Commit Graph

2005 Commits

Author SHA1 Message Date
Wojtek Figat
a9609c7993 Fix typo 2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35 Use daily builds with option for manual trigger 2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7 Tweak build for test 2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e Fix. 2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b Comments. 2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996 Tweaks / Cleanup. 2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d Handle game argument. 2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0 Expose Simulation.RequestStartPlay() to cpp. 2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8 Fix disabling VertexSnapping for 3D UI rendering
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
09577d3021 Use custom output for packaged builds in CD 2021-05-19 21:48:34 +02:00
Wojtek Figat
9215ea4861 Add support for custom build configurations for engine deploy 2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229 Add support for custom package output directory for engine deploy 2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4 Add preserving package output directory across sequential package builds 2021-05-19 21:18:54 +02:00
Wojtek Figat
ce6fb185f4 Merge branch 'honzapatCZ-patch-7' 2021-05-19 21:11:27 +02:00
Wojtek Figat
b925843baa Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7 2021-05-19 21:11:20 +02:00
Wojtek Figat
9c2c401669 Remove empty spaces 2021-05-19 21:11:08 +02:00
Wojtek Figat
7f6f50cf29 Merge branch 'jb-perrier-scripting-int16-support' 2021-05-19 19:50:11 +02:00
Wojtek Figat
7edf3e5b36 Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support 2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c Add option to use Point sampling when drawing textures and sprites in UI via Brushes 2021-05-19 19:48:39 +02:00
Wojtek Figat
1a55e7c734 Fix copying missing dependency files for C#-only binary modules build 2021-05-19 16:55:35 +02:00
Wojtek Figat
d7e2ee986b Add Network impl for PS4 2021-05-19 14:49:10 +02:00
Wojtek Figat
3363f6ac0d Add Network impl for Switch 2021-05-19 10:14:19 +02:00
Wojtek Figat
3e3b0e7951 Fix game plugins initialization order in Editor play mode to mock the standalone game
#458
2021-05-18 23:32:50 +02:00
Wojtek Figat
19bb7c2293 Fix typo 2021-05-18 21:45:41 +02:00
Wojtek Figat
2eeefebcb2 Bump up build number 2021-05-18 21:18:49 +02:00
GoaLitiuM
4bb703e9bf Change FontReference to reference type
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
1ec55ee088 Add missing shader file change 2021-05-18 11:56:39 +02:00
Wojtek Figat
ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00
Wojtek Figat
7f6a6f9fff Fix showing Game Plugins in editor plugins window 2021-05-18 11:41:49 +02:00
Wojtek Figat
2e93a7fd08 Add support for Geometry Shaders on Vulkan
#136
2021-05-18 11:41:18 +02:00
Wojtek Figat
9cba6bad6d Add support for rendering into 3d textures on Vulkan
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
Nejcraft
d0a75375f7 xd oh those path namings 2021-05-17 13:47:31 +02:00
Wojtek Figat
0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
Nejcraft
267c5566d8 Possibly Linux 2021-05-17 13:33:22 +02:00
Nejcraft
988d8bc2c5 Update cd_windows.yml 2021-05-17 12:19:51 +02:00
Nejcraft
33a53bd510 cd 2021-05-17 10:51:07 +02:00
Wojtek Figat
ec806a2009 Update shaders 2021-05-17 10:22:40 +02:00
Wojtek Figat
ae970cf2c8 Merge branch 'jb-perrier-indirect-vulkan' 2021-05-17 10:19:35 +02:00
Wojtek Figat
fb7d2831cb Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan 2021-05-17 10:19:23 +02:00