ExMatics HydrogenC
4497b2ca7d
Add fallback settings for control
2023-12-19 12:36:12 +08:00
ExMatics HydrogenC
ac090d690e
Merge remote-tracking branch 'upstream/master'
2023-12-19 12:33:13 +08:00
Wojtek Figat
e448692eb9
Fix crash in UI prefab changes apply when reparenting controls
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#2082
2023-12-17 12:41:51 +01:00
Chandler Cox
b8ce9e8c59
Scale up drop down items with text height as needed.
2023-12-08 17:01:48 -06:00
Wojtek Figat
228239632a
Fix tooltip location check when wraps over the screen
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#2016
2023-12-07 11:43:50 +01:00
ExMatics HydrogenC
6ab1663a14
Add missing xml annotations
2023-12-03 15:18:27 +08:00
ExMatics HydrogenC
23b71e7d3e
Make font fallbacking the default option
2023-12-03 15:11:47 +08:00
Chandler Cox
f67c0d2ac0
Change ScaleWithResolution defaults
2023-12-02 09:23:43 -06:00
ExMatics HydrogenC
95f5e31e48
Fix textbox height
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Fix build error under non-windows platforms
2023-12-01 19:38:15 +08:00
ExMatics HydrogenC
3d139a241a
Fix C# editor
2023-12-01 09:28:29 +08:00
ExMatics HydrogenC
623f478b44
Move fallback rendering to new class
2023-11-30 23:22:11 +08:00
ExMatics HydrogenC
cdbe59a3fb
Add fallback settings to CSharp
2023-11-30 23:12:56 +08:00
ExMatics HydrogenC
3365fb5afc
Fix console rendering bug
2023-11-30 14:59:43 +08:00
ExMatics HydrogenC
41bbce56f6
Add multifont rendering to editor
2023-11-30 13:41:45 +08:00
ExMatics HydrogenC
a3bc394e4e
Fix a bunch of rendering bugs
2023-11-29 15:04:29 +08:00
ExMatics HydrogenC
47a25c7828
Add font fallback
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Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
2023-11-28 07:17:46 +08:00
Wojtek Figat
a1ef635a2c
Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib
2023-11-17 12:17:11 +01:00
NoriteSC
307129b4a1
added c++ PingPong and flipped sheer
2023-11-16 11:50:44 +01:00
Wojtek Figat
13881c7d97
Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks
2023-11-13 17:02:12 +01:00
Wojtek Figat
46f82aabcd
Fix ui navigation regression from 2f9343c236
2023-11-13 14:48:40 +01:00
Wojtek Figat
422fb34c69
Rename NumberOfItemsToShow to ShowMaxItemsCount #1826
2023-11-13 14:41:33 +01:00
Wojtek Figat
c7eaed6c65
Merge branch 'dropdown-improvements' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-improvements
2023-11-13 14:36:18 +01:00
NoriteSC
ea3f02f810
Fix rotacion sheers the UI element
2023-11-09 17:34:51 +01:00
NoriteSC
6497f3109a
Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into MathLib
2023-11-08 18:36:05 +01:00
NoriteSC
6dcadb5131
Compacted UpdateTransform Matrix math
2023-11-08 18:35:27 +01:00
Wojtek Figat
2f9343c236
Add handling ViewLayersMask from camera when rendering UICanvas
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#1811
2023-11-08 11:21:29 +01:00
Chandler Cox
0930671e90
Cache main panel, cleanup cached variables.
2023-11-06 06:25:17 -06:00
Chandler Cox
1fa03a0de2
Fix focus issues to allow panel scroll bar to be clicked and used.
2023-10-28 11:25:14 -05:00
Chandler Cox
590f3f7493
Fix Dropdown scaling with CanvasScalar. Add limiting number of items to show in the dropdown.
2023-10-28 10:29:39 -05:00
2d5ad297a5
Fix error when hitting escape in read-only textboxes
2023-10-13 19:57:32 +03:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Ruan Lucas
95f40ecc0c
clean code
2023-10-07 16:27:14 -04:00
Ruan Lucas
56c3080b10
fix edit text box
2023-10-07 11:06:23 -04:00
Wojtek Figat
a8f6a90a2f
Merge branch 'control-double-click' of https://github.com/MineBill/FlaxEngine into MineBill-control-double-click
2023-10-06 17:20:46 +02:00
Wojtek Figat
bc291f592e
Merge branch 'improved-scrolling' of https://github.com/ontrigger/FlaxEngine into ontrigger-improved-scrolling
2023-10-06 16:58:36 +02:00
MineBill
8a34ae3ece
Handle double clicking to eliminate perceived lag.
2023-10-01 18:41:32 +03:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
8c61b6d41b
Merge branch 'blur-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-blur-fix
2023-10-01 12:25:39 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Wojtek Figat
da647d3403
Merge branch 'labelSetBaselineGap' of https://github.com/Arcnor/FlaxEngine into Arcnor-labelSetBaselineGap
2023-10-01 12:06:57 +02:00
Wojtek Figat
4d6a27c92a
Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements
2023-10-01 12:01:31 +02:00
Chandler Cox
260c48e41d
Change blur panel to draw self. Fix issue with blur strength slider.
2023-09-30 17:44:42 -05:00
Edu Garcia
8eed667d5a
Makes BaseLinesGapScale configurable for Label
2023-09-28 22:41:24 +01:00
Chandler Cox
9a5d8e2c51
Fix tooltip crash
2023-09-28 15:31:30 -05:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
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The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
139e6d0d1f
Improve #1514 to share code for tooltip position wrapping
2023-09-28 20:16:57 +02:00
Wojtek Figat
b242820132
Merge branch 'tooltip-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-move
2023-09-28 19:59:59 +02:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
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1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
ontrigger
249ded3d1f
fix incorrect link
2023-09-27 22:12:21 +03:00