Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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Wojtek Figat
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76c1045444
|
Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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b581bf7bac
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Merge branch 'Better-Actor-Toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-Better-Actor-Toolbox
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2022-11-23 19:02:26 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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c55d38534d
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Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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Wojtek Figat
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93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
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Wojtek Figat
|
3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
|
Chandler Cox
|
4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
|
2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
|
e98621b887
|
Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Chandler Cox
|
1af0188a3c
|
changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
|
Wojtek Figat
|
3abbafa530
|
Fixes for Vulkan
|
2022-09-06 22:54:00 +02:00 |
|
Wojciech Figat
|
c7a3fb4341
|
Fix crash due to GPU Particles define not used in some headers
|
2022-08-18 15:15:10 +02:00 |
|
Wojtek Figat
|
2104dbc682
|
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
|
2022-07-31 22:20:38 +02:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojtek Figat
|
a590336118
|
Fix ParticleEmitter.Spawn() with default duration
|
2022-07-23 16:22:00 +02:00 |
|
Wojtek Figat
|
cb92e3c54c
|
Add Particles support for Large Worlds
|
2022-07-03 18:09:04 +02:00 |
|
Wojciech Figat
|
3238861f64
|
Fix opening material or particle emitter in editor if shader compilation fails
|
2022-06-20 09:51:34 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
78d6fe6b50
|
Fix error when loading surface from not yet loaded asset
|
2022-05-06 18:30:49 +02:00 |
|
Wojciech Figat
|
a7e512bd50
|
Add GlobalSurfaceAtlas draw pass
|
2022-04-27 16:41:40 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
c53a463bb1
|
Refactor HashSet to support custom allocator
|
2022-04-19 17:14:29 +02:00 |
|
Wojciech Figat
|
e56b280f5b
|
Format code for shader generators
|
2022-03-28 14:01:29 +02:00 |
|
Wojciech Figat
|
3a9edabd03
|
Add Collision (Global SDF) particle module
|
2022-03-28 13:39:20 +02:00 |
|
Wojciech Figat
|
bcc4a2c0a4
|
Add Position (Global SDF) particle module
|
2022-03-28 10:27:33 +02:00 |
|
Wojciech Figat
|
f608d2537f
|
Fix
|
2022-03-25 15:45:49 +01:00 |
|
Wojciech Figat
|
a917397090
|
Add Conform to Global SDF to GPU particles
|
2022-03-25 15:36:00 +01:00 |
|
Wojciech Figat
|
4a18185e81
|
Add **Sample Global SDF** node to particles
|
2022-03-25 11:41:17 +01:00 |
|
Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojtek Figat
|
6738bc8dea
|
Fix minor things
|
2022-02-28 19:15:02 +01:00 |
|
Wojtek Figat
|
58de04ccd6
|
Fix crash on particles instance invalidated
|
2022-02-23 22:41:26 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojtek Figat
|
249a3332dc
|
Fix potential crash in gpu particles source generator
|
2022-01-26 21:19:53 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojciech Figat
|
066207e925
|
Fix using particle data in particle function for proper graph optimizer execution
|
2021-12-03 15:39:01 +01:00 |
|
Wojciech Figat
|
0471d9072b
|
Fix missing Particle Position (world space) node for CPU particles
|
2021-12-03 15:38:46 +01:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
0ec16de569
|
Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
|
2021-09-21 17:21:39 +02:00 |
|
Wojtek Figat
|
e3b98c902b
|
Optimize CPU particles impl parts
|
2021-08-30 20:30:52 +02:00 |
|
Wojtek Figat
|
2e5491604b
|
Add more profiler events and naming for particles/animations jobs events
|
2021-08-30 20:24:38 +02:00 |
|
Wojtek Figat
|
6718b37ca1
|
Fixes and improvements
|
2021-07-24 23:38:05 +02:00 |
|