|
|
2c0e9faa32
|
Remove throwing exceptions from invoked methods with debugger
The same effect can be achieved by enabling all CLR exceptions in VS debugger settings, and it also supports continuation after catching exceptions.
|
2022-12-23 22:36:19 +02:00 |
|
|
|
80c3056daf
|
Fix errors when compiling plugins
|
2022-12-23 22:33:22 +02:00 |
|
|
|
3c79be2910
|
Cleanup
|
2022-12-22 20:16:02 +02:00 |
|
|
|
6a41ab0b6d
|
Fix unnecessary allocations when creating managed arrays
|
2022-12-22 19:54:58 +02:00 |
|
|
|
22b4e25c02
|
Improve array allocations when marshalling method parameters
|
2022-12-22 19:54:58 +02:00 |
|
|
|
e71e6835de
|
Optimize allocations in return values from invoked managed methods
|
2022-12-22 18:13:23 +02:00 |
|
|
|
b449353d2f
|
Fix incorrect field reference for reference types
|
2022-12-22 18:13:23 +02:00 |
|
Wojciech Figat
|
04799c89dc
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
|
2022-12-21 12:28:55 +01:00 |
|
Wojciech Figat
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
|
|
|
c8cc899128
|
Optimize allocations in method parameter marshalling and invocation
|
2022-12-21 00:40:38 +02:00 |
|
|
|
b9f11298e8
|
Avoid pre-allocating custom attributes for managed types
|
2022-12-17 15:39:04 +02:00 |
|
|
|
ff438a6219
|
Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
|
2022-12-17 15:38:52 +02:00 |
|
Wojciech Figat
|
c38eda5799
|
Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojciech Figat
|
0f19fc64fd
|
Add SceneReference to C++ scripting API
|
2022-12-02 10:05:07 +01:00 |
|
|
|
fcd1366d26
|
Fix memory leaks caused by unreleased GCHandles
|
2022-12-02 00:06:32 +02:00 |
|
Wiktor Kocielski
|
2968399f2d
|
Core classes Random & RandomStream port to C#
|
2022-12-01 19:54:57 +03:00 |
|
|
|
cc7655d804
|
Fix managed array element marshalling with strings
|
2022-11-29 18:40:11 +02:00 |
|
|
|
96dc279ebd
|
Implement .NET 7 runtime support and bindings generation
|
2022-11-26 14:37:07 +02:00 |
|
Wojtek Figat
|
6a61b692aa
|
Refactor PostProcessEffect to support C++ scripting
|
2022-11-02 20:29:59 +01:00 |
|
Wojtek Figat
|
e1836a222c
|
Fix bug with Screen.CursorVisible set in script OnStart
#799
|
2022-10-29 19:33:34 +02:00 |
|
Wojciech Figat
|
7953f6cb83
|
Add Engine.FocusGameViewport to implement game menu with camera focus gather
|
2022-08-01 16:17:34 +02:00 |
|
Wojtek Figat
|
bbb5b68e91
|
Refactor FlaxTests to run as Editor with all engine services initialized
|
2022-07-26 23:10:02 +02:00 |
|
Wojtek Figat
|
74e3d1ad8f
|
Fix removing Gameplay Globals
|
2022-07-23 16:58:16 +02:00 |
|
Wojtek Figat
|
1633d8ebb6
|
Minor fixes
|
2022-07-23 01:27:40 +02:00 |
|
Wojtek Figat
|
7f3a32a69b
|
Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
|
2022-07-17 00:09:59 +02:00 |
|
Wojtek Figat
|
1f1c3adaf1
|
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
|
2022-07-16 09:03:47 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
|
2022-03-27 23:57:36 +02:00 |
|
Scott Longley
|
1fa06546f4
|
add CursorLockMode.Clipped
|
2022-02-18 22:44:16 +10:00 |
|
Wojtek Figat
|
ba2f58df6a
|
Revert
|
2022-01-26 20:14:18 +01:00 |
|
Wojciech Figat
|
33eb3d8540
|
Add Online system base
|
2022-01-26 17:01:30 +01:00 |
|
Wojciech Figat
|
18b156ad44
|
Fixes and tweaks
|
2022-01-26 16:55:22 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojtek Figat
|
35d9016053
|
Add options for game window on macOS
|
2022-01-17 21:14:41 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
|
2022-01-10 20:13:55 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
|
Wojciech Figat
|
d017dd14ca
|
Add Mac platform
|
2021-12-27 14:04:16 +01:00 |
|
Wojciech Figat
|
36a18a0b56
|
Add profile events for Editor startup
|
2021-12-22 16:23:53 +01:00 |
|
Wojciech Figat
|
71c8fa2638
|
Merge branch 'tick_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tick_fix
|
2021-12-09 10:36:10 +01:00 |
|
Wojciech Figat
|
c35465b274
|
Fix minor issues
|
2021-12-08 16:53:44 +01:00 |
|
GoaLitiuM
|
17311e7c9e
|
Add some tolerance in checks against zero floating point values
|
2021-12-05 16:43:24 +02:00 |
|
GoaLitiuM
|
d7d8eca9c8
|
Fix engine ticking to catch up faster when falling behind
|
2021-12-05 16:39:59 +02:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
48a867ef16
|
Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
782d29f427
|
Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
|
2021-08-26 12:44:53 +02:00 |
|