Commit Graph

724 Commits

Author SHA1 Message Date
Wojtek Figat
27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
Wojtek Figat
b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
Wojtek Figat
65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
Wojtek Figat
9ac19cbd2f Fix build regression on Clang 2026-02-03 22:58:09 +01:00
Wojtek Figat
39a2bc2535 Fix build regression on Clang 2026-02-03 22:11:15 +01:00
Wojtek Figat
07f21a1520 Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
#	Source/Engine/Graphics/Enums.h
2026-02-03 16:39:57 +01:00
Wojtek Figat
1535f95cf1 Fix mesh collision proxy setup for meshes using packed positions format
#3791
2026-02-03 13:18:02 +01:00
Wojtek Figat
205a8b2ebe Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
2026-01-30 15:10:31 +01:00
Wojtek Figat
27896b6410 Add view flag to hide particles drawing
#3840
2026-01-11 22:06:30 +01:00
Wojtek Figat
d60484b917 Merge remote-tracking branch 'origin/master' 2026-01-06 14:35:58 +01:00
Wojtek Figat
76b869146d Fix missing scripting api tag on MeshAccessor::Stream 2026-01-06 00:03:35 +01:00
Wojtek Figat
11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
518a19c857 Expose RenderContext to scripting API 2025-12-19 01:08:44 +02:00
Wojtek Figat
0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
Saas
e47fc5a54a Merge branch 'master' into PressGToGameModeAndPToNavigate 2025-12-11 21:04:00 +01:00
Wojtek Figat
71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
Wojtek Figat
43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
Wojtek Figat
56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Wojtek Figat
93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
Wojtek Figat
4805dfbdba Fix issues with model data storage when doing long actions in async (eg. SDF generation) 2025-11-10 15:02:33 +01:00
Wojtek Figat
108678d94f Fix crash when texture streaming mip task gets deleted after texture object on GC 2025-11-09 22:16:44 +01:00
Wojtek Figat
2bf62cc54f Add GPUDevice.VideoOutputs with a list of attached monitors 2025-10-09 15:13:04 +02:00
Wojtek Figat
39803ce6b2 Add **render layer mask to decals**
#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
2f1f380062 Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer 2025-10-07 18:10:14 +02:00
Wojtek Figat
361fc3ecfb Add stencil buffer usage with object layer information
#3080 #967
2025-10-07 18:07:23 +02:00
Wojtek Figat
823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
Wojtek Figat
2a5898c1de Fix regression from #3342 to use existing time as unscaled to match previous content 2025-09-30 15:45:24 +02:00
Wojtek Figat
f09d6aa0eb Fix fog rendering bug on d3d11/d3d10 2025-09-30 15:44:34 +02:00
Wojtek Figat
0848f1fa83 Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html

#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
d57eec3403 Bump up materials after merge 2025-09-24 18:26:33 +02:00
Wojtek Figat
87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
d8f7199c11 Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
2025-09-23 15:42:49 +02:00
Saas
6e9902a966 use DefaultGame ViewFlag and some fixes 2025-09-21 16:49:07 +02:00
Saas
fd1e0a4e80 add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers 2025-09-20 16:12:04 +02:00
Saas
b130b81863 add game view and show/ hiding navigation similar to unreal engine 2025-09-20 15:08:03 +02:00
Wojtek Figat
92f4327fc2 Fix missing volumetric fog affecting transparent materials
#3436
2025-09-20 00:13:52 +02:00
Wojtek Figat
3d182c89f3 Add MaterialShader::BindParameters to usable in game scripts
#3668
2025-09-12 18:04:01 +02:00
Wojtek Figat
f323fdb592 Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage 2025-09-12 17:53:14 +02:00
Wojtek Figat
576b0710e0 Fix GPU particles issues with missing sorting keys data when shader is not yet loaded 2025-09-06 23:37:24 +02:00
Wojtek Figat
857b0c5ac3 Fix various graphics issues detected by Vulkan Validation Layers on Android 2025-09-06 23:32:54 +02:00
Wojtek Figat
1f6d837117 Fix regression from 6d05bf16b1 2025-09-05 08:51:43 +02:00
Wojtek Figat
f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
Wojtek Figat
826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
Wojtek Figat
278dead0bd Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32 2025-08-12 12:34:32 +02:00