Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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835127ac21
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Add **Animation Instance Data node to Anim Graph** for caching value per-model
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2023-02-14 12:39:58 +01:00 |
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Wojciech Figat
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405ae519dd
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Refactor generated bindings P/Invoke to support name mangling for symbols
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2023-01-23 18:41:12 +01:00 |
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Wojciech Figat
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f3366178ea
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Refactor manually written managed bindings to use C-style exported P/Invoke
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2023-01-23 18:14:38 +01:00 |
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Wojciech Figat
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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63d3c9b1e0
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Fix build on Linux
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2023-01-04 19:00:06 +01:00 |
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8b80f73641
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Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
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2022-12-30 22:14:48 +02:00 |
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Wojciech Figat
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94c5211ee6
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Rename gchandle to MGCHandle
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2022-12-22 13:02:00 +01:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Chandler Cox
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de6cd88870
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Changed names of a couple base types to match before change
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2022-11-11 17:08:07 -06:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojtek Figat
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8694bd6af9
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Fix crash on root motion extraction if source animation has no valid root node animated
#746
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2022-09-12 14:48:43 +02:00 |
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Wojtek Figat
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c62efdc44a
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Fix crash on root motion extraction if source animation has no valid root node animated
#746
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2022-09-12 14:48:08 +02:00 |
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Wojtek Figat
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3b52914416
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Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
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Wojtek Figat
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3a39dad30f
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Fix invoking anim events for multi blend animations
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2022-07-29 20:25:13 +02:00 |
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Wojtek Figat
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47b255ed3e
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Remove warning on missing initial entry state for Anim Graph state machine
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2022-07-23 16:49:40 +02:00 |
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Wojciech Figat
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7de42c1681
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Fix sampling Curves with keyframes that have negative time value
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2022-07-19 12:47:31 +02:00 |
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Wojtek Figat
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3925c6221c
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Fix Multi Blend 2D node if all blend points are on the same line
#719
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2022-06-14 20:46:55 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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82a43dea28
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Add **Animation Events**
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2022-01-08 15:06:25 +01:00 |
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Wojtek Figat
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bbfe0446f0
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Tweaks and fixes
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2022-01-08 15:06:21 +01:00 |
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Wojtek Figat
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779e41a686
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Add static assert for curve keyframes data raw serialization
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2022-01-08 15:06:21 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojtek Figat
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f71dce08fc
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Fix scene animation warning due to missing object to be fired once per-track without a spam
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2021-12-11 17:28:22 +01:00 |
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Wojtek Figat
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a9aaed6f33
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Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled
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2021-12-11 17:28:21 +01:00 |
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Wojciech Figat
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c23ec9935f
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Fix Multi Blend 1D/2D root motion extraction with blending
#678
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2021-12-10 12:48:37 +01:00 |
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Wojciech Figat
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2b1e5e4958
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Fix various issues with Multi Blend 2D node
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2021-12-09 17:09:31 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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583b39fe6b
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Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection
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2021-12-03 15:37:33 +01:00 |
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Wojciech Figat
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136b1fc421
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Fix anim graph crash regression
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2021-11-23 17:25:40 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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f6e8596e91
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Add support for overriding Anim Graph output for Animated Model
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2021-11-03 12:25:31 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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