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35678b06a8
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Merge branch 'api_macro_consistency' into signalgame2
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2025-02-26 20:09:31 +02:00 |
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96d39ecb30
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_xaudio2
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2025-02-26 20:09:31 +02:00 |
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2c7b11a691
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Remove texturereferences in default materials
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2025-02-26 20:09:30 +02:00 |
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83c288d739
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Disable LFS override
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2025-02-26 20:09:30 +02:00 |
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8c6b853ee5
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Update to enet 2.3.6
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2025-02-26 20:09:29 +02:00 |
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b414d7d026
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Merge branch 'fixed_update_deltatime' into signalgame2
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2025-02-26 20:09:28 +02:00 |
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ae6ec809b8
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Merge branch 'richtextbox_optimize' into signalgame2
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2025-02-26 20:09:28 +02:00 |
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f47214ae0a
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Merge branch 'unload_alc_fix' into signalgame2
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2025-02-26 20:09:27 +02:00 |
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bddd1b0984
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Merge branch 'sdl_platform' into signalgame2
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2025-02-26 20:09:27 +02:00 |
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e2e77385b1
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Fix missing semicolons
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2025-02-26 20:09:26 +02:00 |
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f4c13032a2
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Require semicolon after most engine API macros
# Conflicts:
# Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
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2025-02-26 20:09:26 +02:00 |
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43801d0824
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Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
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2025-02-26 20:09:25 +02:00 |
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16cd027bf3
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Optimize RichTextBox rendering with long text
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2025-02-26 20:09:25 +02:00 |
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f361c4bbdb
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Refocus editor after restoring windows
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2025-02-26 20:09:24 +02:00 |
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c4f5777536
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Fix stack overflow when restoring tab in floating window
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2025-02-26 20:09:24 +02:00 |
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c740d27b0e
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Close and restore AssetEditorWindows on scripting reload
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2025-02-26 20:09:23 +02:00 |
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800b163de9
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Fix ContentDatabase not being loaded at the end of editor initialization
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2025-02-26 20:09:22 +02:00 |
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7f317d0fb6
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:09:22 +02:00 |
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714cdd84ad
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Fix error when ContentDatabase gets rebuilt while initializing editor
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2025-02-26 20:09:22 +02:00 |
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26b5172aea
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Clear VisjectSurface node caches and context menus during scripts reload
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2025-02-26 20:09:21 +02:00 |
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47b95f5650
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:09:21 +02:00 |
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989a5441f3
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Clear references holding on to types in game assemblies
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2025-02-26 20:09:20 +02:00 |
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6394a7aae0
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Fix wrong prefab event unregistration
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2025-02-26 20:09:19 +02:00 |
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beff9d5241
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Fix scripting AssemblyLoadContext not getting unloaded
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2025-02-26 20:09:19 +02:00 |
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Wojtek Figat
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83c3201ef8
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Fix regression in rapidjson update
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2025-02-25 18:09:47 +01:00 |
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Wojtek Figat
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
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Wojtek Figat
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bf21b0a267
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Fix collision cooking for skinned models that use different vertex format
#3246
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2025-02-24 22:05:33 +01:00 |
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Wojtek Figat
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afc4158dd3
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Fix sprite and texture 9-slice rendering brush to properly calculate border size
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2025-02-24 14:19:51 +01:00 |
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Wojtek Figat
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09ead0cc7a
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Fix Eye Adaptation in colllision data window viewport
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2025-02-24 12:30:44 +01:00 |
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Wojtek Figat
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f2e840577a
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Merge branch 'Tryibion-prefab-doubleclick-obj-ref'
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2025-02-24 00:10:11 +01:00 |
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Wojtek Figat
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345cbdb8d4
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Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref
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2025-02-24 00:10:04 +01:00 |
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Wojtek Figat
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0ebda18669
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Fix game-build version of DebugDraw for C# but without xml docs
#3201
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2025-02-24 00:09:52 +01:00 |
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Wojtek Figat
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efa081716f
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Merge branch 'Tryibion-tube-to-capsule'
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2025-02-24 00:00:30 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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0b1a64305a
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Merge branch 'GoaLitiuM-update_rapidjson'
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2025-02-23 23:51:12 +01:00 |
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Wojtek Figat
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bfd972b96d
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Add SIMD support for rapidjson when processing json data
#3155
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2025-02-23 23:38:07 +01:00 |
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Wojtek Figat
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25f26a7a91
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Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson
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2025-02-23 23:26:55 +01:00 |
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Wojtek Figat
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d9ae41ed10
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Fix editor transform gizmos rendering to draw over other editor shapes
#2954
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2025-02-23 23:01:20 +01:00 |
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Wojtek Figat
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68877eebe3
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Format code
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2025-02-23 21:31:30 +01:00 |
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Wojtek Figat
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5ed18c7448
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Fix fc4b79239b
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2025-02-23 21:28:02 +01:00 |
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Wojtek Figat
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1fda1d749d
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Merge branch 'GoaLitiuM-launchsettings_fix'
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2025-02-23 21:24:31 +01:00 |
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Wojtek Figat
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ac728f1a31
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Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix
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2025-02-23 21:24:17 +01:00 |
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Wojtek Figat
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8beeea0da1
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Merge branch 'davevanegdom-Double-Click-Scene-Node-Actions'
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2025-02-23 21:23:18 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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618027b181
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Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
# Source/Editor/Modules/PrefabsModule.cs
# Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
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2025-02-23 21:18:38 +01:00 |
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Wojtek Figat
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f97ead8a20
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Merge branch 'davevanegdom-DebugOutputImprovements'
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2025-02-23 20:30:01 +01:00 |
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Wojtek Figat
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bae381430a
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Cleanup code
#1437
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2025-02-23 20:29:58 +01:00 |
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Wojtek Figat
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1c3f7fcec0
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Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Editor/Windows/DebugLogWindow.cs
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2025-02-23 20:29:10 +01:00 |
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