi-line text past the line end character
#3503
2025-10-08 16:36:34 +02:00
Wojtek Figat
8cb67f017a Fix PlayStation build regression 2025-10-07 18:23:53 +02:00
Wojtek Figat
7b643e9685 Fix volumetric fog particles drawing regression 2025-10-07 18:23:39 +02:00
Wojtek Figat
39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
Wojtek Figat
f8dbf363b6 Fix crash on Android when loading mesh with SDF data 2025-10-07 18:09:18 +02:00
Wojtek Figat
fc1451254d Fix missing terrain debug shapes drawing when only in a view 2025-10-07 18:08:51 +02:00
Wojtek Figat
d3c54e590a Fix quad overdraw debug drawing regression 2025-10-07 18:08:32 +02:00
Wojtek Figat
361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
ZaPx64
3682159da6 Fix Save() failing on virtual texture asset 2025-10-05 09:20:54 +02:00
Wojtek Figat
823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
8f3b80492e Fix terrain physics error on end play when it's disabled
#3590 #3603
2025-10-03 22:30:44 +02:00
Wojtek Figat
6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
Wojtek Figat
4f45b3c1d0 Fix missing root motion copy when using input skeleton pose (eg. IK node)
#3445
2025-10-03 11:33:01 +02:00
Wojtek Figat
4c640b915f Fix CheckBox to display check state when created in game without editor icon atlas
#3705
2025-10-03 11:25:25 +02:00
Wojtek Figat
1f3f1ea67e Fix Blend Poses nodes to smoothly blend back when transition goes back
#3595
2025-10-03 10:52:01 +02:00
Wojtek Figat
adcfc50218 Fix stack overflow exception in shader graph recursion to be detected
#3706
2025-10-02 20:49:50 +02:00
Wojtek Figat
9b812ec34a Fix BoundingFrustum::GetPlane in C++ to match C# version (and doc comment) 2025-10-02 18:48:32 +02:00
Wojtek Figat
7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
32f2ef3f06 Fix Android compilation 2025-09-30 18:26:10 +02:00
Wojtek Figat
086a49f45d Fix deadlock when updating Text Render layout during scene rendering 2025-09-30 15:46:06 +02:00