W2Wizard
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4e01d110a1
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Add UnitDirection & Goldenratio
Additional simplification
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2021-04-19 15:37:39 +02:00 |
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stefnotch
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2c0520cc9d
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Update Matrix3x3.cs
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2021-03-24 11:08:41 +01:00 |
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Wojtek Figat
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934258aadb
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Fix UICanvas to face camera plane instead of camera position
#371
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2021-03-23 10:25:31 +01:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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544a11562c
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Add mouse centering in Editor Viewport if initial location is too close to the edge
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2021-03-18 18:23:58 +01:00 |
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stefnotch
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1940707b06
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Update documentation comment for ClosestPointPointLine
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2021-03-17 22:27:15 +01:00 |
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Wojtek Figat
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ca3948ad69
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Format code
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2021-02-27 16:29:30 +01:00 |
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Wojtek Figat
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8857a7a0ae
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Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
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2021-02-27 16:25:55 +01:00 |
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Nejcraft
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84015f78fc
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Ported Vecctor3 ClampLength to others and remade it using refs
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2021-02-27 12:07:26 +01:00 |
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Wojtek Figat
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3bc664df37
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Format code
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2021-02-27 00:55:49 +01:00 |
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Wojtek Figat
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26244df222
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Merge branch 'patch-1' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-1
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2021-02-27 00:53:40 +01:00 |
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Wojtek Figat
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6f12dc8567
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Add improved dll import/export attributes injection when building binary modules
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2021-02-25 13:02:13 +01:00 |
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Nejcraft
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5d7940f784
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Unified
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2021-02-24 14:25:49 +01:00 |
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Wojtek Figat
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84ee882439
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Post merge fixes
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2021-02-23 22:43:07 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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d01365d416
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Tweak comments to use less lines
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2021-02-23 13:23:33 +01:00 |
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Wojtek Figat
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7fd542950f
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Add BoundingSphere::Transform method
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2021-02-23 09:53:44 +01:00 |
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Wojtek Figat
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e4794c5754
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Add Absolute and Negative to Vector3 C# API
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2021-02-23 09:53:00 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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68f6e0251c
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Cleanup 8
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2021-02-21 14:27:44 +01:00 |
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W2.Wizard
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597a9c537d
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Cleanup 7
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2021-02-21 13:50:25 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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ee76440477
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Cleanup 4
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2021-02-21 11:41:30 +01:00 |
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W2.Wizard
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20ba37e223
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Cleanup 3
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2021-02-21 11:09:04 +01:00 |
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Nejcraft
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b133539c40
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Add Vector3 Clamp
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2021-02-20 16:24:48 +01:00 |
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Nejcraft
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db3552509a
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How many times can I fuck up?
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2021-02-20 14:59:42 +01:00 |
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Nejcraft
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3da17918aa
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Overloaded
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2021-02-20 14:58:05 +01:00 |
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Nejcraft
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2f0c96abe2
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now it'll work
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2021-02-20 14:52:02 +01:00 |
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Nejcraft
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5de034f073
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Add some defaults to Quaternion helpers
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2021-02-20 14:20:26 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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81cc8cf69c
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Add Matrix3x4
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2021-02-02 15:44:14 +01:00 |
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stefnotch
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62f2ccb942
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Fix conversion to degrees in Vector3.Angle
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2021-02-01 22:40:19 +01:00 |
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Wojtek Figat
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e2cefc7407
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Fix Quaternion comparison epsilon to reduce error rate
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2021-02-01 16:58:01 +01:00 |
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Wojtek Figat
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5a402df3ff
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Add Add/Subtract methods to Transform
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2021-01-27 15:07:02 +01:00 |
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Wojtek Figat
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1d19d38c38
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
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2021-01-27 10:39:44 +01:00 |
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Wojtek Figat
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dda5f26d89
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Add Transform.LocalToWorldVector and Transform.WorldToLocalVector
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2021-01-26 12:11:41 +01:00 |
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Wojtek Figat
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fe78fa7575
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Add Spline
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2021-01-25 10:41:53 +01:00 |
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Wojtek Figat
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f1819ee35c
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Fix code style
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2021-01-24 14:01:42 +01:00 |
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intolerantape
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54e544a0f2
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In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
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2021-01-23 03:47:01 -08:00 |
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intolerantape
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f3f25836e2
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Added 3D version of CollisionsHelper::ClosestPointPointLine().
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2021-01-23 03:46:34 -08:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
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29c3e2d54b
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Fix Color doc comments
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2021-01-13 14:28:58 +01:00 |
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Wojtek Figat
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a3fa8ff9f0
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Optimize some includes
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2021-01-12 19:17:08 +01:00 |
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Wojtek Figat
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d7696c4765
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Split VectorInt into separate files for Int2, Int3 and Int4
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2021-01-12 19:09:22 +01:00 |
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Wojtek Figat
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89f25516fc
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Add inline for float16 compression and add code reference note
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2021-01-12 19:05:17 +01:00 |
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Wojtek Figat
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fd268f4e15
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Add missing FLAXENGINE_API expose macro to engine math types
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2021-01-12 19:00:54 +01:00 |
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Wojtek Figat
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ba1a246a90
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Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
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2021-01-11 15:33:45 +01:00 |
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W2.Wizard
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2d2d45f568
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Increased precision by 5 digits
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2021-01-08 23:14:09 +01:00 |
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W2.Wizard
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0d0340e11a
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Added golden ratio value
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2021-01-08 12:06:17 +01:00 |
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