Wojtek Figat
b6f7914b14
Fix RenderToTextureControl to render correctly when using different texture size than control size
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#2760
2025-02-01 15:17:21 +01:00
Wojtek Figat
24f3dfe264
Fix selected spline points to be drawn relative to the view for greater readability
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#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68
Add Actor.Clone for actors duplication at runtime (including scripts and children)
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#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
b1392be3a1
Fix typo
2025-01-30 22:48:07 +01:00
Wojtek Figat
04dde7a3f2
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
2025-01-30 22:03:21 +01:00
Wojtek Figat
44fae3838e
Add GPUResourceUsage.Staging for both CPU read/write access
2025-01-30 20:39:04 +01:00
Wojtek Figat
4057dc189d
Fix SnapToGrid to skip when grid component is 0
2025-01-30 17:26:34 +01:00
Chandler Cox
abe2482a01
Use mesh collision proxy if available.
2025-01-27 18:28:06 -06:00
Wojtek Figat
e2fd3891d1
Fix regression in curve keyframes editing
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#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
d829461def
Merge branch 'fix_issue_3083' of https://github.com/amir9480/FlaxEngine into amir9480-fix_issue_3083
2025-01-27 11:58:13 +01:00
Wojtek Figat
53ba5968fd
Fix missing default value usage on GPU particle shape rotation and simplify CPU code
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#3104
2025-01-27 11:42:59 +01:00
Wojtek Figat
cc735a1b6a
Merge branch 'particle-rotate-shape' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-rotate-shape
2025-01-27 11:35:26 +01:00
Wojtek Figat
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
Wojtek Figat
0b48a274e5
Fix compilation
2025-01-24 22:54:56 +01:00
Wojtek Figat
342f3543ca
Fix LOG_FLUSH to flush only when automatic mode is disabled
2025-01-24 20:15:32 +01:00
Wojtek Figat
b36e55446f
Add Engine::ReportCrash event for custom crash reporting or handling
2025-01-24 20:15:17 +01:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
fa2f2e3104
Fix Linux build
2025-01-24 12:53:56 +01:00
Wojtek Figat
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
Wojtek Figat
dffc6ea24d
Move hash set related configs into proper header file and rename those
2025-01-24 00:05:07 +01:00
Wojtek Figat
38f74c8cf7
Refactor Dictionary and HashSet to use shared base class
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Add const iterators
2025-01-23 23:59:31 +01:00
Wojtek Figat
61a731704d
Fix const-correctness in dictionary iterator access
2025-01-23 21:40:52 +01:00
Wojtek Figat
f5280eab74
Refactor and improve collections code
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#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
af416fe0c8
Fix packaging issues to properly read asset data after it's serialized with a new format
2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8
Add more logging for cooking process
2025-01-22 00:01:25 +01:00
Wojtek Figat
4cf22c3a1f
Fix material to run shader generation when using null rendering backend
2025-01-21 23:14:00 +01:00
Wojtek Figat
344d17714c
Fix crash when using ref struct reflection in managed api
2025-01-21 15:39:21 +01:00
Wojtek Figat
b247070840
Fix regression in Dictionary capacity and use similar improvement in HashSet
2025-01-21 15:38:14 +01:00
Wojtek Figat
9fd98c8e12
Optimize blend weights to use 8-bit per bone (instead of 16-bit)
2025-01-21 11:40:01 +01:00
Wojtek Figat
0b24c50161
Expose ContentDeprecated to scripting (editor-only)
2025-01-21 10:18:57 +01:00
Wojtek Figat
7d0804af91
Add content deprecation upgrades support to prefabs and scenes when loading levels
2025-01-20 23:53:13 +01:00
Wojtek Figat
67f12596e2
Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails
2025-01-20 23:52:12 +01:00
Wojtek Figat
65a689f8ab
Add logging first scene asset id in cooked game
2025-01-20 23:51:08 +01:00
Wojtek Figat
18fd68db25
Add SpawnOptions container for more robust prefabs spawning
2025-01-20 23:50:47 +01:00
Wojtek Figat
86444aa5f3
Fix TypeUtils.GetTypeName for nested generic types
2025-01-20 23:49:40 +01:00
Wojtek Figat
f4c07388d9
Restore old upgrader for skinned models from 9f648caac8
2025-01-20 23:49:00 +01:00
Wojtek Figat
eaf48bb176
Fix regression in dynamic mesh bounds and triangles setup after refactor
2025-01-20 23:48:25 +01:00
Wojtek Figat
d4a5c76c82
Add serialization of game settings for proper upgrade when loading deprecated data
2025-01-20 23:47:51 +01:00
Wojtek Figat
8a7ceef288
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
Amir Alizadeh
ec11a79f55
Add raycast support to the ContainerControl
2025-01-19 23:55:56 +03:30
Chandler Cox
425699c4b0
Clamp control anchors betwen 0 and 1.
2025-01-19 13:51:50 -06:00
Wojtek Figat
1497acef58
SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
2025-01-16 17:42:01 +01:00
Wojtek Figat
6111f67e33
Add ToSpan for MemoryWriteStream and simplify code with it
2025-01-16 17:35:28 +01:00
Wojtek Figat
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
Wojtek Figat
e02f2990d9
Another compilation fix
2025-01-14 23:43:31 +01:00
Wojtek Figat
d0a6edbb2c
Another compilation fix
2025-01-14 23:26:26 +01:00
10a906d51b
Apply patches to rapidjson
2025-01-15 00:23:30 +02:00
Wojtek Figat
be8686bbb2
Fix new code on non-windows editor platforms
2025-01-14 22:45:03 +01:00
Wojtek Figat
59061c01d3
Fix compilation error
2025-01-14 22:29:06 +01:00
Wojtek Figat
90ba7f4a92
Mark CommonValue as deprecated to generate warnings in old code
2025-01-13 18:25:26 +01:00