W2.Wizard
c703064add
Added also tryGetValue to ShaderGraph
...
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
44d636520b
Applied review changes
2021-01-26 00:04:04 +01:00
Wojtek Figat
31e53d5efa
Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode
2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825
Add Mesh::UpdateMesh methods similar to C# API
2021-01-25 23:52:29 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d
Refactored
2021-01-25 19:31:12 +01:00
Jean-Baptiste Perrier
029d9acaa2
Fixes.
2021-01-25 17:55:22 +01:00
Jean-Baptiste Perrier
bbabd09983
Non-Blocking handling.
2021-01-25 17:54:52 +01:00
Jean-Baptiste Perrier
67a8246077
Revamp IsReadable & IsWriteable.
2021-01-25 17:54:16 +01:00
Jean-Baptiste Perrier
330a588260
Get rid off getnameinfo.
2021-01-25 17:52:11 +01:00
Jean-Baptiste Perrier
8e2a8c045c
Get rid off getnameinfo.
2021-01-25 17:51:52 +01:00
Jean-Baptiste Perrier
a32658beea
Add GetErrorMessage().
2021-01-25 14:02:55 +01:00
Jean-Baptiste Perrier
c2af9164d6
Typo.
2021-01-25 13:34:18 +01:00
Jean-Baptiste Perrier
27a62f4411
Add error.
2021-01-25 13:32:17 +01:00
Jean-Baptiste Perrier
6dd699cbab
Remove dead code.
2021-01-25 13:19:50 +01:00
Jean-Baptiste Perrier
206461e80e
Refactor duplicate code.
2021-01-25 13:17:04 +01:00
Jean-Baptiste Perrier
5bc1773dc5
Refactor sock option translation.
2021-01-25 13:13:57 +01:00
Jean-Baptiste Perrier
baa273f589
Remove old comment.
2021-01-25 13:07:02 +01:00
Jean-Baptiste Perrier
dae366f04c
Cleanup.
2021-01-25 12:40:08 +01:00
W2.Wizard
c0c2da34d7
Specified variants
2021-01-25 12:37:42 +01:00
Jean-Baptiste Perrier
075b049bb1
Fixes.
2021-01-25 12:25:20 +01:00
Wojtek Figat
fe78fa7575
Add Spline
2021-01-25 10:41:53 +01:00
W2.Wizard
ee166bafed
Added initial remap node
2021-01-25 00:51:47 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
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I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Jean-Baptiste Perrier
ad621b824a
Add some const.
2021-01-24 22:59:57 +01:00
Jean-Baptiste Perrier
6e193d4d0d
Add Set/Get sockoption, refactor CreateSocket.
2021-01-24 22:54:44 +01:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
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# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
e99c4abe5e
Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order
2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8
Document the clockwise order of the indices
2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00
Wojtek Figat
6313c8520c
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
2021-01-24 14:04:54 +01:00
Wojtek Figat
f1819ee35c
Fix code style
2021-01-24 14:01:42 +01:00
Wojtek Figat
f64eead2d7
Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement
2021-01-24 13:57:47 +01:00
Wojtek Figat
6a6e7195f5
Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance
2021-01-24 13:55:48 +01:00
Wojtek Figat
47bff456e0
Fix foot offset in Character Controller
2021-01-24 13:09:40 +01:00
Richard
7de56304c8
Remove change as it only works for the editor
2021-01-24 22:40:03 +11:00
Richard
843a04604d
Added Material Node to Blend Normals
2021-01-24 22:31:45 +11:00
Jean-Baptiste Perrier
b4f791e0ca
Remove comment.
2021-01-24 11:42:11 +01:00
Jean-Baptiste Perrier
9b2c940896
Switch type.
2021-01-24 11:39:59 +01:00
GoaLitiuM
4457bcf4a7
Use more modern file dialog for browsing folders
2021-01-24 02:33:08 +02:00
Jean-Baptiste Perrier
3ab54bd7e1
Add listen implementation.
2021-01-24 00:02:24 +01:00
Damian Korczowski
9b300fe074
Cleanup
2021-01-23 21:33:06 +01:00
Jean-Baptiste Perrier
86b5fa9321
Remove old comment.
2021-01-23 21:32:07 +01:00
Jean-Baptiste Perrier
261aeb9245
Fix leak.
2021-01-23 21:22:38 +01:00