Wojtek Figat
c6e121a777
Add 2k res to scene anim renderer
2024-10-03 13:39:58 +02:00
Wojtek Figat
e9ac02d416
Refactor toolstrip buttons tooltips to properly format empty input bindings
2024-10-01 11:06:13 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
081648ef06
Fix common tooltips with hardcoded keybindings
2023-10-24 21:47:18 +03:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
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The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
ea201b6173
Fix null check in SceneAnimationWindow
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The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
3e8e839cd1
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
2022-12-27 13:54:53 +01:00
Wojtek Figat
20ebe3ac85
Fix game ticking in editor during cut-scene rendering at edit time
2022-08-25 19:42:00 +02:00
Wojtek Figat
a545520d6b
Add playback speed option for Scene Animation rendering
2022-08-25 19:41:59 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
23303802ec
Add support for passing back value via reference to C# scripting event
2021-12-06 16:46:16 +01:00
Wojtek Figat
0bae7022b1
Add minor tweak
2021-09-23 10:13:30 +02:00
Wojtek Figat
8e6c7a6194
Add live-preview option for editing scene animation
...
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
e1cac0b779
Add loading info text when opening scene animation window
2021-07-30 15:04:26 +02:00
Wojtek Figat
25487c17e3
Fix stack overflow when using recursion with nested scene animations
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#519
2021-07-30 14:29:40 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
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Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
W2.Wizard
d87f0df2a6
Cleanup 6
2021-02-21 12:05:40 +01:00
Wojtek Figat
876a728b41
Fix scene animation rendering issue with game window is not selected tab
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Fixes #170
2021-01-27 23:27:19 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00