Wojtek Figat
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0ca60062d9
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Fix crash on leftover physic contact collision processing
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2025-10-28 16:17:48 +01:00 |
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Wojtek Figat
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d426c5b0d9
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
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2025-10-11 00:16:10 +02:00 |
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Wojtek Figat
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65cf59642c
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Fix changing Rigid Body center of mass offset
#2325 #3247
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2025-10-08 22:16:46 +02:00 |
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Wojtek Figat
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a18314c669
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Add various minor improvements
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2025-08-11 13:23:46 +02:00 |
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Wojtek Figat
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0bfd38e065
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Fix compilation on platforms without cloth sim
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2025-07-28 18:34:29 +02:00 |
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Wojtek Figat
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4ac870f701
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Optimize physics transformation updates propagation in async via Job System
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2025-06-19 13:57:50 +02:00 |
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Wojtek Figat
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6144f6c74e
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Optimize physics simulation with higher limit of 8 threads
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2025-06-19 09:50:07 +02:00 |
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Wojtek Figat
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edb6884942
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Optimize PhysX work dispatcher to be shared by all scenes
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2025-06-19 08:24:26 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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9d5d80bf4a
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Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
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2025-02-21 15:07:44 +01:00 |
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Wojtek Figat
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62fa3b8574
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Merge branch 'wheel-ordering' of https://github.com/Tryibion/FlaxEngine into Tryibion-wheel-ordering
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2024-10-28 20:55:10 +01:00 |
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Wojtek Figat
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ae4a4a8e57
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Fix ComputeShapeSqrDistanceToPoint on PhysX with Large Worlds
#3023
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2024-10-28 20:47:53 +01:00 |
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Chandler Cox
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0b52a579c7
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Change when wheels are ordered.
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2024-10-22 13:18:22 -05:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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2a1706decb
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Fix vehicles simulation instability when physics substepping is enabled
#2796
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2024-07-25 14:19:01 +02:00 |
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Wojtek Figat
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1891b9e367
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Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
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2024-07-25 13:51:32 +02:00 |
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Wojtek Figat
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b33c2b4f36
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-07-19 00:32:54 +02:00 |
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Wojtek Figat
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529de24da4
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Cache DisableCCD locally in physics backend
#2768
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2024-07-18 12:39:15 +02:00 |
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Wojtek Figat
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fc3d15c544
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Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
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2024-07-18 12:27:33 +02:00 |
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Wojtek Figat
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ea45aa9b19
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Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix
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2024-07-18 11:54:46 +02:00 |
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Olly Rybak
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e5e1f945ea
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Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD
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2024-07-17 10:04:14 +10:00 |
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Chandler Cox
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d700df6afb
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Add PhysX option for enabling enhanced determinism
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2024-07-15 16:23:49 -05:00 |
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f1fc086612
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Fix CharacterController to not process hits against removed actors
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2024-07-13 16:39:06 +03:00 |
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Wojtek Figat
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91d3216a00
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Fix crash on shutdown when physical material asset was left alone
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2024-06-26 18:19:36 +02:00 |
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07371ddfdf
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Fix crash when PhysicsMaterial asset is reloaded in editor
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2024-06-08 19:24:10 +03:00 |
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Wojtek Figat
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44006dd533
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Various code improvements
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2024-05-09 18:59:09 +02:00 |
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92c109c003
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Fix PhysicsScene change not working in physics actors
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2024-03-10 00:01:39 +02:00 |
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Wojtek Figat
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e20ddc83d8
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Fix vehicle center of mass rotation used in wheels setup
#2171
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2024-03-04 21:53:28 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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eb12c630a7
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Fix incorrect vehicle wheels collisions inside trigger volumes
#2132
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2024-02-23 19:27:50 +01:00 |
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Wojtek Figat
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8351a75676
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Codestyle fixes #2192
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2024-02-23 14:43:14 +01:00 |
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Wojtek Figat
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387f84d9d7
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Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics
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2024-02-22 23:22:09 +01:00 |
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Wojtek Figat
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37dfdad7e2
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Minor improvements to character controller
#1935
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2024-02-17 20:22:40 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
|
2024-02-14 18:21:30 +01:00 |
|
ruan
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19ddcad16f
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Small clean code
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2024-01-21 11:03:29 -04:00 |
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ruan
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afe9b15899
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Merge branch 'master' into vehicle-physics
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2024-01-21 09:02:18 -04:00 |
|
ruan
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34583d7a55
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Fix crash when disable vehicle
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2024-01-21 09:00:46 -04:00 |
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Wojtek Figat
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6289b9d15a
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Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
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2024-01-10 10:58:39 +01:00 |
|
Mr. Capybara
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eca17c7799
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Change vehicle drive mode to vehiclde drive control
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2024-01-07 10:35:00 -04:00 |
|
Mr. Capybara
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14a4c92aa8
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Add Vehicle anti roll bar and suspension sprung force multiplier
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2024-01-06 14:49:38 -04:00 |
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Mr. Capybara
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42b20b4e76
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Expose vehicle relationship between speed and steer to driver
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2024-01-02 20:39:24 -04:00 |
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Mr. Capybara
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07de7a26dd
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Expose vehicle pad smooth inputs
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2024-01-01 11:15:16 -04:00 |
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Mr. Capybara
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967569c3e2
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Small fix vehicle tank inputs
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2023-12-31 22:43:04 -04:00 |
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Mr. Capybara
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6a2d7e9444
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auto sort wheels based on wheel position
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2023-12-31 22:11:30 -04:00 |
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