Commit Graph

57 Commits

Author SHA1 Message Date
W2Wizard
4e01d110a1 Add UnitDirection & Goldenratio
Additional simplification
2021-04-19 15:37:39 +02:00
stefnotch
2c0520cc9d Update Matrix3x3.cs 2021-03-24 11:08:41 +01:00
Wojtek Figat
934258aadb Fix UICanvas to face camera plane instead of camera position
#371
2021-03-23 10:25:31 +01:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
544a11562c Add mouse centering in Editor Viewport if initial location is too close to the edge 2021-03-18 18:23:58 +01:00
stefnotch
1940707b06 Update documentation comment for ClosestPointPointLine 2021-03-17 22:27:15 +01:00
Wojtek Figat
ca3948ad69 Format code 2021-02-27 16:29:30 +01:00
Wojtek Figat
8857a7a0ae Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2 2021-02-27 16:25:55 +01:00
Nejcraft
84015f78fc Ported Vecctor3 ClampLength to others and remade it using refs 2021-02-27 12:07:26 +01:00
Wojtek Figat
3bc664df37 Format code 2021-02-27 00:55:49 +01:00
Wojtek Figat
26244df222 Merge branch 'patch-1' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-1 2021-02-27 00:53:40 +01:00
Wojtek Figat
6f12dc8567 Add improved dll import/export attributes injection when building binary modules 2021-02-25 13:02:13 +01:00
Nejcraft
5d7940f784 Unified 2021-02-24 14:25:49 +01:00
Wojtek Figat
84ee882439 Post merge fixes 2021-02-23 22:43:07 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
d01365d416 Tweak comments to use less lines 2021-02-23 13:23:33 +01:00
Wojtek Figat
7fd542950f Add BoundingSphere::Transform method 2021-02-23 09:53:44 +01:00
Wojtek Figat
e4794c5754 Add Absolute and Negative to Vector3 C# API 2021-02-23 09:53:00 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
68f6e0251c Cleanup 8 2021-02-21 14:27:44 +01:00
W2.Wizard
597a9c537d Cleanup 7 2021-02-21 13:50:25 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
ee76440477 Cleanup 4 2021-02-21 11:41:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
Nejcraft
b133539c40 Add Vector3 Clamp 2021-02-20 16:24:48 +01:00
Nejcraft
db3552509a How many times can I fuck up? 2021-02-20 14:59:42 +01:00
Nejcraft
3da17918aa Overloaded 2021-02-20 14:58:05 +01:00
Nejcraft
2f0c96abe2 now it'll work 2021-02-20 14:52:02 +01:00
Nejcraft
5de034f073 Add some defaults to Quaternion helpers 2021-02-20 14:20:26 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
81cc8cf69c Add Matrix3x4 2021-02-02 15:44:14 +01:00
stefnotch
62f2ccb942 Fix conversion to degrees in Vector3.Angle 2021-02-01 22:40:19 +01:00
Wojtek Figat
e2cefc7407 Fix Quaternion comparison epsilon to reduce error rate 2021-02-01 16:58:01 +01:00
Wojtek Figat
5a402df3ff Add Add/Subtract methods to Transform 2021-01-27 15:07:02 +01:00
Wojtek Figat
1d19d38c38 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Editor/Surface/SurfaceNode.cs
2021-01-27 10:39:44 +01:00
Wojtek Figat
dda5f26d89 Add Transform.LocalToWorldVector and Transform.WorldToLocalVector 2021-01-26 12:11:41 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
Wojtek Figat
f1819ee35c Fix code style 2021-01-24 14:01:42 +01:00
intolerantape
54e544a0f2 In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00
intolerantape
f3f25836e2 Added 3D version of CollisionsHelper::ClosestPointPointLine(). 2021-01-23 03:46:34 -08:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
29c3e2d54b Fix Color doc comments 2021-01-13 14:28:58 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Wojtek Figat
d7696c4765 Split VectorInt into separate files for Int2, Int3 and Int4 2021-01-12 19:09:22 +01:00
Wojtek Figat
89f25516fc Add inline for float16 compression and add code reference note 2021-01-12 19:05:17 +01:00
Wojtek Figat
fd268f4e15 Add missing FLAXENGINE_API expose macro to engine math types 2021-01-12 19:00:54 +01:00
Wojtek Figat
ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
W2.Wizard
2d2d45f568 Increased precision by 5 digits 2021-01-08 23:14:09 +01:00
W2.Wizard
0d0340e11a Added golden ratio value 2021-01-08 12:06:17 +01:00