Commit Graph

68 Commits

Author SHA1 Message Date
Ruan Lucas
072d70722c add optional parameter to find only active actors on Level.FindActorsByParentTag 2023-06-21 21:38:22 -04:00
Ruan Lucas
875dd30d57 add optional parameter to find only active actors on Level.FinActors(tag) 2023-06-21 21:27:38 -04:00
Wojtek Figat
f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Wojtek Figat
393514c13d Add missing scenes locking 2023-06-09 13:48:33 +02:00
Wojtek Figat
126ea687e6 Merge branch 'findactor' of https://github.com/Tryibion/FlaxEngine into Tryibion-findactor 2023-06-09 13:45:49 +02:00
Wojtek Figat
248f78ed56 Code style fix #1146 2023-06-09 13:44:26 +02:00
Ruan Lucas
9c93828976 add search actor by parent tag 2023-06-03 11:51:24 -04:00
Chandler Cox
fcbe624f7c Add FindActor with type and name to level. 2023-06-02 15:29:28 -05:00
Wojtek Figat
b43196cd1a Add missing implementation for #987 2023-05-12 14:56:19 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
10bab59acc Fix scene asset runtime contents when saving scene file in Editor 2023-05-06 14:58:10 +02:00
Wiktor Kocielski
68151592a4 Make Level class to unload scenes in reversed order 2023-05-05 17:11:24 +03:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
79dbddc48e Fix Level::FindActors with Tag 2023-02-27 12:45:55 +01:00
Wojtek Figat
12cb8fd59d Ignore warning on missing object in Level::FindActor 2023-02-09 20:04:57 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
cbef100a17 Add FindActor/FindActors with Tag to Level 2022-12-20 23:01:53 +01:00
Wojtek Figat
a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Chandler Cox
c3f23d1390 Added abstract check to spawning actor 2022-12-15 08:49:52 -06:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
e217d5e79b Refactor scene rendering to separate drawable actors 2022-10-28 17:53:21 +02:00
Wojciech Figat
2736363d93 Fix OnSceneUnloaded event to contain valid scene object 2022-09-05 14:33:20 +02:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
d861518d2e Add origin updating for LargeWorlds 2022-06-27 23:33:51 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
d0e37ba6ef Fix crash on native type in JsonAsset due to scripting hot-reload in Editor 2022-01-31 10:33:05 +01:00
Wojciech Figat
f8eba66b5e Add Level::ScriptsReloaded event 2022-01-31 10:25:56 +01:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
8a3cfb36d0 Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes 2022-01-10 20:13:55 +01:00
Wojtek Figat
892723c501 Fix build 2022-01-09 17:46:37 +01:00
Wojtek Figat
79200a784b Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code 2022-01-08 15:06:24 +01:00
Wojtek Figat
fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
Iain Mckay
2674086e0c Code review changes 2022-01-05 14:26:49 +01:00
Iain Mckay
a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
stefnotch
ee56ae7dac Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
2021-11-24 17:24:15 +01:00
Wojtek Figat
4c1dbb7f8e Refactor prefab instances loading to improve refs loading between prefab objects 2021-08-19 13:06:17 +02:00
Wojtek Figat
921e716715 Add safe lock 2021-08-11 19:38:26 +02:00
Wojtek Figat
622951c6be Remove insecure autoInitialize option from scenes loading 2021-08-11 18:55:33 +02:00
Wojtek Figat
fd01d37002 Add helper parent actor of missing object logging to HandleObjectDeserializationError 2021-08-09 12:12:56 +02:00
Wojtek Figat
c5b9654547 Fix crash when unloading scene that has been already unloaded 2021-08-05 13:14:57 +02:00
Wojtek Figat
6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
Wojtek Figat
ec40a9ba75 Add more profiler events 2021-07-07 13:46:33 +02:00
Wojtek Figat
e61ebaa71b Add SceneNavigation for scene data for navigation system 2021-07-04 11:25:51 +02:00