Wojciech Figat
|
27515585db
|
Improve Global Surface Atlas objects surfaces sampling
|
2022-06-30 15:14:43 +02:00 |
|
Wojciech Figat
|
db284c58a3
|
Fix crash when opening old project with Global Custom Code node in material
|
2022-06-30 09:16:19 +02:00 |
|
Wojtek Figat
|
7ebdce5e42
|
More work for large worlds
|
2022-06-29 23:28:03 +02:00 |
|
Wojciech Figat
|
2cd244fbd3
|
Reduce DDGI irradiance blending artifacts due to texture format precision issues
|
2022-06-29 15:19:54 +02:00 |
|
Wojciech Figat
|
9fa2a5ff93
|
Fix compilation
|
2022-06-29 09:14:16 +02:00 |
|
Wojtek Figat
|
090225bef2
|
Fix strange crash
|
2022-06-28 20:26:10 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojciech Figat
|
fe6226b276
|
Minor tweaks
|
2022-06-28 16:07:34 +02:00 |
|
Wojciech Figat
|
ea34207d07
|
Fix play mode in Editor error
|
2022-06-28 16:07:22 +02:00 |
|
Wojciech Figat
|
56322005e2
|
Reformat shaders source code
|
2022-06-28 14:41:29 +02:00 |
|
Wojciech Figat
|
df691e62f8
|
Various improvements to Global Surface Atlas sampling
|
2022-06-28 14:10:01 +02:00 |
|
Wojciech Figat
|
5ee8785ede
|
Fix missing IsZero and IsOne for int32
|
2022-06-28 10:39:12 +02:00 |
|
Wojciech Figat
|
443ce106e2
|
Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
|
2022-06-28 10:38:51 +02:00 |
|
Wojtek Figat
|
d861518d2e
|
Add origin updating for LargeWorlds
|
2022-06-27 23:33:51 +02:00 |
|
Wojciech Figat
|
d5a529e00a
|
Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
|
2022-06-27 16:31:39 +02:00 |
|
Wojciech Figat
|
d8e79101e7
|
Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
|
2022-06-27 16:07:54 +02:00 |
|
Wojtek Figat
|
a7463872a8
|
Add Camera Cut on rendering view origin change (for large worlds)
|
2022-06-26 19:23:28 +02:00 |
|
Wojtek Figat
|
5fdd8a4b72
|
Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
|
2022-06-26 15:53:51 +02:00 |
|
Wojtek Figat
|
982accde6d
|
Add NavCrowd for navigation steering behaviors system for a group of agents
|
2022-06-26 15:23:36 +02:00 |
|
Wojciech Figat
|
282b9066b8
|
Improve DDGI quality
|
2022-06-24 16:17:32 +02:00 |
|
Wojtek Figat
|
787d788055
|
Fix Camera preview model draw regression
|
2022-06-23 23:14:33 +02:00 |
|
Wojtek Figat
|
00498106fa
|
Fix model mouse selection regression
|
2022-06-23 22:28:12 +02:00 |
|
Wojtek Figat
|
5633d1bcb9
|
Fix editor viewport mouse selection regression
|
2022-06-23 18:56:02 +02:00 |
|
Wojciech Figat
|
a7b31fbf9b
|
Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
|
2022-06-23 16:59:13 +02:00 |
|
Wojciech Figat
|
b69e42b79c
|
Fix initializing activated and scrolled DDGI probes
|
2022-06-23 14:51:36 +02:00 |
|
Wojtek Figat
|
1dab45f407
|
Add support for renaming GPU resources (development builds only)
|
2022-06-22 23:08:39 +02:00 |
|
Wojciech Figat
|
4afb74c7b3
|
Optimize DDGI probes updating with active-only probes
|
2022-06-22 14:09:31 +02:00 |
|
Wojtek Figat
|
5d34575a91
|
Fix default value in Dot and Distance graph nodes
|
2022-06-21 20:03:36 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojciech Figat
|
4637017707
|
Optimize thread group size for DDGI trace rays compute shader
|
2022-06-21 10:32:25 +02:00 |
|
Wojtek Figat
|
f3bd0e469c
|
Fixes
|
2022-06-20 18:14:38 +02:00 |
|
Wojciech Figat
|
10adf1eba1
|
Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
|
2022-06-20 12:43:05 +02:00 |
|
Wojciech Figat
|
da85c1f55c
|
Fix debug name for DirectX resources
|
2022-06-20 12:25:57 +02:00 |
|
Wojciech Figat
|
f31ba5cad8
|
Fix
|
2022-06-20 12:14:09 +02:00 |
|
Wojciech Figat
|
9cbaeb21f5
|
Add GI probes spacing setting
|
2022-06-20 10:09:09 +02:00 |
|
Wojciech Figat
|
3238861f64
|
Fix opening material or particle emitter in editor if shader compilation fails
|
2022-06-20 09:51:34 +02:00 |
|
Wojciech Figat
|
5239a2b410
|
Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
|
2022-06-20 09:49:40 +02:00 |
|
Wojciech Figat
|
41a58f3f2c
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-20 08:26:06 +02:00 |
|
Wojtek Figat
|
1fbdabdcd0
|
Fixes
|
2022-06-19 13:07:19 +02:00 |
|
Wojtek Figat
|
2e2404dc5f
|
Fix regression from 2522d84a21
|
2022-06-19 13:07:07 +02:00 |
|
Wojciech Figat
|
1db65ac882
|
Add GlobalIllumination to debug GI probes
|
2022-06-17 15:07:58 +02:00 |
|
Wojciech Figat
|
9f99d74e53
|
Adjust DDGI quality and optimize
|
2022-06-17 14:32:07 +02:00 |
|
Wojciech Figat
|
b8ff4ae2e0
|
Fixes for Vulkan descriptors binding
|
2022-06-17 10:41:23 +02:00 |
|
Wojciech Figat
|
2e06d1ce2a
|
Refactor Global SDF to use a single texture for all cascades
|
2022-06-17 10:41:04 +02:00 |
|
Wojtek Figat
|
2bd3c0f74f
|
Add support for constexpr fields in Scripting API
|
2022-06-16 21:56:48 +02:00 |
|
Wojtek Figat
|
02cb0f938b
|
Add old API with Vector3 for CollisionData
|
2022-06-16 10:57:15 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
995e5bc6ff
|
Add more utility methods to Transform and Matrix3x3
|
2022-06-16 10:50:53 +02:00 |
|
Wojtek Figat
|
bc8cc75ad8
|
Fix issue from 3294624849
|
2022-06-15 20:39:55 +02:00 |
|