Commit Graph

4824 Commits

Author SHA1 Message Date
3ee6bffef7 Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2024-05-01 18:43:31 +03:00
761c8415dc Merge branch 'master' into signalgame
# Conflicts:
#	Flax.flaxproj
2024-05-01 18:42:14 +03:00
Wojtek Figat
7e8f20bd9b Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
Wojtek Figat
12344cf725 Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute 2024-04-29 12:23:01 +02:00
Wojtek Figat
5f9d0140c7 Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret 2024-04-29 12:21:49 +02:00
Chandler Cox
18660140b0 Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees. 2024-04-27 15:55:25 -05:00
Chandler Cox
58cc53b44d Remove unused include 2024-04-27 11:10:27 -05:00
Chandler Cox
d8bb831dd9 Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused . 2024-04-27 11:07:20 -05:00
Chandler Cox
3641886ebf Fix textbox caret showing on empty string. 2024-04-27 09:16:03 -05:00
Wojtek Figat
e835b25637 Fix wired Vulkan validation cache errors on Linux
#2201 #1825
2024-04-26 21:47:51 +02:00
Wojtek Figat
4414398f09 Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
2024-04-26 19:08:25 +02:00
Wojtek Figat
5e5497ff18 Add Tags.Find utility
#2492
2024-04-26 19:06:39 +02:00
Wojtek Figat
b134a5567d Format comments 2024-04-25 19:30:12 +02:00
Wojtek Figat
75e25bf1f7 Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476 2024-04-25 19:27:11 +02:00
Wojtek Figat
723423a3fa Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475 2024-04-25 18:02:46 +02:00
Wojtek Figat
16f1e8a3e1 Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix 2024-04-25 18:01:57 +02:00
Wojtek Figat
3641e156ee Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize 2024-04-25 17:18:54 +02:00
8c2e7bccaa Delete Prefab default instance when scripting unloads 2024-04-23 22:14:06 +03:00
Duarte Roso
b6e36c0014 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso
d4774a2bfe Change screen orientation enum 2024-04-23 15:13:04 +02:00
Wojtek Figat
cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
Wojtek Figat
515ee96a31 Fix compilation regression 2024-04-22 19:10:06 +02:00
Wojtek Figat
96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
Wojtek Figat
32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
Wojtek Figat
e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
Wojtek Figat
5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab Fix blend shapes transformation applying
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
5e086809ae Fix crash on prefab preview with lightmap in use
#2454
2024-04-20 15:51:20 +02:00
Wojtek Figat
41ffc16b66 Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
2024-04-20 15:01:27 +02:00
Wojtek Figat
93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
Wojtek Figat
71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
Wojtek Figat
0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
Wojtek Figat
83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
Wojtek Figat
261faad93e Fix incorrect View Size for 2d character font material 2024-04-17 16:41:19 +02:00
Wojtek Figat
9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
Wojtek Figat
e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00
Wojtek Figat
692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
Wojtek Figat
60e8d73079 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Renderer/RenderList.cpp
#	Source/Engine/Renderer/RenderList.h
2024-04-17 09:58:59 +02:00
Wojtek Figat
c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00