Wojtek Figat
a9609c7993
Fix typo
2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35
Use daily builds with option for manual trigger
2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7
Tweak build for test
2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
09577d3021
Use custom output for packaged builds in CD
2021-05-19 21:48:34 +02:00
Wojtek Figat
9215ea4861
Add support for custom build configurations for engine deploy
2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229
Add support for custom package output directory for engine deploy
2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4
Add preserving package output directory across sequential package builds
2021-05-19 21:18:54 +02:00
Wojtek Figat
ce6fb185f4
Merge branch 'honzapatCZ-patch-7'
2021-05-19 21:11:27 +02:00
Wojtek Figat
b925843baa
Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7
2021-05-19 21:11:20 +02:00
Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Wojtek Figat
7f6f50cf29
Merge branch 'jb-perrier-scripting-int16-support'
2021-05-19 19:50:11 +02:00
Wojtek Figat
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
2021-05-19 19:48:39 +02:00
Wojtek Figat
1a55e7c734
Fix copying missing dependency files for C#-only binary modules build
2021-05-19 16:55:35 +02:00
Wojtek Figat
d7e2ee986b
Add Network impl for PS4
2021-05-19 14:49:10 +02:00
Wojtek Figat
3363f6ac0d
Add Network impl for Switch
2021-05-19 10:14:19 +02:00
Wojtek Figat
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
Wojtek Figat
19bb7c2293
Fix typo
2021-05-18 21:45:41 +02:00
Wojtek Figat
2eeefebcb2
Bump up build number
2021-05-18 21:18:49 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
1ec55ee088
Add missing shader file change
2021-05-18 11:56:39 +02:00
Wojtek Figat
ead65f01ff
Optimize Vulkan Framebuffer when not using color blending
2021-05-18 11:56:21 +02:00
Wojtek Figat
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
Wojtek Figat
2e93a7fd08
Add support for Geometry Shaders on Vulkan
...
#136
2021-05-18 11:41:18 +02:00
Wojtek Figat
9cba6bad6d
Add support for rendering into 3d textures on Vulkan
...
#136
2021-05-18 11:40:38 +02:00
Wojtek Figat
5a7efe9019
Fix Volumetric Fog particle material CB0 binding issue
2021-05-17 13:51:14 +02:00
Nejcraft
d0a75375f7
xd oh those path namings
2021-05-17 13:47:31 +02:00
Wojtek Figat
0a25b71437
Fix GPU particles on Vulkan
...
#478
2021-05-17 13:41:08 +02:00
Nejcraft
267c5566d8
Possibly Linux
2021-05-17 13:33:22 +02:00
Nejcraft
988d8bc2c5
Update cd_windows.yml
2021-05-17 12:19:51 +02:00
Nejcraft
33a53bd510
cd
2021-05-17 10:51:07 +02:00
Wojtek Figat
ec806a2009
Update shaders
2021-05-17 10:22:40 +02:00
Wojtek Figat
ae970cf2c8
Merge branch 'jb-perrier-indirect-vulkan'
2021-05-17 10:19:35 +02:00
Wojtek Figat
fb7d2831cb
Merge branch 'indirect-vulkan' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-indirect-vulkan
2021-05-17 10:19:23 +02:00