Wojtek Figat
688d9c77cb
Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
2026-01-07 18:24:48 +01:00
Wojtek Figat
d71ea5a72b
DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
2026-01-07 17:57:03 +01:00
Wojtek Figat
32e725392b
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
2026-01-06 00:01:17 +01:00
Wojtek Figat
0975ac2a25
Fix odd typo in DDGI inactive probes flood fill
2026-01-05 18:02:05 +01:00
Wojtek Figat
cf3bcc4549
Fix DDGI flickering on floors aligned to world axes
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Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
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This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734
Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
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Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
Wojtek Figat
6c79a17c7a
Fix DDGI cascade placement when using large probes spacing
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Revert fa38f0ac91 after b24d98df9e fixed the source of the problem
2026-01-03 20:57:17 +01:00
Wojtek Figat
b24d98df9e
Fix DDGI cascades blending to be smoother
2026-01-03 00:48:36 +01:00
Wojtek Figat
400e2f1b0e
Fix DDGI flickering on floors aligned to axis on value 0 (eg. floor)
2026-01-02 21:30:14 +01:00
Wojtek Figat
ce45fa3d54
Fix crash on Global Surface Atlas objects buffer building
2025-12-30 23:41:49 +01:00
Wojtek Figat
fa38f0ac91
Fix DDGI cascade offset towards bottom that was too intense making probes flicker
2025-12-20 23:44:56 +01:00
Wojtek Figat
0e76585709
Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
2025-12-16 23:56:45 +01:00
Wojtek Figat
43665aa7eb
Rename GPUContext::ClearState to ResetState for constentency
2025-12-10 13:00:59 +01:00
Wojtek Figat
5c81c71116
Move constant buffer init for instanced draws only, others do it in all paths
2025-12-09 09:51:53 +01:00
Wojtek Figat
56066a3212
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
Wojtek Figat
caa902ea9b
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
Wojtek Figat
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
Wojtek Figat
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
d3c54e590a
Fix quad overdraw debug drawing regression
2025-10-07 18:08:32 +02:00
Wojtek Figat
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
Wojtek Figat
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
6ae370f8fc
Fix camera cut flag in rendering to not trigger on origin change for smother visuals
2025-10-03 22:20:58 +02:00
Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
41e851298d
Add new PreIntegratedGF with 80% smaller but more accurate data
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Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
2025-09-25 17:35:10 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
1c581bceaf
Fix sun shadows when direction is perfectly vertical
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#3614
2025-09-20 23:52:04 +02:00
Wojtek Figat
47711ec5be
Fix Volumetric Fog flicker on camera cuts
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#3443
2025-09-19 23:10:03 +02:00
Wojtek Figat
5e52bf6469
Fix missing code from 80de56f469
2025-09-09 23:21:10 +02:00
Wojtek Figat
1f56c75821
Minor fixes
2025-09-09 15:26:03 +02:00
Wojtek Figat
44e70692a2
Fix render memory alignment issues to prevent crashes on Android
2025-09-06 23:36:54 +02:00
Wojtek Figat
cd22cd059d
Various small fixes and improvements
2025-09-04 15:56:33 +02:00
Wojtek Figat
3e363c8275
Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
2025-09-04 14:48:52 +02:00
Wojtek Figat
c0c9df49dc
Optimize DDGI probes update to overlap both irradiance and distance data at once
2025-09-03 23:21:45 +02:00
Wojtek Figat
80de56f469
Optimize Global SDF dispatches with UAV write overlaps
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2-3x faster rasterization
2025-09-03 23:12:55 +02:00
Wojtek Figat
f1c4fd464a
Optimize GPU textures and buffers uploads with a batched memory barrier
2025-09-03 22:11:26 +02:00
Wojtek Figat
212b0de29b
Add RenderListAlloc to simplify rendering memory allocations
2025-09-03 13:00:28 +02:00
Wojtek Figat
5a2555f845
Improve cdb09847ec and 499ef51875 to swap key bits during sorting
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#2271
2025-09-02 22:30:50 +02:00
Wojtek Figat
c57e128ff1
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
eff5f84185
Improve shadow maps sharing in nested scene rendering
2025-09-02 22:14:07 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
cb92a2b8cb
Optimize decals rendering with depth test
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#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
cdb09847ec
Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
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#2271
2025-08-13 21:30:18 +02:00
Wojtek Figat
a18314c669
Add various minor improvements
2025-08-11 13:23:46 +02:00
Wojtek Figat
b5a431d2f5
Add explicit GPU resource transitions, memory and compute barriers
2025-08-09 23:57:43 +02:00
Wojtek Figat
854f3acd4c
Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
2025-08-08 18:24:44 +02:00
Wojtek Figat
519a9c0a14
Add direct dispatch for Bitonic Sort when using small input buffer
2025-08-08 17:03:39 +02:00