Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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aa9161a16f
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Fix some issues
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2022-03-22 12:55:33 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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e8b680c78b
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Add ps5 changes
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2021-11-21 19:02:37 +01:00 |
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Wojciech Figat
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d07ca3fcf4
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Add support for older Android devices that don't support R11G11B10 texture format
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2021-11-15 16:39:16 +01:00 |
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Wojtek Figat
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96a903afd1
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Fixes
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2021-10-07 15:04:48 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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fd8f7c76a2
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Move assets
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2021-10-07 10:28:14 +02:00 |
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Wojtek Figat
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0bd5f63ae4
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Use single color materialinstead of shader for LOD Preview
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2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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6f7fc3cfc6
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Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e
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2021-09-21 18:23:32 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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9c76d0c3cb
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Add clamping for AA and shadows quality to prevent crashes on invalid usage
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2021-09-21 18:23:30 +02:00 |
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Wojtek Figat
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77b0d194c7
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Fix for env probes baking in Editor
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2021-09-20 11:37:25 +02:00 |
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Wojtek Figat
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25f48a3469
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Fix compilation with MSVC 140 tools
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2021-08-05 21:01:36 +02:00 |
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Wojtek Figat
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135c0636bf
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Add GPU profiler events to ProbesRenderer
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2021-07-24 16:24:19 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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0a47477290
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Add view snapping mode to Directional Light shadows for better stability
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2021-07-12 11:25:46 +02:00 |
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Wojtek Figat
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38bf3d87ed
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Optimize renderer memory allocations with RenderListAllocation (mem pooling)
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2021-07-08 00:34:51 +02:00 |
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Wojtek Figat
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254ce569fa
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Optimize Foliage rendering with manual instanced draw calls batching
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2021-07-08 00:34:47 +02:00 |
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Wojtek Figat
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43e5805e50
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Tweaks
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2021-07-06 11:13:43 +02:00 |
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Wojtek Figat
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2deac50c53
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Various changes
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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4c6fd783e1
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Add Bokeh DoF rendering on D3D12 (works fine after fixes)
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2021-06-08 15:18:33 +02:00 |
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Wojtek Figat
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cfac2db5d2
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Add depth test for point/spot lights rendering to optimize far lights rendering
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2021-06-08 14:12:56 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Wojtek Figat
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dfee74ad1f
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Add missing name some for GPU resources
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2021-06-04 12:38:44 +02:00 |
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Wojtek Figat
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2e93a7fd08
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Add support for Geometry Shaders on Vulkan
#136
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2021-05-18 11:41:18 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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Wojtek Figat
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5a7efe9019
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Fix Volumetric Fog particle material CB0 binding issue
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2021-05-17 13:51:14 +02:00 |
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Wojtek Figat
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0a25b71437
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Fix GPU particles on Vulkan
#478
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2021-05-17 13:41:08 +02:00 |
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Jean-Baptiste Perrier
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95a951a453
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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2021-05-16 17:41:10 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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cf799c2198
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Fix BitonicSort constant buffer size error on Vulkan due to structure padding
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2021-04-28 15:53:12 +02:00 |
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