Commit Graph

273 Commits

Author SHA1 Message Date
Wojtek Figat
72c3d2b94c Update engine materials 2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b Fix regression from #3214 on Deformable shader 2025-02-28 15:18:29 +01:00
Muzz
7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
Wojtek Figat
fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610 Update assets 2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49 Fix minor shader compilation warnings 2025-01-07 21:55:31 +01:00
Wojtek Figat
3f201c3863 Resave terrain material
#3115
2025-01-06 23:53:27 +01:00
Wojtek Figat
bc73d38d34 Reseve engine materials and models 2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905 Add game plugin template. 2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb Minor improvements to new gizmo changes and add new assets
#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8 Add more scripting templates. 2024-11-22 17:07:10 -06:00
Wojtek Figat
2532a57b0b Fix default Terrain material domain to Lit
#3050
2024-11-18 12:06:54 +01:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
2d61e329cb Update asset 2024-09-12 09:12:08 +02:00
Wojtek Figat
33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
Wojtek Figat
89462856e3 Fix mixed tab/spaces in script templates
#2906
2024-09-09 07:34:45 +02:00
Wojtek Figat
a7af0be9bb Merge branch 'cs-template-path' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-template-path 2024-09-09 07:20:02 +02:00
Wojtek Figat
545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Chandler Cox
65fd975b1a Add generic CSharpProxy. Add Empty C# template. 2024-09-02 12:57:23 -05:00
Muzz
09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Wojtek Figat
591f0ee6a9 Fix regressions after rendering changes 2024-08-23 00:26:42 +02:00
Wojtek Figat
e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
75a97a30fe Update assets 2024-08-12 19:16:16 +02:00
Wojtek Figat
bcb0200435 Fix GPU-based SDF generation to reject negative distance from far away triangles 2024-08-12 10:55:27 +02:00
Wojtek Figat
52b00644c6 Update after merge with master 2024-08-05 20:33:46 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
2c8111801d Update shaders and materials 2024-08-05 19:44:41 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00
Wojtek Figat
4715492f0c Update shaders 2024-07-24 15:50:16 +02:00
Wojtek Figat
fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
Wojtek Figat
e8b0419ccf Update assets 2024-07-12 17:14:02 +02:00
Wojtek Figat
c8b5ac6c29 Update materials 2024-07-02 00:57:58 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7 Remove debug code 2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
14ce4d4394 Cleanup and fix typo 2024-06-18 21:40:25 +08:00
ExMatics HydrogenC
9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
ExMatics HydrogenC
5f939430ee Initial commit for forward software reflection 2024-06-17 23:00:48 +08:00
Wojtek Figat
d926bdb609 Update assets 2024-06-13 17:15:30 +02:00